4man (5man)

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norlin
Myrmidon
 
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Postby norlin » Apr 06, 2016 21:42

Hi, we are 4 friends that are going to be playing uth2. At the moment we are set on Hib. What would be a good setup group? We are currently considering bard, druid, 1 eld (utility/debuff) 2x chanters (dmg train) ? Should we rather go hybrid, since melee is favored around the patch set we are going to be playing? Also alb caster groups will have longer range than us and theurgists ( :wall: )?

what you guys think
Last edited by norlin on Apr 07, 2016 15:10, edited 1 time in total.

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pweet
Lion Knight
 
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Postby pweet » Apr 06, 2016 21:46

the fewer casters u ve, the better in small men
go bard druid bm bm, cant go wrong with that

norlin
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Postby norlin » Apr 06, 2016 21:54

pweet wrote:the fewer casters u ve, the better in small men
go bard druid bm bm, cant go wrong with that


Then I would rather have healer skald zerk zerk any day

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pweet
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Postby pweet » Apr 06, 2016 22:08

Very good hib classes :)
So u want to talk about best 4men? Let the pen n paper daoc begin! :D
I'd run bard bard bm bm.

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Vlalkor
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Postby Vlalkor » Apr 07, 2016 04:42

What times are you guys planning to play?

norlin
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Postby norlin » Apr 07, 2016 09:54

Vlalkor wrote:What times are you guys planning to play?


CET we are danes

norlin
Myrmidon
 
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Postby norlin » Apr 07, 2016 14:41

We are up to 5 now.

I think the current idea is

bard, druid, eld, ench, hero

feedback?

eld/ench = heat debuff DD train
hero = free floating

Top
Myrmidon
 
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Postby Top » Apr 07, 2016 19:57

It ALL depends on what your goals are.

If you want to run around and zerg surf, the comp you listed there is good.

Anything 8 man or smaller, casters become more of a liability.

norlin
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Postby norlin » Apr 07, 2016 19:58

Top wrote:It ALL depends on what your goals are.

If you want to run around and zerg surf, the comp you listed there is good.

Anything 8 man or smaller, casters become more of a liability.


The end goal is probably to fill up group and run 8 man (8v8) so maybe get melee dps for last spots..

so could end up with something like bard, druid, druid, eld, ench, hero, bm, bm

sorica
Warder
 
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Postby sorica » Apr 07, 2016 20:53

That sounds just like the group I'd want to run on hib. If you want to run smallman, it'll be better to run the BMs yourselves. For the 8man, on the other hand, it will be more critical to find good players for the casters than if you were to fill up with BMs, IMO.

norlin
Myrmidon
 
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Postby norlin » Apr 07, 2016 21:17

I'm surprised by the love for melee around here, in my mind casters have almost always been superior throughout daoc lifespan. Perhaps I have just played too much live servers lately.

Top
Myrmidon
 
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Postby Top » Apr 07, 2016 22:07

Casters were ****** until TOA came out. Originally TOA came with 25% toa bonuses for added offense and many survivability options for casters. Shapechanges, brittle guard, speedwarp, bodyguard, more HP, etc etc.

Rezzing and rebuffing became less of an issue with TOA also, so if one of your casters got caught and dunked on inc it wasn't as big of a deal.

TOA bonuses were nerfed down to 10% around the time NF came out, at which point PD was put into the game and I think rr5 abilities were at this time too.

So again, more survivability for a lot of casters with their rr5.

---------------

Think about what OF is like. You don't have PD, your template is 75con and 200hits. Without heals you die fast. Getting 2 shot is not uncommon.

You don't have speedwarp to protect you on inc. If you get trained you either need preheals, or you need peels to already be there to help you. Most groups communication and awareness isn't good enough to support that.

You don't cast as fast, so nuking ****** down takes longer. That means you are sitting still planted for a longer period of time.

Remember, power is a precious resource. You don't have a lot of it to be bombing out spells the whole time, nor do healers have enough power to bomb heals into your cloth armor wearing toon while you're getting your ass eaten by a savage.

Tank groups are much more braindead (i.e. reliable) to play. ME TROLL HIT SQUISHY LURIKEEN WITH HAMMER :lol:

norlin
Myrmidon
 
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Postby norlin » Apr 08, 2016 00:51

Top wrote:Casters were ****** until TOA came out. Originally TOA came with 25% toa bonuses for added offense and many survivability options for casters. Shapechanges, brittle guard, speedwarp, bodyguard, more HP, etc etc.

Rezzing and rebuffing became less of an issue with TOA also, so if one of your casters got caught and dunked on inc it wasn't as big of a deal.

TOA bonuses were nerfed down to 10% around the time NF came out, at which point PD was put into the game and I think rr5 abilities were at this time too.

So again, more survivability for a lot of casters with their rr5.

---------------

Think about what OF is like. You don't have PD, your template is 75con and 200hits. Without heals you die fast. Getting 2 shot is not uncommon.

You don't have speedwarp to protect you on inc. If you get trained you either need preheals, or you need peels to already be there to help you. Most groups communication and awareness isn't good enough to support that.

You don't cast as fast, so nuking ****** down takes longer. That means you are sitting still planted for a longer period of time.

Remember, power is a precious resource. You don't have a lot of it to be bombing out spells the whole time, nor do healers have enough power to bomb heals into your cloth armor wearing toon while you're getting your ass eaten by a savage.

Tank groups are much more braindead (i.e. reliable) to play. ME TROLL HIT SQUISHY LURIKEEN WITH HAMMER :lol:


Haha that is some very good points. The guys are slowly converting lol.
We are now on: bard, druid, hero and then we are not 100% sure if eld,bm or eld,chanter.

With the two casters we would be able to zerg surf better while building group up, but with the bm we would probably be stronger as is (I gather from this thread anyways).


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