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Seksy
Eagle Knight
 
Posts: 922
Joined: Nov 21, 2012 08:44

Postby Seksy » Mar 22, 2015 07:16

kildich wrote:I am fine if you don't want to use buffbots in pve but why force everyone else to have to group if they don't want to. I like having options myself and sometimes I want to get on for like 5-10 minutes... why do I want to look for a group and then leave right away. I also don't need an excuse, sometimes I want to solo and only certain classes are meant for soloing. Mind you I like those classes but if I want to play something that doesn't solo well I reserve the right to play how I want to play not how someone else wants me to.


Options are what made DAoC so great. One day I could PvE, next day RvR in a group, and some days because of time I could solo. It feels (at least to me) that the staff is forcing players to group for everything. Uthgard has slowly become progressively harder to solo to the point where it's not time efficient. Now I understand that the game is mainly focused around group RvR/PvE but that doesn't mean we should shutdown the idea of soloing and that's what I experience from recent changes to uthgard.

The increased difficulty to the point where the only reliable income is DF and Endgame boss drops is just a clear sign of how the server has changed. I'm not sure if it was like this for mid/hib, but for alb you can't really go anywhere else for salvage(hard cash) except for DF. Unless I missed a spot all have been reworked to the point of being useless, instead of spreading out the way players can create income they forced players to farm in DF to hopefully increase rvr?

The same goes for RvR, instead of giving player options they continue to reduce them because they want people to group support classes. They probably even want to force stealthers and other solo class to recruit a support class. This can all be seen by the changes to solo play like pots and Charge stones. When in realty support classes are always in demand for most of the DAoC experience. Having Charged pots or charge stones wont make them any less useful. Casters are another perfect example of a class that only shines in a group (like most supports), so whether or not some people want to solo there will always be those who want to group and people should have these options.

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RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Mar 22, 2015 10:39

Scalado wrote:Although this is all really quite academic, considering the total reset has already been decided, the reasons for the declining population before the wipe are worthy of consideration in order to avoid a repeat in the future. However, I also see a potential danger in these pontifications. People are often frustratingly incapable of escaping their own point of view. Accordingly, everyone tries to assert their own, emotional version of why Uthgard's population diminished (be it the removal/addition of custom features, SI, Old RAs/New RAs, Elitism/Casualness, staff policies, etc.).

I'm not a full-blown deconstructionist - I think we can arrive at an approximation of the truth, but certainly not from arguments obviously laced with personal interest. For example, removal of barrels may be inconvenient, but does it really affect population? Is it even possible to set up a test that could causally link the two? The problem is that the truth can be counter-intuitive, rendering shotgun judgments useless.

For this reason, I am glad of Blue's stubbornness concerning server policy and patch level. There really is little else to go by, because forum posts and even polls are not an accurate representation of the community. Even if they were, certain group interests may be detrimental to the server's overall health. Individuals may argue against their own long-term self-interests (e.g. good RvR activity) for short-term gain (e.g. don't wipe my char). While it was apparent that the population of Uthgard declined, I advise caution when determining the causes.


Great post. First off, lets get one thing straight. I know i'm not getting my toon back (or at least my RR, which is all I want), and I know I won't be coming back because of this. You bring up a HUGE point that I have been trying to make yet nobody seems to even notice. Which is what is confusing me. Instead of people focusing on the most major of issues (SI, Old RA implementation, class fixes) everyone wants to try and get their way on things like buffbots and potion charges. These are trivial issues that will effect everyone equally. Whatever they decide everyone will have the same game settings.

The GM's said they had to do a complete server wipe because of all of the imbalances in the game for new players. Fine, I can somewhat understand that sentiment. The GM's originally stated they were taking down the server, resetting everything, fixing BD's/Necros, putting in Old RA's, and SI. Once again, great idea. However, now they are saying that SI will not be introduced at the start and they will have to implement CUSTOM solutions for the realms so they all have access to the same charges. So right off the beginning we start with custom solutions meaning players that play pre-SI introduction may have advantages players coming in post-SI will not have.

So my question again, does anyone think this is going to fix the real underlying issues that Uthgard had prior to the reset? I don't. There will be a wealth gap within a year. There will be RR gaps within a year. There will be a declining population once these things happen. Then what? Another reset so we all start over again? This is what bothers me the most. Once again, I understand the removal of Taj and other unique items. I even understand the resetting of money since some people had Tajendi to farm and others did not. Yet the only way these resets actually work is IF the GM's can come out with a finished product, at least as far as content is concerned. There will always be tweaks and bug fixes and things like that, but to implement this server w/out SI is starting you already down the road to failure and towards another eventual reset.

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Nauglamir
Warder
 
Posts: 19
Joined: Dec 01, 2009 01:00

Postby Nauglamir » Mar 22, 2015 11:24

Error in reasoning - starting with a SI that does have the probability of wrong loottables / other exploits enables people to earn big platins where they shouldn't. Which would lead to inequality of wealth, as those bugs will be fixed - but only after a small number of people eploited the hell out of it and gained an unfair advantage. Which afterwards can only be diminished via taxation (won't happen) or a reboot of the economic system. Which equals a server reboot. Therefore ... not launching with SI (and placing a small number of buffcharge-items on some hand picked mobs to even out the availability between the realms) definitely is the superior decision to launching with a SI that's not a 100% tested.

linwig
Warder
 
Posts: 30
Joined: Aug 08, 2011 16:17

Postby linwig » Mar 22, 2015 11:34

As long as rvr groups are not so fussy with what classes they invite I think the server can stay healthy for the more casual players. That means you are going to have to invite my Avalonian Merc guys and I won't take no for an answer.

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-l- Edgtho -l-
Gryphon Knight
 
Posts: 399
Joined: Nov 20, 2010 20:23
Location: Dunkeldeutschland

Postby -l- Edgtho -l- » Mar 22, 2015 12:30

linwig wrote:As long as rvr groups are not so fussy with what classes they invite I think the server can stay healthy for the more casual players. That means you are going to have to invite my Avalonian Merc guys and I won't take no for an answer.



at least you are the most intelligent tank in your group :)

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Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Mar 22, 2015 12:41

RonELuvv wrote:
Scalado wrote:Although this is all really quite academic, considering the total reset has already been decided, the reasons for the declining population before the wipe are worthy of consideration in order to avoid a repeat in the future. However, I also see a potential danger in these pontifications. People are often frustratingly incapable of escaping their own point of view. Accordingly, everyone tries to assert their own, emotional version of why Uthgard's population diminished (be it the removal/addition of custom features, SI, Old RAs/New RAs, Elitism/Casualness, staff policies, etc.).

I'm not a full-blown deconstructionist - I think we can arrive at an approximation of the truth, but certainly not from arguments obviously laced with personal interest. For example, removal of barrels may be inconvenient, but does it really affect population? Is it even possible to set up a test that could causally link the two? The problem is that the truth can be counter-intuitive, rendering shotgun judgments useless.

For this reason, I am glad of Blue's stubbornness concerning server policy and patch level. There really is little else to go by, because forum posts and even polls are not an accurate representation of the community. Even if they were, certain group interests may be detrimental to the server's overall health. Individuals may argue against their own long-term self-interests (e.g. good RvR activity) for short-term gain (e.g. don't wipe my char). While it was apparent that the population of Uthgard declined, I advise caution when determining the causes.


Great post. First off, lets get one thing straight. I know i'm not getting my toon back (or at least my RR, which is all I want), and I know I won't be coming back because of this. You bring up a HUGE point that I have been trying to make yet nobody seems to even notice. Which is what is confusing me. Instead of people focusing on the most major of issues (SI, Old RA implementation, class fixes) everyone wants to try and get their way on things like buffbots and potion charges. These are trivial issues that will effect everyone equally. Whatever they decide everyone will have the same game settings.

