RIP Bog of Cullen

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Blue
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Postby Blue » Feb 07, 2017 12:29

Roxxor wrote:You´re right, Pets should leech XP, but
1. Only the XP from the caster, not from the whole group,
2. Main-shroom is a pet, FnF-Shrooms are definetly no pets.

The point of need to be cleared is: are Animist fnf-shrooms pets?
They have a short lifespan
They are not controllable
They cannot attack keepdoors

>snip<

Btw, i am still missing Blue´s Evidence about the Animist and Theurg Nerf.

Roxxor, I'm not sure why you try to ride on the term 'pet' now. F&F turrets have the Animist as owner and will transfer parts of their damage credits back to the owner. If that wouldn't be the case they would not transfer any XP at all. For simplification I used the term 'pet' for mobs that have an owner. This ofcourse includes F&F turrets.

To 1.)
All group members always get the same Xp. As outlined the pets of a pet class contribute to the overall share of the groups Xp but pets are not part of the group itself. Only Xp these pets transfer to their owner will get contributed to the groups overall Xp share of the target.

If you need some evidence I invite you to come to live servers to get such basic DAoC features demonstrated.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Telach
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Postby Telach » Feb 07, 2017 12:44

"Q: How much exp does a pet take from the owner? From the group? A: The pet is outside the group, so it takes X% of the monster's xp, and whatever's leftover is split between the groupmates fighting. X is usually from 0-25% of the xp, scaled proportionally to the damage the pet does. If the pet does 0% damage, it takes no xp, if it does full damage it takes its full split (25%). Charmed creatures and druid pets take up to 50% xp, but the odds of a druid pet doing that much damage are pretty low."

Should be a max of 25% reduction. More pets from same owner should not reduce it more. If they even count for xp reduction.

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nilart
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Postby nilart » Feb 07, 2017 12:56

yarasluck wrote:
nilart wrote:It seems to me it's not only with pets. I'm also getting around 40% less exp than yesterday, with same mobs, same setup.

I'm an arb animist and only got 1 pet, however, killing without the pet doesn't seem to vary exp noticeably.


Are you using the DD Bomb,that's now also working like a pet? Try normal Lifeleech


Tried killing exclusively with Lifetap (no pet) and saw no big difference (aside from the normal variance between mobs). They are all yellow (level varies tho) and with fresh camp bonus. So it might be another problem. This was in frontier zones with no keep bonus either.

Again this might be a different issue and obviously would need to test it far more to get a conclusion. Right now the only thing i can say is that yesterday was getting 3-4M per mob, now I'm getting 2-3M.

Bahumat
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Postby Bahumat » Feb 07, 2017 14:34

I'm a level 49 animist specced Arboreal.
My DD orb delves something like 225 and my Lifetap delves 165.

Will the orbs steal xp permanently or will they release this XP once they hit the mobs and 'die'.

Reason I ask is the damage difference is massive. Would mean we can't use shrooms or orb nukes to level.

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Juri
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Postby Juri » Feb 07, 2017 14:54

Blue wrote:Roxxor, I'm not sure why you try to ride on the term 'pet' now. F&F turrets have the Animist as owner and will transfer parts of their damage credits back to the owner. If that wouldn't be the case they would not transfer any XP at all. For simplification I used the term 'pet' for mobs that have an owner. This ofcourse includes F&F turrets.

To 1.)
All group members always get the same Xp. As outlined the pets of a pet class contribute to the overall share of the groups Xp but pets are not part of the group itself. Only Xp these pets transfer to their owner will get contributed to the groups overall Xp share of the target.

If you need some evidence I invite you to come to live servers to get such basic DAoC features demonstrated.


That's actually the whole point of the discussion. FnF turrets, as well as theu's "casted minions" and Animists' bombers are *NOT* pets, should *NOT* be considered as such and should *NOT* leech xp.
Theurgists have no access to "Minion Control" RA, and why would you wonder? Because his casted minions are not pets!!! Have you ever played the game you're administrating, Blue?

Dorsa
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Postby Dorsa » Feb 07, 2017 15:05

Theurg pets have always taken xp, 25% for summons and 50% for charms on a linear scale, from day one.

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Blue
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Postby Blue » Feb 07, 2017 15:13

Juri wrote:That's actually the whole point of the discussion. FnF turrets, as well as theu's "casted minions" and Animists' bombers are *NOT* pets, should *NOT* be considered as such and should *NOT* leech xp.

