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Njor
- Eagle Knight
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- Posts: 765
- Joined: Apr 19, 2010 00:00
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by Njor » Dec 12, 2015 01:58
grinding is completely fine if you need money (and crappy green gear), a few nice quests in between, enjoy the journey to 50
fully classic 1.65 ftw!
cheers
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hyshash
- Myrmidon
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- Posts: 67
- Joined: Nov 24, 2011 02:27
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by hyshash » Dec 12, 2015 02:40
Jerrian wrote:Some of you guys yelled for that mega hardcore classic pve server without benefits and no customize... now deal with the dark aspects of your wish,- the devil listened to it and you´ll get the consequences  . I feel pretty that some of these hardcore rvr players that wanted it as classic and livelike as possible and hate the pve part will suffer until they get into rvr. I hope it will be 1.65 livelike, I remember it took nearly about half a year until I got my first 50 char in these days 
i kinda doubt that any hardcore rvr player ever wanted the pve experience from 1.65 - more like they wanted the settings mechincwise (wich baffels me since that patch lvl sucks ^^)
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Caemma
- Phoenix Knight
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- Posts: 1358
- Joined: Oct 14, 2011 21:15
- Location: Unknown
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by Caemma » Dec 12, 2015 04:10
Njor wrote:that would be horrible, imho the DAoC kick comes exactly from the feeling to actually having to make some effort to get somewhere, whether its PvE or RvR you need good PvE to keep the economy running, get new players interested and create some kind of community feeling... otherwise the server will end up like many i50 or "xp-optimized" servers...they die, people loose interest after a while liking one aspect of the game more than the other is no reason to actually change the game to fit your preferences.... this is exactly what is happening with other freeshards and makes these way less attractive than Uthgard
cheers
Which is why Uthgard have been sucessful on the pve side of daoc freeshards, and i totally agree that if xp would be too much faster a big part of the feeling of making a toon, or even having a -MAIN- toon would lose a lot of emphasis... BUT, saying that it would be good if it would take 6 months (or even a year for some crazy guys out here..) is almost a nonsense, and please think slowly about it, 6 months, are SIX months of your [insert adjective here] life! 
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Jerrian
- Phoenix Knight
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- Posts: 1430
- Joined: Jan 21, 2010 01:00
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by Jerrian » Dec 12, 2015 11:34
Caemma wrote:Njor wrote:that would be horrible, imho the DAoC kick comes exactly from the feeling to actually having to make some effort to get somewhere, whether its PvE or RvR you need good PvE to keep the economy running, get new players interested and create some kind of community feeling... otherwise the server will end up like many i50 or "xp-optimized" servers...they die, people loose interest after a while liking one aspect of the game more than the other is no reason to actually change the game to fit your preferences.... this is exactly what is happening with other freeshards and makes these way less attractive than Uthgard
cheers
Which is why Uthgard have been sucessful on the pve side of daoc freeshards, and i totally agree that if xp would be too much faster a big part of the feeling of making a toon, or even having a -MAIN- toon would lose a lot of emphasis... BUT, saying that it would be good if it would take 6 months (or even a year for some crazy guys out here..) is almost a nonsense, and please think slowly about it, 6 months, are SIX months of your [insert adjective here] life! 
Maybe you don ´t get my point of view (would not be the first time, I guess). I was just one who was against that strict classic non customized server,- and some who yelled for that pure classic feeling now ´re saying they want that strict setting just for the rvr aspect but the pve part should be made easy by customize. That ´s internally inconsistent. Staff announced they will make it as classic and near the original setting as possible to get the best classic daoc feeling (Abydos), as some of you guys claimed it that way. So why should they not give the classic exp-pve feeling if they have kinda the details/data for it? That ´s nonsense because you know it would be that way and no whine or complain of the people would change their route and that ´s ok. Uthard isn ´t a buffet where ya can pick the best pieces of your choice and deny the rest, that should be clear after the previous debates about custom content /setting with staff in the months before. As nobody knows how much and what kind of data could be researched, it ´s kinda possible that it won ´t hurt so much like it did at the original servers and the leveling is quite the same like it was at Uth 1.0 and that would be ok in my opinion. As pve and rvr are both equal parts of that game, I see no point in make one of the parts by custom changes easier than the other,- it would just make the project/goals unseriously. On the other hand, you probably won ´t see so many twinks out there if they really make leveling that hard, so maybe more action in rvr, but that ´s just a guess.
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mordret
- Myrmidon
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- Posts: 85
- Joined: Jun 15, 2009 00:00
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by mordret » Dec 12, 2015 12:04
Ey missed the news.. thanks for the update! yippi 
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silenced
- Phoenix Knight
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- Posts: 1074
- Joined: Sep 28, 2006 00:00
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by silenced » Dec 12, 2015 16:31
Jerrian wrote:On the other hand, you probably won ´t see so many twinks out there if they really make leveling that hard, so maybe more action in rvr, but that ´s just a guess.
The following is mostly Albion related: If they implement SI as it was, pre TOA, even then it's possible to power level, 2-3 chars per group from 5 to 50 in about 12h - 14h. Avalon City is perfect for. But I doubt they will implement SI as it really was, for example the epic dungeons like Caer Sidi in Albion, or Krondon, or the epic encounter "Colialt" in Gwyddneau, because of almost nothing is known about that specific mob and it's encounter circumstances, or that "self proclaimed king Dulgar" in the viking camp in Gwyddneau (yes, there is a viking camp!) and what's up with all of this ... just because of everyone was in Avalon City, power leveling chars and forgetting about almost EVERYTHING else that was there in SI, besides Caer Sidi. And it didn't take long that suddenly ToA was out and SI was totally forgotten, except how to get to Avalon City for power leveling. But I'm looking forward to the Uthgard SI implementation. A fun fact from live ... in Albion SI zone Dales of Devvy was the outpost Fort Gwyntell, there you could craft for Spellcrafting while being in range for the vendor and the SC-Table at the same time ... that was VERY effective, buying - selling - crafting without moving.  This was fixed right with the next patch by moving everything farther away.
Albion Forever!
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relvinian
- Phoenix Knight
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- Posts: 1722
- Joined: Oct 16, 2012 08:25
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by relvinian » Dec 12, 2015 20:02
silenced wrote:I'm looking forward to those fast level people, that will then ask a crafter for lvl 50 gear + SC + Alchemy, and please, not more expensive than the 2 or 3 platinum I've collected while power leveling to get to RVR, for the whole set of course. And please, my dear crafters, be legendary as soon as the first power level guys hit lvl 50, which is ... well, maybe a week post release. Hurry! (But ... but ... where to take the money from?) As soon as I'm ready again with my army of crafters, I will support of course, but this may take a year for me. As usual, but it's fun. Just take it slow, enjoy the game. It will take quite some time until you are all back to where you were when Uthgard closed down. I've been through these times once already, back then when Uthgard started. Was a nice time.  Totally unrelated: I took my next 7 days of free live server experience yesterday, made a cleric and a mercenary, skipped the starting village completely and jumped into camelot hills, just to be disappointed: Wow, they changed A LOT! ... but well, now both are already lvl 24, just going the classic route of Cam Hills - Mithra - a bit of Plains - Keltoi. Those 100% quality drops in dungeons help a lot though, and more than cap exp for a red mob due to very high camp bonus and bonus for even leveling in those old zones (while having two chars in group) ... well, it won't be that way on Uthgard for sure. But it's a nice nostalgic experience. And don't try to find a group, somehow most just want to rush the quests and get on (one of those for Keltoi gave me 1.8 levels (yes, almost 2) on lvl 21, while it's a level 18 quest (full grp required though if lvl 18) ... geez. But it's required for live now due to relatively low pop. Really hoping for Uthgard to be back online soon. =)
I'm thinking about signing up for live for awhile. I would even be willing to help test stuff from live account for uthgard comparison but I didn't want to do that math question. Sue me, my degree was theology and my college math course was business math. I want to test various pet classes and see how they are supposed to work.
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Njor
- Eagle Knight
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- Posts: 765
- Joined: Apr 19, 2010 00:00
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by Njor » Dec 12, 2015 21:17
silenced wrote:Jerrian wrote:On the other hand, you probably won ´t see so many twinks out there if they really make leveling that hard, so maybe more action in rvr, but that ´s just a guess.
The following is mostly Albion related: If they implement SI as it was, pre TOA, even then it's possible to power level, 2-3 chars per group from 5 to 50 in about 12h - 14h. Avalon City is perfect for. But I doubt they will implement SI as it really was, for example the epic dungeons like Caer Sidi in Albion, or Krondon, or the epic encounter "Colialt" in Gwyddneau, because of almost nothing is known about that specific mob and it's encounter circumstances, or that "self proclaimed king Dulgar" in the viking camp in Gwyddneau (yes, there is a viking camp!) and what's up with all of this ... just because of everyone was in Avalon City, power leveling chars and forgetting about almost EVERYTHING else that was there in SI, besides Caer Sidi. And it didn't take long that suddenly ToA was out and SI was totally forgotten, except how to get to Avalon City for power leveling. But I'm looking forward to the Uthgard SI implementation. A fun fact from live ... in Albion SI zone Dales of Devvy was the outpost Fort Gwyntell, there you could craft for Spellcrafting while being in range for the vendor and the SC-Table at the same time ... that was VERY effective, buying - selling - crafting without moving.  This was fixed right with the next patch by moving everything farther away.
fun fact: initially there won't be anybody to powerlevel anybody else anywhere cheers
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Juri
- Eagle Knight
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- Posts: 766
- Joined: Mar 10, 2011 03:18
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by Juri » Dec 13, 2015 02:26
relvinian wrote:my degree was theology
I had that feeling!
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relvinian
- Phoenix Knight
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- Posts: 1722
- Joined: Oct 16, 2012 08:25
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by relvinian » Dec 13, 2015 06:40
Juri wrote:relvinian wrote:my degree was theology
I had that feeling!
Was it my holy aura?
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Juri
- Eagle Knight
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- Posts: 766
- Joined: Mar 10, 2011 03:18
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by Juri » Dec 13, 2015 15:48
relvinian wrote:Juri wrote:relvinian wrote:my degree was theology
I had that feeling!
Was it my holy aura?
No, more like the desperate need to reiterate your thoughts every single reply 
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Zetetic
- Gryphon Knight
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- Posts: 368
- Joined: Jan 15, 2011 01:14
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by Zetetic » Dec 13, 2015 17:50
relvinian wrote:I want to test various pet classes and see how they are supposed to work.
Hmmm. Not a bad idea, but If you do this, be wary. They made lots of changes to the way pets spawn over the years. I also seem to remember more changes to the pet classes overall. I think the differences are going to be so much it will be confusing. But, if you already know this I am certain you can probably mentally strip away these newer upgrades. For instance, what will still probably function is the way that an amber simulacrum starts with a Self-Con buff, thus allowing that particular simulacrum to grant more spell power upon it being "recycled" by the cabalist.
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MotaroReloaded
- Eagle Knight
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- Posts: 707
- Joined: Aug 31, 2010 00:00
- Location: London
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by MotaroReloaded » Dec 13, 2015 23:20
Thank you for recreating one of the best games i ve played , i am abit sad as solving bugs in NF Daoc that we used to have was not easy .. but we ll do it again if we must ! You re doing a great job, all the best from Glacius .
Glacius ( previous acount name) Albion
Glacius - WIzzard Disrupter - Armsman
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Seksy
- Eagle Knight
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- Posts: 922
- Joined: Nov 21, 2012 08:44
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by Seksy » Dec 14, 2015 01:58
I think PL is ok, but leveling as a group is so much better and brings the community together. Made a few alts on Uthgard and used to semi temp them so the leveling was a little less unbearable. If the exp is slow like Uthgard 1.0 then I feel it will be far better then what genesis has. If you play a lot and are in good groups getting to 50 in 1 week maybe little less would be great. Slow is not a bad thing on uthgard if the server continues to have high population of active altoholics.
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warblood
- Myrmidon
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- Posts: 93
- Joined: Sep 20, 2009 00:00
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by warblood » Dec 14, 2015 11:35
So I can look forward to Supp Bonedancers with 3 healer pets and a 4 sec cooldown instant life tap. 
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