The GM's said they had to do a complete server wipe because of all of the imbalances in the game for new players. Fine, I can somewhat understand that sentiment. The GM's originally stated they were taking down the server, resetting everything, fixing BD's/Necros, putting in Old RA's, and SI. Once again, great idea. However, now they are saying that SI will not be introduced at the start and they will have to implement CUSTOM solutions for the realms so they all have access to the same charges. So right off the beginning we start with custom solutions meaning players that play pre-SI introduction may have advantages players coming in post-SI will not have.

So my question again, does anyone think this is going to fix the real underlying issues that Uthgard had prior to the reset? I don't. There will be a wealth gap within a year. There will be RR gaps within a year. There will be a declining population once these things happen. Then what? Another reset so we all start over again? This is what bothers me the most. Once again, I understand the removal of Taj and other unique items. I even understand the resetting of money since some people had Tajendi to farm and others did not. Yet the only way these resets actually work is IF the GM's can come out with a finished product, at least as far as content is concerned. There will always be tweaks and bug fixes and things like that, but to implement this server w/out SI is starting you already down the road to failure and towards another eventual reset.



no, i think u have been misslead, theres not going to be any custom untill the release of SI, if ur realm doesnt get an item then tuff luck, deal with it, and si being release as a later expansion doesnt mean the downtime was a waste of time, u keep crying about same ****** and think nobody sees ur point, we see it, its lame, whiny, boring, said million times by u before.

also u mentioned a wipe was for the new players, im an old player and wipe benifits me just as much.

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relvinian
Phoenix Knight
 
Posts: 1722
Joined: Oct 16, 2012 08:25

Postby relvinian » Mar 22, 2015 12:53

RonELuvv wrote:
Scalado wrote:Although this is all really quite academic, considering the total reset has already been decided, the reasons for the declining population before the wipe are worthy of consideration in order to avoid a repeat in the future. However, I also see a potential danger in these pontifications. People are often frustratingly incapable of escaping their own point of view. Accordingly, everyone tries to assert their own, emotional version of why Uthgard's population diminished (be it the removal/addition of custom features, SI, Old RAs/New RAs, Elitism/Casualness, staff policies, etc.).

I'm not a full-blown deconstructionist - I think we can arrive at an approximation of the truth, but certainly not from arguments obviously laced with personal interest. For example, removal of barrels may be inconvenient, but does it really affect population? Is it even possible to set up a test that could causally link the two? The problem is that the truth can be counter-intuitive, rendering shotgun judgments useless.

For this reason, I am glad of Blue's stubbornness concerning server policy and patch level. There really is little else to go by, because forum posts and even polls are not an accurate representation of the community. Even if they were, certain group interests may be detrimental to the server's overall health. Individuals may argue against their own long-term self-interests (e.g. good RvR activity) for short-term gain (e.g. don't wipe my char). While it was apparent that the population of Uthgard declined, I advise caution when determining the causes.


Great post. First off, lets get one thing straight. I know i'm not getting my toon back (or at least my RR, which is all I want), and I know I won't be coming back because of this. You bring up a HUGE point that I have been trying to make yet nobody seems to even notice. Which is what is confusing me. Instead of people focusing on the most major of issues (SI, Old RA implementation, class fixes) everyone wants to try and get their way on things like buffbots and potion charges. These are trivial issues that will effect everyone equally. Whatever they decide everyone will have the same game settings.

The GM's said they had to do a complete server wipe because of all of the imbalances in the game for new players. Fine, I can somewhat understand that sentiment. The GM's originally stated they were taking down the server, resetting everything, fixing BD's/Necros, putting in Old RA's, and SI. Once again, great idea. However, now they are saying that SI will not be introduced at the start and they will have to implement CUSTOM solutions for the realms so they all have access to the same charges. So right off the beginning we start with custom solutions meaning players that play pre-SI introduction may have advantages players coming in post-SI will not have.

