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dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Apr 17, 2015 15:21

Have a look at your avatar and talk about suxxess with no effort -.-
uwu ~ orz
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Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Apr 17, 2015 15:35

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[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Apr 17, 2015 15:41

dabri0n wrote:Have a look at your avatar and talk about suxxess with no effort -.-


yet another empty remark, presume a reaver is a 1 button win class in both solo and grp and presume to know anything about me.

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Moondragon1
Gryphon Knight
 
Posts: 379
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Postby Moondragon1 » Apr 17, 2015 15:44

Well, I think the main reason people want X to be implemented despite this classic server patch level is because the game, in certain areas, was improved over time. The trick would be what improvements that were made in the game that benefited the community without changing the dynamic of RvR?

Respec stones that were more easily obtainable is one example. Housing expansion is another. Expanded battlegrounds gets a bit more tricky. Sure, you could say that in classic those level 36+ get to venture out and RvR, but everyone knows that NOBODY level 36 is going to go out and RvR against the level 50 crowd. They might be out there to PvE for the xp bonus, but looking to fight in RvR is just not going to happen. So, if everyone knows nobody level 36 is going to RvR, why not allow for expanded battlegrounds? For the simple reason that it "isn't classic"? For a game that is supposed to be RvR centric, forcing people to PvE from 36-49 OR suggesting they go RvR against the level 50 crowd is a bit odd.

On the other hand, the custom PvE zones were lame because the items in them had a huge impact on the RvR dynamic. Barrels apparently have the same effect on RvR. So, if you can find the improvements that don't impact RvR, they should be discussed.

So, in a nutshell, the game overall went downhill with ToA and other stuff, but there were modest improvements in the game in other areas. Wouldn't it be wise to discuss what those modest improvements were, if they would have an impact on the RvR dynamic, and then consider it as an option?

Miiyomo
Gryphon Knight
 
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Joined: Aug 29, 2009 00:00

Postby Miiyomo » Apr 17, 2015 15:46

Skarz wrote:
dabri0n wrote:Have a look at your avatar and talk about suxxess with no effort -.-


yet another empty remark, presume a reaver is a 2 button win class in both solo and grp and presume to know anything about me.
Enjoy Life Miiyomo.
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Skarz
Gryphon Knight
 
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Joined: Apr 11, 2007 00:00

Postby Skarz » Apr 17, 2015 15:55

moondragon daocs vision begins at lvl 50, just look at bgs as a motivator, and the gap between lvl 1-50 as an opportunity to learn how to play ur chosen class and understand its roll. ofc for the older players everything pre lvl 50 is a complete chore, and there are ideas and ways to have fun otw to reaching 50. just forget about those custom or later implemented features now.

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dabri0n
Gryphon Knight
 
Posts: 274
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Location: Berlin, GER

Postby dabri0n » Apr 17, 2015 15:59

Skarz wrote:just forget about those custom or later implemented features now.


Seems you are quite the single-minded classic/si paladin! Guess we won't change that any time soon.

p.s.: I could prolly play reaver while masturbating and watching porn on a screen behind me..
uwu ~ orz
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Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Apr 17, 2015 16:07

im open minded lol, u should have seen some of my past points of view and how ive changed them, besides im not making the rules, once again uthgard team have decided on their patch level and goals, most of which were made long before the uthgard community grew.

and plz try to compete with me, i dare u. play a reaver as well as me :D like everyone else who tried.

