News about the beta and the future

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chefcook1337
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Postby chefcook1337 » Jun 30, 2016 06:11

Good News !
Now need to think how to move my summer holyday time to Oct. Nov. :wall: :gaga: :?

rytme
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Postby rytme » Jun 30, 2016 09:49

At what time tomorrow can we expect the /level to be activated?

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Trishin
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Postby Trishin » Jun 30, 2016 11:12

Depends on when a gm is able to implement the npc. The news post will get an update to let you know.
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munchies
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Postby munchies » Jun 30, 2016 12:32

Great news guys!

Anyway when i first heard that there will be I30 and later I50, i firstly though that why not just random level. Doesnt make a difference. And if u can insta get desired level, the testing will be more fun. If I50 will be possible aswell, we will see much more people doing raids, keeps, rvr and everything.

Will you also implement some kind of free template gear NPC? I dont think "breaking the economy" should even be a problem, since this is a beta afterall. Some basic templates at a NPC would be nice. Or also provide Instant Leg crafter - so everyone can craft their own template. And farm accessories :)

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Postby Miiyomo » Jun 30, 2016 13:58

munchies wrote:Great news guys!

I dont think "breaking the economy" should even be a problem, since this is a beta afterall.


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Blue
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Postby Blue » Jun 30, 2016 14:36

"Breaking the economy" is a problem. It will exclude parts of the game play and will lower the motivation to really play the game as it was intended to be played which in turn gives worse beta test coverage.
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casiii
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Postby casiii » Jun 30, 2016 14:50

Blue wrote:"Breaking the economy" is a problem. It will exclude parts of the game play and will lower the motivation to really play the game as it was intended to be played which in turn gives worse beta test coverage.

why not like live ? lvl 20 85% quality nostats ? :P
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Postby Miiyomo » Jun 30, 2016 14:59

Blue wrote:"Breaking the economy" is a problem. It will exclude parts of the game play and will lower the motivation to really play the game as it was intended to be played which in turn gives worse beta test coverage.



Hi there :)

This is a real concern if one of the point of the beta is to actually test the economy.
To workaround this issue, I guess you can give a GEAR UP npc within the BG to allow people to test the rvr in the bg .

Pve side of things as someone suggested, give base gear no-stat that allow normal levelling shouldn't impact too much on the economy.

The above works for the /lvl 30 phase

Regarding the /lvl 50 I guess is very hard to avoid impacting the economy, however you plan to do /lvl 50 only in the last month-ish. In this phase the areas that need to be tested are the ones usually touched when the game is mature enough and everyone have his gear.
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Postby Retuuyo » Jun 30, 2016 16:04

Miiyomo wrote:
Blue wrote:"Breaking the economy" is a problem. It will exclude parts of the game play and will lower the motivation to really play the game as it was intended to be played which in turn gives worse beta test coverage.



Hi there :)

This is a real concern if one of the point of the beta is to actually test the economy.
To workaround this issue, I guess you can give a GEAR UP npc within the BG to allow people to test the rvr in the bg .

Pve side of things as someone suggested, give base gear no-stat that allow normal levelling shouldn't impact too much on the economy.

The above works for the /lvl 30 phase

Regarding the /lvl 50 I guess is very hard to avoid impacting the economy, however you plan to do /lvl 50 only in the last month-ish. In this phase the areas that need to be tested are the ones usually touched when the game is mature enough and everyone have his gear.

I was thinking for that last month or so when instant level 50 comes out was give out Emerald or Sapphire Seals for free and set up vendors at the borderkeeps so new level 50 characters have some form of starter gear. Once everyone starts rolling level 50 characters, very few people people are going to care about Emerald Seals and possibly Sapphire Seals which is why I believe they would make a good form of starter gear.

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Raifs
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Postby Raifs » Jun 30, 2016 18:06

I50 should be done with capped stats, resists and skills from a players perspective any thing other than that would stop alot of groups and guilds from actual playing during that phase.

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silenced
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Postby silenced » Jun 30, 2016 19:25

Blue wrote:"Breaking the economy" is a problem. It will exclude parts of the game play and will lower the motivation to really play the game as it was intended to be played which in turn gives worse beta test coverage.



If you want to encourage economy, insert the porter NPCs to housing from the capitals. Due to the limited vault space and the more generous house-vault space it's more effective to store all the things you have and need in the house, like 4 or 5 armor sets + a few weapons, also, it's easier that way to finish an order of armor with SC for example.

