Work in progress (we're still alive!)

Here you can comment on news articles.
User avatar
GreenP
Phoenix Knight
 
Posts: 1305
Joined: Sep 07, 2008 00:00

Postby GreenP » Aug 31, 2014 07:57

I think its possible somehow^^ Its nothing else than old mag mel citylayout, just a bigger place with some more skyeffects :D
You remember the epiczones had solid passes so you couldn´t run over the hills and just need 10min to get to the lair^^
People will have to meet at the entrance and run together to the lair which will take at least 30min !
Formerly known as
Touareg- RR10 noobVW on Uth1.
Crossfire- RR7 noobAnimist on Uth1.
Ohnoes- RR9 noobAnimist on Lolgins.

Click this LINK if you want to see the truth about Hibernia

User avatar
Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » Aug 31, 2014 08:54

GreenP wrote:I think its possible somehow^^ Its nothing else than old mag mel citylayout, just a bigger place with some more skyeffects :D
You remember the epiczones had solid passes so you couldn´t run over the hills and just need 10min to get to the lair^^
People will have to meet at the entrance and run together to the lair which will take at least 30min !


I would be fine with that, but only when when the loot/salvage table is working correctly :D

User avatar
Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Aug 31, 2014 12:00

Old DF an option @ Staff ? :grin:

User avatar
Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Aug 31, 2014 13:34

Skarz wrote:Old DF an option @ Staff ? :grin:
I think Abydos was looking into it IIRC. :oops:
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

Mancav3
Myrmidon
 
Posts: 139
Joined: Jun 25, 2014 15:06

Postby Mancav3 » Aug 31, 2014 15:03

Stop adding years to the release, RELEASE IT MEOW.
[url=https://www.cialispascherfr24.com/]link[/url]

User avatar
Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Aug 31, 2014 16:18

Mancav3 wrote:Stop adding years to the release, RELEASE IT MEOW.
Abydos is a slow worker!
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

User avatar
Scrooge
Myrmidon
 
Posts: 85
Joined: Mar 22, 2007 01:00

Postby Scrooge » Aug 31, 2014 16:38

Does anyone here know of a better way to propose any realistic ideas or suggestions to the server staff? I just can't imagine they actually read all our posts in these threads, so there must be another way to do it, or atleast a separate section in the forum for that kind of thing.
Scrooge <Insanity>
Vondas <Fury>

User avatar
Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » Aug 31, 2014 17:58

Scrooge wrote:Does anyone here know of a better way to propose any realistic ideas or suggestions to the server staff? I just can't imagine they actually read all our posts in these threads, so there must be another way to do it, or atleast a separate section in the forum for that kind of thing.


There have been several threads and discussions after Uthgard was shut down, some of the topics are still be discussed in this board but the staff keeps silent so they probably discuss some points of that in their hidden forum section too.

As you see staff doesn ´t give any statements at the moment which things will be implemented and which not probably to avoid any new discussions. We ´ll have to wait and keep patient about that, not very entertaining but "if" thats helps to get a quicker relaunch it ´s ok, I guess.

User avatar
Baman
Myrmidon
 
Posts: 103
Joined: Feb 26, 2010 01:00

Postby Baman » Aug 31, 2014 18:56

Jerrian wrote:
GreenP wrote:I think its possible somehow^^ Its nothing else than old mag mel citylayout, just a bigger place with some more skyeffects :D
You remember the epiczones had solid passes so you couldn´t run over the hills and just need 10min to get to the lair^^
People will have to meet at the entrance and run together to the lair which will take at least 30min !


I would be fine with that, but only when when the loot/salvage table is working correctly :D


Yeah no more .1% drop chance in dartmoor :grin:

Scrooge wrote:Does anyone here know of a better way to propose any realistic ideas or suggestions to the server staff? I just can't imagine they actually read all our posts in these threads, so there must be another way to do it, or atleast a separate section in the forum for that kind of thing.


I think they are listening a bit cause Abydos pm'd me about a suggestion the other day.
Image

Mancav3
Myrmidon
 
Posts: 139
Joined: Jun 25, 2014 15:06

Postby Mancav3 » Aug 31, 2014 21:16

Oh, they're alive... they just sleep really well.
[url=https://www.cialispascherfr24.com/]link[/url]

User avatar
Lucifire
Gryphon Knight
 
Posts: 390
Joined: Dec 10, 2010 04:47

Postby Lucifire » Sep 01, 2014 04:59

Austerim wrote:Abydos is a slow worker!


Stop talking in a 3rd person! :wink:
Image
Image

User avatar
Love me Babby
Myrmidon
 
Posts: 122
Joined: Jan 11, 2011 08:31
Location: California - Hells Anus

Postby Love me Babby » Sep 01, 2014 09:25

XP/RXP on and off feature, is something that 2.0 Should have? Many players seen to enjoy "twinking" on Genesis. I myself may want to enjoy it some day as well.
Image

Giorgio1996
INVADER
 
Posts: 0
Joined: Aug 03, 2014 11:25

Postby Giorgio1996 » Sep 01, 2014 10:41

I think that if Uthgard won't release in the next weeks, the server will not get the population that it deserves and that we want, because a lot of people are playing on Genesis and their number is growing day by day.. Maybe some people won't come back on Uth so the population will be spread between the 2 freeshards and we may not get the awesome action that i (we) want (i mean more than 1000 players a day)

Oswaldo
Phoenix Knight
 
Posts: 1503
Joined: Apr 10, 2011 22:53

Postby Oswaldo » Sep 01, 2014 10:48

Giorgio1996 wrote:I think that if Uthgard won't release in the next weeks, the server will not get the population that it deserves and that we want, because a lot of people are playing on Genesis and their number is growing day by day.. Maybe some people won't come back on Uth so the population will be spread between the 2 freeshards and we may not get the awesome action that i (we) want (i mean more than 1000 players a day)


Actually people are leaving genesis to play live or waiting for uthgard...
- Honey Badgers
- Winkz

User avatar
Love me Babby
Myrmidon
 
Posts: 122
Joined: Jan 11, 2011 08:31
Location: California - Hells Anus

Postby Love me Babby » Sep 01, 2014 11:26

Uthgard will have no problem with player base. Genesis is only has players for a short wile longer. its numbers are growing but it will not last. its a matter of 10 - 15 players over a months span. so its not day by day. its about 1 player every other day... the proof is here. http://www.dolserver.net/daocportal/ser ... 09&i=month now compare that to this track record... http://www.dolserver.net/daocportal/ser ... 11&i=total
Image

PreviousNext

Return to News

Who is online

Users browsing this forum: No registered users and 31 guests

Friday, 09. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff