strafing/bodybug using in combat

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Afirejar
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Postby Afirejar » Feb 25, 2017 14:53

th0msdk wrote:The straight answer is to get better and know how to counter it... Like alot already wrote...


No, that's the cheap cop-out people use to avoid having to adress or think about the issue. A straight answer would be to explain how to counter it, which so far not a single person in here has done. That's probably related to the straight answer I got when I asked around how to counter it in game, which is that you can't.

XiaN^^
Myrmidon
 
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Postby XiaN^^ » Feb 25, 2017 15:13

Isavyr wrote:
XiaN^^ wrote:
Toshh wrote:is it allowed? i'd like to have a combat, not a dance. ppl pass through my runemaster's body so i can't quickroot, ppl pass through my war's body so i cannot make any combo because not in sight. can i still solo my shield class or do i have to reroll a savage and become a bug-user?


lmao. its not bug abuse. its called skillful movement and has been part of the game since the first day of beta.


It's not technically a bug, it's just unintended behavior, one which they obviously tried to discourage through the use of misses/style cancels on strafing. Is it part of skill? I guess.


thats why it is a skill element. its easy to mess it up and miss all your styles if you´re doing it wrong.
Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins

XiaN^^
Myrmidon
 
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Postby XiaN^^ » Feb 25, 2017 15:16

Afirejar wrote:
th0msdk wrote:The straight answer is to get better and know how to counter it... Like alot already wrote...


No, that's the cheap cop-out people use to avoid having to adress or think about the issue. A straight answer would be to explain how to counter it, which so far not a single person in here has done. That's probably related to the straight answer I got when I asked around how to counter it in game, which is that you can't.


rofl the answer to how to counter it is so blatantly obvious it doesnt need to be explained. ill give you a little hint: the out of view thing occurs due to stick/face behaviour and latency. now go figure it out. :p
Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins

Tritri
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Postby Tritri » Feb 25, 2017 15:17

Kaosfury wrote:Run through....

the tool used by the unskilled.

run through is the by product of a non-collision detection game.

is it a bug? no..... exploit...not really.

when the developers created the game they was a unintended consequence of non collision.... and the first time the coder saw "Run Through" in action im sure he /face palmed and made a comment along the lines of "i didnt mean for it to get manipulated like that"

run through is ONLY used by those lacking of skill and a need to be good at a game they are not.

can run through be used? sure... are you a absolute douchbag for taking advantage of a unintended by product of a non collision game.

absolutly.... no honor, no respect.

some people have spent there 15 years in DAoC learning the exact mechanic on how to attack every time, then run through you and cause you to not attack.

is there a counter to it,.....yes.... but its a shame some one has to learn to fight people abusing a un intended mechanic.

any one else who says or thinks otherwise is a abuser of the mechanic.


edit... this is not called a strafe bug.... strafing is a different mechanic, and there is a counter mechanic used thay sometimes the game calls you out of strafing and you miss



Yeah right ^^

We don't know for sure that it doesn't work as intended, but let's say that it doesn't.
Let's say : "The developper didn't think this would be an exploitable issue, the wanted /face to allow players to always have their target in sight"
Which I highly doubt, because if so, they would be incompetent, they obviously knew it wouldn't work

Anyway, even if that last statement is true, players will always find new strategy and gimmicks that wasn't intended and use them, it's unavoidable

In all those years, they never nerfed this "bug", and I think they would be quite able to do so, I really don't see how it could be that hard to fix, and I studied Network and coding.


You just have to deal with it and learn knew stuff if you want to improve. You can sit and cry like you are doing right now, calling your opponents unskilled and having no honor, but other people worked to find solution and beat this issue.


I'm coming from japanese fighting games, and there are tons of bug that are use competitively that weren't intended at the beginning, no great player ever complained
Milia, Drood < Acorns Passion >
Ionadair, Bard < Acorns Passion >
Tritri, BM < Acorns Passion >

Afirejar
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Postby Afirejar » Feb 25, 2017 15:23

XiaN^^ wrote:rofl the answer to how to counter it is so blatantly obvious it doesnt need to be explained.


Thanks for proving my point, guy who posts yet another fancy paraphrasing of "stfu noob l2p" instead of just explaining the obvious counter you insist exists.

XiaN^^
Myrmidon
 
Posts: 118
Joined: Jan 14, 2017 21:38

Postby XiaN^^ » Feb 25, 2017 15:24

Afirejar wrote:
XiaN^^ wrote:rofl the answer to how to counter it is so blatantly obvious it doesnt need to be explained.