So my question again, does anyone think this is going to fix the real underlying issues that Uthgard had prior to the reset? I don't. There will be a wealth gap within a year. There will be RR gaps within a year. There will be a declining population once these things happen. Then what? Another reset so we all start over again? This is what bothers me the most. Once again, I understand the removal of Taj and other unique items. I even understand the resetting of money since some people had Tajendi to farm and others did not. Yet the only way these resets actually work is IF the GM's can come out with a finished product, at least as far as content is concerned. There will always be tweaks and bug fixes and things like that, but to implement this server w/out SI is starting you already down the road to failure and towards another eventual reset.



If we want to prevent the same rise and decline we saw before there needs to be a focus on understanding the cause and preventing it happening in the future. I had some ideas on that which I pointed out ad nauseum. I think not coming back is the right thing because devs don't listen to this point of view and/or acknowledge a problem even exists. So yeah, they will repeat the same mistake over and over again-- which is insanity. So I don't blame them because they are insane.

That escalated quickly. LOL

But I'm not going to say no rps for greys and rps while dead again because it doesn't matter how many times i say it they still don't hear it. Also the gift items on genesis work very well -- trainer chest and weapon til 25.

They can make this thing work or they can kill it. The players could help them to prevent a repeat of the last time if they would just listen. Frankly, I don't care if they do or don't.

If they do that is a win because we get a fun server, if they don't we get to enjoy them not listening to us and then failing.

I don't care if it is a free product or not, you will never ever succeed with a product of any kind if you don't listen to your customers and ask them what they want.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

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Razzer
Eagle Knight
 
Posts: 913
Joined: Jul 04, 2009 00:00
Location: Behind Enemy Lines

Postby Razzer » Mar 22, 2015 14:25

You don't help by being cocky and negative!

Not listening is failing?

Listening to who?? Everyone has a different view on the server and how it should work.
The goal is fix and this is a good thing - you know what you get and what you can expect.

Live with it or move on.
Uthgard till 2003!

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Njor
Eagle Knight
 
Posts: 765
Joined: Apr 19, 2010 00:00

Postby Njor » Mar 22, 2015 14:25

Amazing that all these doomsayers, "I-won't-come-back-because..."-threateners (is that a word?) and general qq'ers fail to accept that Uthgard was the by far most successfull DAoC freeshard for 10 years.
And most probably will be again. Because it will be the only properly working free DAoC server around.

And the reason for Uthgard being so successfull is that Blue and staff only listen to players when it really makes sense for the overall vision of this server....so mostly they can safely ignore player "input" on these forums I guess :D

cheers

Quik
Myrmidon
 
Posts: 159
Joined: Jul 05, 2014 01:43

Postby Quik » Mar 22, 2015 20:03

Njor wrote:Amazing that all these doomsayers, "I-won't-come-back-because..."-threateners (is that a word?) and general qq'ers fail to accept that Uthgard was the by far most successfull DAoC freeshard for 10 years.
And most probably will be again. Because it will be the only properly working free DAoC server around.

And the reason for Uthgard being so successfull is that Blue and staff only listen to players when it really makes sense for the overall vision of this server....so mostly they can safely ignore player "input" on these forums I guess :D

cheers


10 years ago you had very few options for any MMO and fewer options for freeshards.

Uthgard is something I am looking for ward to but the kind of philosophy you put forth is gonna be what drives the casual player away. Casuals aren't playing here because of money...they are playing because they like the idea of DAOC. If uthgard doesn't do something to keep them you will end up with a lot of hardcore and very few casuals.

The hardcore players can think they drive the server all they want...but without those casuals you will end up with a 200 population server again.

I am not saying you cater to every whim...but you need to do something to help them enjoy the game also. Classic DAOC was great but it had a lot of flaws. Lots of things could be upgraded for better quality of life or simply to make things more fun.

Casuals love choices and love alts. Hybrids not having det is gonna really hurt because hybrids are what a lot of casuals like to play. They won't play those classes when they find out that they just don't function well in RvR. Giving Det to those classes is not classic but would help tremendously with peple playing them and wanting to play more RvR. Do you stick to classic and say no? or do you give them Det so ALL classes can be enjoyed?

Any decision is always up to Uthgard but to simply say ignore the people on the forums will cost them a large chunk of players who could care less about the elite status and just want to have fun.

