3 months of summer and a Grab Bag

Here you can comment on news articles.
User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Aug 08, 2015 18:39

Hello everyone,

3 months of summer is long, but a 4th grab bag helps it all !

1. Are you guys planning to implement the battlegrounds medal of valor quests from patch 1.60?

The battleground medal quests will be available. In addition, there are quests available for level 36-40 and 41-45 for the "merchant keeps", Caer Benowyc, Bledmeer Faste, and Dun Crauchon.


2. Are you going to keep the herald warmap on the uthgard website that shows the keeps being attacked with flames? Also will the warmap (/rw) be implemented that shows the keeps under attack in game? I dont think this feature existed during patch 1.65 but i didnt dig through the notes.

The realmwar map was not available in 1.65 but rather came with 1.70, New Frontiers. Due to system limitations, this in game map was not available in the original Uthgard. At this time, we are not spending development effort to alter this system which is already in place. The functionality of the herald version served to offer a general indication of action for those who wished to engage in keep warfare. The herald version of the realmwar map will remain.


3. What will timers be on charges / potions?

The timers on potions and charges vary by item. One way to find out is to check some of the alchemist guides online from the time period of patch 1.65. We will be keeping timers as they were of that time without customization. Be careful when looking through alchemy guides online as Mythic has some charge timers that change upon zoning (from 60 seconds to the default 180 seconds). The best way to find out what timers charges and potions use is to level an alchemist on the live servers and look through patch notes for any changes that might have been made to the charge you are interested in.


4. Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

Yes, we have also fixed a bug with poisons which will make this less effective for classes without the envenom skill.


5. Could you provide a list of all custom implementations you will have?

No unfortunately we cannot, however we are attempting to remove as many custom features from 1.0 as possible. The reason is partly that too much have changed since we closed for the revamp, and keeping track of all custom features changed/removed/intact has proven quite impossible to handle.


Have any questions for our next Grab Bag? Please share by either sending a private message to Trishin or posting here in our grab bag question submissions thread. All questions are saved and may be used in a later Grab Bag post.

Sincerely,
the Uthgard staff

p.s. Unfortunately a personal summer break delayed this grab bag quite a few weeks. I apologize for that.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

User avatar
Galandriel2
Phoenix Knight
 
Posts: 1662
Joined: Nov 26, 2010 18:08

Postby Galandriel2 » Aug 08, 2015 18:47

reserved for rants!
Image
Image
Image
[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

User avatar
riad
Banned
 
Posts: 244
Joined: Jul 22, 2007 00:00

Postby riad » Aug 08, 2015 19:07

WTS:

First page rant slot, 10p
Payable at Uth relaunch (lulz)

Comes with:

+35 Fame
+35 Satisfaction
+4 All Rhetorics
-25 Karma

Proc:

Aquire 1 Fan, 5% procchance

User avatar
Orihiime
Phoenix Knight
 
Posts: 1740
Joined: Dec 15, 2010 11:40

Postby Orihiime » Aug 08, 2015 19:43

Some news is always good, keep up the good work !
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

User avatar
shurick
Myrmidon
 
Posts: 116
Joined: Oct 25, 2014 19:20

Postby shurick » Aug 08, 2015 19:53

Thanks for the update!

Everyone, I've been told if you can decipher the secret code, there is actually a release date for Uthgard 2.0 hidden in this grab bag!
Last edited by shurick on Aug 08, 2015 20:02, edited 2 times in total.
Sarge - Healer
Zulus - Berserker
Alec / Aleck - Percival, Albion

User avatar
ZaiQQ
Eagle Knight
 
Posts: 900
Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Aug 08, 2015 20:00

the posts are coming in so fast that no one will see im gay
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

User avatar
Love me Babby
Myrmidon
 
Posts: 122
Joined: Jan 11, 2011 08:31
Location: California - Hells Anus

Postby Love me Babby » Aug 08, 2015 20:15

Some more useless info, Sweet. What a stupendous let down.
Image

User avatar
Foneb
Eagle Knight
 
Posts: 640
Joined: Jan 15, 2010 01:00

Postby Foneb » Aug 08, 2015 20:19

At least the poision weapons was news. Hey what about buffbots now since it was clearly livelike (no classic ruleset existed back at 1.65)
Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0
Mugad - Warden 4lx Uth 2.0
Esigil - Druid 3lx Uth 2.0
Hioisx - Nightshade 1lx Uth 2.0

User avatar
Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » Aug 08, 2015 21:06

von Jerrian » Do Jun 18, 2015 7:45 pm

Hello Trishin,

I know everyone has a different opinion about what is important and what is not, I tried to fetch some of the open points that make a difference in gameplay experience for the players nevertheless if they are focussed at pve, rvr,crafting. Thx in advance.


- How will Uthgard manage the realm-crossing ? (one realm pick, or multi realm play allowed? If multi, will there be log timers?)

- Futher explanation about the courier rvr missions: will there be realmpoint awards or coins only?

- Will we see any artificers/recharge stones in uthgard 2.0?

- Timers on charges/potions? (To stop the charge discussions statement please if they will be in or not.)
->...Not sure if this has been asked already, but will the endurance pots last for 2 minutes duration or 10?


- Can players own mounts? If yes, are they usuable in pve zones only? (solution/compromise for custom change)

- Overall progress and what goals are missing to start the beta?

- How will old RA handle immunities? Trip, Grapple, Ichor etc., will they ignore root/snare immunities?
Will they grand immunity?

- Will camp fires make a return in 2.0? (if yes, which levels?)

- How will the epic armor quests look like? Will we have just to kill one mob again, or have the steps to it been researched?

- On live servers damage add buffs used to stack, will we see this feature on uthgard?

- Will you implement craft-tasking in the three capital citites ? Will it be fixed a bit (there was some glitches pre-revamp) and extended to all types of craft ?

- Will chat-mechanics be livelike according to 1.65?

- Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

- Will there be reskins,if yes how to get them?

regards
Megrim


Thx for the news, if it may be called like that. There are still some open points my quote is just a bump.

I don ´t want to complain about the content but I expected a little bit more information on that new grab bag. I appreciate your work Trishin but it looks a bit like you did this post alone on your own without much/any help from the other staff members just to break a bit the summer hole because it ´s short and not much useful content in it, but better than nothing I guess. :cry:

I don ´t get the part with the recharge timers /potion timers, will there be a difference to Uthgard 1.0 or not?

Image

User avatar
Baman
Myrmidon
 
Posts: 103
Joined: Feb 26, 2010 01:00

Postby Baman » Aug 08, 2015 22:47

Trishin wrote:4. Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

Yes, we have also fixed a bug with poisons which will make this less effective for classes without the envenom skill.



Image
Image

User avatar
Forgotten
Warder
 
Posts: 12
Joined: Mar 30, 2012 19:47

Postby Forgotten » Aug 08, 2015 23:43

Mmmm. Like the others posts before, ppl will start say how lovely is the staff, and the work they did so far.. Honestly, why do staff don't communicate on their lack of communication?!
Its not about apoligize for a few weeks late of the grab bag post :wall:
It's about tell us schedule release, and why do the staff is so muted about the work on the serv.

User avatar
Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Aug 09, 2015 00:14

Baman wrote:
Trishin wrote:4. Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

Yes, we have also fixed a bug with poisons which will make this less effective for classes without the envenom skill.



Image


omg too good !

drezt10
Guardian
 
Posts: 1
Joined: Apr 27, 2015 21:02

Postby drezt10 » Aug 09, 2015 00:27

I can see what Abydos was saying... this made me cry too

User avatar
Dubior
Warder
 
Posts: 36
Joined: Apr 17, 2008 00:00

Postby Dubior » Aug 09, 2015 00:35

Thanks, now looking forward to another 46 pages of comments :wall:

User avatar
Equade
Gryphon Knight
 
Posts: 254
Joined: May 10, 2010 00:00
Location: Copenhagen, Denmark

Postby Equade » Aug 09, 2015 00:45

Baman wrote:
Trishin wrote:4. Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

Yes, we have also fixed a bug with poisons which will make this less effective for classes without the envenom skill.



Image


Glorious.

You know what would be even more glorious?

An open server
Uth1: Equade rr10 ranger, Fight rr7 sb, Sinwar rr6 thane
Genesis: Swift rr7 champ, Reaperinho rr6 vw, Sinwar rr5 eld
Uth2: NS, VW and Eld

Next

Return to News

Who is online

Users browsing this forum: No registered users and 19 guests

Sunday, 22. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff