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Jarqo
Eagle Knight
 
Posts: 565
Joined: Jul 09, 2012 16:02
Location: Uthgard,Hibernia

Postby Jarqo » Feb 17, 2014 20:14

Can you guys upload mayby more screens :) ? for example most important screens 5 each day would be rly welcome ^^
Best Sniper Ranger on Uthgard since 2007.
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Sonic1982
Myrmidon
 
Posts: 197
Joined: Jun 15, 2010 00:00
Location: Germany

Postby Sonic1982 » Feb 17, 2014 20:21

Do you guys wanna change account settings, only 1 account per player, only one realm? Or are there again thousend sandboxy ppl playing with theirself in group, and ppl who log in by proxy settings to look who heads out for rvr?

@ Infi topic:
if there is a working defense/meelecombat system, every fulltank can rape a stealther :), loved it on origins, rr3 pala vs rr4 ns, except the PA he didnt hit me :D. 9 sec stun, hmm as reward for 50 on a skill line imo fine ^^ at all its thrust, so you dont fight vs vulnerable when doing stealther war. Guess if they can do it live like, these stealther gank squads gonna think twice before they attack a solo visible class :D.
What about PA, if you onehit your target, do you stay stealthed? or did they changed it before 1.62

1.65 is a good choice, the lvl 50 lifedrain on sorc / cabby allows albion to run with more dps, else they have to stick to specc dd nuker.

Lets hope that the cast dmg isnt mezzed up like last time ;) and the aoe falloff values are as intended :D at all good job @ Uth Team :D
"Lieber stehend sterben, als auf Knien leben". - Dolores Ibárruri Gómez

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Aerewyn
Myrmidon
 
Posts: 107
Joined: Aug 08, 2007 00:00

Postby Aerewyn » Feb 17, 2014 20:41

I prefer the option of being able to play whichever realm. For example, I'm an alb at heart, but I love nightshades. Even with 9 second dragonfang, I'd rather play a shade. I'm also a big fan of thanes, even though at this patch level they sucketh greatly.

Perhaps allowing only one account, with the ability to select realms with a timer to change between, and take the genesis idea of restricting accounts by IP, so you have to get staff approval for "family" accounts.
Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5
Aziza - Alb/Tristan Minstrel 8L3
Jazilyn - Alb/Ywain - Merc 6L1
Tricksa - Mid/Ector Zerk 6L6

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Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Feb 17, 2014 20:46

Live had one account per 12 $ and 3h realm switch timer on their cluster.
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<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
viewtopic.php?f=10&t=25079
viewtopic.php?f=10&t=26934

Xedie
Eagle Knight
 
Posts: 736
Joined: Nov 20, 2010 04:28

Postby Xedie » Feb 17, 2014 20:49

Aerewyn wrote:Perhaps allowing only one account, with the ability to select realms with a timer to change between


This is most likely how it's gonna look like :wink:
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Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Feb 17, 2014 20:50

Aerewyn wrote:
Infinitum wrote:Does this mean the starting villages will have their original skins?!?


I doubt it. it sucks, because I hate the new dark Dartmoor. I'd love to have the old one back.


Did you check ourrevamp gallery?

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Sonic1982
Myrmidon
 
Posts: 197
Joined: Jun 15, 2010 00:00
Location: Germany

Postby Sonic1982 » Feb 17, 2014 20:53

That this dont work well shows the amount of proxy/sandboxy users on origins, best way would be something like MAC Address Check or other Hardware ID's that ppl cannot fake that easy like they fake IPs or get a new one ;).

If you allow multi realm, then block it by timer, 3h like on live sounds nice, checked by unique hardware id keys if this is possible :D
"Lieber stehend sterben, als auf Knien leben". - Dolores Ibárruri Gómez

[R]Bloodwyne
Gryphon Knight
 
Posts: 506
Joined: Jun 17, 2013 17:53

Postby [R]Bloodwyne » Feb 17, 2014 21:02

Xedie wrote:
Aerewyn wrote:Perhaps allowing only one account, with the ability to select realms with a timer to change between


This is most likely how it's gonna look like :wink:


**** my *** missclicking the realm after coming home drunk :D i can see it coming alrdy
Image

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[DG]Glim
Myrmidon
 
Posts: 167
Joined: Jan 26, 2012 23:22

Postby [DG]Glim » Feb 17, 2014 21:26

I have some more questions and i hope somebody will answer me.

Is there any post which contains all information about the revamp?
A 1.65 patchnotes list and a "done" or "to be done" status from the staff side and a list of all custom changes and there status would be really nice

Classic and SI will be launched as one package so why users should level in Classic when it's more effective to level in SI?
E.g for Midgard: Modernagrav will be the dead for all Classic leveling...

Furthermore SI Capitols were the "Center of the World" in SI times and the old capitols and all Cassic cities will be dead, do you have any ideas how to solve this?
Like No Portal NPCs in Aegirham, not all crafter merchants etc.?