I look forward to Uthgard but how long I stay and how much I donate will be decided in the first month and whether the vision of uthgard is remotely close to what I am hoping for.

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relvinian
Phoenix Knight
 
Posts: 1722
Joined: Oct 16, 2012 08:25

Postby relvinian » Mar 22, 2015 20:14

Razzer wrote:You don't help by being cocky and negative!

Not listening is failing?

Listening to who?? Everyone has a different view on the server and how it should work.
The goal is fix and this is a good thing - you know what you get and what you can expect.

Live with it or move on.



I don't help by talking for years to the staff either. Therefore who cares if I'm cocky or negative. I don't.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

Pelleas
Guardian
 
Posts: 2
Joined: Mar 22, 2015 13:41

Postby Pelleas » Mar 22, 2015 21:10

First of all a big bow to the community as I am new to this forum!

I have been following the discussions here for several month when I first stumbled across Camelot Unchained (CU) but didn't find it attractive enough to contribute to the campaign (though I am still interested in seeing it live before making my final judgement) and looked for another option to sink some time...

I am one of these much talked-about and infamous casual players and want to share my 2 cents as such regarding the server reset:

I played on live back when the game came out - and it was (and still is) the best game I ever played. And although I never got a high realm rank (I made it to RR4, but to be honest, on Albion/Logres I was one of the higher casual players in RvR then among the approx. 20 players always lfg infront of the RvR keep :grin: ) I enjoyed playing it a lot - until TOA (Trials of Atlantis - I am spelling out many acronyms to make it easier for other casual players :grin: ) came out. With this expansion (which neither I, my friends, nor many other casual players ever bought) DaoC got ridiculous - fighting a group of cats with glimmering tails to indicate casting was way off the original DaoC feeling. Also, artefacts and abilities (like bodyguard), which gave elite groups further advantage over casual players so that in the end I saw KDL (Kinder des Lichts, the server elite group) wipe a whole zerg of 4+ Albion casual groups in an NF tower, finally made the gap so big that there just was no more fun for casual players as from this point in time you would be run over by elite groups in seconds after leaving the RvR keep and hardly had a chance to meet other pugs (pick up groups) at all.

For me, I am really looking forward to the server reopening and I wouldn't have joined again without the server reset. I guess many other player who enjoyed the classic DaoC feeling (DaoC Classic with the Shrouded Isles (SI) expansion provided the best experience) will also join if the word is spread. So I am sure there will be a big player base the first 6 months. The problem that I see is that this time the gap between casuals and elite players will grow too big even faster than on live back in about 2004 due to the fact that there are so many who already know the game almost by heart. So in the end it will again be a elite grp vs elite grp server only pretty fast. I only see to ways to prevent this from happening too soon (i.e. within a year after server reopening):

The first is up to the server admins: if they limit the amount of XP and RP you can gain per week, power players would be forced to twink, which would also help casuals players to find groups for levelling.
The second is up to the community: of course every elite player has the freedom to decide that theay can help casual players both with levelling and in RvR by joining PUGs every now and then. This would also help forming a true realm feeling and not a feeling of 8vs8vs8vs8vs8... vs the rest.

So, I do apologize that my first post became such a lengthy one...
I guess there is a lot in there that will trigger some of the community members with a lower frustration tolerance to fire their flames (bring it on, I can take it :D )

THANK YOU VERY MUCH for reading and again a deep bow to the whole community of experienced DaoC veterans and those who want to become ones ...

Alphaone
Myrmidon
 
Posts: 172
Joined: Nov 21, 2013 00:42

Postby Alphaone » Mar 22, 2015 21:31

Pelleas wrote:First of all a big bow to the community as I am new to this forum!

I have been following the discussions here for several month when I first stumbled across Camelot Unchained (CU) but didn't find it attractive enough to contribute to the campaign (though I am still interested in seeing it live before making my final judgement) and looked for another option to sink some time...

