October update
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I liked the reboot: it was like the ultimate grey-gank. ![]() ![]() |
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I want november news!
- Honey Badgers
- Winkz |
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For me this IS the ultimate DaoC experience, waiting.
Waiting for server to launch, waiting for server to connect, waiting for xp group, waiting for the last person for the xp group to arrive (who apparently is afk until he says he can't make it anyway), waiting for DF raid to start, waiting for patch to finish, waiting for port, waiting for RvR group to form, waiting for enemy RvR group to form, waiting for kids to go to bed so I can play. Waiting IS DaoC! |
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this one^^ even so i really looking forward to uthgards relaunch, im getting sick of the imagination that everything will maybe even slower than before ![]() |
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cheer up mate. slow is the new black ![]() ![]() ![]() |
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Open the server plz.
When the server opens, I'll play 24/7 to push a character to 50 before Baman does so, then greygank Minstrel Baman-Junior in DF as much as I can before he reaches max level, let him get killed by monsters etc. I won't sleep, I'll wait in DF every day and every night to punish him for doing evil on Uthgard 1.0. I'll get my revenge, and I'll like it. Then I'll log off, delete my characters, go to sleep and finally die in piece. |
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Nice one ![]() ![]() Best Sniper Ranger on Uthgard since 2007.
Looking for maps? Try http://jarqo91.wix.com/daoccamps |
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I miss the Cliffs of Moher.
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A problem that I forecast for relaunched uthgard is indeed the senseless timesinks aka waiting.
I mean genesis kind of sucks, but what keeps the rvr and pve there going, even with a max of around 400 player, is the instant port (not that I wish an instant port on uthgard), personal port to bindstone and reduction of a lot more of timesinks. I mean with old RA 95% of fights take like a maximum of 1 min. So the casual pug grps will have 1 min fight, wait an average of 7 min (with the custom shortened porting ceremony from Uthgard 1.0, livelike they would wait an AVERAGE of 15 min and up to 30) on porter pad, another 1-3 min 'till everyone is buffed and ready, 1-2 min walk, again 1 min fight and so on... Not even considering the one-time timesinks of livelike leveling, farming equip and SC 'till you get there PLUS the daylie timesinks of crafting single pots, farming gold to afford charges/pots etc. This will scare away casuals at least from rvr very fast. This only gets better if you do not lose every first fight... but you know, this is a problem as a real pug ![]() I am completely against insta port in a crowded rvr setting, but we need a solution for this. For example port (even if its not instant but just shortened) to claimed keeps of level 5+, corpse summoner, or whatever. This might not be old school classic livelike, but it will decide if this server stays crowded 3 month after relaunch, or if the player base will shrink again after the first hype to the usual suspects and stay around 600-800 max. Last edited by holsten-knight on Nov 19, 2014 14:28, edited 1 time in total.
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holsten makes me horny
![]() ![]() ![]() [12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks [23:52] <Skarz> u are best skald i seen for long time |
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Dear Holsten,
This is just one of the multiple factor racing to define 'when' the shrink will happen. Is just a matter of time. But I think is a normal behaviour. Talking for myself I hope I'll have enough time to be the 601st or 801st and share with wise folks like you my time vs the remaining 6/800 ish bunch of mental gents. Enjoy Life Miiyomo.
-DAoC- BIT -WoW- Rock n' LoL -Warhammer Online- Warp Legio -DiabloIII- BIT -GW2- XxX |
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If the maximum time between each cycle of ports is 15 minutes, how does this add up to "up to 30" minutes waiting for the porter? Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Uthgard Rules || How to connect || FAQ |
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We all know that after five month the casuals will do PvE only and will not be seen in RvR even though they finally got their last item for the template. The next three alts will be in the pipeline already
![]() ![]() <<< This avatar is handmade by Inotor Wurzelbert : ) Check out the Mampfer-Threads for more. viewtopic.php?f=10&t=25079 viewtopic.php?f=10&t=26934 |
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I think it's really important to discuss this in a constructive manner before launch. Just imagine, through clever policies, we could hold on to 1000+ regular primetime players after the inevitable post-launch slump. The reboot really offers a unique opportunity because many will at least try it out for old time's sake, and I'm sure some tweaks could make more people stay longer (or until the end of time - like the rest of this community^^). It seems to me that port timers are a good place to start. As Holsten said, instant and long port timers should be avoided for obvious reasons (no penalty & frustration/boredom, respectively). I feel that 4-5mins on the pad could be a good starting point, as it keeps the ritual of waiting for the npcs alive (probably the most iconic DAoC scene of all) but reduces time wasted doing nothing, brooding on the last, in all likelihood lost, fight - a terrible funkiller for (semi-)casuals. There are other possible tweaks. For me, although I like SI very much, it seems a shame that classic zones will suffer as a consequence. Rotating zone xp bonuses could help solve this problem. For example, all zones get a basic +5%, some get +10%, a few get +15%. This is rotated to other zones each weak, tweaked to accomodate all level ranges, but designed to mix it up a bit (so not all SI one week, classic the next). This could make xp interesting in the long run and concentrate the xpers in one spot, improving and accelerating group-building (another traditional timesink), after the great xp-rush of the launch is over. Also, it appeals to the min-maxer and the adventure-seeking casual alike. Frontiers and DF +xp should naturally be the highest reward due to the risk, and keep some oldtimers motivated (like Baman). |
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I forgot my necklace ![]() |
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