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Sjanlju
Warder
 
Posts: 18
Joined: May 17, 2016 21:00

Postby Sjanlju » Aug 25, 2016 03:11

soddin wrote:
QeoSereai wrote:
soddin wrote:Hmmm seems to be the mids who dont want to let devs know about these kinds of bugs. Like the attack speed buff problem with savages... and the 100% resists to dots that happened....... used to be a ban would hurt them... but ehh now they can just insta i50/RR5 and there friends will make sure they get re geared up.



I don´t post much, cause i feel just to test is the thing i´m doin. don´t disregard the people that doing the test thing.

I am very disapointing whith your saying.

We, that just doing our things in testing are disregarding everything?

give me a ban for testing things in beta ..... won´t hurt



Have you found bugs and not posted them? if not I am not talking about you. I know of at least 1 player who has been abusing a bug and the admins have posted about it.

Have you used spies or used the info from spies to get kills in RVR/PVP? If not then I am not talking about you. Find anyone else talking about either of the above things and it not being mid doing it.



I'm a spy and a darned good one at that. When grps of albs run by my scout i make note of the driver and feed them intel so all the mids/hibs can accuse them of radar!

Kazvall
Myrmidon
 
Posts: 160
Joined: Nov 04, 2015 08:19

Postby Kazvall » Aug 25, 2016 03:54

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I'm no expert but it looks like a bunch of people tried i50 the way it is and decided it wasn't for them.

Perhaps this trend will change..

YOLKD
Gryphon Knight
 
Posts: 313
Joined: Apr 24, 2016 01:24

Postby YOLKD » Aug 25, 2016 05:33

giving cap gear to get some actual testing done would be a big help.
Koochi made the beta quit.

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Galandriel3
Gryphon Knight
 
Posts: 350
Joined: Apr 05, 2016 20:27

Postby Galandriel3 » Aug 25, 2016 07:32

you are very smart person
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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hend
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Posts: 23
Joined: Jan 10, 2013 21:37

Postby hend » Aug 25, 2016 13:09

Hello everybody.
Any official uthgard twitter account ? I don't manage to find one. Can be cool to use it to spread the news and get more people playing.

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Ilerget
Phoenix Knight
 
Posts: 1491
Joined: Jul 04, 2011 11:54

Postby Ilerget » Aug 25, 2016 15:17

modnoc wrote:hi, trying to get on the server but it won't let me launch the uthgard server... anyone know how to fix this... sorry i'm asking here don't know where else to ask. it says an unhandled exception has occured... no IDEA what that means.. anyone know th solution?

Post this in support section, will be more visible for the staff members that help on this problems
It's the thrill of the chase
and I'm coming after you.

CIDYM
Guardian
 
Posts: 1
Joined: Aug 04, 2016 18:20

Postby CIDYM » Aug 25, 2016 18:23

I see so many people say they need cap gear to test... yet I've not seen them say 1 thing that needs tested that requires cap gear.

I've seen some pretty game breaking stuff on the issue tracker... and 90% of it could be tested naked.

Amisch
Gryphon Knight
 
Posts: 336
Joined: Jun 12, 2007 00:00

Postby Amisch » Aug 25, 2016 21:16

I am watching this forum for about 9 years and the following things never changed:

- Peoples stupid assumptions on the server population, underpopulated realms, underdogs etc.
- People blame the staff for favoring a specific realm
- Peoples claims that the server will be dead soon

Just leave the forums and enjoy the game when its back up, it always worked and worked out better than you think.

YOLKD
Gryphon Knight
 
Posts: 313
Joined: Apr 24, 2016 01:24

Postby YOLKD » Aug 25, 2016 21:29

CIDYM wrote:I see so many people say they need cap gear to test... yet I've not seen them say 1 thing that needs tested that requires cap gear.

I've seen some pretty game breaking stuff on the issue tracker... and 90% of it could be tested naked.



are you new to daoc(not trolling, just actually confused by you not understanding how important cap gear is)?

if so here is a little information:

resists, spec, stats, and gear quality, condition, af, abs, play a huge role in the determination of pretty much every aspect of offensive and defensive functionality within this game.
Koochi made the beta quit.

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Gwarlin
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Joined: Jun 01, 2010 00:00

Postby Gwarlin » Aug 26, 2016 12:39

cap gear isn't important at all, it's just another excuse for dying besides setup and realm discussions.

CIDYM
Guardian
 
Posts: 1
Joined: Aug 04, 2016 18:20

Postby CIDYM » Aug 26, 2016 13:28

YOLKD wrote:
CIDYM wrote:I see so many people say they need cap gear to test... yet I've not seen them say 1 thing that needs tested that requires cap gear.

I've seen some pretty game breaking stuff on the issue tracker... and 90% of it could be tested naked.



are you new to daoc(not trolling, just actually confused by you not understanding how important cap gear is)?

if so here is a little information:

resists, spec, stats, and gear quality, condition, af, abs, play a huge role in the determination of pretty much every aspect of offensive and defensive functionality within this game.


Very well thought out :roll: you said EXACTLY what I said the whiners say.

Lets look at your points though....

Resists - I can have a realmmate / enemy in comms hit me and me judge resists looking at the damage whether it be 1-26%.
Spec - You can have *partial* credit for this 1 since it would require certain gear to cap instruments / stealth / couple others if you wanted to test 50+ influence on abilities.
Stats - You can check if stats are working well before cap gear (though most of the DF stuff they provided caps this)
Quality/Condition/Etc - Will lump that under 1 topic. Judging the difference in 89-91% will most likely be the same result as 98-100%

While I agree all of these things contribute to every aspect of the game, they are not required to be capped to provide good testing.

Oh and as for if I am new to DAOC. I've been playing since close to release. I just understand the only thing capped gear is needed to test is the i50 Emain scene to see which setup I find the best to run with my friends.

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Lasastard
Phoenix Knight
 
Posts: 1180
Joined: May 28, 2009 00:00

Postby Lasastard » Aug 26, 2016 13:36

Can't say I agree with your points. Sure, if you are looking at one tester and his buddy, then you can account for effects introduced by non-capped gear. If you want to do broader, maybe even cross-realm comparisons (multiple testers pooling their insights from different experimental setups), then you should do everything you can to standardize as much as possible. And that means a) naked or b) cap gear (specifically resists). There are enough other sources of variation to worry about as it is (armor types and absorbs, stat differences etc blabla)
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Lasastard
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Joined: May 28, 2009 00:00

Postby Lasastard » Aug 26, 2016 13:41

Just as a general comment - the beta is stuck from where I stand (it may not be, but that's what it looks like to me).

There are still dedicated testers left, which is great - but that work, I presume, was unaffected by i30 and i50. They will keep on trucking regardless of the circumstances and I am grateful for their hard work. However, what the decision to not have capped gear and nudge people towards grinding did , was to remove critical mass for certain very necessary testing scenarios. Specifically, it is hard to see how stuff like relic raids can be tested and this point. Also, the argument that people should do PvE for coin and gear so that perhaps faulty items can be discovered is frankly insulting. What a waste of human resources to expect people to grind for hours to *maybe* find a bugged item. I would hope that the devs have a little bit more respect for their players, the value that their combined time holds and their intelligence. Make the item DB available, set up some sort of simple GUI where people can give their yay or nay for each entry to see where fixes are needed. This would be significantly more effective than burning literally thousands of man hours on searching a needle in a haystack. It's that sort of stuff that can be extremely off-putting.
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soddin
Gryphon Knight
 
Posts: 461
Joined: Jun 18, 2016 01:45

Postby soddin » Aug 26, 2016 14:57

Lasastard wrote:Just as a general comment - the beta is stuck from where I stand (it may not be, but that's what it looks like to me).

There are still dedicated testers left, which is great - but that work, I presume, was unaffected by i30 and i50. They will keep on trucking regardless of the circumstances and I am grateful for their hard work. However, what the decision to not have capped gear and nudge people towards grinding did , was to remove critical mass for certain very necessary testing scenarios. Specifically, it is hard to see how stuff like relic raids can be tested and this point. Also, the argument that people should do PvE for coin and gear so that perhaps faulty items can be discovered is frankly insulting. What a waste of human resources to expect people to grind for hours to *maybe* find a bugged item. I would hope that the devs have a little bit more respect for their players, the value that their combined time holds and their intelligence. Make the item DB available, set up some sort of simple GUI where people can give their yay or nay for each entry to see where fixes are needed. This would be significantly more effective than burning literally thousands of man hours on searching a needle in a haystack. It's that sort of stuff that can be extremely off-putting.


This is what I dont understand.. if it sucks so bad why are you even here testing.... just wait for live and play then instead of crying and whining all day.

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Jerrian
Phoenix Knight
 
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Joined: Jan 21, 2010 01:00

Postby Jerrian » Aug 26, 2016 15:38

soddin wrote:
Lasastard wrote:Just as a general comment - the beta is stuck from where I stand (it may not be, but that's what it looks like to me).

There are still dedicated testers left, which is great - but that work, I presume, was unaffected by i30 and i50. They will keep on trucking regardless of the circumstances and I am grateful for their hard work. However, what the decision to not have capped gear and nudge people towards grinding did , was to remove critical mass for certain very necessary testing scenarios. Specifically, it is hard to see how stuff like relic raids can be tested and this point. Also, the argument that people should do PvE for coin and gear so that perhaps faulty items can be discovered is frankly insulting. What a waste of human resources to expect people to grind for hours to *maybe* find a bugged item. I would hope that the devs have a little bit more respect for their players, the value that their combined time holds and their intelligence. Make the item DB available, set up some sort of simple GUI where people can give their yay or nay for each entry to see where fixes are needed. This would be significantly more effective than burning literally thousands of man hours on searching a needle in a haystack. It's that sort of stuff that can be extremely off-putting.


This is what I dont understand.. if it sucks so bad why are you even here testing.... just wait for live and play then instead of crying and whining all day.


Is it you, Killdich? Your posts are all about crying and whining when someone doesn ´t share your opinion or brings some ideas for improvement or criticism. :roll: If you don ´t want to discuss, why posting Bullsh*t then, keep on topics plz.

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