PVP: 75% solo/25% group

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Ironicles
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Postby Ironicles » Jun 28, 2016 01:49

Hey there, another thread asking for opinions on classes! As the title states, I'm guessing 75% of the time in PvP I'll be solo, and the other times I'll try for groups. Never really been into stealthers (minus mins) but love playing casters, so here are my ideas.

Mid: SM or BD
Hib: Enchanter or Eld
Alb: Sorc Cab or Theurg

I know playing a solo caster isn't the smartest idea, but it's something I enjoy. Of all these classes, which 2-3 would you recommend most for strictly PvP? Thanks!

cheese01551
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Postby cheese01551 » Jun 28, 2016 04:05

PVE: 75% solo/25% group

classes you picked don't solo in rvr

Mancav3
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Postby Mancav3 » Jun 28, 2016 04:57

1) Sorc
2) ench
3) BD

Having speed is nice, but be prepared to die alot on any of the solo casters. Sorc obviously has the most potential for solo and group play of any cloth caster in the game.
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falscheneun
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Postby falscheneun » Jun 28, 2016 17:21

cheese01551 wrote:PVE: 75% solo/25% group

classes you picked don't solo in rvr


your trolling attempts are getting worse.

for solo casters id go with:

sorc/cab (1v1 caba is probably just as strong as sorc, 1vX not so much)
ment
sm

Ironicles
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Postby Ironicles » Jun 28, 2016 19:54

falscheneun wrote:
cheese01551 wrote:PVE: 75% solo/25% group

classes you picked don't solo in rvr


your trolling attempts are getting worse.

for solo casters id go with:

sorc/cab (1v1 caba is probably just as strong as sorc, 1vX not so much)
ment
sm


Appreciate the answers all!

Think I've narrowed it down to BD, Dark SM, Sorc, or Enchanter. Now just to narrow it down more! I know I can play all, but just wanna focus on 1-2 :)

falscheneun
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Postby falscheneun » Jun 28, 2016 20:32

keep in mind ench doesnt get root at this patch lvl so your only form of CC is a 9sec cast stun which is basically useless when youre fighting det tanks. so you have to rely completely on your pet snare when kiting enemies (does it even get snare here?). on a light ment you get long duration single mezz, heals, dot, and a charmed pet.

edit: BD would be probably just as ''bad'' (bad as in SM is better imo) since you would probably have to get 3 healer pets to get sufficient heals but then lack disease/snare pets. only benefit would be debuff root but then again SMs get mezz and root ;)

Heguero
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Postby Heguero » Jun 28, 2016 21:13

every caster can do well solo if they avoid pa from stealthers.

Ironicles
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Postby Ironicles » Jun 30, 2016 05:58

falscheneun wrote:keep in mind ench doesnt get root at this patch lvl so your only form of CC is a 9sec cast stun which is basically useless when youre fighting det tanks. so you have to rely completely on your pet snare when kiting enemies (does it even get snare here?). on a light ment you get long duration single mezz, heals, dot, and a charmed pet.

edit: BD would be probably just as ''bad'' (bad as in SM is better imo) since you would probably have to get 3 healer pets to get sufficient heals but then lack disease/snare pets. only benefit would be debuff root but then again SMs get mezz and root ;)


Good point! By bad do you mean good? Sorry I was just a little confused by your explanation and quotes lol! I'll probably focus on sorc for alb, and SM or BD for mid.

If you had to chose between BD or dark SM, which would you take?

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silenced
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Postby silenced » Jun 30, 2016 06:15

I would choose Enchanter: speed, baseline stun, resist debuff, inst rupting attack speed debuff on 5s timer, snare-casting nuke-pet ...
Albion Forever!

Ironicles
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Postby Ironicles » Jul 01, 2016 20:49

silenced wrote:I would choose Enchanter: speed, baseline stun, resist debuff, inst rupting attack speed debuff on 5s timer, snare-casting nuke-pet ...


Thanks, I like the idea a lot but missing a root or mez scares me just a little bit :(

Kawaikzor
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Postby Kawaikzor » Jul 02, 2016 03:24

Everyone except one person who replied to this thread is either extremely bad at this game or doesn't RvR or know anything about game mechanics.

If you're going to play a Caster for Solo

Albion would be Sorc or Theurg

Midgard would be Bonedancer or Runemaster.

Hibernia would have to be an enchanter unless you want to run with no speed or camping then i'd probably make an animist
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Ironicles
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Postby Ironicles » Jul 03, 2016 17:59

Kawaikzor wrote:Everyone except one person who replied to this thread is either extremely bad at this game or doesn't RvR or know anything about game mechanics.

If you're going to play a Caster for Solo

Albion would be Sorc or Theurg

Midgard would be Bonedancer or Runemaster.

Hibernia would have to be an enchanter unless you want to run with no speed or camping then i'd probably make an animist


Interesting about Theurgs and RM, thanks for reply! Not having LT would be tougher I'd imagine, but both speed classes. Haven't heard of RM for solo before, even over SM?

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De_Kus
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Postby De_Kus » Jul 04, 2016 14:43

I am not sure Theurg is still that strong after they nerfed the Air pets to actually respect PvP stun rules (1 stun -> 1min imminuty) instead of PvE ones (next stun = half duration). You are still strong with the engage range advantage and the fact your pets will continue to fight even when you run or are rupted. My Theurg wasn't the hyper solo PvP char, but it was decent enough to roam around the areas to scout some keep door strengths (only thing this RA was useful for... checking keep door levels @_o) or check the area when a minstrel speed group was going to reraid or stuff like that. But I can agree, at least secondary speed is more or less mandatory... else you'll bore to death, before anything happens. :D

Russiancrushian
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Postby Russiancrushian » Jul 04, 2016 16:07

You need to think about what you want to be doing solo in rvr. You going to be floating from keep to keep just hoping to kill from walls? Roam the hills hoping for some soloers to run by? Camping choke points like mile gates?

Each role can vary your class choice , as each caster gives up some ability for another. My favorites overall in rvr would be:

Sorc: Mind sorc until RR 4 then respec to body - Still have speed, awesome aoe mezz, root, pom, and get a sick DD and life taps.

Light Eldritch: lack of speed sucks, but you get aoe mezz, stun, disease, and super powerful dd and the best of all, nearsight.

Runemaster: Ns, speed, DD. Not as strong as light eld in a 1v1, but speed allows you to be more selective in fights and finding more people.

Roaming the land without speed is aids.

Ironicles
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Postby Ironicles » Jul 04, 2016 19:44

Russiancrushian wrote:You need to think about what you want to be doing solo in rvr. You going to be floating from keep to keep just hoping to kill from walls? Roam the hills hoping for some soloers to run by? Camping choke points like mile gates?

Each role can vary your class choice , as each caster gives up some ability for another. My favorites overall in rvr would be:

Sorc: Mind sorc until RR 4 then respec to body - Still have speed, awesome aoe mezz, root, pom, and get a sick DD and life taps.

Light Eldritch: lack of speed sucks, but you get aoe mezz, stun, disease, and super powerful dd and the best of all, nearsight.

Runemaster: Ns, speed, DD. Not as strong as light eld in a 1v1, but speed allows you to be more selective in fights and finding more people.

Roaming the land without speed is aids.


Great points thanks, and all 3 of those sound great! How would BD do in your opinion solo but with no speed?

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