Bringing back the Grab Bag!
|
Sorry in advance for this low-level non-rvr question ^^' It will seem futile to many high-lvlers but whatever
> Will you implement craft-tasking in the three capital citites ? Will it be fixed a bit (there was some glitches pre-revamp) and extended to all types of craft ? (It's a very good way to start without any guild support and earn the first characters' gold needs without begging ^^) --- Unrelated : I'm one of the almost-ever-silent players of Uthgard, I never posted before, and I wait very patiently for the relaunch, whenever it happens. Love you all. |
|
Can you provide an overview about the additional Quests and OTDs that you have implemented while the server was down?
|
|
Hello and many thanks for your work and effort in advance!
- Will there be RvR-Quests/Killtasks? - Will there be any mechanics to balance the amount of ppl in one area or to spread some kind of bonus to the underpopped realm? - Will you choose a patch situation where especially the archer-classes are balanced? (Buffs for all classes or none?) Thanks alot and Keep going! edit: deleted all custom stuff questions, the answer would be NO to all of them anyway ![]() |
|
A better question would be : what customisations are planned (or preserved from 1.0)
Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0 Mugad - Warden 4lx Uth 2.0 Esigil - Druid 3lx Uth 2.0 Hioisx - Nightshade 1lx Uth 2.0 |
|
Uth 1.0 => release
patch notes? ![]() |
|
Important Question:
Tinderboxes have been introduced with patch 1.83, will tinderboxes drop at Uth. 2.0 ? Source: http://camelotherald.wikia.com/wiki/Pat ... rsion_1.83 - New tinderboxes have been added to certain humanoids in the Classic zones. These tinderboxes create campfires that will regenerate your health, endurance and power if you are not in combat. These cannot be used in the Frontier zones. The campfires currently come in five tiers and increase in effectiveness accordingly. |
|
Will there be harps?
|
|
Pretty sure no Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0 Mugad - Warden 4lx Uth 2.0 Esigil - Druid 3lx Uth 2.0 Hioisx - Nightshade 1lx Uth 2.0 |
|
No. |
|
When will the Server go online ?
What Patch will come ? How does SOS work? How does Ichor work ? How does Group Purge work ? How does Soldiers Barricade work ? How does will Trip work ? What Range it will have? How does Battery of Life work ? How does Bunker of Faith work ? How does Bladedance work ?What dmg etc?? How does Graple work and what range it will have ? How does Ameliorating Melody work ? How does How Wraith of the Champion work ? How does severing the tether work ? How does rune of decimation work ? How does fury of the gods work ? how does static tempest work ? did u solve block formula ? ( for example enemys ws effect the blockrate ????) did u solve melee dmg formula? did u solve cast dmg formula? did u solve resistrate ? will there be any custom changes ?if yes what kind? will there be fix realm each IP ??? Will there be Port like Genesis ?(could be intersting option to make rvr more attractive) will there be bindstone ??? how will all the alchemist charges work, timer/duration/recast ????? are there any areas u may need our hlp ??? |
|
First off I'd like to thank all the Staff, old and new, for all your work and help with Uthgard over the years!
1) Since you plan on bringing the server back up without SI zones, would it be possible to exclude Spellcrafting and Alchemy from the server until the SI content/zones are fully implemented? It would truly give Uthgard a more genuine classic feel, bringing everyone back to a time when players had to actually choose between having stats or 'high-quality crafted gear'. I wonder if anyone else thinks it'd make Uthgard even more of a unique experience than it already was before!? 2) Have you considered doing a Chronological Server, as in releasing the server under a certain patch, and then add in the content as it was added (epic quests/DF/etc.) in on live? (e.g. starting at patch 1.0, and increasing towards the goal patch over time.) Another example of this, is how the 3 epic zones (e.g. Malmohus, etc.) weren't available until about 6 months from retail, as well as Darkness Falls. It wouldn't have to be the exact long timeline, between releasing content over time, but could be expedited. In all the years since DAoC emulation was made playable, there has never been a chronological server for this game, not on live - not via emulation. Those "classic servers" they introduced on live in 2005 were a joke after all. It'd be a great experience for everyone, especially those players who missed out on the first year of the original game, as well as the vets who remember how great this game truly was back then. Let's see some 'thumbs-up' if you players (and Devs!) from the 'true classic pre-SI days' support these ideas! Scrooge <Insanity>
Vondas <Fury> |
|
Regarding /lastname's
Will we be able to put in as many CAPITAL letters as we'd like? Will we be able to put in "TM" and "R" key-pad signs (you know what I mean - I am not familiar with the specific terms for this)? This is 100% livelike from back then. Uth1: Equade rr10 ranger, Fight rr7 sb, Sinwar rr6 thane
Genesis: Swift rr7 champ, Reaperinho rr6 vw, Sinwar rr5 eld Uth2: NS, VW and Eld |
|
Amen™
![]() |
|
This is brilliant ...i love this idea...big thumbs up from me! ![]() |
|
the idea is awesome, but this would mean just more work for the staff which would delay the release more than most players are ready to take. (even if they would play here anyways doesn´t matter if 1 or 10 years from now)
|
Who is online
Users browsing this forum: No registered users and 6 guests