Just an example: someone wants a 99% plate or chainset, with SC and weapons and maybe alchemy procs for all. I can provide it all, but currently I don't offer it.

To make the plate or chain I need cloth-armor or leather-armor as padding. There's not always a tailor around high enough or willing enough to make them one by one as required. Now I can make them by myself with my tailor and trade via the housevault, since the customer is not around most of the time too and I personally do not trust someone who may be around at the time in Camelot, and most people do not have the time to stand around waiting.

So, to make the order I have to log the tailor, make the cloth/leather pieces, walk to the house and store them in the housevault. This is 10-15 minutes of extra time. Now I log the armorer and go to the house, get the pieces, make the armor and have only 3 of 6 pieces in 99% quality. Now I have to log the tailor again, lucky can port to cam, make the new required paddings, walk back to the house, store them in the housevault. Walk to the house with the armorer, pick them up -> port to cam. Make the missing parts and hope for 99%. If not -> rinse and repeat. Over time you lose a couple of hours doing so.

When the armor is finished I make the weapons, walk to the house, store them, all fine, since you need noone else to make parts.

Then the SC - log the SC, walk to the house, get the armor, store it in the vaultkeeper, port to Cam: make the SC and finish it. Walk back to the house, store it in the housevault.

Log the Alchemist, make the procs required, walk to the house, put them on the armor and weapons, store them back in the housevault.

Wait for the customer to get his finished product.


Effectively, due to the walking and timeloss doing so, I actually do not offer my services to the realm.


Of course, you could implement the traders in housing again, the material traders. Of course, you could also bring in the fact, that I could store a lot of material in the housevault for crafting at home. But storing a few plat of material? No. Especially since you always run out of one material at least during crafting and have to walk anyways.


That's only a minor economical issue, I know. Additional, we all do not have that much time anymore as we did a decade ago. I'm currently in a position where I can do the crafting while being at work, spending passively time that way I would not have when at home.


Sure, could also concentrate on one trade only, but where's the fun in that?
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m-dtaro
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Postby m-dtaro » Jun 30, 2016 19:54

KISS - kiss the economy GB!!! The DAOC economy is what it is - I don't see how you can implement any /lvl with gear without having some sort of disruption but for the sake of the beta why would this not be alright? Once the game goes live everything will normalize. Seals will be 1, 3 , 10. Gear will cost what it always has it is just supply and demand - impatient people will pay more etc etc. There will always be those people that control the supply of items and can therefore control the price of items - those that farm and craft will have money blah blah blah.

This is how it has been for 15 years on live or otherwise why would it change? You can always play the role of the FED and tweak areas that need to be tweaked.
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Amolin
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Postby Amolin » Jun 30, 2016 21:14

I can see you were thinking of me just a little bit here Trish.

I approve. Good Job. :lol: :lol: :lol:
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barto22
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Postby barto22 » Jun 30, 2016 21:23

With only a month of i50 it would be worth breaking the economy for. Just give full cap gear, then we can test rvr properly. When we're happy - /delete.

In the meantime, like I said, just give some random gear with or without stats for i30 and make them so you cant trade, salvage or sell. Also don't give any coin.
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Retuuyo
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Postby Retuuyo » Jun 30, 2016 23:30

For people saying they should simply get fully capped gear as soon as instant level 50 is released, I have a couple of thoughts against that.

First being how would you test RvR with characters having half decent stats and seeing how they compare to people with fully capped stats or against characters who are say between the level 40 to 50 range? Despite the staff being dedicated to replicating patch 1.65 for their server as best as they can, I am certain they understand they need to keep the server in balance as well. It is hard to keep even the smallest of things in balance without thorough testing.

Secondly, I believe we should give an advantage to those who were willing to take the time to put effort into their characters during all stages of beta testing. Whether it be farming for epics drops or climbing the ranks of tradeskills, they should feel some sort of satisfaction in doing this before anyone else is able to be handed fully capped level 50 characters. I am certain whoever did put in this effort would want to see their work validated in some way, even if only for a few days.

This is why I said in an earlier post that Emerald Seals and possibly Sapphire Seals should be given out for free and their vendors be made available at border keeps so that new level 50 characters are not running out into RvR naked. Let this go on for a week or more so people can find any imbalances or glitches that may need need fixing before letting everyone have their fully capped level 50 free for all.

Just my opinion, by why listen to me? I am just some scrub with a 30ish character as my highest level. I still think we should give some form of satisfaction to those who worked the hardest during the beta.

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