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Nezix
Phoenix Knight
 
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Joined: Oct 27, 2012 08:41

Postby Nezix » Apr 11, 2016 06:38

Ohai wrote:I will be playing Alb, and have no worries about just running speed 5. If i remember all it took was tireless 2 LW 1 to be ok?


Glad to have you on Alb :) But no, old RA tireless is like 1% endo every 8 seconds if you're moving or in combat. You need blue endo + LW2 to perma sprint. They just really screwed up Tirelsss on Genesis for the first few years.
Nezix - 50 Minstrel <The Band>

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Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

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Thalien
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Postby Thalien » Apr 11, 2016 08:00

ACrispyTaco wrote:So not only does Alb get the short end of the stick for RAs but the entire Alb community is going to be a bunch of try hard min/maxxers who refuse to group with you unless you are one of the 3 classes they deem worthy of playing.


That's the main problem with alb. Pugging is already horrible cause group setups are so strict and then most alb people seem to be either some of the mentioned elitists who won't group you until you are the right class, right rr etc. or are just pure noobs.
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bambou1000
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Joined: May 04, 2013 23:50

Postby bambou1000 » Apr 11, 2016 08:41

Nezix wrote:
Ohai wrote:I will be playing Alb, and have no worries about just running speed 5. If i remember all it took was tireless 2 LW 1 to be ok?


Glad to have you on Alb :) But no, old RA tireless is like 1% endo every 8 seconds if you're moving or in combat. You need blue endo + LW2 to perma sprint. They just really screwed up Tirelsss on Genesis for the first few years.



I don't understand we cannot switch to new ra (like I have asked before with answer : a button allow that) with a more powerfull tireless ? Tireless => One Endurance Regen Per Tick (from nixianplay new RA)

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Lasastard
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Postby Lasastard » Apr 11, 2016 09:03

There isn't much point to suggesting switching this or that when the Server hasn't even opened. Maybe they will consider tweaking certain things down the line, but doing that would open a flood gate that may be difficult to close again. Once they set a precedence, people will request all kinds of custom changes.
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adjuchas_brokk
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Joined: Jul 18, 2011 20:34

Postby adjuchas_brokk » Apr 11, 2016 11:16

What is the argument for not allowing Paladins into RvR groups?

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infii
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Postby infii » Apr 11, 2016 11:21

adjuchas_brokk wrote:What is the argument for not allowing Paladins into RvR groups?


Ask the guys who don't invite the pallys. It's not the fault of the server when people are behaving like dicks.
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adjuchas_brokk
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Joined: Jul 18, 2011 20:34

Postby adjuchas_brokk » Apr 11, 2016 11:24

infii wrote:
adjuchas_brokk wrote:What is the argument for not allowing Paladins into RvR groups?


Ask the guys who don't invite the pallys. It's not the fault of the server when people are behaving like dicks.


My question is addressed to anyone who wouldn't take one in group, I'm genuinely interested to know why.

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vangonaj
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Location: Galpen

Postby vangonaj » Apr 11, 2016 11:42

bambou1000 wrote:I don't understand we cannot switch to new ra (like I have asked before with answer : a button allow that) with a more powerfull tireless ? Tireless => One Endurance Regen Per Tick (from nixianplay new RA)


Because mostly of people prefer old ras. If you want new ras go live or play old stonehenge.
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bambou1000
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Postby bambou1000 » Apr 11, 2016 11:58

vangonaj wrote:
bambou1000 wrote:I don't understand we cannot switch to new ra (like I have asked before with answer : a button allow that) with a more powerfull tireless ? Tireless => One Endurance Regen Per Tick (from nixianplay new RA)


Because mostly of people prefer old ras. If you want new ras go live or play old stonehenge.


So you have the choice, you can't argue than tireless is bad, if you can have a better one. If pal never have determination, perhaps there is a reason.
Just if your pally is mez (without purge...), go demez first :D...

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Raifs
Gryphon Knight
 
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Joined: Nov 14, 2009 01:00

Postby Raifs » Apr 11, 2016 12:03

adjuchas_brokk wrote:
infii wrote:
adjuchas_brokk wrote:What is the argument for not allowing Paladins into RvR groups?


Ask the guys who don't invite the pallys. It's not the fault of the server when people are behaving like dicks.


My question is addressed to anyone who wouldn't take one in group, I'm genuinely interested to know why.


For the same reason you usually wouldn't take a reaver. They don't have Determination and offer no significant ability for a group another class couldn't bring to the table.
You'll always have a disadvantage running most hybrids in a classic setting, especially with old realm abilites.

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vangonaj
Alerion Knight
 
Posts: 2497
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Location: Galpen

Postby vangonaj » Apr 11, 2016 12:20

bambou1000 wrote:
vangonaj wrote:
bambou1000 wrote:I don't understand we cannot switch to new ra (like I have asked before with answer : a button allow that) with a more powerfull tireless ? Tireless => One Endurance Regen Per Tick (from nixianplay new RA)


Because mostly of people prefer old ras. If you want new ras go live or play old stonehenge.


So you have the choice, you can't argue than tireless is bad, if you can have a better one. If pal never have determination, perhaps there is a reason.
Just if your pally is mez (without purge...), go demez first :D...


When i said that tireless is bad? I sugested GMs use 9 charge pots, but others transform this in to pally/non pally in groups discusion.
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adjuchas_brokk
Myrmidon
 
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Joined: Jul 18, 2011 20:34

Postby adjuchas_brokk » Apr 11, 2016 12:27

Raifs wrote:For the same reason you usually wouldn't take a reaver. They don't have Determination and offer no significant ability for a group another class couldn't bring to the table.
You'll always have a disadvantage running most hybrids in a classic setting, especially with old realm abilites.


What would you take instead of a Paladin?

spkeck
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Joined: Apr 05, 2012 05:33

Postby spkeck » Apr 11, 2016 13:39

If Hunters no longer get Mastery of Stealth, wouldn't that kind of ruin them a bit? I mean how will they be able to see other stealth classes?

Looks like assassins get a passive RA detection thing and archers get an activated "see all hidden" RA that stays active for sixty seconds with a 30 minute cool down.

But that doesn't seem all that great considering how awesome mastery of stealth was for that class. Hunters will get raped now won't they, if assassins can see them all the time?

doga
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Postby doga » Apr 11, 2016 13:42

earthen distill
airy distill
powdered ginger root

spkeck
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Joined: Apr 05, 2012 05:33

Postby spkeck » Apr 11, 2016 13:45

Outphaze wrote:
Jerrian wrote:I doubt there will be any custom class change,- if you give the paladin determination, some other classes might want changes too for example the wardens and when they get it, the next ones will complain and say there must be a custom solution for them too and so on. Even if you ´re right about Albion,- Staff can ´t do you a favour in this case.

The only thing might be considering is realm-bonus implementation when some time past by and Albion is really strong underpopulated. Nevertheless, I ´m pretty sure there might be some albion rvr groups with excellent kiting skills that will be a hard opponent for mid and hib groups and go their way. It ´s just a pitty if Albion doesn ´t don ´t has the numbers for zerg and raids :-/ .

We will see, it ´s too early to find solutions for problems that aren ´t there yet. I hope someday in the future we might get back new RAs when even the extremest classic oldschool fanatics get rid of old RAs. Might take some time though.

Genesis was actually a good thing for Uthgard - it gave them the opportunity to see the problems in creating a Old RA server ahead of time (particularly balance issues). This gives Uthgard the chance to create an even better, more balanced server. Unfortunately, they're squandering this opportunity by sticking to the strict 1.65 patch level changes - Uthgard's fate will ultimately be the same as Genesis's.

It's sad that people don't understand custom servers are the only way to go now. Small custom changes that aid in balance and convenience (e.g. group pom, group da, 9-charge pots) actually do make a difference in the satisfaction of the players. All of these little things actually do make a difference in the long term survivability of these servers. No one wants to play a game that's too tedious.



Actually I do want a game that is tedious. That's why I didn't like Genesis. Also you level way too quickly on Genesis.

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