Important RvR Setup Change

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Blue
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Postby Blue » Jan 15, 2014 14:03

That you are ported onto one point is a bug and will be fixed today. It's not intended. We will also give the immunity for freshly ported players.

The main purpose of this change is to address the main complaint that it takes to long to get to action. It will be further watched how it works out and modification will take place as needed.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Djienveh
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Postby Djienveh » Jan 15, 2014 14:43

funny how losing monopoly can speed things up.
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vangonaj
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Postby vangonaj » Jan 15, 2014 14:51

Good change but a bit late. Blue now need old ras and SI pls.
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tiarnaz
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Postby tiarnaz » Jan 15, 2014 15:06

Good news, thanks

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Foneb
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Postby Foneb » Jan 15, 2014 15:15

Cadam wrote:
Blue wrote:That you are ported onto one point is a bug and will be fixed today. It's not intended. We will also give the immunity for freshly ported players.

The main purpose of this change is to address the main complaint that it takes to long to get to action. It will be further watched how it works out and modification will take place as needed.




if you give immunity then you have to give immunities to players porting to normal TK too, there are many ppl camping portal keeps...
i dont think an immunity is a good way, camping TKs was always part of the game!
also there has to be a porting stop when the keep is attacked otherwise those keeps wont be raidable...


but theres no way to stand directly infront of the Porting position in ATK/MTK and just f8 pa the freshly portet player ;)
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Fiordiluna
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Postby Fiordiluna » Jan 15, 2014 15:38

Foneb wrote:but theres no way to stand directly infront of the Porting position in ATK/MTK and just f8 pa the freshly portet player ;)


No PA, but mids are easily ranger/scout-volleyable and warden/reaver-TWFable.

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Panzer
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Postby Panzer » Jan 15, 2014 15:40

Well good. But it will mostly benefit Hibs since the action is in Emain.
Emain and milegates, thats a huge problem. Make a new Agramon out of Odins, HW and Emain. Then this porting would make more sense.

And ofc, remove the damn milegates.

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Trishin
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Postby Trishin » Jan 15, 2014 15:42

Panzer wrote:Well good. But it will mostly benefit Hibs since the action is in Emain.
Emain and milegates, thats a huge problem. Make a new Agramon out of Odins, HW and Emain. Then this porting would make more sense.

And ofc, remove the damn milegates.


Agramon got milegates too just fyi
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Panzer
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Postby Panzer » Jan 15, 2014 15:58

Trishin wrote:
Panzer wrote:Well good. But it will mostly benefit Hibs since the action is in Emain.
Emain and milegates, thats a huge problem. Make a new Agramon out of Odins, HW and Emain. Then this porting would make more sense.

And ofc, remove the damn milegates.


Agramon got milegates too just fyi


I know. But I didnt say you should do Agramon. I said make 3 RvR-zones into 1. And remove them milegates.

Just a suggestion. Nothing else.

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Blue
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Postby Blue » Jan 15, 2014 16:04

Panzer wrote:Well good. But it will mostly benefit Hibs since the action is in Emain.

As we have seen yesterday this is not the case. Why should everybody go to Emain only? Whats so special about it now? We will see what happens.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Sumosan
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Postby Sumosan » Jan 15, 2014 20:12

Fiordiluna wrote:
Come on! Common sense. Think before implementing something so quickly just because Origins is ready around the corner.
You want to protect your playerbase? Ok. You want to give out something with a delay of only 2 years? Ok. You want to get some longtime lost credibility? Ok. But do that reasonably.



as many said....plz look into it, sleep over do whatever...

but: dont base teleportingsystem on stealthable keeps, choose centered keeps as suggested and everybody is happy. in fact its not that easy to defend oldfrontierkeeps, and theres huge differences between the three keepmodels also, but defending stealtherkeep? nearly impossible

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Abydos
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Postby Abydos » Jan 15, 2014 20:21

Sumosan wrote:
Fiordiluna wrote:
Come on! Common sense. Think before implementing something so quickly just because Origins is ready around the corner.
You want to protect your playerbase? Ok. You want to give out something with a delay of only 2 years? Ok. You want to get some longtime lost credibility? Ok. But do that reasonably.



as many said....plz look into it, sleep over do whatever...

but: dont base teleportingsystem on stealthable keeps, choose centered keeps as suggested and everybody is happy. in fact its not that easy to defend oldfrontierkeeps, and theres huge differences between the three keepmodels also, but defending stealtherkeep? nearly impossible


You could upgrade the keep to 10...?

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Austerim
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Postby Austerim » Jan 15, 2014 20:29

Still isn't too hard to ninja a level 10 keep if they have a healer and enough Viper 3 spam. :P
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lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Abydos
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Postby Abydos » Jan 15, 2014 20:32

Austerim wrote:Still isn't too hard to ninja a level 10 keep if they have a healer and enough Viper 3 spam. :P


So you're tellin me we need old ra's ? ;-)

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Austerim
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Postby Austerim » Jan 15, 2014 20:40

No but we're getting them anyway aren't we? ;)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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