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ZerGlinG
Myrmidon
 
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Postby ZerGlinG » Mar 21, 2015 17:21

Trishin wrote:
Seksy wrote:... If Uthgard had Draughts and RvR missions(just two examples) the server would still be mostly classic and Genesis would instant die...


While this is very important to you. I am not sure it is to everyone else.


not important. daoc is more than pots and rvr missions :lol:

i feel like many people are fixated on so much details .. forgot about the spirit of the game?! oO
Last edited by ZerGlinG on Mar 21, 2015 17:25, edited 1 time in total.
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Seksy
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Postby Seksy » Mar 21, 2015 17:22

Infinitum wrote:Whilst everyone has an opinion... Scalado has pretty much hit the nail on the head.

Buff barrels/draughts is a completely subjective topic based on what the individual thinks is more convenient for them...Lets use me for example:

I played Infinitum 100% solo against hard 1v1 competition or multiples; I had no option but to be fully buffed 95% to ensure I had a solid chance at victory. This in turn required me to run buff potions when there was no barrel/draught options available - I had no issue what so ever in having to run individual pots and having to run back to my house and fill up my inventory. The issue I had was having to constantly replace them on my qbar after every use (although I can accept it and carry on) but now the staff have kindly added the new feature which means I wont have to do this anymore. I believe this is a fantastic compromise for the community and shows that whilst the GM's wont budge they are willing to see that certain game mechanics can be implemented to improve player experience without effecting balance per say.

All I care about is playing the game and having fun, running buffs etc is a bonus that players can have but it shouldn't be completely easy for them to use it. The fact I have to spend 30 minutes to re-fill my house vault and run back after five runs or so does not bother me as it's a choice I have made to improve my chances - and it is as always optional.


Let's be honest Infinitum you aren't a Casual player nor would you ever group with anyone but those from TI. You promote difficulty in an already Elite player owned environment. Whether players ran fully buffed like you or not they where already had a huge disadvantage as they where less skilled and even sometimes lower RR. This single pot implementation will only further separate an already large gap between us and casuals. I'm sure you agree that many players ran very few buffs if any because of the inconvenience of having to constantly return to town every hour.

There where many times when we had tons of action only to be ruined by the single pots. I want to RvR all day, not run to town 1/3 of the time. Many times when we left to restock and it took 15-20mins to return only to show up to an empty emain, Why? You cannot deny this because it did happen and it has a negative effect especially to an already low population server. Most competent guilds(almost all) wont RvR without pots and this further confuses me as to why this stays unnoticed.

Single pots doesn't make the game more competitive or challenging, it doesn't require any thought. It only Denys the best part of the game because of how Important pots really are. I'm Tired of this Bullshit where people want a classic server without actually realizing that on a classic server all players had buffbots. Did everyone just forget about Live and created there own imagination as to how it wasn't? Sometimes I think most of the people here never even played live.....

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Austerim
Alerion Knight
 
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Postby Austerim » Mar 21, 2015 17:49

Staff has shown time and time again that they don't care what we want/think and that they know what's best so no point complaining for draughts, RvR missions, etc. :oops:
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Jerrian
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Postby Jerrian » Mar 21, 2015 18:23

Austerim wrote:Staff has shown time and time again that they don't care what we want/think and that they know what's best so no point complaining for draughts, RvR missions, etc. :oops:


But being silent is no viable choice either :) . The barrel / potions solution for example came because of the player input here. And I ´m pretty sure, that some topics are hardly debated in the intern Staff forum cause of some posts written here.

I ´m a bit upset Uthgard 2.0 is aiming to be an elitists playground where the borders between casuals and 1337 players might be big, but I see in many posts here that it seems to be wanted by many players and logic facts being ignored. It reminds a bit at the time when Uthgard 1.0 got into trouble.

Anyway I hope that I might be wrong in some points and we don ´t have to make debates later when the server is online for 1-2 years about custom fixes.
Like everyone here, I just want this server to succeed and give us much of play fun and a nostalgic classic game experience between all these boring sandbox games that being released nowadays.

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Trishin
Game Master
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Postby Trishin » Mar 21, 2015 18:32

From what I have heard a few things we are doing will make it easier for casuals to compete:

1. Old players don't have large banks to draw from anymore.
2. Old RAs I have heard is easier on new players since it requires less RR to get the "critical" RAs to compete, and these RAs are on a big timer which makes them less likely to be available in every fight.
3. The xp splitting between low level characters and high level characters have been made more live like which means it is easier for group members to catch up to their group.
4. We are making keep / relic fighting more interesting by implementing live like keep features.
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Quik
Myrmidon
 
Posts: 159
Joined: Jul 05, 2014 01:43

Postby Quik » Mar 21, 2015 18:44

Trishin wrote:From what I have heard a few things we are doing will make it easier for casuals to compete:

1. Old players don't have large banks to draw from anymore.
2. Old RAs I have heard is easier on new players since it requires less RR to get the "critical" RAs to compete, and these RAs are on a big timer which makes them less likely to be available in every fight.
3. The xp splitting between low level characters and high level characters have been made more live like which means it is easier for group members to catch up to their group.
4. We are making keep / relic fighting more interesting by implementing live like keep features.


Still no Det on hybrids though right? It is not classic.

This is an example of something that should be added even though its not classic.

Thanes/Reavers/Champs are pretty much useless without this ability...at least to me. They have nothing to charge in with like the light/heavy tanks.

hyshash
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Postby hyshash » Mar 21, 2015 18:49

funny how ppl discuss things like pots (espacially buff pots) wich only effect a very small part of the allready small rvr population ... i think there are topics wich are way more important to discuss like how to get casual pve bob (sorry for that) into rvr without having him to wipe 5x flawless against that 8vs8grp or in other words how to promote zerging ... because thats what made 80% of the rvr action on live and its this what was missing on uthgard

you could promote that by giving rp boni for fighting near a keep (like 1k locs) or for defending a keep against a certain amout of ppl (make it smth like if you defend a keep against 8 ppl you get 200 rps for 16 ppl you get 500 ... you see my point) anything that promotes zerging/keep fights

this is a topic wich is way more important then how to handle buff pots wich are anyway only used by that 10 ppl fighting 1on1 at amg

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aidoru
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Postby aidoru » Mar 21, 2015 19:08

Seksy wrote: On a classic server all players had buffbots


I agree here ...

[Kidding mode on]
If you want a real "Classic Daoc Sever " you have to implement :

1) Second account for the buffbot.
2) Experience gain very hard to get.
3) All the time-sinks that the classic live daoc server had.
4) A monthly subscription to let the players play to the server (because time-sinks and buffbots were implemented/accepted to increment the money income)

[Kidding mode off]

What gives me the feelings of the old classic daoc is the game itself, with the old zones, sounds and graphics of that age.
I think that we have not to gimp ourself with things that are only implemented for the money income, because Uthgard was, is and it will be a FREE shard, or better, it will be THE classic Daoc FREE shard.

Now i'm playing on Genesis, just to resume the daoc playing style, so when Uthgard will be back, i'll be ready to play ^^.

Happy waiting,
your nostalgic daoc noob player.
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You're the one that has to walk through it.

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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Mar 21, 2015 19:30

hyshash wrote:funny how ppl discuss things like pots (espacially buff pots) wich only effect a very small part of the allready small rvr population ... i think there are topics wich are way more important to discuss like how to get casual pve bob (sorry for that) into rvr without having him to wipe 5x flawless against that 8vs8grp or in other words how to promote zerging ... because thats what made 80% of the rvr action on live and its this what was missing on uthgard

you could promote that by giving rp boni for fighting near a keep (like 1k locs) or for defending a keep against a certain amout of ppl (make it smth like if you defend a keep against 8 ppl you get 200 rps for 16 ppl you get 500 ... you see my point) anything that promotes zerging/keep fights

this is a topic wich is way more important then how to handle buff pots wich are anyway only used by that 10 ppl fighting 1on1 at amg



i absolutely agree with you here, but i guess this will be a thing we players have to work about.

in the past i often thought about this, like
- rotating bonus for rvr zones to lure people there (absolutely custom change!)
- realm-gms or realmzergleaders to plan and announce new zergs (community thing, cant be custom! :D)

i also think that realm-gms would be a nice thing so everyone knows who to talk to at smaller problems or just as connective person between the players and the uthgard staff. like a bridge in the desert :D

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IS-Lazaren
Warder
 
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Joined: Jul 08, 2012 01:51

Postby IS-Lazaren » Mar 21, 2015 19:33

Quik wrote:
Still no Det on hybrids though right? It is not classic.

This is an example of something that should be added even though its not classic.

Thanes/Reavers/Champs are pretty much useless without this ability...at least to me. They have nothing to charge in with like the light/heavy tanks.


I agree with that. I Nearly play only hybrid myself. To have only purge with 30 min timer is way to less =p
I know there is group purge 30 min timer with old ras but i think this wont help much to make hybrid very interesting for 8vs8 groups
this is worth to think about giving hybrids det too

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Jarqo
Eagle Knight
 
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Location: Uthgard,Hibernia

Postby Jarqo » Mar 21, 2015 19:43

I have no problem with 0 det, i like sleep :D
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Juri
Eagle Knight
 
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Joined: Mar 10, 2011 03:18

Postby Juri » Mar 21, 2015 19:52

Quik wrote:Thanes/Reavers/Champs are pretty much useless without this ability...at least to me. They have nothing to charge in with like the light/heavy tanks.


Even so, I recall champions being played a lot back in the days. Every group had *at least* one, and they surely weren't complaining about det as much as we do nowadays.

Sachsenjimbo
Warder
 
Posts: 27
Joined: Feb 25, 2012 20:48

Postby Sachsenjimbo » Mar 21, 2015 20:41

If i get it right, Uthgard is now down for more than a year...

I just wanted to experience a little bit DAoC again and hoped the server is back online. And now I am not sure if its useful to begin on Genesis or wait for Uthgard. I am just a casual player and if its just 2 or 3 months of waiting, I can spend my time elsewhere, because Uthgard is my preferred server.
But I guess if there is still NO ETA we have to wait for the relaunch till 2016 and I can just begin on Genesis.


But there are two things I really have to mention:
1. Please dont create your own zones. You can create and add new mobs and loot to the old classic zones.
2. Please dont add SI. The zones are so large that it will split the low server population (~1000) even more. I mean, you all noticed it on the live servers, didn't you? Same goes for every addon adding new zones! :grumble:

YuzoKoshiro
INVADER
 
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Postby YuzoKoshiro » Mar 21, 2015 21:06

I played on Merlin from the start of daoc, and if im remember correctly RvR was awesome at the beginning, (like 2 years) because only very few ppl had actually a good buffbot and wanted to pay another month suscription for it.
What im trying to say is, that you can actually achieve a good quality RvR environment like ol' days by making buffer classes useful, when players played with buffers.
no pots no barrels, only players controlling buffers on RvR.
this is only my humble opinion.

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Thalien
Phoenix Knight
 
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Location: Marburg

Postby Thalien » Mar 21, 2015 21:56

Seksy wrote: I'm Tired of this Bullshit where people want a classic server without actually realizing that on a classic server all players had buffbots. Did everyone just forget about Live and created there own imagination as to how it wasn't? Sometimes I think most of the people here never even played live.....


And original 1.65 setting was way more comfortable with buffbots. You shouldn't make it harder here than it ever was.
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