And I expect you have proof at hand for your bold statements? Do you really think we fix bugs without investigating how it should work? I would take a step back if I was you, just in case you are the one who is wrong here.

The term "pets" was used for convinience as every player understands what is meant and applies not only to controllable mobs.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Sokraz
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Postby Sokraz » Feb 07, 2017 15:42

one for sure!!

only the owner of the pet get less XP not the hole grp, i know this from first days when all where ahead you as an enchanter because you get less with fokuspull pet.

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barto22
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Postby barto22 » Feb 07, 2017 16:00

Blue wrote:
Juri wrote:That's actually the whole point of the discussion. FnF turrets, as well as theu's "casted minions" and Animists' bombers are *NOT* pets, should *NOT* be considered as such and should *NOT* leech xp.

And I expect you have proof at hand for your bold statements? Do you really think we fix bugs without investigating how it should work? I would take a step back if I was you, just in case you are the one who is wrong here.

The term "pets" was used for convinience as every player understands what is meant and applies not only to controllable mobs.


So you are saying that animists, by design, make 25% less xp than most other classes? And that's just a default thing?

What about the verdant pet pbaoe? Does that leech 25% as well?


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Hibernia624
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Postby Hibernia624 » Feb 07, 2017 16:59

I'm not sure if this is the right place or even the same issue as pet exp, but i've heard from multiple people that their overall solo xp has gone down quite significantly as well.

A hero friend of mine tested it yesterday. He said he was getting roughly 6-8 mill per mob he killed solo in bog of cullen

The day before that he said he was getting around 16-18 million solo for the same mobs.

Not only does hib feel like animists have been nerfed to complete uselessness, it feels like xp across the board has been changed.

I'm not sure if its a bug, i'm not sure if its how things were supposed to be.


All i know is, a lot of people are not happy/angry, and a lot of people are leaving (that i know, at least)

And that makes me scared for Uthgard.

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Blue
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Postby Blue » Feb 07, 2017 17:04

Hibernia624 wrote:it feels like xp across the board has been changed.

I can safely tell you that this is not the case. There's no need to alter xp, its already working quite good and original.

Make sure you hit the same level target for comparison purposes. Even one level difference of your target can make quite some difference in regard to xp.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Rigid
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Postby Rigid » Feb 07, 2017 19:29

Blue....

First off, i appreciate all the time and effort the dev's / gm's have put into the server. I dont even know where to start.... and i'm hesitant to post this because i'm sure it will lead to my ban.

But are you serious right now.... can you seriously look me in the eye and tell me this is working as "Intended". Your "Fix" (if you can call terrible coding a fix) completely broke multiple classes. It is now near impossible to level an animist solo, nevermind grouped.

...
<watch your language>
...

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Blue
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Joined: Apr 22, 2005 00:00

Postby Blue » Feb 07, 2017 20:00

Rigid wrote:But are you serious right now.... can you seriously look me in the eye and tell me this is working as "Intended". Your "Fix" (if you can call terrible coding a fix) completely broke multiple classes. It is now near impossible to level an animist solo, nevermind grouped.

Sorry but I can't take you serious on that. Can you please give more details where you can't solo level an Animist? I don't see any reason why that should not work at all. Did you even try? What bugs did you encounter?

Please calm a bit down, look at the situation at hand and if bugs are found report them back. Theres no point for crying out loud.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Satiah
Eagle Knight
 
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Joined: Jun 30, 2012 15:14

Postby Satiah » Feb 07, 2017 20:05

Blue wrote:
Hibernia624 wrote:it feels like xp across the board has been changed.

I can safely tell you that this is not the case. There's no need to alter xp, its already working quite good and original.

Make sure you hit the same level target for comparison purposes. Even one level difference of your target can make quite some difference in regard to xp.


People are complaining that the xp drops as soon as they group (even non pet classes). On my animist its impossible to take on lowbies now as xp drops through the floor. I'm pretty sure this isnt original.
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu

Syntax
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Posts: 86
Joined: Apr 13, 2016 15:20

Postby Syntax » Feb 07, 2017 20:06

Dorsa wrote:Theurg pets have always taken xp, 25% for summons and 50% for charms on a linear scale, from day one.


Theurg pets have never stolen XP on live ever. Nor has animist fnf pets.
Pets that do steal XP has always been permanent summon ones (verdant ani, enchanter, cabalist, spiritmaster, hunter)
Alb:
Petspam 50 Theurgist
Syntax 45 Paladin
Ohai 43 Scout

Hib: (Inactive)
Symtek 50 Enchanter

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