Gull
Warder
 
Posts: 7
Joined: Jun 22, 2011 15:23
Location: Frankfurt

Postby Gull » Apr 17, 2015 16:57

Skarz wrote:moondragon daocs vision begins at lvl 50, just look at bgs as a motivator, and the gap between lvl 1-50 as an opportunity to learn how to play ur chosen class and understand its roll. ofc for the older players everything pre lvl 50 is a complete chore, and there are ideas and ways to have fun otw to reaching 50. just forget about those custom or later implemented features now.



what a b**ls***

so you developed Daoc to talk about the vision of it???

it only your poor opinion.

dont state it here as if it is god given.
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Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Apr 17, 2015 17:09

lol its not just my opinion and yes it is god given or have the uthgard staff announced new patch lvls or did mark jacobs change his origonal ideas on daoc's vision

just lol

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Taimok
Warder
 
Posts: 26
Joined: Oct 09, 2012 13:22

Postby Taimok » Apr 17, 2015 18:01

I thought this was suppose to be a "ask a question" thread, not a place for trolls.
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Jandur - Mentalist Lv 13
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relvinian
Phoenix Knight
 
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Joined: Oct 16, 2012 08:25

Postby relvinian » Apr 17, 2015 18:18

To be honest a little bit of what I do on these forums is hyperbole. I don't really have a hate on for uthgard, in fact I love the server.

What bothers me though is how little effort it would take to avoid some huge pit falls when it comes to this server. Is the goal 1.65 in some sort of ultra pure form that nobody plays or is it that classic feel with a large and happy successful population?

Because if anyone prefers the pure 1.65 on a ****** population to a large and thriving classic feel server then you can have what you want but I don't want that. And maybe, just maybe, uthgard isn't the place for me because I like choice and lots of people to play with.

Uthgard-- new motto? Uthgard, a rigid classic server with only one way to play. Or maybe, welcome, casuals, come feed our vets rps, like the cannon fodder you are!

Good luck with that one.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

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dabri0n
Gryphon Knight
 
Posts: 274
Joined: Jun 11, 2014 09:21
Location: Berlin, GER

Postby dabri0n » Apr 17, 2015 18:37

If they stick to the 1.65 guns they might lose 2out5 player that would play on uthgard otherwise. Fortunately it is not too late to steer clear of the folly.. actually it is never too late but will be so much harder once a launch attempt has been made..
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jecs110
Warder
 
Posts: 7
Joined: Nov 01, 2012 23:14

Postby jecs110 » Apr 17, 2015 19:51

Juri wrote:
CaptnIglo wrote:While it is true that old RAs will soften the impact of high RR a bit through longer cooldowns it'll still make a big difference if you're lvl 36 1L9 or lvl 50 5L0. I fear that closing that gap will require too much time and dedication from casuals. I don't have as much time for playing as I had a few years ago so I'll think twice if I'll spend my spare time trying to pve grind from lvl 42 to 43 without a decent chance for rvr or just play another game that enables me to enjoy its full potential more easily.


I don't really understand, you're not going into Emain at level 36 anyway, that's called "suicide".



Exactly! As a casual gamer why the hell would I go to big boy rvr at 36 to pvp? What BGs provided was a way for someone like me to get a lil pvp action after getting bored with the xp grind, plus I can fight people within a fair range.

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shurick
Myrmidon
 
Posts: 116
Joined: Oct 25, 2014 19:20

Postby shurick » Apr 17, 2015 20:16

Moondragon1 wrote:


So, in a nutshell, the game overall went downhill with ToA and other stuff, but there were modest improvements in the game in other areas. Wouldn't it be wise to discuss what those modest improvements were, if they would have an impact on the RvR dynamic, and then consider it as an option?


You are missing the fact that it was discussed and decided by the people in charge of this server to go with patch level 1.65. I am sorry some of you were not consulted on this matter. This discussion can go on forever with people arguing about classes, abilities and server changes. Fact is we are going ahead with 1.65, end of the story.

I've played 2 paladins, champ and few other "gimp" classes on Percival between 2001 and 2003 reaching as high as RR8+, had tons of fun doing it, never had any problems getting into high end succesful rvr groups where I was always welcomed, and made tons of friends. All this bullshit about ungroupable hybrid classes is a myth to me. I also managed to never step my foot into low level rvr bg and unable to see how this R1L9 rank limit or level limit affects anything in the grand scheme of things. Sorry to all the Uthgard 2.0 haters around here, but we must have played different games back in 2003.
Sarge - Healer
Zulus - Berserker
Alec / Aleck - Percival, Albion

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