News about the beta and the future

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Bubbler
Gryphon Knight
 
Posts: 494
Joined: May 20, 2016 14:23
Location: New York

Postby Bubbler » Jun 29, 2016 14:23

This is a welcomed update, thanks! Glad to hear where everything is at and a road map for the future. Looking forward to the future.
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Hideurkids
Warder
 
Posts: 50
Joined: May 05, 2016 14:44

Postby Hideurkids » Jun 29, 2016 14:33

Thank you very much for the update :)

Miiyomo
Gryphon Knight
 
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Joined: Aug 29, 2009 00:00

Postby Miiyomo » Jun 29, 2016 15:37

Thank you thank you thank you, also for your effort in estimating. I know is very difficult provide a correct estimation considering the factor "****** happens" cit.

However this rough estimation allow the community to have an idea of what to expect by when, to an extent we know, but still.

Fantastic.
Enjoy Life Miiyomo.
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Jaysun
Myrmidon
 
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Joined: Dec 15, 2012 17:24
Location: S. Florida

Postby Jaysun » Jun 29, 2016 16:08

this is great news, by lvl 30 most classes have a nice set of abilities and leveling is smoother as well.
Jaysun - Valewalker

Drabus
Guardian
 
Posts: 3
Joined: Mar 30, 2013 15:05

Postby Drabus » Jun 29, 2016 16:12

Great news and looking forward to more testing!

I think you have a great schedule and I like that it's broken down into multiple phases. The leveling vendor for 30 and 50 will be a huge help for those of us who have very limited time to play/test. I'm just getting back into it and only have a handful of hours per week right now to dedicate to it.

Good luck!

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Jerrian
Phoenix Knight
 
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Joined: Jan 21, 2010 01:00

Postby Jerrian » Jun 29, 2016 18:49

Good news and a great post Trish.
It ´s nice to see how the whole progress and community got back to life in the last months.
I ´m pretty sure the majority will be patient now while the end or better said,- new beginnining of Uthgard is in sight. Also it ´s no pitty the server won ´t be back in summer, playing daoc is much more fun when it ´s autumn or winter :grin: .

Welcome to the new Staff members. I hope you enjoy your team, work and the community, big thanks for your support.

Pirate
Myrmidon
 
Posts: 61
Joined: May 03, 2016 17:22

Postby Pirate » Jun 29, 2016 18:55

Excellent!

Thank you for the detailed update. Looking forward to testing lots of stuff during the instant 30/50 phases.

Bootes
Guardian
 
Posts: 4
Joined: Jun 29, 2016 19:06

Postby Bootes » Jun 29, 2016 19:10

Damen wrote:My only comment would be that instant 30 should get implemented as 'instant levelling up to 30'. There's a lot of spots around level 15/20 I want to check the loot tables for.


I agree, can you make it so you have to click the npc to lvl each lvl or something not just /ilvl 30. That way we can stop at 15 or 17 to test some lower level dungeons and abilities and tasks etc...

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Blue
Developer
Developer
 
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Joined: Apr 22, 2005 00:00

Postby Blue » Jun 29, 2016 19:17

We will consider having a /level command instead giving you instant level 30. So you can test at different levels.
It's done when it's done. Thanks for your patience.
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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Fornax
Warder
 
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Joined: Apr 10, 2009 00:00
Location: The Netherlands

Postby Fornax » Jun 29, 2016 20:11

Blue wrote:We will consider having a /level command instead giving you instant level 30. So you can test at different levels.


That would be fantastic indeed.

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Gil
Alerion Knight
 
Posts: 2061
Joined: Jan 06, 2010 01:00
Location: Denmark

Postby Gil » Jun 29, 2016 20:21

Blue wrote:We will consider having a /level command instead giving you instant level 30. So you can test at different levels.

That woud be VERY useful!

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Connavar
Myrmidon
 
Posts: 66
Joined: May 22, 2011 10:03

Postby Connavar » Jun 29, 2016 22:12

Blue wrote:We will consider having a /level command instead giving you instant level 30. So you can test at different levels.


Would be good for testing epics, gonna /level an armsman to each stage of epic to test
Monza Murcatto - Armswoman <Realm Joint>

bootyshacker
INVADER
 
Posts: 0
Joined: Oct 22, 2012 03:10

Postby bootyshacker » Jun 29, 2016 22:13

Hey there, thank you very much for those nice news !

I just have a question there about Shrouded Isles extension.
Do you plan to implement it during the server's wype or will you implemented it before the release to make sure, if there are some bugs to fix (and i'm sure everybody will do the best to use Issue Tracker as we do actually) that it will be correctly launch and permit everybody to have the best experience of SI as you plan ?

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Ilerget
Phoenix Knight
 
Posts: 1481
Joined: Jul 04, 2011 11:54

Postby Ilerget » Jun 29, 2016 22:17

thx for the update.

WELCOME!!! to the new GMs :grin:
(don't let the army of trolls in this forums discourage you :wink: )
It's the thrill of the chase
and I'm coming after you.

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Capass7x1
Myrmidon
 
Posts: 132
Joined: Feb 09, 2013 18:24

Postby Capass7x1 » Jun 29, 2016 22:32

bootyshacker wrote:Hey there, thank you very much for those nice news !

I just have a question there about Shrouded Isles extension.
Do you plan to implement it during the server's wype or will you implemented it before the release to make sure, if there are some bugs to fix (and i'm sure everybody will do the best to use Issue Tracker as we do actually) that it will be correctly launch and permit everybody to have the best experience of SI as you plan ?

There are no plans to release SI before the launch of the server.

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