RIP Bog of Cullen

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Zintair
Myrmidon
 
Posts: 97
Joined: May 05, 2016 04:12

Postby Zintair » Feb 06, 2017 20:09

Why would a class that's designed to cast a ton of pets have those pets leech Xp?

Is there evidence of this? A patch note? I can't recall Theurg and Animists pets leeching xp but I do recall Chanter pets doing it.

Zerza
Warder
 
Posts: 27
Joined: Jun 20, 2012 21:50

Postby Zerza » Feb 06, 2017 20:12

Blue wrote:Changes that went online and may be important here:

- Pets leech XP now as they do on live servers. Uncontrolled shrooms will be hungry for XP ofcourse.


Does this apply to ALL pets? Like bonedancer pets, enchanter pets, necromancer pets and theurgists pets?

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Satiah
Eagle Knight
 
Posts: 690
Joined: Jun 30, 2012 15:14

Postby Satiah » Feb 06, 2017 20:12

I'm wondering if this means the uncontrolled pets leech rps too now.
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu

Enkrates
Warder
 
Posts: 41
Joined: Dec 18, 2016 09:55

Postby Enkrates » Feb 06, 2017 20:12

Of course all the selfish Animists are QQing.

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Satiah
Eagle Knight
 
Posts: 690
Joined: Jun 30, 2012 15:14

Postby Satiah » Feb 06, 2017 20:20

Enkrates wrote:Of course all the selfish Animists are QQing.


All it did was make animists more selfish.
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu

farmbooty
Myrmidon
 
Posts: 80
Joined: Jan 23, 2017 00:07

Postby farmbooty » Feb 06, 2017 20:36

Enkrates wrote:Of course all the selfish Animists are QQing.



one selfish animist here QQing, it is known i am.

farmbooty
Myrmidon
 
Posts: 80
Joined: Jan 23, 2017 00:07

Postby farmbooty » Feb 06, 2017 20:47

Been in The Bog now myself. Still great for a small bg with people working. shrooms stacked and pullers doing work to keep the exp flowing in, as it should be. No more ez afk shroom pullin camps and 150 people there. I think is a change for the good. Exp is nerfed too much maybe, not sure how hard would be now for 45-50 but PL'ing there is still possible. As i said, nore more 130 man zergs, back to 40 ppl zerg to get the most out of that place. The Bog will remain.

YOLKD
Gryphon Knight
 
Posts: 313
Joined: Apr 24, 2016 01:24

Postby YOLKD » Feb 06, 2017 20:52

the fix was warranted(yes ani FnF pets do steal exp) but the values are wrong. spawn rate and exp calculation is incorrect still. both should be increased to match livelike behavior.
Last edited by YOLKD on Feb 06, 2017 20:55, edited 1 time in total.
Koochi made the beta quit.

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kpax
Myrmidon
 
Posts: 143
Joined: May 09, 2016 00:55

Postby kpax » Feb 06, 2017 20:54

honestly for this big server, missing SI and this small amount of spots is just torture. And adding the slow rate of spawn and still ppl cant do rvr casue of missing dragon which only drops respec stones i honestly dont understand. At least make a custom solution till dragon works. This kind of things will kill server soon or later. Uth1 noone listened and we saw what happened. I hope Uth2 gm will have a better sence for it.

Just dublicating classic with all its deficit and senceless mechanics like u cant see imunity or endu was nothing intended by goa, it was just a mistake, which was corrected later,like many other things, which made no sence at all. ( i think not even goa was intended many thing, they just found mistakes later ) and not considering its not 2004, its 2017. Nowadays expectation from this kind of games has changed. For its own time it was interesting maybe, but u need configure a version which fits momentary player profile.

And i can understand rl > uth2 ofc. And i appreciate the time u guys put to realize uth2 . But pls dont forget the reality we cant act like improvements of classic never excisted.

I am realistic, and i can imagine that SI wont be implemented under 2 years, which i can understand, casue its not easy find all the info about it. But at least make for this missing part a custom change,till it will be implemented. Same thing for missing dragon.

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Juri
Eagle Knight
 
Posts: 766
Joined: Mar 10, 2011 03:18

Postby Juri » Feb 06, 2017 20:57

kpax wrote:honestly for this big server, missing SI and this small amount of spots is just torture. And adding the slow rate of spawn and still ppl cant do rvr casue of missing dragon which only drops respec stones i honestly dont understand. At least make a custom solution till dragon works. This kind of things will kill server soon or later. Uth1 noone listened and we saw what happened. I hope Uth2 gm will have a better sence for it.