Thanks for proving my point, guy who posts yet another fancy paraphrasing of "stfu noob l2p" instead of just explaining the obvious counter you insist exists.


another hint: the answer can be summarized in 2 words. cmon you can do it now.
Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins

Afirejar
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Postby Afirejar » Feb 25, 2017 15:27

XiaN^^ wrote:another hint: the answer can be summarized in 2 words. cmon you can do it now.


Is it "stfu l2p"?

bobb_the_slobb
Gryphon Knight
 
Posts: 305
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Postby bobb_the_slobb » Feb 25, 2017 15:29

Afirejar wrote:
XiaN^^ wrote:another hint: the answer can be summarized in 2 words. cmon you can do it now.


Is it "stfu l2p"?


My guess was "git gud" but that works too.

XiaN^^
Myrmidon
 
Posts: 118
Joined: Jan 14, 2017 21:38

Postby XiaN^^ » Feb 25, 2017 15:33

both wrong.

lets try like this

_ _ _ _ - _ _ _ _


you may buy letters now
Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins

Afirejar
Warder
 
Posts: 18
Joined: Feb 06, 2017 10:47

Postby Afirejar » Feb 25, 2017 15:34

XiaN^^ wrote:both wrong.

lets try like this

_ _ _ _ - _ _ _ _


you may buy letters now


Is it "stfu noob"?

XiaN^^
Myrmidon
 
Posts: 118
Joined: Jan 14, 2017 21:38

Postby XiaN^^ » Feb 25, 2017 15:35

Afirejar wrote:
XiaN^^ wrote:both wrong.

lets try like this

_ _ _ _ - _ _ _ _


you may buy letters now


Is it "stfu noob"?



no. try again
Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins

bm01
Gryphon Knight
 
Posts: 230
Joined: Jan 23, 2017 20:53

Postby bm01 » Feb 25, 2017 16:16

Tritri wrote:Let's say : "The developper didn't think this would be an exploitable issue, the wanted /face to allow players to always have their target in sight"
Which I highly doubt, because if so, they would be incompetent, they obviously knew it wouldn't work

You know, this is a pretty old game, people didn't have much experience about PvP oriented MMORPG back then. This is definitely the reason. And they couldn't simply fix it, we're talking about rewriting a pretty big part of the engine here, and even if they had done it it would be like replacing an issue by another one, you cannot simply ignore latency.

bobb_the_slobb
Gryphon Knight
 
Posts: 305
Joined: Jan 17, 2017 20:53

Postby bobb_the_slobb » Feb 25, 2017 16:30

bm01 wrote:
Tritri wrote:Let's say : "The developper didn't think this would be an exploitable issue, the wanted /face to allow players to always have their target in sight"
Which I highly doubt, because if so, they would be incompetent, they obviously knew it wouldn't work

You know, this is a pretty old game, people didn't have much experience about PvP oriented MMORPG back then. This is definitely the reason. And they couldn't simply fix it, we're talking about rewriting a pretty big part of the engine here, and even if they had done it it would be like replacing an issue by another one, you cannot simply ignore latency.


It could easily be fixed. You could just make any target within melee range not require a facing check for spells.

bm01
Gryphon Knight
 
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Joined: Jan 23, 2017 20:53

Postby bm01 » Feb 25, 2017 16:39

bobb_the_slobb wrote:It could easily be fixed. You could just make any target within melee range not require a facing check for spells.

That's just one part of the problem, it doesn't fix being able to place side or rear melee styles (which doesn't require any strafing), or being able to make your opponent miss their chain by just walking through them. People mentioned collision detection, but that is far from simple (can cause a lot of weird stuff with latency, affects gameplay and server performances).
Last edited by bm01 on Feb 25, 2017 16:41, edited 1 time in total.

bobb_the_slobb
Gryphon Knight
 
Posts: 305
Joined: Jan 17, 2017 20:53

Postby bobb_the_slobb » Feb 25, 2017 16:41

bm01 wrote:
bobb_the_slobb wrote:It could easily be fixed. You could just make any target within melee range not require a facing check for spells.

That's just one part of the problem, it doesn't fix being able to place side or rear melee styles (which doesn't require any strafing), or being able to make your opponent miss their chain by just walking through them. People mentioned collision detection, but that is far from simple (affects gameplay and server performances).


Yeah, the style thing is a separate matter. I meant casting specifically.

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