Albion 8v8 Setup

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dabri0n
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Postby dabri0n » Jul 28, 2016 01:27

If you want a dedicated guard, only arms or merc can do it. Pala/Reaver can't keep up. Rather have the pally play 2h with your AT if you must have him.

Debuff nuke trains hurt (almost) as bad /w or w/o resists. The counter is not having them cast (together) .. certainly not a paladin resist chant.
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dabri0n
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Postby dabri0n » Jul 28, 2016 01:41

pweet wrote:A setup with theu and cabs doesn't make a lot of sense.either you pick 1-2cabas or a theu.


I like this statement, because you usually have to pick two out of three from mincer | cabby | theurg . And mostly you are deciding theu vs cab.

Given the setting, ns+disease are a very strong combo. Ultimately the Theu utility is more powerful and will decide more fights given equal opponents. Skill levels will decide what makes more sense in the long run.
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oLd-Sneakers
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Postby oLd-Sneakers » Jul 28, 2016 14:11

You cant have an armsman on endo regen 3 reliably play a defensive slam bot and peeler. He will be running out of endo too fast to do it well.

I played a rr9 armsman in ToA and we ran endo regen 3/4 and I was a bodyguarder and slambot during incs, and it was somewhat difficult to keep up with regen 3. I had to juggle end regen mythirian to be able to perma sprint after enemy light tanks and often slam 2-4 times before it stuck (BT, evade, miss rate).

You will need the cabalist in the grp, I would remove the theug before the caba on a ruleset without CNS.

NSed casters are really limited in what they can do, you don't even have to rupt them to keep them from dpsing. Theug rupting casters and support use a ton more power and have less range. Cabalist is the one you keep; and theug the one u add on for even more rupt capability.

If you want to fight multiple groups ( zerg busting ) you will benefit a lot from a theug that can send his pets down the lane and force noob support to retreat, giving you seperation and time to dps during an organized kite play.

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pweet
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Postby pweet » Jul 28, 2016 14:21

I don't have endu problems as an arms peeler.just throw some insta endu as well and you are fine.

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oLd-Sneakers
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Postby oLd-Sneakers » Jul 28, 2016 15:21

pweet wrote:I don't have endu problems as an arms peeler.just throw some insta endu as well and you are fine.


Odd then that I had to use end mythirian on live to keep up with the amount of end I consumed. Then again, I did use a 100 quality 5.7 spd polearm with 25% cele proc, that made me swing at almost cap swing speed.

Even so a small shield should hit at cap speeds with 17% haste buff and d/q buff.

noise
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Postby noise » Jul 29, 2016 12:49

The next question though: What about the tireless/long wind RAs? Are they mandatory in the first place and therefore noone here talks about them, or are they being ignored? Iirc the tireless (1reg) was a normal passive for all nonhealer/noncasters with new RAs, but seeing that for old RAs theres even tireless 5 to go for, that should greatly lower the need for endu in the first place?

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barto22
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Postby barto22 » Jul 29, 2016 13:04

noise wrote:The next question though: What about the tireless/long wind RAs? Are they mandatory in the first place and therefore noone here talks about them, or are they being ignored? Iirc the tireless (1reg) was a normal passive for all nonhealer/noncasters with new RAs, but seeing that for old RAs theres even tireless 5 to go for, that should greatly lower the need for endu in the first place?

Tireless with old RA's really sucks in comparison to its New RA counterpart. The newer version ticks more frequently allowing you to sneak a style in more often. With old RAs it only adds to the amount per tick. So you start at 0 regen per tick, then tireless 1 adds to the amount. So it could be +1 per tick. (i dont know the exact amount) but you still have to wait the entire duration until that tick occurs.

With that said, I don't believe tireless will be a priority RA in the slightest. Perhaps a few will pick it up, but I'd imagine that det, damage and defensive RAs will come sooner to most.

Correct me if I'm wrong.
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noise
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Postby noise » Jul 30, 2016 20:57

What do you mean by entire duration? The new Tireless gave exactly 1 endu/sec if im not mistkane. Lets assume tireless5 from old RAs gives at least a bonus of +5 endu (maybe more), are you telling me this is now not 5/sec, but something like 5/10sec or whatever?

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barto22
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Postby barto22 » Jul 30, 2016 22:48

However long it takes for 1 tick of endu to occur without any tireless is the same amount of time it takes with tireless 1,2,3,4 and 5. The only difference is the amount of endu received per tick.


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Pompernick
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Postby Pompernick » Jul 30, 2016 23:40

Here's my 2 cents for best alb set up for 1.65

Cleric
Cleric
Minstrel
Minstrel
Mind Sorc
Earth/Air theurg (For bubble and air pets against tanks that need peeled)
Spirit Cab
Tri Cab

x3 demez
5 constant pets + theurg pets
A ton of utility


The fact is that to be successful in albion you have to kite. Clerics have little CC against non det players, no cc against det tanks, no shears, their only advantage is staying on speed to heal/cure. You need a group that plays to that specific advantage. If you fight a group in a brawl those clerics will be a liability with so little utility, unlike healers and druids who can thrive in a brawl.

Armsman can be made laughable if hibs have a warden and mercs are crap because they don't have a back snare, it's sooo easy as a shaman to kite a merc if you live through the slam. Insta pbaoe disease and gone. I did it a thousand times on genesis. IT WILL HAPPEN.

The 2 minstrels if they are skilled players can lock down enemy supports like bosses and the 3rd demez is critical or you will inevitably lose some fights due to unlucky mez timings/purge cooldowns, no matter how good your players are.

Cabs... are just badass.

noise
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Postby noise » Jul 31, 2016 00:25

Well, would be interresting to get some infos on >in fight< and >running< endu reg rates. who can help?

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barto22
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Postby barto22 » Jul 31, 2016 11:45

In fight is the same. You start with 0 regen per tick. Then with tireless 1 you gain 1 regen per tick.

The bottom line is that the interval time doesn't change no matter how much in tireless you have.

Long wind is a reduction in the amount of endu used whilst sprinting. So instead of losing 5 endu per tick you only lose 4 with lw1.

I personally don't remember the timings of each tick, but it wouldn't be difficult to figure out once you have the RR to pay for it.

@Pompernick - do you still see these split specs and tri spec cabs as viable without MOF? Seems a lot of utility with no real damage.


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noise
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Postby noise » Jul 31, 2016 14:01

barto22 wrote:In fight is the same. You start with 0 regen per tick. Then with tireless 1 you gain 1 regen per tick.

The bottom line is that the interval time doesn't change no matter how much in tireless you have.

Long wind is a reduction in the amount of endu used whilst sprinting. So instead of losing 5 endu per tick you only lose 4 with lw1.

I personally don't remember the timings of each tick, but it wouldn't be difficult to figure out once you have the RR to pay for it.

@Pompernick - do you still see these split specs and tri spec cabs as viable without MOF? Seems a lot of utility with no real damage.


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Thats what i am talking about. If it behaves like the old tireless (or like your normal endu song), then it will tick every second anyways, making the need of Pala/pots obsolete

isocleas2
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Postby isocleas2 » Jul 31, 2016 15:25

noise wrote:
Thats what i am talking about. If it behaves like the old tireless (or like your normal endu song), then it will tick every second anyways, making the need of Pala/pots obsolete


I tried tireless 1 on my warrior and it did almost nothing. Pretty worthless RA.
Last edited by isocleas2 on Jul 31, 2016 20:31, edited 1 time in total.

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barto22
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Postby barto22 » Jul 31, 2016 19:11

Well no because endu regen chant is a much faster rate. That's a whole different thing. You can't compare that with tireless.

You will need a powerful regen and insta endu pots to survive. Not a chance you can compete without them. I'd even run a pala here with 1k endu range and no det over wasting all those RSPs.


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