Learning RvR

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HolySpartan
Warder
 
Posts: 41
Joined: Apr 08, 2014 21:39

Postby HolySpartan » May 13, 2016 15:07

So I have a couple friends who are going to come join Uthgard in the next month or so, and I myself seem to be a bit rusty. I know a lot of games have videos with tutorials, or just someone explaining their thought process as they play. Explaining the basics of how 8v8's should go, roles different people play, etc. I know youtube wasnt the monster it is now but does anyone know of any helpful, informative youtube videos one could watch to learn about how to play? I'll be playing armsman or merc so if there are any good videos for me that would be great as well! Thanks!

Typhus_
Guardian
 
Posts: 6
Joined: Apr 06, 2013 15:58

Postby Typhus_ » May 13, 2016 15:23

Don't plan on 8v8 if you're playing as or with noobies. Learn while playing in the battlegrounds and during keep fights for a while, because most of the 8v8 players will know what they're doing.
My 2 cents

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Raifs
Gryphon Knight
 
Posts: 303
Joined: Nov 14, 2009 01:00

Postby Raifs » May 14, 2016 10:19

You won't learn much zerging arround or fighting for keeps. Pick a setup and just stick to it and put yourself on a toon that can control the outcome of the fight the most (sorcerer or minstrel).

I would suggest to run a setup like:

Sorcerer
Theurgist
Armsman
Mercenary
Mercenary
Minstrel
Cleric
Cleric

Sorcerer:

Open with Bolt Range Mezz, focus on single target mezzes and roots. Send your pet on open supports / casters.

Theurgist:

Spam Pets versus Caster and Hybrid Groups. Root out Support and Haste Debuff Tanks versus Tank Groups. (DON'T PET MID TANKERS!)

Armsman:

Peel enemy tanks, assist with your mercs if needed

Mercenaries:

See enemy -> kill enemy this is your main dps so both of them should assist if possible. They can help out with peels versus tank groups aswell. It's usually better to establish control over the fight before going for kills.

Minstrel:

Interupt, Demezz, help out with peels

Cleric:
Try to keep your speed as long as you can, cure disease and keep everyone alive.

General game plan:
Do they have one or more casters?

Yes: Spamm out pets and push them, go for caster or support kills. Control their tanks with sorc + arms

No: Kite and try to root out their support, control their tanks with your tanks + sorcerer and keep them debuffed. Go for kills on overextending tanks or supports.

Most importantly is to play as much as you can, talk about what went wrong and what needs to be done better/different. There are alot of good classic videos out there which will give you insight on certain PoV's.

Falken
Gryphon Knight
 
Posts: 386
Joined: Apr 25, 2013 22:12

Postby Falken » May 15, 2016 16:07

Raifs wrote:You won't learn much zerging arround or fighting for keeps. Pick a setup and just stick to it and put yourself on a toon that can control the outcome of the fight the most (sorcerer or minstrel).

I would suggest to run a setup like:

Sorcerer
Theurgist
Armsman
Mercenary
Mercenary
Minstrel
Cleric
Cleric

Sorcerer:

Open with Bolt Range Mezz, focus on single target mezzes and roots. Send your pet on open supports / casters.

Theurgist:

Spam Pets versus Caster and Hybrid Groups. Root out Support and Haste Debuff Tanks versus Tank Groups. (DON'T PET MID TANKERS!)

Armsman:

Peel enemy tanks, assist with your mercs if needed

Mercenaries:

See enemy -> kill enemy this is your main dps so both of them should assist if possible. They can help out with peels versus tank groups aswell. It's usually better to establish control over the fight before going for kills.

Minstrel:

Interupt, Demezz, help out with peels

Cleric:
Try to keep your speed as long as you can, cure disease and keep everyone alive.

General game plan:
Do they have one or more casters?

Yes: Spamm out pets and push them, go for caster or support kills. Control their tanks with sorc + arms

No: Kite and try to root out their support, control their tanks with your tanks + sorcerer and keep them debuffed. Go for kills on overextending tanks or supports.

Most importantly is to play as much as you can, talk about what went wrong and what needs to be done better/different. There are alot of good classic videos out there which will give you insight on certain PoV's.


Great post, take it to heart, he knows what he is talking about.
Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive

Alb - Djfalken (Minstrel) - Inactive

Mid - Tooeasynothanks

Pogohr
Warder
 
Posts: 28
Joined: Jan 15, 2015 17:53

Postby Pogohr » May 19, 2016 20:52

one thing that people dont get till this day is teamspeak priorety. the only people that should have a voice in a fights are (1): the 2 healers saying if they are free or not (2) tank assist leader when he changes target (3) a random person that will say in wich direction you should retreat/push. all the rest is just ussless talk that might interfear.

post above says it all for the strategie.

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casiii
Myrmidon
 
Posts: 172
Joined: Mar 30, 2010 00:00

Postby casiii » May 20, 2016 14:57

HolySpartan wrote:So I have a couple friends who are going to come join Uthgard in the next month or so, and I myself seem to be a bit rusty. I know a lot of games have videos with tutorials, or just someone explaining their thought process as they play. Explaining the basics of how 8v8's should go, roles different people play, etc. I know youtube wasnt the monster it is now but does anyone know of any helpful, informative youtube videos one could watch to learn about how to play? I'll be playing armsman or merc so if there are any good videos for me that would be great as well! Thanks!

The problem is, experience is a really big part of how people play.
Taking as example a frost mage in WoW, you will do always the same things, in the same order pretty much all the time :)
The only thing is certain in a fight, a bard/sorc/pachealer will always begin to mesmerize (and yet, some main ccers began fights by running away, because they realize inc is not in their favor) :) the fight after that depends on how the fight is going, what happens, how it happens, etc.
Players who always do the same things each fight don't win much (and think that they are pretty darn good...)

But the first thing to learn in the game is crowd control mechanisms (timers, differences, etc.) and interrupt system, and, most important, where is the Doublefrost / Group purge / SoS button :D


(2) tank assist leader when he changes target

That made me roflmao irl :)
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jimsen
Warder
 
Posts: 21
Joined: Jun 23, 2008 00:00

Postby jimsen » May 22, 2016 01:33

You can actually train mechanics needed for fights, but executing in the hectic of an 8vs8 is a completely different thing.

Raifs made an excellent intro on how to approach running set groups.

The best advice for me is to learn your characters features and skills by extensively run any kind of situation from small men to pick up groups through bgs and into final rvr and gain experience.
And while doing it also understand the abilities and tasks of your group mates chars in order to synergize with them effectively.
From that experience comes the ability to evaluate fight situations and assess if you have to play more defensively or can take advantage of something the enemy did wrong or was forced to do.

It is not like you can catch up years of experience in short time, but I feel like a lot is redundant and applyable to similar classes, while all have their own special set of combined abilities and tasks to do. It is like 80/20 principle meaning that in 20% of the time you need to become the best player, you will already have 80% of their skillset and knowledge and you will have to spend 80% of your time on top in order to gain the last 20%.

There are options to gain further experience:
Watch videos of good players to see how they react to certain scenarios and try to put yourself in their position and see if you see mistakes or would have acted differently and think what is better for the situation, which action is superior and why.
You can also record yourself and ask other players to critique and improve your play, can use twitch or a recording tool. Be humble and curious, most daoc players who made it all the way up are actually pretty nice (most of them at least).

A good 8man player has three major things going for him:

- understands his char and roll and can execute it on solid mechanics
- understands the jobs and rolls of his group mates and knows how to communicate to gel the teamwork
- understands critique and is a teamplayer even through tough losing stretches

That is pretty much it. Acknowledge that you try to get into something most players are doing for years. It is a tough and cutthroat competitive environment and you will have to make connections and friends in order to be considered a sub for good groups. If you are OK with that there is no reason not to still become one of the best 8man players out there. It is just a lot of work and is not all up to you...


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