Why Battleground Releasing and Respawning Should Be Changed

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Evinac
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Postby Evinac » Jan 23, 2017 18:25

All my fond memories from BG's are all from this version. Don't recall much after the NF changes and all the /level nonsense - just seeing fresh 20's in thid with their crappy 70% qual free gear was pretty sad.

Pretty much nobody is stepping foot in bg's with their 1st or 2nd chars in the first 2 months, that's just the way it is. It was much easier to take a trip to enemy border keep in order to get MCL then try to find ppl in bg's - that will not be the case shortly. But bg's as they are will be populated if this server is successful and we're still battling the queue boss 6 months from now.
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Postby Tyton » Jan 23, 2017 19:28

Evinac wrote:All my fond memories from BG's are all from this version. Don't recall much after the NF changes and all the /level nonsense - just seeing fresh 20's in thid with their crappy 70% qual free gear was pretty sad.

Pretty much nobody is stepping foot in bg's with their 1st or 2nd chars in the first 2 months, that's just the way it is. It was much easier to take a trip to enemy border keep in order to get MCL then try to find ppl in bg's - that will not be the case shortly. But bg's as they are will be populated if this server is successful and we're still battling the queue boss 6 months from now.


I believe you are incorrect. Your fond memories without /level 20 characters were not from 1.65 (aka this version). /level 20 was implemented in 1.62 (before this patch level) in order to balance out realm populations. And I don't think /level 20 characters have much to do with Uthgard because there will not be any (a change/customization of this version of the game that I am for and am happy the Uthgard staff did not include). No one has 70% quality gear here either (maybe just naked :lol: ), so that's also irrelevant. AND I don't believe NF was until patch 1.7? So /level 20 has nothing do to with the timing of NF and was out way before NF and before 1.65.

And I'm talking about BG as a goal as you level up and something you can enjoy more than just one run/day with your 4th character. You're saying "if" this server is successful, but I believe this server is successful already--I'm just discussing something that I believe hurts gameplay (some agree, some don't). That's a nice thought that BGs would be heavily populated shortly but with its current state I don't believe that to be true (guess we'll wait and see), especially if you can't get more than one person in there with 3k people logged in. And it shouldn't be easier at low level to go to border keeps than to jump into a BG with people your level.

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Postby Evinac » Jan 23, 2017 21:04

I mean... there's lvl 50 templated mids running around that just took both relics from alb last nite and i was supposed to stick around in thid after our grp pve'ed the empty ck? Big boys rvr will always be the priority for most ppl, especially on a free private server and, even more especially, in the first few months after launch.

BG's will be fine, and if not, no big deal.

In my distant experience, action in bg's really picked up due to word of mouth at random points - alliance chat or /b spam in capital that "realm X got enough ppl to try for ck, plenty of action, log ur thid toons" or something similar.

And I didn't mean to imply that all the /level and free gear stuff all happened with NF, just that it started going downhill once they started messing with the formula, albeit with good intentions behind the changes, like /level to try and help population issues.

At the end of the day, it all comes down to population. If, like i mentioned, we're still dealing with any kind of queue 6 months from now, there will be ppl in bg's, imo.
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Postby Tyton » Jan 23, 2017 21:31

Evinac wrote:I mean... there's lvl 50 templated mids running around that just took both relics from alb last nite and i was supposed to stick around in thid after our grp pve'ed the empty ck? Big boys rvr will always be the priority for most ppl, especially on a free private server and, even more especially, in the first few months after launch.

BG's will be fine, and if not, no big deal.

In my distant experience, action in bg's really picked up due to word of mouth at random points - alliance chat or /b spam in capital that "realm X got enough ppl to try for ck, plenty of action, log ur thid toons" or something similar.

And I didn't mean to imply that all the /level and free gear stuff all happened with NF, just that it started going downhill once they started messing with the formula, albeit with good intentions behind the changes, like /level to try and help population issues.

At the end of the day, it all comes down to population. If, like i mentioned, we're still dealing with any kind of queue 6 months from now, there will be ppl in bg's, imo.


True, we'll have to wait and see at this point. And regardless you said your fondest memories were from this version before /level -- but /level was here a few patches before this version (and I'll bet the influx of crappy lvl20s was at it's height then). And you're absolutely right, 50 RvR is the main priority/objective, and is for me as well. But while it may be the majority goal -- you can't possibly believe that the majority of the 6,000 people trying to connect yesterday (or the 12k accounts created) will reach lvl50 RvR and actually compete. So when you say most people, you really mean the people like you and I who have been around. And while there are A LOT of us, we are not the majority (as much as we'd like to think so). Personally, I enjoy MMOs for the chance to kill the enemy faction, the more chances/levels I get to do that, the better. So this is why I don't share your "it's no big deal" viewpoint. :wink:

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Postby krycek » Jan 24, 2017 03:12

Evinac wrote:Honestly, wall of text & tl:dr, but this is a dead horse of a topic i don't mind smacking one more time.

Here's why I'm for bg's and port pads staying the way the are: consequences.

Dying should matter. You should have a 2nd thought about leaving ur PK solo. If you forgot to bind at the border keep and r now on a 10minute horse ride from the other end of the realm - this one time, ideally, should be the last time you forget to bind. Same for neck checks.

If i'm with 30 ppl trying to take CK and we wipe 10+ defenders trying to get in, the same defenders should not be back b4 i have a chance to regen some mana or b4 the door is damaged even 50%. Consequences bring things like strategy and tactics back to this great niche game of ours. Those same 10 defenders would be much better off roaming between ck and our PK to pick off stragglers and wait for doors to be down to rush he attackers while they're trying to kill the lord/deal with guards - or come up with a better tactic than trying to rush the gate to maybe make it inside or get a rez from the wall - just so they can hopefully be at full hp and lose rez sick by the time doors r down.

I guess it all boils down to risk vs reward. Fighting the same prepared grp twice in 30mins is, imo, more rewarding than fighting 8 somewhat organized ppl 5 times in the same 30 mins when they just flood out of pk's like sheep.

And i dunno if ppl just forgot how bg's were after NF, but i sure as hell got tired of getting no rp's for a lot of kills because the person has been killed recently and is worth no rp's.


So you're complaining about having to fight ppl more often in a pvp game? They interupting your pvkeep? I don't get it, whats wrong with non-stop rvr in the midst of this god awful xp grind? Wouldn't farming those 10 ppl with your 30 be better than 1 keep take? Just leave the doors open and let them keep coming back even if you do get a few no rp kills cuz they dumb and run in with sickness, that ****** is fun as hell.
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Postby carnalito » Jan 24, 2017 12:32

I for one agree with the OP.

BG's needs to come alive, which they clearly aren't with this current set up.

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Postby Evinac » Jan 24, 2017 16:20

krycek wrote:
Evinac wrote:Honestly, wall of text & tl:dr, but this is a dead horse of a topic i don't mind smacking one more time.

Here's why I'm for bg's and port pads staying the way the are: consequences.

Dying should matter. You should have a 2nd thought about leaving ur PK solo. If you forgot to bind at the border keep and r now on a 10minute horse ride from the other end of the realm - this one time, ideally, should be the last time you forget to bind. Same for neck checks.

If i'm with 30 ppl trying to take CK and we wipe 10+ defenders trying to get in, the same defenders should not be back b4 i have a chance to regen some mana or b4 the door is damaged even 50%. Consequences bring things like strategy and tactics back to this great niche game of ours. Those same 10 defenders would be much better off roaming between ck and our PK to pick off stragglers and wait for doors to be down to rush he attackers while they're trying to kill the lord/deal with guards - or come up with a better tactic than trying to rush the gate to maybe make it inside or get a rez from the wall - just so they can hopefully be at full hp and lose rez sick by the time doors r down.

I guess it all boils down to risk vs reward. Fighting the same prepared grp twice in 30mins is, imo, more rewarding than fighting 8 somewhat organized ppl 5 times in the same 30 mins when they just flood out of pk's like sheep.

And i dunno if ppl just forgot how bg's were after NF, but i sure as hell got tired of getting no rp's for a lot of kills because the person has been killed recently and is worth no rp's.


So you're complaining about having to fight ppl more often in a pvp game? They interupting your pvkeep? I don't get it, whats wrong with non-stop rvr in the midst of this god awful xp grind? Wouldn't farming those 10 ppl with your 30 be better than 1 keep take? Just leave the doors open and let them keep coming back even if you do get a few no rp kills cuz they dumb and run in with sickness, that ****** is fun as hell.


Not sure which part you interpreted as complaining. OP asked for a constructive conversation and i provided my opinion - you seem to be lacking the constructive part.

What you call "non-stop rvr" is not rvr (again, imo), it's WoW bg's where ppl mindless run out as soon as rez timer is up - call it pvp if you will. Plenty of games have pvp - call of duty, MOBA - i thought we're going for RvR here.

Most of your questions are actually answered in what you quoted - stuff about getting a chance to get some mana b4 defenders come back, mention of strategy and tactics... (you're aware of the mana regen rate at this patch level, correct?)

But hey, if at this point all you still want to do is zerg 10 ppl with 30, kill greys/greens/rez sick ppl, it's your call - i'm not gonna tell you how to play a video game. Sure it's fun every once in a while and ppl need MCL, but competitive fights are just so much more enjoyable - consequences get us to the competitive stuff.

Now, I'm not leaving this server if they do decide to allow to release within bg's, but i would prefer that that change isn't made.
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Postby Reaper75 » Jan 24, 2017 20:02

Evinac wrote:
krycek wrote:
Evinac wrote:Honestly, wall of text & tl:dr, but this is a dead horse of a topic i don't mind smacking one more time.

Here's why I'm for bg's and port pads staying the way the are: consequences.

Dying should matter. You should have a 2nd thought about leaving ur PK solo. If you forgot to bind at the border keep and r now on a 10minute horse ride from the other end of the realm - this one time, ideally, should be the last time you forget to bind. Same for neck checks.

If i'm with 30 ppl trying to take CK and we wipe 10+ defenders trying to get in, the same defenders should not be back b4 i have a chance to regen some mana or b4 the door is damaged even 50%. Consequences bring things like strategy and tactics back to this great niche game of ours. Those same 10 defenders would be much better off roaming between ck and our PK to pick off stragglers and wait for doors to be down to rush he attackers while they're trying to kill the lord/deal with guards - or come up with a better tactic than trying to rush the gate to maybe make it inside or get a rez from the wall - just so they can hopefully be at full hp and lose rez sick by the time doors r down.

I guess it all boils down to risk vs reward. Fighting the same prepared grp twice in 30mins is, imo, more rewarding than fighting 8 somewhat organized ppl 5 times in the same 30 mins when they just flood out of pk's like sheep.

And i dunno if ppl just forgot how bg's were after NF, but i sure as hell got tired of getting no rp's for a lot of kills because the person has been killed recently and is worth no rp's.


So you're complaining about having to fight ppl more often in a pvp game? They interupting your pvkeep? I don't get it, whats wrong with non-stop rvr in the midst of this god awful xp grind? Wouldn't farming those 10 ppl with your 30 be better than 1 keep take? Just leave the doors open and let them keep coming back even if you do get a few no rp kills cuz they dumb and run in with sickness, that ****** is fun as hell.


Not sure which part you interpreted as complaining. OP asked for a constructive conversation and i provided my opinion - you seem to be lacking the constructive part.

What you call "non-stop rvr" is not rvr (again, imo), it's WoW bg's where ppl mindless run out as soon as rez timer is up - call it pvp if you will. Plenty of games have pvp - call of duty, MOBA - i thought we're going for RvR here.

Most of your questions are actually answered in what you quoted - stuff about getting a chance to get some mana b4 defenders come back, mention of strategy and tactics... (you're aware of the mana regen rate at this patch level, correct?)

But hey, if at this point all you still want to do is zerg 10 ppl with 30, kill greys/greens/rez sick ppl, it's your call - i'm not gonna tell you how to play a video game. Sure it's fun every once in a while and ppl need MCL, but competitive fights are just so much more enjoyable - consequences get us to the competitive stuff.

Now, I'm not leaving this server if they do decide to allow to release within bg's, but i would prefer that that change isn't made.


I'm with the OP on this. Battlegrounds without respawn does suck. Hopefully it doesn't hurt the BG population as much in the future the way it seems to be hurting it now. BG is still a form of RvR, whether you like it or not (ableit on much smaller scale). It's been a part of the game since what? 2002? It's a Player v Player game, why wouldn't you want more opportunities to kill (whether they're skilled, geared up Thid toons or newbs in vendor gear)--I'll kill em all and enjoy every minute of it just the same.

And to your point Enivac, you're comparing daoc BG (with respawn) to CoD and MOBAs? Um... lol. Kind of a stretch there bud. :lol: I don't fear the threat of constant action, me beating them down over and over again will be my victory. Worked well in Uthgard 1.0 until they took away respawning.

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Postby Evinac » Jan 24, 2017 22:31

BG's have indeed been a part of the game in 2002. They also didn't have respawn within the bg at the time and things were fine. As long as server population is there, there will be ppl running around bg's.

Choice of words like complaining and fear just because somebody disagrees with you are rather petty.
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Postby Tyton » Jan 24, 2017 23:01

The more PvP = the better. I agree. But yes, let's keep the discussion constructive--though there's not much left to discuss lol.

Yes, they've been around since 2002 and didn't have respawn then BUT they were populated. If there's a healthy pop, I can live with the respawn thing--my entire point is that at this stage (16 years down the road) not including respawn in BG hurts BG population and discourages people to participate (see Uth 1.0 for an example if this, and I understand why they removed respawn eventually in 1.0 because the population was dwindling--not the case with 6k people trying to log on). And thus is the reason that they're not populated atm. Hopefully time fixes this like Evi said.

And Evinac, you're saying that BGs were fine at this patch level (back then) but you also stated that /level 20 was nonsense, implying it was a contributor of the downfall of BGs--so by that logic they were NOT in fact fine at 1.62 (when /20 was implemented), 1.65 and beyond. I'm a bit confused by what you meant. Live eventually ruined BGs, I agree, but I don't believe being able to respawn in BG or a bindstone will ruin the experience (simply because there IS no experience atm lol).

Regardless, not all changes are bad. We've seen that with the great changes Uthgard has already implemented to 1.65 (e.g. Battlegroups: didn't come out until 1.66, but I'm glad they added it to 1.65 because it makes the game BETTER).

Bottom line: Empty BGs suck IMHO.

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Postby jlxharville » Jan 26, 2017 21:27

BG's aren't going to be populated for awhile. In a game this old, people want certain things.

The majority is racing to 50 on their first character, and most likely working on craft or strict RVR.

Thidranki toons and BG's come into play when most are 50, their guild isn't doing anything like pvp or pve, and they want something to do for fun. IMO, give it awhile. You will eventually see BG action.

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Postby Rhcrow » Jan 26, 2017 21:49

BGs need XP bonus and increased RR cap to draw in people.

Right now BGs are just a distraction from the "real game"

The server has population to fill RvR and BGs. There just aren't many incentives for people not in a 100% pvp mood to go.
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Postby t-bone » Jan 27, 2017 11:03

longest post Ive seen in a while TLDR;

and Trish reks it in 6 words :lol: :lol: :lol:

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Postby Tyton » Jan 27, 2017 17:43

t-bone wrote:longest post Ive seen in a while TLDR;

and Trish reks it in 6 words :lol: :lol: :lol:


LOL def a slap in the face. :lol: More proof that devs don't want people spending a ton of time in BG. No one is really gonna say much, my point was well-proven, but my points don't matter because the answer is: devs do what they want (and I believe they're entitled to do so, I'm just on forums to 'discuss' things I think are worth discussing). Thanks for your valuable input.

And to others: Yes, giving it time is about the only option we have.

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Postby frogmachine » Jan 27, 2017 18:55

i personally don't find it that funny that a player that puts this much thought into a suggestion gets shut down with that kind of reply but i'm glad the op is taking it in stride

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