A look behind the scenes

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TheKrokodil
Alerion Knight
 
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Postby TheKrokodil » Feb 22, 2014 14:41

Since the last news have been primarily about patch-level decisions, we decided to take a different approach today: How about an insight into what is happening behind the scenes on Uthgard? In our attempts to go more towards classic, we have come to the conclusion that the current v1.113 game client was way too modern for our patch-level - so we decided to go a little pre-alpha, and developed our own game client:

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The client will feature the full 16 dos color set, including black and white! We will also try to make use the the entire extended ASCII scheme. That is close to 256 different symbols right there for you!











Okay, this is not really happening. But a lot of other things have actually been happening since Uthgard was shut down. Lets take a look at one of them:


Experimental Pathing for Monsters!

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Remember those good old days when NPCs were walking through the dungeon walls, ran head-first through trees and jumped down any cliff just to get to you as fast as possible because they loved you that much? We’ve been playing around with the thought of pathing monsters for a long time but never finished implementing it during the lifetime of Uthgard v1. Well - now it is close to completion. As the first DAoC freeshard we will offer realistic mob pathing. Watch the video below to see for yourself. Please note that the NPCs were given quite a high load of caffeine - on purpose - to produce a higher server load; we’ll keep it a bit more realistic once it is really done. Enjoy!




This works outdoors and indoors in pretty much any zone. Of course it is still experimental and there are glitches that remain to be fixed, but we hope that you can get an idea of what we have been working on in the past few days, and where this is going.

Cheers,
Your Uthgard Staff
Be nice. :)

daonest
Myrmidon
 
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Postby daonest » Feb 22, 2014 14:49

Looking good, how do you implement the pathing is it universal or do you have to edit it for each zone/area?

I cant wait for the release, think i will be clearing my schedule for a week to play when its out.
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Magicco
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Postby Magicco » Feb 22, 2014 14:52

the precursor of DAoC was a text-based rpg, a MUD. It looked nearly the same^^
it's name was Darkness Falls and Darkness Falls: The Crusade, both made by Mythic^^

and nice work for that pathing! it looks way better than live pathing

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Djienveh
Warder
 
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Postby Djienveh » Feb 22, 2014 15:08

this looks so good! Good work!
I'm going abroad for work for 1 month in March, I so hope I won't miss the launch :>
Djiena 9l6 Nightshade - Uthgard 1.0 <Death Row>
Jeno rr13/Gladiator Warlock - WoW live - Archimonde <Los Abuelos>
Jenova 10lx Paladin DAoC live - Orcanie <Incoming>

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Jarqo
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Location: Uthgard,Hibernia

Postby Jarqo » Feb 22, 2014 15:17

Well done! hope to see more changes & updates soon :) Keep up a good work guys.
Best Sniper Ranger on Uthgard since 2007.
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[R]Bloodwyne
Gryphon Knight
 
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Postby [R]Bloodwyne » Feb 22, 2014 15:47

thanks for this inside look, one of the things uthgard was missing for years.
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Celteen
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Postby Celteen » Feb 22, 2014 15:59

Go for gold metty
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<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
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Suax01
Gryphon Knight
 
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Postby Suax01 » Feb 22, 2014 16:00

One more reason why uthgard will hit like a sledgehammer!

Was just frustrating defending a keep as a caster vs. a pet class because stallions, cabby pets and buddys instant jumped inside the keep, and knocked you down while the Keeplord enjoyed the scene.
Gj guys!
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Jerrian
Phoenix Knight
 
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Postby Jerrian » Feb 22, 2014 16:06

Nice to see you back in action kroko;-) and it ´s really cool to get a look as player behind the curtain so we see the development and direction uthgard is going, nice work Staff.
About the relaunch date, I doubt Uthgard will be back in march, as far as I read the progress posts of development there are many things left to do, but I prefer waiting a longer time instead playing a shard in beta state that is bothering ppl with downpatching, lag issues, conective problems, 3rd tool abusing and so on. I think Uthgard 2.0 will be getting awesome.
Last edited by Jerrian on Feb 22, 2014 18:28, edited 1 time in total.

Seksy
Eagle Knight
 
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Joined: Nov 21, 2012 08:44

Postby Seksy » Feb 22, 2014 17:06

Good job, Does this also fix pet pathing with keeps?

Edit : also this video gives me a nostalgic feeling... man I want to play now more then ever... thanks for the tease.

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realac0
Eagle Knight
 
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Postby realac0 » Feb 22, 2014 18:00

fantastic music!! :P

keep it up the good work
---------- UTHGARD 1.0 ------------
ALBION
Imeope 6l1 - Infiltrator
Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
Drawstab Boo <Rinnegati> - 9l0 Ranger
Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI

... currently playing ESO

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Xalara
Gryphon Knight
 
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Postby Xalara » Feb 22, 2014 18:21

looks nice.
keep up the good work!

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Erdie
Gryphon Knight
 
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Postby Erdie » Feb 22, 2014 18:24

That's a really good progress that gives to players a new way to enjoy the PvE experiences, making it a lot more dynamic and realistic compared to other free shards. Keep going like this and you will bring back this project to the top. Great Job staff! 8)

PS: I really wanted the textual version of daoc! :(
Last edited by Erdie on Feb 22, 2014 23:41, edited 1 time in total.
Once upon a time... Mentha.

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scythe111
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Postby scythe111 » Feb 22, 2014 18:27

Really impressive work!! I don't often get excited about the new things Uth puts in, but I think this one is really exceptional. Good work! :)

Tickityboo
Guardian
 
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Postby Tickityboo » Feb 22, 2014 18:33

Looks awesome! Keep it up! Woo!

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