Zeroou
Warder
 
Posts: 59
Joined: Oct 28, 2009 01:00

Postby Zeroou » Feb 17, 2014 21:35

Sonic1982 wrote:Do you guys wanna change account settings, only 1 account per player, only one realm? Or are there again thousend sandboxy ppl playing with theirself in group, and ppl who log in by proxy settings to look who heads out for rvr?

@ Infi topic:
if there is a working defense/meelecombat system, every fulltank can rape a stealther :), loved it on origins, rr3 pala vs rr4 ns, except the PA he didnt hit me :D. 9 sec stun, hmm as reward for 50 on a skill line imo fine ^^ at all its thrust, so you dont fight vs vulnerable when doing stealther war. Guess if they can do it live like, these stealther gank squads gonna think twice before they attack a solo visible class :D.
What about PA, if you onehit your target, do you stay stealthed? or did they changed it before 1.62

1.65 is a good choice, the lvl 50 lifedrain on sorc / cabby allows albion to run with more dps, else they have to stick to specc dd nuker.

Lets hope that the cast dmg isnt mezzed up like last time ;) and the aoe falloff values are as intended :D at all good job @ Uth Team :D



thank you ! true true :D

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Lilayn
Gryphon Knight
 
Posts: 261
Joined: Jan 24, 2013 18:38

Postby Lilayn » Feb 17, 2014 22:47

Hmmmm which of these three new guys is Nayeh ? :lol: :lol: :lol:

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Equade
Gryphon Knight
 
Posts: 254
Joined: May 10, 2010 00:00
Location: Copenhagen, Denmark

Postby Equade » Feb 17, 2014 22:48

[DG]Glim wrote:I have some more questions and i hope somebody will answer me.

Is there any post which contains all information about the revamp?
A 1.65 patchnotes list and a "done" or "to be done" status from the staff side and a list of all custom changes and there status would be really nice

Classic and SI will be launched as one package so why users should level in Classic when it's more effective to level in SI?
E.g for Midgard: Modernagrav will be the dead for all Classic leveling...

Furthermore SI Capitols were the "Center of the World" in SI times and the old capitols and all Cassic cities will be dead, do you have any ideas how to solve this?
Like No Portal NPCs in Aegirham, not all crafter merchants etc.?


I only have vague memories of the times of yore, but weren't mids crafting at Gna Faste because it was the only place to buy high level crafting materials? I guess if that if the availability of materials in jord/cammy/tnn allows for high level crafting, what is the benefit of moving to SI capitals? The cities were dead because of a lack of incentive to go there (you couldn't get the materials), right?
Uth1: Equade rr10 ranger, Fight rr7 sb, Sinwar rr6 thane
Genesis: Swift rr7 champ, Reaperinho rr6 vw, Sinwar rr5 eld
Uth2: NS, VW and Eld

thaneel
Myrmidon
 
Posts: 71
Joined: Mar 04, 2013 02:22

Postby thaneel » Feb 17, 2014 22:50

[DG]Glim wrote:
Original start locations have been restored, and our world reflects these changes. Cotswold, Mularn, and Mag Mell are once again growing and thriving villages, and the Shrouded Isles portal has found it's way back to its proper location. Shrouded Isles comes alive more and more each day.


So for example: all Mids will start in Mularn? Or will it be separated like in Classic Times?
Northmen: Mularn, Vasudheim
Dwarfs: Haggerfell, Mularn
Kobolds: Fort Atla, Galplen,
Trolls: Galplen, Fort Atla


+1 id like the answer to this question too :)
Or did it change in a prior patch ?

<me remember killing my firsts mobs in campacorentin forest and after a long journey discovering Camelot>

OB-ZEN
Warder
 
Posts: 9
Joined: Jan 08, 2014 23:29

Postby OB-ZEN » Feb 17, 2014 23:56

t-bone wrote:

worst post I think I have ever seen. your drop your points of interest and then you bas the staff the second after

are you mentally disturbed?



So you THINK its the worst post ever, but you are not sure ? who is the mentally Disturbed one then ?

Also having an oppinion, about a OP 9 sec stun, dos not mean that i cant refer to the to the staff ! a lot other than me think the staff didnt listen a lot to players before the wipe, but that might have changed.

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Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Feb 18, 2014 00:34

OB-ZEN wrote:
t-bone wrote:

worst post I think I have ever seen. your drop your points of interest and then you bas the staff the second after

are you mentally disturbed?



So you THINK its the worst post ever, but you are not sure ? who is the mentally Disturbed one then ?

Also having an oppinion, about a OP 9 sec stun, dos not mean that i cant refer to the to the staff ! a lot other than me think the staff didnt listen a lot to players before the wipe, but that might have changed.


keep digging that hole :gaga: lol

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