I am one of these much talked-about and infamous casual players and want to share my 2 cents as such regarding the server reset:

I played on live back when the game came out - and it was (and still is) the best game I ever played. And although I never got a high realm rank (I made it to RR4, but to be honest, on Albion/Logres I was one of the higher casual players in RvR then among the approx. 20 players always lfg infront of the RvR keep :grin: ) I enjoyed playing it a lot - until TOA (Trials of Atlantis - I am spelling out many acronyms to make it easier for other casual players :grin: ) came out. With this expansion (which neither I, my friends, nor many other casual players ever bought) DaoC got ridiculous - fighting a group of cats with glimmering tails to indicate casting was way off the original DaoC feeling. Also, artefacts and abilities (like bodyguard), which gave elite groups further advantage over casual players so that in the end I saw KDL (Kinder des Lichts, the server elite group) wipe a whole zerg of 4+ Albion casual groups in an NF tower, finally made the gap so big that there just was no more fun for casual players as from this point in time you would be run over by elite groups in seconds after leaving the RvR keep and hardly had a chance to meet other pugs (pick up groups) at all.

For me, I am really looking forward to the server reopening and I wouldn't have joined again without the server reset. I guess many other player who enjoyed the classic DaoC feeling (DaoC Classic with the Shrouded Isles (SI) expansion provided the best experience) will also join if the word is spread. So I am sure there will be a big player base the first 6 months. The problem that I see is that this time the gap between casuals and elite players will grow too big even faster than on live back in about 2004 due to the fact that there are so many who already know the game almost by heart. So in the end it will again be a elite grp vs elite grp server only pretty fast. I only see to ways to prevent this from happening too soon (i.e. within a year after server reopening):

The first is up to the server admins: if they limit the amount of XP and RP you can gain per week, power players would be forced to twink, which would also help casuals players to find groups for levelling.
The second is up to the community: of course every elite player has the freedom to decide that theay can help casual players both with levelling and in RvR by joining PUGs every now and then. This would also help forming a true realm feeling and not a feeling of 8vs8vs8vs8vs8... vs the rest.

So, I do apologize that my first post became such a lengthy one...
I guess there is a lot in there that will trigger some of the community members with a lower frustration tolerance to fire their flames (bring it on, I can take it :D )

THANK YOU VERY MUCH for reading and again a deep bow to the whole community of experienced DaoC veterans and those who want to become ones ...


Welcome, Pelleas! Thanks for posting. I am sure there are many like yourself (and I) who dedicated casuals that you can connect with and have a great experience on Uth. The first year or two of Uth 2.0 IMO will be amazing, though I am certain there will be bugs, exploits and what not even with all the testing and code rewrite that is being done. Hopefully though the server is revamped and opened soon, so just keep your eyes peeled!

Welcome again, and will see you on the relaunch. ;)

LLU2.0

Alpha

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-l- Edgtho -l-
Gryphon Knight
 
Posts: 399
Joined: Nov 20, 2010 20:23
Location: Dunkeldeutschland

Postby -l- Edgtho -l- » Mar 23, 2015 00:42

Pelleas wrote:
The first is up to the server admins: if they limit the amount of XP and RP you can gain per week, power players would be forced to twink, which would also help casuals players to find groups for levelling.
The second is up to the community: of course every elite player has the freedom to decide that theay can help casual players both with levelling and in RvR by joining PUGs every now and then. This would also help forming a true realm feeling and not a feeling of 8vs8vs8vs8vs8... vs the rest.



this totally blew my mind, its a really nice idea... but sadly it wont come in any game :C

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Caemma
Phoenix Knight
 
Posts: 1358
Joined: Oct 14, 2011 21:15
Location: Unknown

Postby Caemma » Mar 23, 2015 00:49

Njor wrote:Amazing that all these doomsayers, "I-won't-come-back-because..."-threateners (is that a word?) and general qq'ers fail to accept that Uthgard was the by far most successfull DAoC freeshard for 10 years.
And most probably will be again.
Because it will be the only properly working free DAoC server around.

Image
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
ImageImageImage

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