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Caemma
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Postby Caemma » Mar 16, 2016 15:59

Ensley03 wrote:Hey guys is Naxx out yet?

It's done when it's done.

Ps. you meant Naxxramax right? :lol:
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Scalado
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Postby Scalado » Mar 16, 2016 19:04

CU may be a valiant attempt, but if they don't get their act together graphics-wise they're done for. And yes, I am aware of alpha graphics and all the promises they have made for the future in this regard. I'll believe it when I see it. CU will have to make a monumental leap here (also because of the PR damage already caused by alpha footage), jumping from 2001 to 2009 graphics just won't be enough. In all likelihood, it will look outdated at release and thus fail.

Unless for legal reasons of course, there is every reason to make DAoC 2. Why try to invent the wheel anew? Developers take months and years to develop balanced class systems and pvp gameplay for MMOs, failing regularly. And yet the near perfect system had already been developed in DAoC. Why waste resources and time on coming up with "revolutionary new concepts" when you can use an extremely well-balanced game as a basis?

All this talk of "sandbox" and "classless" and "no limits" is just pure marketing. A game is either fun or it isn't, people don't change. Instead of harping back to the good old days (like CU), you should persuade the new generation of DAoC's greatness. And you do that by developing a successor with modern, cutting edge graphics, excellent sound/music and a fantastic engine. The remaining effort should go into preventing the mistakes DAoC made along the way.

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Xalara
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Postby Xalara » Mar 16, 2016 20:59

Scalado wrote:CU may be a valiant attempt, but if they don't get their act together graphics-wise they're done for. And yes, I am aware of alpha graphics and all the promises they have made for the future in this regard. I'll believe it when I see it. CU will have to make a monumental leap here (also because of the PR damage already caused by alpha footage), jumping from 2001 to 2009 graphics just won't be enough. In all likelihood, it will look outdated at release and thus fail.

Unless for legal reasons of course, there is every reason to make DAoC 2. Why try to invent the wheel anew? Developers take months and years to develop balanced class systems and pvp gameplay for MMOs, failing regularly. And yet the near perfect system had already been developed in DAoC. Why waste resources and time on coming up with "revolutionary new concepts" when you can use an extremely well-balanced game as a basis?

All this talk of "sandbox" and "classless" and "no limits" is just pure marketing. A game is either fun or it isn't, people don't change. Instead of harping back to the good old days (like CU), you should persuade the new generation of DAoC's greatness. And you do that by developing a successor with modern, cutting edge graphics, excellent sound/music and a fantastic engine. The remaining effort should go into preventing the mistakes DAoC made along the way.


Yea, I think so too. I like the idea behind Camelot Unchained, but I'm not impressed from what I've seen so far. And it's not just the poor graphics, I also don't like the "lore" and certain design aspects of the game.

I know that they are still in Alpha and keep saying that the graphics will improve a lot and I think they will, but the game now just really looks straight up ugly. Looks even worse than DAoC. Looks like a game from the early 2000s. So while the graphics will improve, they aren't gonna suddenly just turn into witcher 3 quality or something like that. I think the finished product is still going to look quite bad to be honest. Which is going to be really bad for the whole game.

As you said, DAoC 2 with the same core gameplay mechanics from the original game but with kickass graphics would be really amazing.

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Zetetic
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Postby Zetetic » Mar 16, 2016 21:18

Xalara wrote:The "perfect" game would have the following features (at least that's how I imagine it): Very good graphics (think Black Desert or Witcher 3 like), a world that feels engaging and alive, no instancing whatsoever, no phasing, single servers, not too questing heavy, 3 realm RvR with character progression and no fast-travel teleporting. Just a very immersive mmo with the lore of albion, hibernia and midgard and a very immersive world. And it would have to be hard and challenging, not something that hands you everything without you having to work for it.

Now I have no idea if a game like that would be commercially successful or not. I always imagine that to be the dream-MMO for me, but I don't know how many people would play something like that and buy it.


It sounds to me like you just described Uthgard. Beautiful graphics are in the eye of the beholder. Sometimes I like things a little bit scaled down to leave something to the imagination. For instance, the "improved" graphics in DAoC, especially in the cities, just added lots of graphical extras I found to be unnecessary and downright silly. The graphics of old DAOC were just fine for me. Things like hitboxes and pathing are always far more important to me.

calvodentro
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Postby calvodentro » Mar 17, 2016 14:58

any news after 3 months?
easter is close it's time to release some news.
Come on guys open this server also if its not complete, ppl just want to play, u will fix bugs while we xp and rvr and have fun.


cya in game tomorrow.

Come on Trish give us news :wall:

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Caemma
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Postby Caemma » Mar 17, 2016 15:53

Lol, at all these CU commentators... like 80% of your posts are about graphics... and yet, we're still here playing a game with a graphic engine of 2001-2004 LOL! :o

I'm not satisfied enough yet about what it is -now- CU, but as you may have understood by now, there won't be any DAoC2 for thousands reasons, and one of them it's the current MMO player base which has way differents demands than how it was back when DAoC had it's main place on the mmo playground..

As far as i know, CU it's the closest thing to DAoC that has ever shown up, let's give them at least 10% of the hopes we have invested (or for someone "wasted") in Uth-2.0 and it might be even just enough :D
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Xalara
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Joined: Mar 05, 2009 01:00

Postby Xalara » Mar 17, 2016 17:59

yea, we are playing a game with outdated graphics. doesnt mean we cant expect a game that is coming out in 2017, possibly 2018 to have an engine up to date and with good looking graphics. and quite frankly its not only the graphics with CU that is concerning, but also the animations. it just looks really really bad.

anyway, lets see and let ourselves be surprised of how CU will be once finished.

krisdtn
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Postby krisdtn » Mar 17, 2016 18:01

I think uthgard 2.0 needs to do some sort of facebook advertising or something to make sure they bring in the player base once they feel they are there.. A lot of wow private servers I see do this and they are heavily populated.

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Austerim
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Postby Austerim » Mar 17, 2016 18:36

krisdtn wrote:I think uthgard 2.0 needs to do some sort of facebook advertising or something to make sure they bring in the player base once they feel they are there.. A lot of wow private servers I see do this and they are heavily populated.
I'm sure they have something planned for when they're ready to relaunch. ;)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Seksy
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Postby Seksy » Mar 17, 2016 18:49

I have been keeping track of CU and Graphics is definitely not on the top of my list. A game with Large battles just can't support 2016-2017 graphics so all you guys talking about graphics are just retarded really. Now when we talk about animation and art design then I will agree I enjoy the dark realistic DAoC feel, but CU hasn't really drawn me in yet. Also, the run animation just looks so silly but it's probably just a filler. This seems to be the idea with the new generation that graphics= good games, when if anything its the opposite. CU isn't suppose to be a WOW look at those graphics game, but if it doesn't deliver with good game play then yes the combination of both it will fail. If however the game play is at a level close to DAoC, then it will do great, period!

My biggest concern about CU is that the core mechanics are just to care bear for DAoC players. A perfect example is how they don't really like the idea of strong CC. One of the biggest aspects of DAoC is the CC system that is strong but also has ways to easily negate them. It is the combination of group synergy and strong CC that makes DAoC such a great game. It does create a large gap between new and veteran players but that's what makes it fun. The idea that you must think in a game to win is something many developers have denied the player and this is why so many games fail. Let's not forget the endgame progression system in DAoC is absolutely amazing!

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Galandriel2
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Postby Galandriel2 » Mar 17, 2016 19:58

CU will have so AWESOME GRAPHICS compared to DAOC!
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

Amisch
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Posts: 336
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Postby Amisch » Mar 18, 2016 00:13

Everybody familiar with game development knows that animations is something you worry about very late. Sure, I hope they get their ****** together with graphics and animations and I am certain it will come close to modern day MMO standards and expectations, still... I´d prefer they rather keep a DAOC theme and character over polished graphics.

oracle
Guardian
 
Posts: 6
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Postby oracle » Mar 18, 2016 19:16

i dont get why uth 1.0 was closed. u can develop still uth 2.0 and still run uth 1.0 :gaga:

and ppl who left for a short period uth for genesis would have come back , cause after a while everyone has recognized how noob everything is .... and that they have no clue about basics at all !!!!

so maybe open uth 1.0 back, casue it was working perfect, or at least start with working server and allow just classic chars with new ra. And after uth 2.0 goes online, just need transfer the chars.

This way u would make a lot of ppl happy. And i think a financial motivation can be orgenized without any problem anyways :D

Peace

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Xalara
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Postby Xalara » Mar 18, 2016 22:05

we just have to wait a little bit longer until the server reopens :) but then itll be a lot of fun, a lot of people will start playing again on uthgard, everyone with a fresh start. can't beat that fresh server feeling! gonna be great

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relvinian
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Postby relvinian » Mar 19, 2016 01:29

This is just the longing running joke ever.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

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