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Nayru
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Postby Nayru » Mar 04, 2015 21:55

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Hey folks! Spring is coming and the server is slowly growing leaves. We are still at work and have achieved a lot so far. Today we want to give you an overview on what we have done in the past months.

Classes
- The Necromancer class has been built from scratch. The development is finished and we even managed to implement the old abomination appearance.
- The missing Bonedancer pets have been implemented and work very well. Bonedancers also got their focus snare fixed.
- Animist bombers no longer have a random delay before exploding

Old realm abilities
The old realm abilities have been built from scratch and are working fine. Although we are almost done with the RAs, we expect minor problems and need to test more.

Barrels
To put this question to bed: We will not offer barrels or bottles, however, we will have a mechanic that allows you to place the last item in your inventory on the hotbar so you do not have to re-add it to your quickbar after each use. This topic has been debated for years in the community and in staff, and this is the result of years of compromise and discussion about the heart of DAoC and our server vision.

Shrouded Isles
In an effort to relaunch sooner, we will not offer access to Shrouded Isles zones at the time the server opens. We want to offer a rich Shrouded Isles experience rather than lands filled with bugs, exploits, and partial implementations. This does however not affect the Reaver, Necromancer, Savage, Bonedancer, Valewalker or Animist classes. They will of course be available. We are also aware of the str/con charge availability problem that rises from this situation and will provide a proper solution for all realms.

Classic monster appearance
We have created a set of options for classic monster appearance that you can choose from. Old vendo (berserker) and stag (hero) appearances, classic epic zone monsters and many other classic variants of the monsters will be available as an optional choice.

Reported bugs
Thank you for all your bug reports. Each report makes Uthgard a more polished server! Numerous bugs have been fixed already, here are some examples:
- Shield procs will now only proc depending on their proc type. Previously reactive procs could be used actively and active procs acted as reactive procs.
- Keep gates now have proper health points and absorb. Spells can now damage doors!
- Animist's arboreal and creeping pets no longer attempt to attack enemies in melee combat
- Pulse bladeturns no longer have minimum cast timers, so group can benefit from timing their effects
- Weapon poisons now have a variance depending on the Envenom spec level

Unfortunately there is plenty of stuff left to do before we can relauch. The RvR/relic system is still not working properly and there are still many things missing, such as dynamic relic keep guard spawn. In addition there are still known, disturbing, unfixed bugs. Hence we continue our work and hope to present an ETA soon. There will be some sort of beta test before the final relaunch, but we haven't decided how exactly this is going to happen.

Thank you all for your patience!

Warm regards
your Uthgard team.

Nelan
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Postby Nelan » Mar 04, 2015 21:58

Thanks for the update!

Blato
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Postby Blato » Mar 04, 2015 22:00

in before Austerim

Badtzmaru
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Postby Badtzmaru » Mar 04, 2015 22:08

Tonight i'm logging a little later for the relics test Nayru, see you later!
On Uthgard 1.0:
Totenpfeil <Ranger> - Vlath <Hunter> - Toten <Eldritch> - Totentanz <Skald>
On Uthgard 2.0:
Totenzweig <Druid> - Totentanz <Skald>

adolkan
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Postby adolkan » Mar 04, 2015 22:09

Let's do more than 56 pages :)

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ManusF
Myrmidon
 
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Joined: Mar 14, 2013 13:55

Postby ManusF » Mar 04, 2015 22:12

Congratuation!

finally!

We can play Daoc soon.

I really want to play with beta-tester
Last edited by ManusF on Mar 04, 2015 22:14, edited 1 time in total.
Silent leges inter arma

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Austerim
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Postby Austerim » Mar 04, 2015 22:13

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[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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lancelott
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Postby lancelott » Mar 04, 2015 22:14

Good news! Great job you're doing.

Thanks a lot for the information and all the work.
Looking forward to battle on Uthgard :)

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Dragoonn
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Location: Firenze (Italy)

Postby Dragoonn » Mar 04, 2015 22:29

Image
Image

Donutttt
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Postby Donutttt » Mar 04, 2015 22:40

YES! NEWS!

This is really awesome. It's pretty impressive to build so much from scratch. Really glad to hear from the devs, so excited to hear more in the future. Great stuff.

OneReturned
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Postby OneReturned » Mar 04, 2015 22:42

Much appreciated, Nayru! Thanks!

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pweet
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Postby pweet » Mar 04, 2015 22:43

i like

Blato wrote:in before Austerim

lol :D

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Gandagorn
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Postby Gandagorn » Mar 04, 2015 22:59

Awesome :P .. Kinda sad tho if we dont get Shrouded Isle at the launch.. Kills it a bit for me >_<

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RageAgainst
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Postby RageAgainst » Mar 04, 2015 23:02

Hype!!!! :grin: :grin: :grin:

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Abydos
Game Master
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Postby Abydos » Mar 04, 2015 23:10

Gandagorn wrote:Awesome :P .. Kinda sad tho if we dont get Shrouded Isle at the launch.. Kills it a bit for me >_<

We'll get there. We just won't make you wait. This way, itll be like an expansion 8)

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