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Dreenk317
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Postby Dreenk317 » Oct 25, 2014 20:22

I would agree with the release the server with no SI argument. It would be more live-like as someone already stated. And it would be fun to run around all the old classic zones and dungeons while leveling and gearing up. As soon as SI came out, 90% of old world, end game dungeon drops became salvage fodder or twink toys. Which I understand is bound to happen eventually, but why not give them a bit of a heyday before they are overshadowed.

It would also make templating more difficult initially. Which I feel is good, as it would bring more balance to the initial endgame RvR imo. Allowing those who arent experienced to learn tactics and strategy's without having to worry about there template first. On old uthgard, it quite literally wasnt worth RvR'ing with anything short of an all cap template, and not everyone had/has the time to create one.

Although this all of course depends on the devs. Where the SI code is at compared to all the rest. Whether or not parts have already been compiled together, etc. Although, if it would significantly bump up the release date to hold back SI, I, personally am all for it.

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Lucifire
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Postby Lucifire » Oct 25, 2014 20:27

Baman wrote:Have you guys considered releasing the server early without SI and then patching in SI when it's finished? I mean that was our original experience with the game anyway. It'd give us time to start leveling characters/crafters and we'd all still be on an even playing field at the start with no custom items in the community.


What he said.
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kildich
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Postby kildich » Oct 25, 2014 20:44

I think it's sad that you felt the need to apologize to people who are acting like children. They don't deserve an apology, you deserve their support. Makes me think about how people in customer server jobs feel and believe me I know I was in the industry for far to long. The customer is always right is BS. People nowadays have this idea that they are owed something, that being patient is waiting a day or 2 and if it isn't done that its time go start complaining. I now have to wonder how the server will be. I know when I played WoW people would complain about certain aspects of the game so Blizzard would make changes but those changes would ****** off other people. My 2 cents, stop trying to appeal to people acting like children. Take the time you need, ignore the whiners and when your done patient, decent, respectful people will play on your server. Hopefully by that time the impatient ones will just be gone.

Dreenk317
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Postby Dreenk317 » Oct 25, 2014 21:22

kildich wrote:I think it's sad that you felt the need to apologize to people who are acting like children....


As far as I can tell, you are the biggest child on these forums.

kildich
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Postby kildich » Oct 25, 2014 21:36

Dreenk317 wrote:
kildich wrote:I think it's sad that you felt the need to apologize to people who are acting like children....


As far as I can tell, you are the biggest child on these forums.


Right cuz I am the one on a daily basis asking... sorry demanding news and updates. Yeah ok.

Dreenk317
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Postby Dreenk317 » Oct 25, 2014 21:48

kildich wrote:
Right cuz I am the one on a daily basis asking... sorry demanding news and updates. Yeah ok.


No, because you are the one, that on a daily basis whines and moans about all the "whiners". Many of whom have donated to the server in the past. And dedicated years to the characters that now no longer exist. I for one do think that this deserves the occasional status update post from the Devs. Though I wish they were more regularly timed, four months between the last two was a little long, I do appreciate when they do so. The fact that you disagree is fine, you have made that clear, now let others use this public forum to express there opinions as you have so vehemently done. There is no issue with them asking for this or that, the devs can choose to listen to who they want, when they want, you ranting and raving hopefully will not, and should not, influence there decisions in the slightest.

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Baman
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Postby Baman » Oct 25, 2014 22:38

Dreenk317 wrote:I And it would be fun to run around all the old classic zones and dungeons while leveling and gearing up. As soon as SI came out, 90% of old world, end game dungeon drops became salvage fodder or twink toys. Which I understand is bound to happen eventually, but why not give them a bit of a heyday before they are overshadowed.


If they do it that way, it would be great but ONLY if they give us reasonable drop rates. No more killing a named mob in dartmoor 200+ times and getting no drops.
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Dreenk317
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Postby Dreenk317 » Oct 25, 2014 23:09

Baman wrote:
Dreenk317 wrote:I And it would be fun to run around all the old classic zones and dungeons while leveling and gearing up. As soon as SI came out, 90% of old world, end game dungeon drops became salvage fodder or twink toys. Which I understand is bound to happen eventually, but why not give them a bit of a heyday before they are overshadowed.


If they do it that way, it would be great but ONLY if they give us reasonable drop rates. No more killing a named mob in dartmoor 200+ times and getting no drops.


Aye, my post did make the assumption of reasonable drop rates, I cant speak to the live-likeness of uthgards or not because it has been so long since i played live, but ya, seemed some things were way to rare of a drop.

kildich
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Postby kildich » Oct 25, 2014 23:34

Dreenk317 wrote:
kildich wrote:
Right cuz I am the one on a daily basis asking... sorry demanding news and updates. Yeah ok.


No, because you are the one, that on a daily basis whines and moans about all the "whiners". Many of whom have donated to the server in the past. And dedicated years to the characters that now no longer exist. I for one do think that this deserves the occasional status update post from the Devs. Though I wish they were more regularly timed, four months between the last two was a little long, I do appreciate when they do so. The fact that you disagree is fine, you have made that clear, now let others use this public forum to express there opinions as you have so vehemently done. There is no issue with them asking for this or that, the devs can choose to listen to who they want, when they want, you ranting and raving hopefully will not, and should not, influence there decisions in the slightest.


First of all I reject that most of the people that are complaining about news and updates have donated anything. They like you expect something for nothing. You DO NOT DESERVE ANYTHING from the devs even if you think that you do. I do rant and rave, when others rant and rave about not getting news or updates.... annoying isn't it? Oh and I also dedicated years to my characters and you know what? I will happily do that again because THOSE CHARACTERS WOULD NOT HAVE EXISTED IN THE FIRST PLACE WITHOUT THE SERVER. They allowed you and all the other whiners to make the characters and enjoy those characters on THEIR SERVER. You did nothing to help them, instead you whine and complain. Bottom line, everytime I come on the forums and see a post about "OMG news" "OMG Uthgard is dead" etc etc I will be posting my response. You don't like my posts? I don't like whiners and complainers and people that take the devs for granted and think they are owed. So many people these days have no patience, no respect for people that are DOING THEM A FAVOR. Your not doing them a favor by playing on their server, they are doing you and everyone else a favor by allowing us to play on their server.

Seksy
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Postby Seksy » Oct 26, 2014 00:32

I remember uthgard being Pretty good server wise, If most of the Fixes are in SI then I don't see why you couldn't open the server a little earlier. After you think SI is good then you can patch it like an expansion on live.

Can we expect Uthgard before 2015?

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adjuchas_brokk
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Postby adjuchas_brokk » Oct 26, 2014 04:24

It's best they finish coding and testing before bringing a server back up.
I don't mean to insult the intelligence of the fan base, but coding takes time; each change needs to be tested, because if you make 10 changes without testing and then find out the server is broken, you then need to undo everything to find out which change/s broke it.

They probably could bring the server up, but then they would spend most of their available time dealing with day-to-day server issues and maintenance instead of development work, which is the reason they took down the server in the first place.

I imagine that most of the staff work and have families they need to devote time to, so try to empathise before raging at them.

kildich
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Postby kildich » Oct 26, 2014 06:30

adjuchas_brokk wrote:It's best they finish coding and testing before bringing a server back up.
I don't mean to insult the intelligence of the fan base, but coding takes time; each change needs to be tested, because if you make 10 changes without testing and then find out the server is broken, you then need to undo everything to find out which change/s broke it.

They probably could bring the server up, but then they would spend most of their available time dealing with day-to-day server issues and maintenance instead of development work, which is the reason they took down the server in the first place.

I imagine that most of the staff work and have families they need to devote time to, so try to empathise before raging at them.


I totally agree, let them finish the work and make sure its solid or would people rather they bring up a half done server that is buggy as hell. Again they aren't being paid for this and people being demanding and selfish probably isn't helping them want to get it done any faster.

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Abydos
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Postby Abydos » Oct 26, 2014 07:19

To restate what was said in the first post
rewriting huge chunks of the source code

This shouldn't be underestimated and we have previously said bad designs early on made it very difficult to patch things in the past. Some of these "past sins" make it incredibly difficult to continue. Remember DOL is a very old project now and has had many hands in the cookie jar. Also, early designs were sometimes implemented based on incomplete research or outright guesses. This lead to a patchwork quilt that made implementing "real daoc" difficult. Anyone who played the first few days after the LA styles got different procs by class knows that there was some difficulty as we worked out the kinks. This is more than, "I don't like how this is written, I'm going to make it better!" Its "There is no way to write ABC with these letters. We need to discard."

When the server is ready to go, we'll let you know. There is no "one goal" holding it up. Work continues on all fronts.

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Jerrian
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Postby Jerrian » Oct 26, 2014 08:42

News are always appreciated, I´m just missing a bit focused details like "necromancer is done , barrels will be implemented" ..and so on.
The missing of list any facts could be that it ´s too much work, or construction zones are not finished yet.

I don ´t really care about that issue, the main important information of the news and Abydos posts is:

Work is going on and it will take much more time and work until Uthgard is online again, mainly because of coding problems so the release in this year won ´t happen.

That ´s ok, nobody wants to play on a broken server with perfomance problems so it ´s better to keep patience and wait.

Thanks for the news and your good work staff so far ;-) .

best regards
Megrim

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Inside
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Postby Inside » Oct 26, 2014 10:52

Baman wrote:Have you guys considered releasing the server early without SI and then patching in SI when it's finished? I mean that was our original experience with the game anyway. It'd give us time to start leveling characters/crafters and we'd all still be on an even playing field at the start with no custom items in the community.


I agree with that sentence, time is your best enemi right now, more long server will be down more ppl will gone.

And i guess, all your hard work could be useless ? if you just have 100 ppl online...

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