Test with us PvP Mechanics

Talk about your RvR experience here
User avatar
barto22
Phoenix Knight
 
Posts: 1489
Joined: Feb 06, 2011 23:07

Postby barto22 » Jun 16, 2016 18:12

I can totally understand the frustration and the desire for many custom changes. While I probably don't agree with all suggestions, it's clear that people aren't happy.

Imagine Uthgard v1, with old RA's, working animists and necros and Shrouded Isles... happy server or not?
All the custom PvE was even tolerable.

Food for thought I guess.
My mind’s made up, don’t confuse me with facts.
You mustn't assume that your personal situation is a reflection of every other person that has logged in to Uthgard.

User avatar
PNG
Gryphon Knight
 
Posts: 507
Joined: Sep 03, 2005 00:00

Postby PNG » Jul 07, 2016 02:49

Raunz wrote:
https://uthgard.org/tracker/reportBug

Please report what is not working (after checking an issue does not already exist). Simply fleeing from the problems won't get them solved. We can't fix these problems without someone reporting them and providing evidence of the correct behavior.



NO! i told you on irc many times what needs to be fixed but you dont listen...

1. fix xp/PL, IT DOES NOT HAVE to be like it use to be back in the day just make group xp better and give boost to xp in rvr zones to encourage action.
2. add ROG tank loot to ALL MOBS in hib and alb for those realms to be able to to level with tanks.
2. add 10min end/mana pots or barrels or mids will dominate the server, hibs can run 2 bards but albion is screwed right now with 100% useless paladin.
3. add det3 to all hybrid tanks to make them viable in rvr and increase paladin end range from 1000 to 1500 min(+other small changes like give warden cure disease etc)
4. add cure nearsight like 4-5 sec cast or lower nearsight duration
5. increase conc pool/buffs cap on all support.(its a must for example for albs to be able to run tank group and buff everyone).
6. add weapon /switch command ( im lazy)
7.lower time on crafting and make all classes be able to choose any profession.

That is just the start that needs to happen.

Btw how did you miss stuff like enchanter heat debuff being totally wrong damage type and doing way less damage? and you disable dragon but dont give any other option to get respec stones? so key classes in alb and hib cant even respec and start doing rvr.

Right now mids own every single keep, well thats cos hibs/albs cant even rvr because no respec stones and key classes being broken.


Did you mean: Genesis with cure nearsight?

User avatar
Vitticus
Myrmidon
 
Posts: 70
Joined: May 14, 2010 00:00

Postby Vitticus » Jul 07, 2016 21:59

Image

Sent from my SM-G920P using Tapatalk

User avatar
De_Kus
Myrmidon
 
Posts: 132
Joined: Jan 10, 2010 01:00
Location: DE - Pfalz

Postby De_Kus » Jul 08, 2016 16:39

Albs were able to fight in RvR even before Paladin even got endu regen. Since Paladin was still not a very appreciated class, most groups still ran at speed V instead of VI as Hibs and Mids were doing it (not to mention the ones only having yellow endu reggen). Basicly, buffing certain groups of players can actually hurt gameplay. I think many changes Genesis did in response to the wishes of the player base, actually ruined the game. So I definitely support Uthgard to not doing the same mistakes here.

However Mythic often buffed underpopulated realms and implemented the /level command to encourage more people to move to underpopulated realms on certain servers. So while I do agree it's noble to stay true to the patch level, I think changes that affect realm balance on Uthgard should still be something to consider. I am not sure what variables the GM team is considering and I can understand that those are neither easy things to predict nor to decide. As mentioned on another topic, there are simply some stuff Mythic "fixed" in later patches, some of those "fixes" could be considered to be an inspiration on what you could do to make Uthgard actually more balanced.

There is also the issue of people minds... people believe Paladins are useless and people believe Midgard is overpowered. And as in history, believing moves mountains. Maybe at some points proofing the believes wrong is already enough work done to fix imbalance.

User avatar
762totheface
Myrmidon
 
Posts: 62
Joined: Jul 08, 2016 17:43

Postby 762totheface » Jul 08, 2016 17:48

Alb = underdog = more targets to pick from = people that enjoy a challenge will move from mid/hib to Alb = balance

No incentives needed. Youll always have people that chase the easiest experience, a lot of them are on mid right now farming df on beta for absolutely no reason lol

User avatar
GreenP
Phoenix Knight
 
Posts: 1305
Joined: Sep 07, 2008 00:00

Postby GreenP » Jul 08, 2016 18:11

Weird, every time someone on IRC asked a gm/dev for info of playernumbers per realm alb had more players or at least equally with hib.
Mysterious.
Formerly known as
Touareg- RR10 noobVW on Uth1.
Crossfire- RR7 noobAnimist on Uth1.
Ohnoes- RR9 noobAnimist on Lolgins.

Click this LINK if you want to see the truth about Hibernia

isocleas2
Gryphon Knight
 
Posts: 332
Joined: Apr 11, 2016 22:13

Postby isocleas2 » Jul 08, 2016 18:23

Hib is definitely the least populated realm atm, however in Alb's defense its #'s are inflated by a large amount of constant reroll carebear types. The % of Alb that participates in 50 RvR is smaller than you'd think for how many people play the realm.

Mid has the best of both worlds, a large population that also RvRs.

User avatar
762totheface
Myrmidon
 
Posts: 62
Joined: Jul 08, 2016 17:43

Postby 762totheface » Jul 08, 2016 20:24

Hib will not be underpopulated come launch, that should be pretty clear... hib has some pretty strong and easy group set ups and this is without mentioning individual strengths such as

gp
am
baseline stun
animists for defense or just an intelligent dude that understands backloading, 2 bombers, lt, con debuff... GG

But I digress, my point was that incentives to achieve balance is unnecessary.. you'll have people that shift to chase a challenge and those that like the easy road

User avatar
dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Jul 08, 2016 22:55

isocleas2 wrote:Hib is definitely the least populated realm atm, however in Alb's defense its #'s are inflated by a large amount of constant reroll carebear types. The % of Alb that participates in 50 RvR is smaller than you'd think for how many people play the realm.

Mid has the best of both worlds, a large population that also RvRs.


How comes?
uwu ~ orz
Image
https://tinyurl.com/y75vcqqm

Previous

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 31 guests

cron

Sunday, 31. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff