Uthgard Revamp

Here you can comment on news articles.
User avatar
Sanni
Warder
 
Posts: 60
Joined: Feb 25, 2012 02:09

Postby Sanni » Jan 25, 2014 11:16

will u just implement SI + old RAs with the shut down?
dunno if that is (for me) enough

what i miss on uthgard and why i play origin even if its buggy a lot:
(just my insignificant thinkings)

- hastener + flying express

- faster ports

- SI

- faster xp (not that fast as on origins but faster than it was on uthgard)

- more individuality and diversification via more skins for armor, weapons, cloaks ... (yeah maybe sounds strange but i wish there would be more than everyone running around with the same looking items. and this is one of the things (and i know im not the only one) what i love origins for)

- pvm (for me, pvm is a big part of daoc too and i love to disover dungeons, lead raids, etc. and i need pvm to get a break from rvr sometimes, but if i dont get the chance like on uthgard, i ned to stop playing for some time and i think this isnt what the server wants)

and a problem that uthgard and origins have that i rly cant stand ...

The rivalry between adding players and so called nice-fighter what so often causes conflicts and frustration. i wish there would be a zone especially for 8vs8 (as big as a battleground i think), where adding is forbidden and where these guys can play there style (not like on eden where u have to wait till a port slot is free or something, just a zone where everyone can zone and look for grp) and i wish there would be a zone for all that want to add.

i think with that a) the different playstyles wouldnt collide and b) atm u need to decide if u r an adder or a nice-fighter and if r are an adder and play nice-fighting one time u get in cinflict with your adder-friends because of the pull out and let ppl die thing - beeing a nice-fighter playing adding one time u get in conflict with your nice-fighter friends.
by implementing zones for these 2 playstyles u can do both and no playstyle is dissturbed.

just my insignificant thinkings and i know u wont and cant implement all

User avatar
Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Jan 25, 2014 11:19

cadaliw wrote:
Celteen wrote:Vote for Origins system:
1 player 1 realm :idea:


Sure the sistem can't be bypassed? Family account + My brother is playing mid but i play alb and we have the same ip + log in not at the same time can't work?

Sure it can happen that maybe 1% tries to bypass it with the risk of a ban. But that's not as on Uthgard with the large scale crossrealming.
Image
<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
viewtopic.php?f=10&t=25079
viewtopic.php?f=10&t=26934

Eckefried
Warder
 
Posts: 38
Joined: Sep 09, 2011 21:23

Postby Eckefried » Jan 25, 2014 11:27

First of all i like to say: Thank you for giving me the DAoC-Classic feeling again! I really enjoyed the last years.

But a reroll of Uthgard will be nothing else then a copy of Origins even with SI.

User avatar
Gil
Alerion Knight
 
Posts: 2061
Joined: Jan 06, 2010 01:00
Location: Denmark

Postby Gil » Jan 25, 2014 11:34

Bmber wrote:You should just try top merge with Origins and be 1 big server ! i dont see the point of competion over here !? You guyz are acting like there is too many daoc player for 1 server ! In fact Origins bridn back NA players what you didnt do. Uthgard was 80% EU and origins is fairly 50/50 what brind around 1300+ peak hours and even more when you will put the new server on.

It's gonnabe a lot better for the community if you merge your team to origins. Origins have a lot of bug but it bring something back to players. And it brind lot of live player to freeshard.

I dont see the point here to start fresh. If you think origins is only a FotM ! You are totally wrong. I take time to level. Not month but weeks for casual and days for hardcore player what is really great.

I totally understand how you can feel right know but i think you need to learn from your player and what they have to say.

Be careful what you ask for! Perhaps you see the best of both worlds by combining this mostly German team with their focus on QUALITY with an international team led by French people with their emphasis on Pleasing the Customers. Best of both worlds right?

But what if the German guys end up running Customer Service and the French guys end up running Quality Assurance?

User avatar
Thalien
Phoenix Knight
 
Posts: 1022
Joined: Apr 18, 2009 00:00
Location: Marburg

Postby Thalien » Jan 25, 2014 11:37

I don't mind rerolling but gimme old ras and faster xp then!

edit: and recharge stones/barrels/hasteners/maybe even buffbots
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

User avatar
Crystalin
Myrmidon
 
Posts: 116
Joined: Apr 29, 2008 00:00
Location: Italy

Postby Crystalin » Jan 25, 2014 11:41

Raskal wrote:Can i name my horse Blue after the wipe or this will be still forbidden..? Heil Fuhrer!!

http://www.youtube.com/watch?v=Y4QGPWLY-EM


viewtopic.php?f=44&t=4297&p=37433&hilit=hitler#p37433 :lol:

User avatar
relvinian
Phoenix Knight
 
Posts: 1722
Joined: Oct 16, 2012 08:25

Postby relvinian » Jan 25, 2014 11:45

I thought about this some more. This is my final response to your decision to "revamp" the server.

You are doing it again! You don't listen to your players and ****** them off and they go make another server.

Then your population tanks and you decide to change "revamp" everything but--

Once again, you don't listen to your players.

Folks, your problem isn't your code, your skill, or anything else-- it is your complete and total arrogance.

Who is to say they might not decide a wipe is for the best-- but why not have the courtesy to pitch it to your players and talk them into it rather than surprise!

This is even more of the same old-- if you don't like it play somewhere else, we are downgrading to 1.69 bullshit that killed your server in the first place.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

User avatar
vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Jan 25, 2014 11:49

A brave decision from staff, I hope it will not become a suicide.

PS: You still in your nerf mode, and this is the big nerf since uthgard exists.
Image

Molotow
Warder
 
Posts: 10
Joined: Sep 21, 2011 22:01

Postby Molotow » Jan 25, 2014 12:01

This server wipe is the best change for the past 7years, i guess if done right, kind of old players will give this another try

User avatar
Geheimes
Myrmidon
 
Posts: 66
Joined: Aug 19, 2012 12:52
Location: Hannover

Postby Geheimes » Jan 25, 2014 12:01

nice! i come back after reset from origins!
i hope the exp is livelike and not fast like origins...

best idea staff!

User avatar
svperstar
Eagle Knight
 
Posts: 638
Joined: May 31, 2012 20:33

Postby svperstar » Jan 25, 2014 12:03

relvinian wrote: SI doesn't matter. .


I have been having a lot of fun on SI. So what if the crappy level 10 mobs off the in corner nobody kills aren't weak to Slash like they should be? I'm gonna kill me a two headed dragon.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


Image
Image

User avatar
Crystalin
Myrmidon
 
Posts: 116
Joined: Apr 29, 2008 00:00
Location: Italy

Postby Crystalin » Jan 25, 2014 12:09

vangonaj wrote:PS: You still in your nerf mode, and this is the big nerf since uthgard exists.

+1
this is a biggest nerf and a suicide also.
From my hopinion coming back in the future but with a reset would mean getting back a lot of population but it would last just for a short period. I played on many other shards in other games and I already saw this move when a server got a low population.. The conclusion of this move? 0 player in short time. Consider that many players now are older than when they start 9 years ago. they got a work, a family, no time for exping chars again.

Samirane
Eagle Knight
 
Posts: 621
Joined: Jun 08, 2012 18:52

Postby Samirane » Jan 25, 2014 12:13

uff that hits me hard..

i didnt play Origins.. i was loyal to Uthgard, took the low population time to craft my Acler to leg ;P. I dont wanted to start on a Server lead from some ppl who dont even know basics from background.. i dont wanted to start on a Server asking for Donations before launch.
I hate reading "we have enough Donations to run the Server 3 month now"
for me all this was only laundry. I was sure Origins will be closed from the moment they dont get enough Money. I was sure that this is only a Hype, because i read the german 4players, too. read what ppl write their etc.

I dont have problems with "we will do a restart" even if i dont know if i am in mood and time again, to xp some Chars to 50, to spend a lot time on Raids for the SCing etc.

I play Uthgard because i have many dear ppl here, i knew i could log in every day, have fun, no lag, no downtimes, no ****** around. And i am very sad, that you give the Origins hype now more feed :S

Ofc i understand, that you say you cant work on SI etc, with a supported Server.. but bringing him down is in my eyes the wrong way. You could do without support, or with minimum one for /callgm.
For me its easier, to start new if i dont have <insert random time here> without Uthgard. Maybe i will start playing live again.. Maybe i will stop Daoc again for 2 years like before i did anything again.. but if i could play all the time, i would start for sure from Zero faster, then with this way. But yes.. i am only talking about me now.. Many other maybe will say "why should i play now, if i know its for nothing"


so i can only say: thx Blue, and Rest for the last 2 Years giving me really a lot of fun on Uthgard. You dont have an easy Job here, and you did it well most time. Its normal, that not everyone could made be happy, for this ppl are too much different. The one likes "all easy" the other one "all hardcore" and so on.
What i saw in the last years, was ok for me to 90% and i know it could never be 100% because this is a game, and not a "wishlist"

i wish you luck for your live, and really really hope you will come back, even if i cant say if i will come back too. Its the absolut worse case for me, to make space for this "Origins" Server.
Even if i dont like to call you overreact for me this decision is much to early..


so i go with Sadness
lg Samirane


p.s. sry for my bad english, but i gave my best ;)
Langsam und stetig ernährt sich das Murmeltier

Image

WishYouWereHere

User avatar
Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » Jan 25, 2014 12:23

supastar wrote:best decision since 2 years. well, it's quite simple:

#1 - give players as much fun as possible (that means not easy-mode on)
#2 - create an environemt, that player spend most of the time in RvR
#3 - you should not annoy players with avoidable micromanagement / timesinks
#4 - give players an equal chance
#5 - save the digital ownership

under the line there had been too much (bad) changes in the last 2 years,
for example (not complete):


disabling barrels
initial thought was to switch off liquid-fueled pocket buffs.
the real consequences had been: charge items had become the "uthgard artifacts", RvR active players need an own alchemist for self-supply, lots of time wasted on transfering ingle pots, new players lost their income to pay 1st gear from selling barrels.


switch off dragonfly express
not that important, but annoying.


decrease xp in battlegrounds
why not getting MUCH xp in small RvR? animating players to RvR is the main content of DAOC.


removing of XP-off
removing this functin is not
helpful. established players dont care about the money for healers, new ones have the disadvantage.


housing rent change
initial thought was to free up lots from inactive players. activating the new rule with only ONE week offset has lead to massive house termination, which was complete unnecessary. the correct way wouldhave been: terminate houses of confirmed banned accounts, activate ALL availbile lots, terminate lots from players with 1 year or more inactive. then have a look, may be later decrease to 6 month.

digital ownership and achievements bind players to a game/server.


remove tajendi
just switching off tajendi enlarges the gap between old and new players. the correct way would have been: deleting all items which are not longer availible and pay players some money for it, setting up NPCs to clear SC from gear.


no XP/RP while beeing dead
winning is the success of theWHOLE group. some classes die ealier than others (i.e. casters, bards). no reason to punish them for beeing first target. this also leads to a lot of avoidable stress for healers.


battleground change
forcing players to open RvR with a max. of RR3 in times of lots high RR players is the wrong way.
this change gives the taste to bring more easy-to-kill RP-food for high RRs.


DAOC evolved a lot during time. even on targeting 1.69, its not helpful to hardline everything to that patch goal. a lot of improvements made later to maximize player experience and make the game better.

with nearly every change, the gap between old and new players had become bigger and bigger.

whats the success of origins even if the server is currently laggy and buggy? it gives a limited time, where players have similar chances. they got SI and ALL classes. starting from scratch is a feeling like the first days of daoc...


This should be sticky same as celteens suggestion about 1 account 1 realm rule...


It ´s a brave decision of the staff and of course very painful for all the loyal players but try to see the good points, if a new complete server is set, many of the argue topics will vanish, you play like it is or not. But you know what you get, the last year this server was just a terrible havoc, you never knew which annoying fix would come next. In my opinion it ´s probably the only way to give Uthgard a small chance ,- set it to sleep for an awesome reincarnation.

Questions to the staff:
- Will Uthgard be a testserver to help the staff finding bugs and so on?
- Will this forum remain opened?
- Will you share progress steps and make polls for some decissions by players ? (for example Barrels, hasteners and so on, xp while dead and so on?)
- What is the final goal of new Uthgard, will you try to let some custom content in, like houses and so on ? (see question above)

Thanks to the staff for all the work and give daoc loving players a home for years, I hope this is not the end just a new beginning and Uthgard will be back better and stronger then before.

best regards
Megrim

supastar
Myrmidon
 
Posts: 183
Joined: Feb 02, 2012 12:51

Postby supastar » Jan 25, 2014 12:24

the planned reset is only one piece to save uthgards future.

if staff don't change his mind to the community, especially the 100% 1.69 patch goal for everything,
the story will repeat sooner or later.

the power of a free shard is the ability to make custom changes, which make the game better and with less anoiying micromaanagement or senseless timesinks: porters to south of mainmain, personal vault for whole account, barrels etc.
Last edited by supastar on Jan 25, 2014 12:25, edited 1 time in total.

PreviousNext

Return to News

Who is online

Users browsing this forum: No registered users and 9 guests

Monday, 23. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff