Wizard worth making?

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Juri
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Postby Juri » Jul 02, 2015 14:14

-l- Edgtho -l- wrote:casanova tree :D

*rubbing his branch and watches it growing like pinoccios nose at telling lies*


!!!

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That was a remarkable "RvR" we had, that night.

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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Jul 02, 2015 17:40

more the branch or more the night? :P

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teddie
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Postby teddie » Jul 02, 2015 18:49

You can always grp my matter-sorc!

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silenced
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Postby silenced » Jul 02, 2015 20:08

teddie wrote:You can always grp my matter-sorc!


Does this even matter?
Albion Forever!

ACrispyTaco
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Postby ACrispyTaco » Jul 02, 2015 20:22

silenced wrote:
teddie wrote:You can always grp my matter-sorc!


Does this even matter?

Only to "Entitled" people. :)

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Juri
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Postby Juri » Jul 02, 2015 20:52

-l- Edgtho -l- wrote:more the branch or more the night? :P


Both, I guess...? :lol: :lol: :lol:

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Vlalkor
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Postby Vlalkor » Apr 16, 2016 02:53

lordgriffon wrote:
majky666 wrote:
Abydos wrote:Who doesn't like lobbing fireballs at people?

Elitist groups, due no utility of fire wizz :wall: He can only throw fireballs and burn enemies with his spells. Nothing else.


Yeah, don't forget their ability to root, slow, VP, etc... don't discount the firewiz. Too many like you learned the hard way. Put a good player that is determined behind a firewiz and you'd be very surprised how well they can do against the mediocre player playing the easy I-win pushbutton classes of the other realms.

Laugh all you want, but I did end up as the #5 Wizard on the server and as Full Fire believe it or not.



Best alb grp Ive ever been with, sorc, cleric, cleric, mins, pala, wiz, wiz, fill..... fire or ice depending on what youre doing, double VP aoe DD = dead 8 man in seconds... love it. Add a 3rd wiz for the lolz.

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Outphaze
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Postby Outphaze » Apr 16, 2016 17:34

ACrispyTaco wrote:It's more about how people want the server to do well and stay populated, but if you play a class they don't like they won't play with you. How is that sort of behavior and attitude GOOD for the server? It isn't, it drives people away. Unfortunately it isn't just 1 or 2 people doing this sort of thing. I noticed nearly every group I was in with my Wizard from 1-50 had at least 1 person who would raise a stink about you playing "The Wrong Class". :rolleyes:

Jesus I am so tired of people making this argument. RVR is about having fun. To most people, they have more fun when they're winning than losing. MOST PEOPLE. I get that you're going to reply with "naw dude I have fun no matter wut!"

Some classes are better than others for 8v8, and offer the group a better chance of winning. It's not rocket science to understand why people prefer some classes over others. Since this game has been out for 15 years, everyone knows which classes aren't liked by 8mans... So when people make a fire wizard or mana mentalist and STILL expect to get invited to a 8v8 group, I have to conclude that they're not very intelligent.

Would you form a group with 8x smite clerics? What about a 8x untemplated infiltrators? It's the same concept.
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hazelhimself
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Postby hazelhimself » Apr 16, 2016 20:22

Tbh caster-pvp is a LOT about positioning. so a player who understands the anatomy of a fight can do wonders. even on a firewizz. OFC said player would have more impact on an eld...but thats not the point. if someone enjoys his firewiz and is dedicated, i dont see why he wouldnt be an asset for any group. just be prepared to blow your purge on NS and burst that eld/RM down asap :p

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Vlalkor
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Postby Vlalkor » Apr 17, 2016 02:16

Guys, check yourselves, keep on topic and nice please.


lordgriffon wrote:
Outphaze wrote:
ACrispyTaco wrote:

3 wizzies with VP, mixed with 1 class with proper debuffs/CC, 2 clerics and 2 tanks for heals and peals and that group owns everything on the field. END OF F*CKING STORY. Period. Just because you have never seen anything like this doesn't mean it hasn't happened or that it can't happen again. Of course I COULD use your own logic against you and say something like .. "since you can't fathom a group like this, then players like you must be unintelligent"... but that would be unfair now wouldn't it?



Best alb group I ever ran; (we hardly died btw, even vs zergs) was Cleric, cleric, sorc, mins, pala, wiz, wiz, cab. (or a 3rd wiz).

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Outphaze
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Postby Outphaze » Apr 17, 2016 02:21

lordgriffon wrote:3 wizzies with VP, mixed with 1 class with proper debuffs/CC, 2 clerics and 2 tanks for heals and peals and that group owns everything on the field. END OF F*CKING STORY. Period.

Lmao. That's probably one of the worst setups I've ever heard of in my life.
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hyshash
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Postby hyshash » Apr 17, 2016 21:22

lordgriffon wrote:3 wizzies with VP, mixed with 1 class with proper debuffs/CC, 2 clerics and 2 tanks for heals and peals and that group owns everything on the field. END OF F*CKING STORY. Period. Just because you have never seen anything like this doesn't mean it hasn't happened or that it can't happen again.


nearsight ... end of the story

this setup will prolly work pretty good against zergs or not so coordinated 16 slots etc if you catch em from a good angle
but any normal 8vs8 grp will blow your setup up simply because it gets countered by a single spell

i dont know why you try so hard to place a wizz into a 8vs8 setup when theres clearly a better choice with the cab ...
just compare em : wizz(47f/26i) got a realy nice nuke,his bolts, ae nuke, single target root, a lvl 24 snare nuke(im not 100% sure about immu so im not sure if you should actually use it), and a not sooo bad bomb,dmg add
cab (lets say he goes for the debuff 47s/11m/rest): a rly nice debuff for his own not to bad nuke, his ll nuke,single root, one of the best pets in the game, single/ae desease, dehaste, dex/str debuffs, grey ns, debuff for his own root, single/ae snare (same thing for immu like wizz)

so the only things wizz got in favor are his ae dmg and speaking about 8vs8 ... how often do you need that ? maybe against 2 grey druid pets on one target wich would be a druid fail, his better single target dmg wich is only way higher then cabs after the sorc debuffed your target so you rely on the sorc, and the dmg add wich would be obsolete with a theu in grp

after all you can run with a wizz but since most ppl even in casual grps are about min/maxing in this game (srsly its 15 years old after all this time everyone knows whats up in terms of meta) you will have a hard time justifing taking that slot

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teddie
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Postby teddie » Apr 17, 2016 21:52

lordgriffon wrote:
Outphaze wrote:
ACrispyTaco wrote:It's more about how people want the server to do well and stay populated, but if you play a class they don't like they won't play with you. How is that sort of behavior and attitude GOOD for the server? It isn't, it drives people away. Unfortunately it isn't just 1 or 2 people doing this sort of thing. I noticed nearly every group I was in with my Wizard from 1-50 had at least 1 person who would raise a stink about you playing "The Wrong Class". :rolleyes:

Jesus I am so tired of people making this argument. RVR is about having fun. To most people, they have more fun when they're winning than losing. MOST PEOPLE. I get that you're going to reply with "naw dude I have fun no matter wut!"

Some classes are better than others for 8v8, and offer the group a better chance of winning. It's not rocket science to understand why people prefer some classes over others. Since this game has been out for 15 years, everyone knows which classes aren't liked by 8mans... So when people make a fire wizard or mana mentalist and STILL expect to get invited to a 8v8 group, I have to conclude that they're not very intelligent.

Would you form a group with 8x smite clerics? What about a 8x untemplated infiltrators? It's the same concept.


First of all I am not one of those ones that expects to get invited to the "elite" menatality of "you better play the right class or else" type of groups. Just because I happen to play one of the classes that YOU and YOUR kind do not want does not make me
"blah blah blah...not very intelligent".

This thread was not meant to insult others so I do not understand why you just Had to go down the road of : since some players play the unwanted classes they must not have a brain... there was NO CALL for that type of sentiment.
YOU are precisely the type of player that gets WTFPWNED by a group of unconventional classes because YOU refuse to get your mind outside of cookie-cutter mode and learn how to incorporate these said classes into a more formidable group.


3 wizzies with VP, mixed with 1 class with proper debuffs/CC, 2 clerics and 2 tanks for heals and peals and that group owns everything on the field. END OF F*CKING STORY. Period. Just because you have never seen anything like this doesn't mean it hasn't happened or that it can't happen again. Of course I COULD use your own logic against you and say something like .. "since you can't fathom a group like this, then players like you must be unintelligent"... but that would be unfair now wouldn't it?

Now, how about we have an adult disagreement about class effectiveness without us having to go down the road of insulting each other's intelligence? Since after all, that's what this thread was about anyways eh?

Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Next time you want to come up with an insane group mix, try not to laugh at it too hard until you have a chance to see one. I mean.. who would put 4 infiltrators, 2 scouts and 2 minstrels in a group? Oh yeah.. that happens more often than would be admitted yet those unconventional groups do extremely well.
Key here is playing to your group's strengths and not the group's weaknesses.

What this thread is about is about what a wizard, more specifically what a Fire wizard CAN do, and NOT what he can't do. So think about this for a moment, if a group can have 2 or more of the same class in a group, then why are YOU assuming that a group can't have more than 1 wizard, or 1 cabby, or 1 theurgist... oh yeah.. "groups lose utility" argument arises -- well that argument would apply to the all stealther group I mentioned above yet that group does great in it's proper settings.

Oh, well then the argument comes up "the fire wizard does great for relic defense", true that, but that is NOT the only settting a fire wiz can do well in. Hence where the problem arises because the close minded players who refuse to allow for the appearance of a fire wizard in normal rvr situations still somehow expect said fire wizard to grow somehow and be there when they need them to protect their relic sh*t from being taken.
Can't have your cake and eat it too.

2nd point, I am also not one of the ones that tries to dictate how YOU play. If you wish to just 8 man it your entire career in DAOC, go for it. I do not insult, nor encourage insulting of your intelligence, manhood, or immaturity for doing so. None of those types of insults would carry any weight, and they are not called for.
All I am asking here is SOME consideration of possibilities that YOU may not have considered in all your vast years of playing DAOC (I personally have played this game since launch 2001). Just because you may not have come across a good fire wizard group doesn't mean they didn't exist.
There ARE players that HAVE played in groups like that that will tell you something that would be completely contrary to your opinion and I'd hate for you to have to have some kind of brain anerysm trying to wrap your mind around the idea that you just might have been wrong in your initial analysis.
I mean, surely you didn't think that your 8 man group and those like you were the only ones playing DAOC? Did you know that when DAOC was made that 8 man groups was not it's intent? The intent of the game was for hundreds of players to be fighting over the same objective at the same time which totally blows the 8 man concept out of water.

However that being said, DAOC was a platform that did allow for small group action in the form of 8 man. Oh btw, yes I have been in 8 man groups on the retail servers.. Lancelot to be more specific and played several character classes there, Fire wizard being one of them. When we got tired and bored with cookie cutter, we would switch to unconventional class make ups and totally cream the hibs and mids.
We knew we couldn't do that very often because those kids would pack up their toys and go home after being demolished like that by lower RR classes that aren't supposed to be in an 8 man group.

Now, as far as cookie cutter alb groups, we all already know how spread out all their abilities and tools are. That's not up for debate. The problem with a cookie cutter group is that it only allows for certain types of classes. But there are other types of groups that have the capability of so much more destruction if they are properly made with the same individual specialized skill for those classes. I say this because yes, while it's true that the other realms have more access to more tools in fewer classes, their problem is they can only hit so many buttons and pop off so many skills at the same time that going against one of us albs in all honesty doesn't make that much of a difference in the grand scale of things. Like I stated before, I'd take a determined Fire Wizard against a mediocre eldritch any day of the week.

So let the lesson be learned here, that Fire Wizards, just like any other unconventional class CAN operate in an RvR group, but it has to be under certain types of circumstances.
Just like the cookie cutter group also can ONLY operate under even more strict conditions. I mean, think about it. 8 man groups are limiting themselves to just small part of RvR while the other types of groups can do ANY-FRICKING thing they want.

So for those considering playing a Fire Wizard don't let the 8 man nay-sayers "you must not be intelligent for playing a class like that" discourage you. There ARE players like myself out there that will group you and grow with you.
Trust me, WE have more fun than them. They at best only win half the time.


At least this is a totally livelike 1.65 Albionpost.^^

Gatlgard
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Postby Gatlgard » Apr 22, 2016 16:06

VP aka Volcanic pillar has been mentioned a few times in this thread. I can't adequately stress how powerful this spell was on live during OF. It doesn't get thought about much because it has never existed in its original form on Uthgard, but they will remember, ohhh yes.

Bolt range, instant cast, approximately double radius (relative to your other aoes), highest damage DD in the game, balanced by a long cooldown. If you can catch a cluster of people with this in rvr, it can really make a difference. If there are two or more wizzys present and fire it in coordination on a stack of people, it can wipe entire raids.

Whether or not not it gets implemented accurately is another question entirely. (Get testing, wizzys!) But I played with VP a lot back in the day. My memories of it are very vivid. I also used it a lot on Mordred for vaporizing those pesky bonedancers. Skelly pet can't keep up with a sudden VP after a bolt or two - it's instant death.

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Ensley03
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Postby Ensley03 » Apr 26, 2016 21:47

VP is a troll RA for people who do nothing but zerg surf and keep defense, which is perfectly fine, but would never matter in an actual 8v8 fight. Wizard in 1.65 is quite arguably the worst RvR class in the entire game. Earth Wiz IS the worst line, Ice Wiz is only for PvE, and the spec fire DD does not debuff, and even the bolts have a worse cast time. And for what? A bolt with 22 delve better than an Eld, 14 better than a RM? I used to love when people tried to make an argument for the bolt delve.

A Fire Wiz is literally a RM with a 14 delve better bolt and a damage add at the cost of nearsight, pbt, speed, resist debuffs, and str/dex debuffs, and the funny part is even the RC RM is not very good for grouping. :lol:
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