Need help from Alb farmers(hib/mid too but i dont trust ya!)

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defill
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Postby defill » Dec 15, 2016 23:16

So making money early for crafting/housing/tempates etc is important.

The best way to make money is really , farming and salvaging. I'm asking for help because of course, its screwed to hell and back since they changed it a few weeks back. More importantly, Unless HIB and MID are all screwed up too at their best farming spots its going to put ALB at a big disadvantage.

As of a few weeks ago, a lot of items were changed to NOT match the salvage table introduced in 1.59 Uth doesn't seem sure when items were updated allt he way up to 1.87 so rolling them all back to the old way was the option they tood.
When they did this, some were calculated ok. A Halberd for example will sill salvage for around the same money, just more of a lower tier item. A LOT of items though, when the tier changed were not calculated correctly and some even give LESS of the cheaper material than it did the higher tierd ones.

In fact some of the items I have farmed salvage for LESS money than what you can NPC them for...
A shield from Wights which NPC's for 10g, salvages for 4g in materials for instance. NPC prices may be changed they say but, really a 92% lvl 48 shield should not be changed to NPC for 2g because they don't want to fix the salvage ...


I have done this with dozens and dozens of Barrows drops from lvl 45-50 and almost all of them are screwed up now. All stuff that was working as it should be earlier in beta. (as far as values returned, even if the tiers were off from this patch lvl)

-for instance staves/bows etc that npc for ~10g, and 'should' salvage for 75g at least, are salvaging for as little as 4g worth of mats.

I need help from anyone who has experience because, unless i have a 13 year old screenshot of someone salvaging these items, they aren't likely to touch them, even the ones that are obviously way off. (which is a lot)

Now SOMETHING prompted them to change them a few weeks ago because they used to match the loot table... and every item i have ever salvaged (aside from crafted) has at least made some money before this change(here and live)..
my guess is it may have been a side affect of trying to overhaul something else that was broke, and now they just don't feel like messing with it again.

I know about the database in German the Devs linked in the News article. They are asking for translators to use it .
When i found the items there, and showed it was wrong, I was told that database isn't right. --it has the newer higher tiered mats-- but regardless, the COST of the materials should be very close to what it turned into, which is not the case.


But basically looking for bored people to help. Maybe check other spots? I can salvage it for you but I can't farm 100 items from 100 different spots.
--Also If anyone has a crafter on HIB or MID, any way you can farm some of the yellow/orange(at 50) in their highest dungeons to see if salvaging their loot also loses money?


Table that put in, but apparently is not good for 1.65 items.
1.59
Item size:
small - small shields, small weapons, gloves, boots
medium - medium shields, medium weapons, sleeves, hats
large - large/2h weapons, large shields, legs, chest pieces

Salvage chart:
small - 5 metal/ore/strips; 12 leather/wood; 18 cloth
medium - 10 metal/ore/strips; 24 leather/wood; 36 cloth
large - 15 metal/ore/strips; 36 leather/wood; 54 cloth



--editing as i get further info---
Last edited by defill on Dec 16, 2016 03:00, edited 4 times in total.

Flyguy
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Postby Flyguy » Dec 16, 2016 00:02

This is a very important issue for Alb, especially since early reports look like Mid/Hib have higher salvage revenue generated than alb with comparable loot. Please help us get to the bottom of this very important issue!
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Ardri
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Postby Ardri » Dec 16, 2016 01:50

Hopefully this gets looked at.
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dvonipaja
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Postby dvonipaja » Dec 20, 2016 14:51

dunno if this can help

list of salvages with material level and quantities on some items (some hib/mid : can help by comparison ?)
http://web.archive.org/web/200409042105 ... emlist.htm

especially some items give asterites from alb

Worn Asterite Cabalist Staff dps 12.3 salvage materials tier 8 name Asterite count 15 trinket value 33.53 sell price 28

33.53/28 = 1.1975 => 19.75% increase in price

checking some "worn" stuff, they all account between around 20 and 25% increase in resell value

items giving arcanium/arcanite
Ancient Brass Lucerne Hammer => SI lost stone of arrawn
Arcanium Swathe Cutter's Fortified Battle Axe => Vendo inside dodens gruva (RvR dungeon)

items giving duskwood
Ancient Brass-Shod Staff => SI quest
Anpassa Foranst's Composite Bow => Trollheim SI dungeon mid
Brilliant Cold Bound Invoker Staff => seems briefine drop

a lot of the unknown items seem to be some ROG => might be SI, TOA or RvR ones random items
example : Luminous Arcane Runed Coral Gloves

One interesting item from spindelhalla (gotar classic dungeaon) on the list is said giving arcanium => might help on barrows
https://web.archive.org/web/20030906151 ... citem=1639
Twilight blade-stopper, med shield Arcanium x 12 - 60.36 - 46

but the list link is 2004 => don't know if there was an update on salvages before that date (the item is given dropped for before mid 2003)

resell rate increase is 31.21 % after trinketing

(by the way : checking further more info)
15 asterite buy value = 15x22680c = 34g2s0c (=> trinket value is around 98.5% of material buy value)
uthgard values on trinkets has been compiled here
https://docs.google.com/spreadsheets/d/ ... sp=sharing

15 brackets (same resell rate than 1 bracket and 7 hinges) : 15x22356 =33g53s40c => uthgard seem correct on the resell trinket values

the "value" seem to be the merchant resell value and the trinket value seem correct

So after you salvage the item, you should get less value than reselling directly
after trinketing, you get between 20 and 30% more

other material infos on salvage can be found here from 2002-2003 to 2004 (might not be complete)
Dark_Age_of_Camelot_Revised_and_Expanded_Prima_Official_eGuide (found it on the forum to download)

example of Dartmoor loot
Granite Pulverizer +25%; HP +18; Pie +7; Con +6 50 M8 90 3.8 62 16.2 Cr Hammer
M8 means metal, tier 8 => i.e. Asterite
unfortuntely there is no quantity mentionned

in combination with the prima atlas, found this for barrows

megalithic terror [49] (10%) Soul Anchor Lock • (25%) Malefic Spirit Orb • (40%) Jewels 19 • (0.8%) Jewels 52 • (4.5%) Turquoise, Purple or Charcoal Colors • (0.5%) Black, Royal Blue or Crimson Colors • (1.5%) <Mantles of Magic> • (0.5%) <Ebony and Ivory> • (0.5%) <Heart of Darkness> • (0.5%) <Hand of Darkness> • (1.5%) APOA: Ancient Ebony, Corrupt Greatheart, Ghostly Light, Baleful Dead, or Eternal Midnight

Ancient Ebony Vest -25%; HP +24; Crush, Slash, Thrust R. +4 46 46 C8 89
Cloth, tier 8

Mikolas [43] (25%) Spined Death Claw Bracelet • (30%) Burial Wrap • (45%) Jewels 32 • (2%) Jewels 15 • (3.6%) Blue, Red or Light Teal Colors • (0.4%) Light Turquoise, Teal or Dark Gray Colors • (1.5%) <Death’s Door> • (0.5%) <Asterite Attic> • (0.5%) <Frigg’s Gift> • (0.5%) <Glimmer Gear> • (1.5%) APOA: Delusional Power, Sable of Dementia, Runic Ravenbone, Scarlet of the Covetous, Ebony of the Corrupt

Corrupt Greatheart Coif -25%; HP +18; Pie +12 46 92 M8 89
metal 8
and asterite attic

Celtic lich [50] (33%) Ancient Sacrificial Goblet • (1.8%) Ancient Sacrificial Goblet • (10%) Ancient Burial Wrap • (40%) Jewels 19 • (0.8%) Jewels 52 • (4.5%) Turquoise, Purple or Charcoal Colors • (0.5%) Black, Royal Blue or Crimson Colors • (1.5%) <Mantles of Magic> • (1%) <Ebony and Ivory> • (0.2%) <Heart of Darkness> • (0.2%) <Hand of Darkness> • (1.5%; hi-lo) APOA: Ancient Ebony, Baleful Dead, Ghostly Light, Corrupt Greatheart, or Eternal Midnight • (2%) Jewels 14

Helm of the Baleful Dead -25%; Body R. +16; Stealth S. +3 46 92 M8 89
metal 8
Helm of the Ghostly Light -25%; HP +24; Con, Dex, Qui +3 46 92 L8 89
leather 8
Helm of Eternal Midnight -25%; HP +24; Spirit, Heat, Cold R. +6 46 92 M8 89
metal 8

inside EBONY AND IVORY
Crackling Ebony Sunderer +25%; Staff S. +3; Energy R. +6 47 M8 89 5.5 84 15.3 Cr Staff
metal 8
Cabalist Slender Ebony Staff +25%; Cabalist spells F. +35; Cold R. +18 47 M8 89 4.8 73 15.3 Cr Staff
interesting info => staff to metal (asterite, metal 8) not wood on some instances => might change resell and trinket value ?
Lute of Haunting Melody HP +42 36 M8 89
metal 8
Flute of Dementia Instruments S. +5; Spirit R. +10 36 M8 89
metal 8
Drum of Fading Valor HP +24; Cold, Energy, Spirit R. +4 36 M8 89
metal 8

inside Hand of Darkness
Ancient Ebony Mattock +25%; Parry, Two Handed, Cold R. +2 47 M8 89 4 61 15.3 Thr Mattock
Fiery Headsman’s Axe +25%; Parry, Two Handed S. +2; Heat R. +2 47 M8 89 5.4 83 15.3 Sl Axe
Solemn Destroyer +25%; Parry, Two Handed S. +2; Spirit R. +2 47 M8 89 4.8 73 15.3 Cr Hammer
Grim Impaler +25%; Polearm S. +2; Str +4; Energy R. +4 47 M8 89 5.2 80 15.3 Thr Bill
Hammer of the Yearning Soul +25%; Polearm S. +2; Str +7 47 M8 89 5.5 84 15.3 Cr Hammer
Halberd of the Covetous +25%; Polearm S. +2; Str +7 47 M8 89 5.9 90 15.3 Sl Halberd
Crossbow of the Blackheart +25%; Crossbow S. +4 47 M8 100 5.2 80 15.3 1200 Crossbow
Short Bow of the Blackheart +25%; Dex +9; Cold, Heat, Spirit R. +2 47 M8 89 4.2 64 15.3 1200 Bow

inside heart of darkness
Ancient Ebony Scimitar +25%; Slash S. +2; Qui +7 47 M8 89 3 46 15.3 Sl Scimitar
Smoldering Sable Mace +25%; Crush S. +2; Pie +7 47 M8 89 3.4 52 15.3 Cr Mace
Frozen Heart-Piercer +25%; Thrust S. +2; Dex +7 47 M8 89 3.6 55 15.3 Thr Sword
Runed Bow of Ill Omen +25%; Longbow S. +3; Crush, Thrust, Slash R. +2 47 M8 89 5.5 84 15.3 1760 Bow
...

Could not find any tier 9 and 10 material prooves on albion classic outside ROG frontiers i'm afraid : hope it helps

defill
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Postby defill » Dec 20, 2016 16:19

Thanks, It does help to pretty much confuse the issue further and prove it is so screwed up i might as well throw in the towel^^

Unfortunately most of the items seem to be DF or SI but the few i could compare are again, so far off on one thing or another..

for instance Helm of the Baleful Dead
80g NPC value? no...its 3g in game now.
or does that mean for 'count' 44 of them? so ~1.8g should be the npc value? o.O

either way the NPC value is way off, and if its off 'high' .. drops aren't even worth picking up, lvl 47 item = 1.8g??? but a dye from same mob = 13g... (i know crafter/farmers were not dropping salvagables to make room for dyes!)

8 ASterite also turns into 17.88.48 G when trinketed for that helm
So where the list makes no sense on this item at all, if we go by your math
Worn Asterite Cabalist Staff dps 12.3 salvage materials tier 8 name Asterite count 15 trinket value 33.53 sell price 28
33.53/28 = 1.1975 => 19.75% increase in price

it should be npc'ign for 14g.
It seems you picked 1 item to support this math, claimed it as a universal rule, and ignored the next 9 that did not come anywhere near matching it as the values are obviously very far off.

I can only assume that 'max sell price' is what this particular crafter wants to pay for these items from other players or something to make a profit.
-or why would a list he obviously put a ton of time into, all of a sudden start rounding numbers from the npc...or was that npc out of silver and ocpper?
-why MAX sale price, are there some npc that pay more than others that i dont know about? it would be static. obviously this number is not NPC value.

I would love to get to the bottom of it, but i dont think this is happening and i can't make a full time job out of it.

Qorth
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Postby Qorth » Dec 20, 2016 18:56

~~~~~~~~~~~
Last edited by Qorth on Dec 20, 2016 23:04, edited 2 times in total.

Larko
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Postby Larko » Dec 20, 2016 19:31

Qorth is clearly not a mathematician everyone. Sorry for his pseudo-confidence. The percent increase listed is correct. Tip for your future Qorth: (final-initial)/initial. Learn it.

Flyguy
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Postby Flyguy » Dec 20, 2016 21:17

Qorth what you listed is the raw percentage. The intended calculation was percent change, which as stated is correct.
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defill
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Postby defill » Dec 20, 2016 22:05

regardless, it doesn't matter in this case because dvonipaja (all due respect for putting in the effort) interpreted the graph wrong.

it isn't anything to do with npc/salvage ratio.
its what this particular crafter who made the graph would pay for items, and still confusing but its the only thing that makes any sense.

its what he could pay other players for their drops : to what he could earn salvaging for a profit.
the entire graphs purpose seems to be for him to know what to buy items, from players, for. (obviously those players would be making a profit over what NPC would pay, so npc value is likely much, much less)

nothing on that entire graph/page says anything at all about what it would npc for.
the 30% or so increase being calculated is , basically, appreciation of this guys business because that is what he valued his time to salvage/trinket at and max he would pay to earn that. Only thing that remotely makes sense but his numbers are still wayyyy off.

Falken
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Postby Falken » Dec 23, 2016 18:42

Doesn't alb get rich off just farming bags from pygmy? Zero work, way too much reward.
Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive

Alb - Djfalken (Minstrel) - Inactive

Mid - Tooeasynothanks

Melbics
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Postby Melbics » Jan 03, 2017 13:50

Hey bud, Come join the guild I'm making. We can all help each other out. It will be PvE focused on Farming/crafting/Raiding.
So you will definitely benefit from that as well as helping others in your own way.

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silenced
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Postby silenced » Jan 03, 2017 15:38

Before the change to 5/10/15 salvage mat (for metal), you only got, for example in Albion, asterite out of those items. But in roughly the same value as 5/10/15 arcanium/netherium in the end.

I can also remember, that the breastplate you could buy for diamond seals in DF yielded ~200 asterite. It was more than 180 asterite, because of back in that time (pre SI) you had to put the item on the ground, select it, type /salvage ... start your external timer to roundabout 170 seconds ... pick the item back up, put it back down and select it again, hoping that the /salvage did not cancel (OH, that was tedious!). Because of, after 180 seconds the item on the ground would DESPAWN! and be lost forever. If all went well, the item was salvaged and the asterite in your inventory.

That you can salvage in the inventory was added later with SI.


There was also that bug on Uthgard until around June 2007 (yes, that long back), where you could salvage the same item over and over again by putting it on the ground, typing /salvage ... pick it back up, get the materials but keep the item, rinse and repeat until you were rich. (Just in case some people are still wondering how some few had soooo much money back then.).


So far, there's no need to change the salvage behaviour at all. Small items (metal), give 5 metal, medium give 10, large give 15, wooden items is always 36 wood, and cloth depends on the itemsize aswell, same values as for metal just more material since it's cheaper, and leather the same. It's quite simple. Salvage range is always lvl 1 - 5 (bronce), 6 - 10 (iron), 11 - 15 (steel), 16 - 20 (alloy), 21 - 25 (fine alloy), 26 - 30 (mithril), 31 - 35 (adamantium), 36 - 40 (asterite), 41 - 45 (netherium), 46 - 50 (arcanium). Leather, cloth, wood of course also according to the line. Of course, there are always some items that did not follow these rules, like Darkness Falls stuff, or some quest rewards, named drops, but those were either yielding material a tier higher or a little bit larger amount than usual.

Before that change all items 36+ gave asterite only, back then when there wasn't even netherium or arcanium in the game, if anyone of you even remembers that time, that was when you had to craft a hilt + blade and combine them to a sword for example. Yes, DAoC crafting was once really ... tedious. All those masterpiece blades or hilts, and then only 94% outcome.
Albion Forever!

defill
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Postby defill » Jan 03, 2017 16:27

Melbics wrote:Hey bud, Come join the guild I'm making. We can all help each other out. It will be PvE focused on Farming/crafting/Raiding.
So you will definitely benefit from that as well as helping others in your own way.


What this has to do with the salvage thread i dont know, but i saw your other 10 posts and can only draw one conclusion

RVR toons in other guilds, but you are trying to get farm characters in your guild. (not your rvr toons guild, just a guild you are making for pve farmers?)
:lol: let me guess, 20% tax and the weekly guild event is you logging on to /gc withrawal?


Anyway silenced, appreciate the memories. I've been over all the patch notes etc i know the table you are speaking of (5-10-15) but that was after the change, which suppsoedly they aren't sure if items were changed by 1.65 so they assume not.

That isn't the problem, and its not that way here for most part. THere are lvl 46-47 staves that give 7 ebonwood. There are lvl 46 pants that give 3 (yes 3) asterite...

I understand the 'back to asterite' thing, but on a ton of the items the amount is less than the higher tier they used to give (such as those 2 items above, every stave dropped by wights used to be 36 duskwood)


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