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alita
Myrmidon
 
Posts: 142
Joined: Nov 10, 2007 01:00

Postby alita » Feb 22, 2014 18:42

TheKrokodil is back == Im back to utghard again 100%

Tnx Kroko, this little update is fantastic ;)
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Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Feb 22, 2014 18:59

Seksy wrote:Good job, Does this also fix pet pathing with keeps?

Edit : also this video gives me a nostalgic feeling... man I want to play now more then ever... thanks for the tease.
I would assume so. Would really help with keep/relic defense. No more dying to a pet that stormed through multiple walls. :D
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Caemma
Phoenix Knight
 
Posts: 1358
Joined: Oct 14, 2011 21:15
Location: Unknown

Postby Caemma » Feb 22, 2014 19:04

Nice update!

The pathing is a huge major change on both PvE and RvR side ^^

Go some question since im interested into know details:

It will work also on controllerbrain like pets? (also timed like theu/animist ?)
Did you had to parse boundaries of every zone or there are some kind of vmaps (gain from client) like WoW shards are using?
How is the pathing behavoir with height changes? (Z coordinate!)
What happen if a mob cant reach you? (Does mob will be able to jump? :lol:)
And if the way is too long?

Thanks for any resplies :)
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Fels
Guardian
 
Posts: 5
Joined: Mar 18, 2008 01:00

Postby Fels » Feb 22, 2014 19:17

The flying wisps crossing the Bridge at 3:20 like ground Mobs are funny.

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Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Feb 22, 2014 19:25

Fels wrote:The flying wisps crossing the Bridge at 3:20 like ground Mobs are funny.
They probably wouldn't have been able to generate enough lift and got stuck downstairs. :(
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Feb 22, 2014 19:28

When TheKrokodil & TheSchaf reentered official staff I thought about getting proper pathing, what we can see in the video is just gold.

You guys are doing great.
Satas Hakx - various artists

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Drakons20
Gryphon Knight
 
Posts: 219
Joined: Jun 17, 2009 00:00

Postby Drakons20 » Feb 22, 2014 20:42

Very nicely done! Quite impressed.

Now if only guards eyes in frontiers keeps acted the same way! :)

Xervaso
Guardian
 
Posts: 4
Joined: Jan 23, 2014 07:50

Postby Xervaso » Feb 22, 2014 20:49

Great job to all staff Uthgard.
/bow

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Vlalkor
Forum Moderator
Forum Moderator
 
Posts: 415
Joined: Jun 23, 2011 03:31

Postby Vlalkor » Feb 22, 2014 23:03

Very impressed. Nice work :D

jambalaya
Warder
 
Posts: 7
Joined: Jun 19, 2011 17:20

Postby jambalaya » Feb 23, 2014 00:05

haha I love the mob pathing . Good work. As usual.

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Ciubhran
Banned
 
Posts: 243
Joined: Jul 26, 2008 00:00
Location: Sweden

Postby Ciubhran » Feb 23, 2014 01:25

I am sincerely impressed.

More things like this and I'll love you long time.
Chubbie

Amped34
INVADER
 
Posts: 0
Joined: May 09, 2013 04:50

Postby Amped34 » Feb 23, 2014 01:41

Keep up the great work!

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Voina
Warder
 
Posts: 50
Joined: Aug 11, 2010 00:00
Location: Albion (South Korea)

Postby Voina » Feb 23, 2014 06:17

It's really Good job!!

Nice news for us~

Thanks!

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Avram
Warder
 
Posts: 14
Joined: Feb 21, 2014 14:49
Location: leechando PR al wall

Postby Avram » Feb 23, 2014 10:21

great job! I just wonder if it is possible that mobs will walk and not run when they are not attacked or attack players.
A come atrocità,
doppia T come terremoto e traggedia,
I come ira di Dio,
L come lago di sancue
e A come "adesso vengo e ti sfascio le corna!

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TheKrokodil
Alerion Knight
 
Posts: 2126
Joined: Jan 11, 2005 01:00

Postby TheKrokodil » Feb 23, 2014 10:33

Avram wrote:great job! I just wonder if it is possible that mobs will walk and not run when they are not attacked or attack players.


Yes, they normally do that. We just gave them a higher speed for this video because we were impatient :p
Be nice. :)

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