My point exactly, I don't think xp rates are completely broken (even if they're not 100% livelike but OK, we can cope with them) but having to deal with them + overcrowded spots + low respawn + no SI is just too much.

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Kiruto
Myrmidon
 
Posts: 125
Joined: Dec 01, 2008 01:00

Postby Kiruto » Feb 06, 2017 20:59

No need to discuss i think :/

"Even with 5000 or 500 clients we will follow our goals" (quote)

munchies
Myrmidon
 
Posts: 90
Joined: Aug 12, 2013 12:22

Postby munchies » Feb 06, 2017 21:15

Blue wrote:Changes that went online and may be important here:

- Pets leech XP now as they do on live servers. Uncontrolled shrooms will be hungry for XP ofcourse.
- Global default respawn rates for level 50-64 mobs were accidently at a way too high rate. The increased (doubled) respawn rates that were introduced 1 week ago included mobs which shouldn't be included by it. Its now a proportional formula for level 50-64 mobs (in regard to level). Level 50 mobs have a fast respawn, level 64 mobs slower. Basically the respawn rates of the higher mobs are back to what it was like 2 weeks ago.

Please note that these are the defaults. GM's can setup any spot or camp in any way thats required to reach original behavior. So this doesn't apply to all mobs you see ingame.

(Siabra village uses default spawn rates)


Wasn't respawning the dragon first priority?

Not here to QQ, love the work on the server and the fact that we can play DaoC in 1.65 original settings, but we really need respec stones. At the moment mids are sprinting ahead in RvR and Hib is really gimp next to them. They have all the relics, DF and we have had 1-2x keepraid events every day for the last days, but all got wiped by mids. Most of the hibs were level 40-45 casters without templates who were 2hits for the mids. Our elds and mentas deserve respec stones!

Roxxor
Gryphon Knight
 
Posts: 429
Joined: Feb 01, 2008 01:00

Postby Roxxor » Feb 06, 2017 21:46

This is just insane and so uthgarding :gaga:
Take off the primary farm class of Hibernia, in this state of Highburnya, and doom them to insignificance or force them to play as AOE DD to get relevance in lvlgroups. :lol: :lol:
Danke Uthgard für 10 Jahre
Sent: Tue Jun 26, 2018 2:01 am
From: Abydos
To: Roxxor

If you arent having fun just stop posting. No need to ****** post on the forum. Go outside and enjoy the sunshine.
------------------
I am posting here because i have no fun and tried to rescue Uthgard.
Finally i did it like half of staff, i gave up...

Sokraz
Warder
 
Posts: 21
Joined: Dec 30, 2016 17:57

Postby Sokraz » Feb 06, 2017 21:48

Blue wrote:Changes that went online and may be important here:

- Pets leech XP now as they do on live servers. Uncontrolled shrooms will be hungry for XP ofcourse.
- Global default respawn rates for level 50-64 mobs were accidently at a way too high rate. The increased (doubled) respawn rates that were introduced 1 week ago included mobs which shouldn't be included by it. Its now a proportional formula for level 50-64 mobs (in regard to level). Level 50 mobs have a fast respawn, level 64 mobs slower. Basically the respawn rates of the higher mobs are back to what it was like 2 weeks ago.

Please note that these are the defaults. GM's can setup any spot or camp in any way thats required to reach original behavior. So this doesn't apply to all mobs you see ingame.

(Siabra village uses default spawn rates)



all this unimportant ****** get fixed , but the dragons for respeccs still not ...

Roxxor
Gryphon Knight
 
Posts: 429
Joined: Feb 01, 2008 01:00

Postby Roxxor » Feb 06, 2017 22:02

We have tested a little, and the shrooms leech the XP from the whole group, not only from the Ani who controlled the shrooms. oO

Im happy in generell to play DaoC again, but...
Danke Uthgard für 10 Jahre
Sent: Tue Jun 26, 2018 2:01 am
From: Abydos
To: Roxxor

If you arent having fun just stop posting. No need to ****** post on the forum. Go outside and enjoy the sunshine.
------------------
I am posting here because i have no fun and tried to rescue Uthgard.
Finally i did it like half of staff, i gave up...

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