Better check Skald DMG

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Nixxo
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Postby Nixxo » Feb 26, 2017 08:43

Seriously. 350+ from skald 2h(2 fights over 10+ hits) is ridiculous. Considering im using a similar speed 2h and hitting for 130s

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krycek
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Postby krycek » Feb 26, 2017 09:42

Might help if you said what class you were as well and what dmg type you were using. Plus they have 10% bonus to melee.
Krycek - Infiltrator

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Pao
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Postby Pao » Feb 26, 2017 09:59

2h Pala :D
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance.

Edit 19/09/21: Well Uthgards chance has come.

bm01
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Postby bm01 » Feb 26, 2017 10:16

Could have been a crit. 130 seems awfully low though, I do more than that as a Thane.

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Madix
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Postby Madix » Feb 26, 2017 12:06

Were your resists maxed? Also have to consider relics (like others said) and on top of that keep bonuses, troll strength, buffs, and damage types: plate is weak to crushing damage and chain is weak to thrust.

Melee in general hits a bit too hard compared to what casters have to deal with in this patch. My level 50 spells are getting resisted 40% of the time on this server on most buffed mids and only hitting for 200(-190) when they do hit. Meanwhile they can hit me for 250-400+offhand without crits in my resist capped gear while I'm fully buffed. Berserkers regularly hit be for 600-800 (~400-600 mainhand + ~200 offhand) in vendo mode while I get my root resisted half the times I cast it- working as intended.

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Numak3
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Postby Numak3 » Feb 26, 2017 13:13

Nixxo wrote:Seriously. 350+ from skald 2h(2 fights over 10+ hits) is ridiculous. Considering im using a similar speed 2h and hitting for 130s

If you are a friar and you get soloed by a skald, then something is wrong, not sure it's the game though.

YOLKD
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Postby YOLKD » Feb 26, 2017 16:18

It's the typical freeshard Midgard Melee coding plague. Kobold savage hitting for close to 300 on mainhand single hit with a 3.5 claw. You don't even have to multi hit with those numbers, and that's cap swing too lol.
Koochi made the beta quit.

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Ratheon
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Postby Ratheon » Feb 26, 2017 17:15

Please tell me this post is about me 8) :)
<E Pluribus Unum>
Ratheon
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RR 4L4

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Numak3
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Postby Numak3 » Feb 26, 2017 19:48

Ratheon wrote:Please tell me this post is about me 8) :)


Op is 50.

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Nezix
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Postby Nezix » Feb 26, 2017 19:51

YOLKD wrote:It's the typical freeshard Midgard Melee coding plague. Kobold savage hitting for close to 300 on mainhand single hit with a 3.5 claw. You don't even have to multi hit with those numbers, and that's cap swing too lol.


Madix wrote:Melee in general hits a bit too hard compared to what casters have to deal with in this patch. My level 50 spells are getting resisted 40% of the time on this server on most buffed mids and only hitting for 200(-190) when they do hit. Meanwhile they can hit me for 250-400+offhand without crits in my resist capped gear while I'm fully buffed. Berserkers regularly hit be for 600-800 (~400-600 mainhand + ~200 offhand) in vendo mode while I get my root resisted half the times I cast it- working as intended.


Typical free shard players that won't put any time into actually testing anything but will claim everything is wrong because they remember it some other way. You're level 50 spells do not get resisted 40% of the time :roll:
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

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majky666
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Postby majky666 » Feb 26, 2017 19:59

Nixxo wrote:Seriously. 350+ from skald 2h(2 fights over 10+ hits) is ridiculous. Considering im using a similar speed 2h and hitting for 130s

My almost 35 lvl zerker hits hard as your 50? oO . You are doing something wrong.
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bobb_the_slobb
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Postby bobb_the_slobb » Feb 26, 2017 20:32

Madix wrote:Were your resists maxed? Also have to consider relics (like others said) and on top of that keep bonuses, troll strength, buffs, and damage types: plate is weak to crushing damage and chain is weak to thrust.

Melee in general hits a bit too hard compared to what casters have to deal with in this patch. My level 50 spells are getting resisted 40% of the time on this server on most buffed mids and only hitting for 200(-190) when they do hit. Meanwhile they can hit me for 250-400+offhand without crits in my resist capped gear while I'm fully buffed. Berserkers regularly hit be for 600-800 (~400-600 mainhand + ~200 offhand) in vendo mode while I get my root resisted half the times I cast it- working as intended.


Can't speak for the resist rates in RvR yet, but if everything's working properly then yeah, playing a damage caster in this patch environment is a pretty grim experience unless you're in a group built around it. Midgard benefits the most from this, too, since every Mid group has a Shaman and virtually every Shaman specs pretty high in Aug, giving them mid-tier or better casted elemental resists (which hoses a large number of both Alb and Hib damage casters), while, say, Friars are by no means as common (and even if they were, Mid caster groups are relatively rare).

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Madix
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Postby Madix » Feb 27, 2017 03:49

Nezix wrote:
YOLKD wrote:It's the typical freeshard Midgard Melee coding plague. Kobold savage hitting for close to 300 on mainhand single hit with a 3.5 claw. You don't even have to multi hit with those numbers, and that's cap swing too lol.


Madix wrote:Melee in general hits a bit too hard compared to what casters have to deal with in this patch. My level 50 spells are getting resisted 40% of the time on this server on most buffed mids and only hitting for 200(-190) when they do hit. Meanwhile they can hit me for 250-400+offhand without crits in my resist capped gear while I'm fully buffed. Berserkers regularly hit be for 600-800 (~400-600 mainhand + ~200 offhand) in vendo mode while I get my root resisted half the times I cast it- working as intended.


Typical free shard players that won't put any time into actually testing anything but will claim everything is wrong because they remember it some other way. You're level 50 spells do not get resisted 40% of the time :roll:


Dueling seems fine, about 12-15% resit rate. Daoc is more complicated than just 1v1 though. There is something else at work here, something not easily tested and may never be found out- things like number of attackers etc are very hard for a single person to test. Most fights seem fine but sometimes I will encounter certain people (always seems to be the same groups) and consistently get twice as many resists as usual. Is it possible that it's luck? Maybe, but 2-3 resisted roots/mez in a row seems unlikely for how often it happens. Others have expressed the same concerns and knowing this server's bugs, it doesn't seem outside the realm of possibility. -It's not as easy as just turning chatlog on if there's something more complicated at work here, could be exploits or just bugs. All I know is that when dueling I nuked 300 times and never even got 2 resists in a row (I consistently get multiple resists in a row in PvP with the same spells). CC spells may have different resist rates (very hard to test with immunities).-It's not as easy to log PvP, not every opponent is equal and they're not all level 50, on top of that, the log sessions may go on for too long.

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relvinian
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Postby relvinian » Feb 27, 2017 03:59

Yellow vs yellow only resist 12% of the time, check out my sig!

Must be true, blue said it.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

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poplik
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Postby poplik » Feb 27, 2017 11:39

Numak3 wrote:
Ratheon wrote:Please tell me this post is about me 8) :)


Op is 50.

Hey, do you play mid? Cause that was SAVAGE
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