Relic + Keep bonuses on Uthgard

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Madix
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Postby Madix » Jan 26, 2017 23:56

Just curious on how much the extra damage can stack up to for a realm that owns all keeps and relics. I found this post by Trishin showing how keep bonuses work: viewtopic.php?t=36209

If I'm understanding correctly, it appears as though a good Midgard guild that owns a keep close to the Hib/Alb mainlands will get an additional 10% dmg/RP/BP boost anywhere in the frontiers while also getting 1% bonus for each enemy keep their realm owns (up to 14% bonus damage/RP/BP bonus). On top of that, if that specific guild is fighting at their owned keep, they can be getting an additional 15% bonus damage/RP. So when we add in 20% bonuses for relics what is the max total damage? Are these bonuses additive or multiplicative? I know the keep bonuses are additive but how does that work with relics. If additive, does that mean a specific Mid guild defending their keep can get up to 59% bonus damage and 39% RP/BPs?

Also, Is it true that Alb/Hib without their relics will be doing 10% less damage (in RvR) than they were before losing those relics?

I'm not trying to whine, I like being faced with a challenge, I just want to know the scope of that challenge.

BumblesZERG
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Postby BumblesZERG » Jan 27, 2017 06:03

Not having your relics has no negative effect on the realm without. You get 10% per enemy relic owned. With mids owning all 6 relics they get a 20% bonus to magic and melee damage.
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Gil
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Postby Gil » Jan 27, 2017 07:57

Do /bonuses in game and see for yourself what bonuses your realm has.

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Madix
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Postby Madix » Jan 27, 2017 09:24

BumblesZERG wrote:Not having your relics has no negative effect on the realm without. You get 10% per enemy relic owned. With mids owning all 6 relics they get a 20% bonus to magic and melee damage.


That's what i thought but this website said otherwise and I was confused (probably for newer patch): http://camelotherald.wikia.com/wiki/Relics

"Each realm has two relics at this time. One adds a bonus to melee damage potential, one adds a bonus to magical damage potential. Each of your relics, while safely nestled in its shrine, grants a 10% bonus to damage in player vs. player combat (the default). If you control an enemy relic, it will grant a 10% bonus to damage for PVP and PVE."

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Austerim
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Postby Austerim » Jan 27, 2017 09:31

BumblesZERG wrote:Not having your relics has no negative effect on the realm without. You get 10% per enemy relic owned. With mids owning all 6 relics they get a 20% bonus to magic and melee damage.
Mids also have no named guards with 6. ;)
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lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Raunz
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Postby Raunz » Jan 27, 2017 22:56

The whole idea of getting more damage etc from number of keeps taken is not well thought out, also relics need to removed from the game.

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Pao
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Postby Pao » Jan 31, 2017 13:17

Raunz wrote:The whole idea of getting more damage etc from number of keeps taken is not well thought out, also relics need to removed from the game.


Not true. This is not an esport. This mechanic helps the casual zerg to get stronger by taking keeps. It also makes it easier to tackle a realm with all relics.
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance.

Edit 19/09/21: Well Uthgards chance has come.

Mancav3
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Postby Mancav3 » Jan 31, 2017 21:35

Doesn't matter. Once the casuals are leveled up Hibernia will lead the zerg warfare game. Animists are too op, especially in zerg.. not effected by lag or los issues etc

Let's not forget how many pbae and baseline stun characters there will be.
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Pao
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Postby Pao » Feb 01, 2017 10:26

maybe without mls their mana is limited so hopefully it wont be so bad. I cant remember any Anis were a problem back in the days.
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance.

Edit 19/09/21: Well Uthgards chance has come.

Pompernick
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Postby Pompernick » Feb 03, 2017 21:58

So the relic bonuses stack with the keep bonuses. So say you own all relics and all keeps? What is your bonus to damage? wouldn't it be a ridiculous amount?

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Postby Evinac » Feb 03, 2017 22:41

Pompernick wrote:So the relic bonuses stack with the keep bonuses. So say you own all relics and all keeps? What is your bonus to damage? wouldn't it be a ridiculous amount?


40% bonus.
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Pompernick
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Postby Pompernick » Feb 04, 2017 00:20

So mids have 6 relics, beno, eras, gned and all there home relics. So they have 29% bonus to damage?

That makes the game unplayable in 8v8. So we must first keep raid for hours or days before we can 8v8 with anywhere near a level playing field. With only a small window until the over populated realm regains the ungodly advantage... Lame

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Madix
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Postby Madix » Feb 04, 2017 00:38

Pompernick wrote:So mids have 6 relics, beno, eras, gned and all there home relics. So they have 29% bonus to damage?

That makes the game unplayable in 8v8. So we must first keep raid for hours or days before we can 8v8 with anywhere near a level playing field. With only a small window until the over populated realm regains the ungodly advantage... Lame


Probably why most Albs/Hibs are going to avoid 8v8 and head to do small man fights in places other than emain. If your guild owns one of those keeps you get additional bonuses to damage and RPs. You're pretty much feeding the Mids at that point if you try to 8v8.

Pompernick
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Postby Pompernick » Feb 04, 2017 00:48

Unfortunately you are right.

20% bonus damage is a lot. Anything above that is just uncalled for.

Lazyghost
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Postby Lazyghost » Feb 05, 2017 00:59

and the best thing is that the more of a bonus they have at the start and can roll over everyone they meet. the high RR they gona get faster and there for roll over people in a later date :(
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