no keep rp make lowbies motivation down.

Talk about your RvR experience here
sems
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Postby sems » Jun 15, 2016 15:13

we need keep rp at least for some rvr actions with 40+ ppls.

no rp keep-taking make only for 50's actions, it make rvr dead. i think. if it is unbalanced for any 1 realms.

on my time zone, too lower population started. it means no actions anymore....

plz make more keep-rp to low population realms' keep taking. at least, plz let us to got some rp(or some good xp from keep guards ) from keep-taking.

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relvinian
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Postby relvinian » Jun 18, 2016 12:37

I wonder btw how the rvr action is. With long ports and no maps I don't really intend to rvr. From what I understand hib has another issue with bottleneck they have to get through a certain area with a long run in order to rvr. Battlegrounds when you die you go to your bind point. I mean, the only rvr that sounds worth doing to me is darkness falls.

So if this beta shows poor rvr action and not many people interested in doing it? Would any changes be made?

Help out an rvr newb. How does one get around these days without map and with these long ports?

Also in all my other daoc experience there was low level bgs etc. So you go to lions and get mcl for example. How do you get mcl to level with?

OK let me brace for the personal attacks.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

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Nef Melody
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Postby Nef Melody » Jun 18, 2016 22:49

relvinian wrote:Help out an rvr newb. How does one get around these days without map and with these long ports?


If you are a troll then I bow to you
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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GreenP
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Postby GreenP » Jun 18, 2016 23:57

Image
How to drive a ram correctly. Ohwait
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Juri
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Postby Juri » Jun 19, 2016 03:10

L O L :lol: :lol:

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De_Kus
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Location: DE - Pfalz

Postby De_Kus » Jun 20, 2016 11:33

There were no keep RPs in classic, and yes we had to buy a necklace to port back to battle ground. And we still did enjoy our first battle ground to a point we crafted a SC template just to be able to play with the best there.

I am not saying saying the 10min porter and additional zoning loading screen was the best solution, but I liked the fact that when you killed someone he was out for a while. Theoretically you could achieve the same effect by reviving in the portal keep, but close the doors and open it for 30s every 5 or 10 minutes or so. You could even let a guard walk to the door to open it. That way it would be clear when the door is about to open and it's closed again. :D Or just let an NPC say some lines in the local chat...

The motivation to raid a keep was usually, because it was easier to defend than to besiege a keep. Therefore conquering the keep meant to be now in the "RP farming advantage". It wasn't unusual to raid the border zone keep, not to open DF or weaken the enemies defence, but just to have some RvR action that is not Emain Macha between AMG and MMG.

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pweet
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Postby pweet » Jun 20, 2016 11:49

GreenP wrote:Image
How to drive a ram correctly. Ohwait

What a wonderful pathing :P

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Lasastard
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Postby Lasastard » Jun 20, 2016 12:26

I doubt they will introduce RPs for keeps. That being said, it is worth considering how DAoC 2003 differs from Uthgard 2.0 in 2016. The biggest factor, surely, are people. Back then it was a matter of principle to defend a keep, and many people would join zergs and didn't mind the built-in downtimes. They simply had fun with the setting and rules. That mindset is not built into the game - but it helps to enjoy the game.

Maybe a worthwhile plan to keep in the drawer would be tweaks that adjust for player numbers. Live DAoC was designed for 3500 players per server. That number, of which many would participate in RvR in some form, ensured that there actually wasn't all that much downtime. If Uthgard cannot reach that, then the easiest knob to turn would be the teleporter intervals or ways to otherwise shorten time between death and the next fight. Corpse summoners should be in the game as per 1.65, so that will help once people have figured out their importance.

Wait and see.
Image

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De_Kus
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Postby De_Kus » Jun 20, 2016 13:30

Yeah, I can only agree for a number scaling. But they need to leave this scaling a variable, since they will have to leave some room of adjustment. For ~875 players we would be on 1/4 the players, but if we climb to ~1167, we'd be at 1/3. Also there were some "outdated mechanics" or even "day 1 bugs/flaws" that Mythic improved/fixed on later patches that could be considered to implement anyway. Not to break the 1.65 patch feeling, but to keep the game flow "smooth". Keeping it smoother, gets more people. And the more people the merrier it gets!

For example I realized that monster AI on Uthgard v2 is actually pathfinding instead of running directly through wall/pillars. This is strictly speaking not "live 1.65 like", but I still think it's an awesome change. I'd welcome more such kind of "fixes of stuff Mythic never really fixed themselves" outside changing the actual RvR and game flow in some significant way like some other classic servers, that offered instant RvR porters, tasks for grey killing*, changed tireless to gain 2 endurance reg per level**, etc.. So I am talking about real gameplay "fixes", and not gameplay braking changes. Because that's the reason we are here: Atlantis and it's ML broke it, we do not want similar "broken" stuff. So personally I am not convinced we need RPs for keep raids directly. There were a lot of other reasons to raid a keep (fun being the most important one).

*: Seriously, they implemented PvP kill tasks to kill x players, greys counting, and actually wondered why so much grey killing was happening... seriously, the whole community didn't understand it even after me trying to point it out to them!
**: which totally broke PvE kiting and made endu reg classes useless, everyone AoE dot pulled, everyone that did not use their first 6 realm ability points in Tireless III or using endu reg pot III + tireless I all the time was an outcast in all "serious" groups, PvE and PvP. I think only few people realized that the actual old tireless RA was not that much overpowered, it was powerful, but not this crazy.


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