Patch goal 1.69 and Old Realm Abilities

Here you can comment on news articles.
User avatar
Jarqo
Eagle Knight
 
Posts: 565
Joined: Jul 09, 2012 16:02
Location: Uthgard,Hibernia

Postby Jarqo » Nov 01, 2013 19:02

RonELuvv wrote:
svperstar wrote:
RonELuvv wrote:Made my day on this comment.


Didn't blue tell you to stop typing ridiculously long replys? Anyway, with true sight you basically get MOS5 every 30 minutes. If I get popped I can basically just kite the person away and they are done for 30 whole minutes. This is an epic change and one we needed for a long time. I have no doubt you will go hide in the wood for half an hour waiting on your abilities and that is just fine by me.

I don't know if you played Archer during Old RA era but you really are not going to like it, trust me.


Did you remember ANYTHING at all from live? Seriously, you have no clue what you are talking about. You said "See Hidden" or "Detect Hidden" on this server was broke. WRONG. You said the old "See Hidden" would let assassins see archers w/ camo down at clipping range. WRONG. You claimed rangers had the fastest bow's and the lowest range. WRONG. You now say that True sight is = to MoS5. WRONG AGAIN. True Sight allowed you to see all stealthers at almost clipping ranger for 1 minute. So, I wont be shooting you at 625 ranger like MoS5 gives. Instead I will be shooting you at about max bow range. If you run out of of the way I will SoS to get back in range then shoot you some more.

My favorite line in that whole statement of yours is "I dont know if you played Archer during Old RA era but you really are not going to like it, trust me." So far the only thing you proved to me is that you have no fricking clue what playing an archer class on live with Old RA's was like. I actually did play ranger (Zacknafein on Iseult) with Old RA's, and I will admit that at that time assassins were more of the top of the food chain in the stealther wars with Old RA's, but I killed plenty of assassins in 1 vs 1 fights w/ everything up. Like I said, a combination of true sight, ip, purge, and some toughness/mastery of pain/tireless/regen makes for a tough combo to beat if everything is up.

What I will love on this is Minstrils w/out AM anymore. This might even start making stealther groups more common in the long run.

Well said, all saying that old ra's will ruin stealthers but it's not true, it will change only gameplay and if some ppls are to weak to adapt they will QQ and leave xD. So i can't w8 when they finally release them ;)
Best Sniper Ranger on Uthgard since 2007.
Looking for maps? Try http://jarqo91.wix.com/daoccamps

User avatar
Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Nov 01, 2013 19:27

Wheeee OF RAs, finally - hope you got enough time to do it quickly (but not dirty! :) ).

Can't wait for 100% moc and stuff on caby :D
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

User avatar
Panzer
Myrmidon
 
Posts: 109
Joined: Jan 20, 2010 01:00

Postby Panzer » Nov 01, 2013 22:52

So, I wonder.

With old RA, all assssins will get See Hidden. I remember that RA, played Sb on Prydwen from the start, and it was THE horror for all archers.
The result was that most archers did one of two things.

1. Just rolled an assassin.
2. Zerged with assasins.

The introduction of See Hidden introduced cammo. And basically one of the biggest reason Mythic remade RA's if i remember correctly.
What it means for me (as a Hunter) with very little time at my disposal, that soloing is gone. Period. I know most of you dont give a crap about that, but for me and many others who enjoy Hunters and dont have the time to stealthzerg (thats right ppl, stealthzergs will grow even BIGGER) that the casual fun is over.

Have I grasped this correctly? Or will this be tweaked in ANY way?

User avatar
RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Nov 01, 2013 23:35

Panzer wrote:So, I wonder.

With old RA, all assssins will get See Hidden. I remember that RA, played Sb on Prydwen from the start, and it was THE horror for all archers.
The result was that most archers did one of two things.

1. Just rolled an assassin.
2. Zerged with assasins.

The introduction of See Hidden introduced cammo. And basically one of the biggest reason Mythic remade RA's if i remember correctly.
What it means for me (as a Hunter) with very little time at my disposal, that soloing is gone. Period. I know most of you dont give a crap about that, but for me and many others who enjoy Hunters and dont have the time to stealthzerg (thats right ppl, stealthzergs will grow even BIGGER) that the casual fun is over.



Have I grasped this correctly? Or will this be tweaked in ANY way?


You have it correct, except a couple of things. The first implementation of See Hidden was about the equivalent of MoS4 or 5. They then made a fix to See Hidden and 1/2'd the distance. It was then about equivalent to MoS3. You are correct though, if you do not have camo up you will be easy meat for an assasin. He will see you in plenty of time to set up a perf/backstab meanwhile you will not see him till he is right on top of you and attacking you. On the flip side, if you have camo up neither of you will see each other and you will eventually have to run across each other which of course plays to the assassins hands.

On live with Old RA's solo's existed but mainly in zones away from AMG/Emain. If you were going to go to AMG/Emain you normally had at least a couple of ranger/hunters/scouts with you for multiple True Sights, and then for every hunter/ranger/scout you had u normally had an assassin that would stay right next to the ranged stealther. This was their protection against other assassins.

So to answer your questions, yes, the stealth zergs will be more encouraged then they are now and probably alot more prevalent.

User avatar
Glelle-Instagard
Myrmidon
 
Posts: 149
Joined: Aug 05, 2009 00:00

Postby Glelle-Instagard » Nov 01, 2013 23:39

Whats the difference now ?

Stealthers zerg now and zerg later.....WHO CARES.....!
Zerstörer der Seelen
Destroyer of Souls

User avatar
RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Nov 02, 2013 00:00

I cant speak for all stealthers, but I didnt zerg. When Old RA's come I will group up more often with other stealthers, but hey, thats part of the game. If you dont like it then you are playing the wrong game. On live it was zerg city all the time.

User avatar
Panzer
Myrmidon
 
Posts: 109
Joined: Jan 20, 2010 01:00

Postby Panzer » Nov 02, 2013 00:23

Glelle-Instagard wrote:Whats the difference now ?

Stealthers zerg now and zerg later.....WHO CARES.....!


Wow - like that whitty response to a legit concern and question. Take it easy with your Jolt will ya.

Oswaldo
Phoenix Knight
 
Posts: 1503
Joined: Apr 10, 2011 22:53

Postby Oswaldo » Nov 02, 2013 00:24

RonELuvv wrote:I cant speak for all stealthers, but I didnt zerg. When Old RA's come I will group up more often with other stealthers, but hey, thats part of the game. If you dont like it then you are playing the wrong game. On live it was zerg city all the time.


Dunno what server you played on :p
- Honey Badgers
- Winkz

User avatar
Sanni
Warder
 
Posts: 60
Joined: Feb 25, 2012 02:09

Postby Sanni » Nov 02, 2013 01:30

holsten-knight wrote:oh come on sanni, you can't leave me just because of some changes... we don't even have a clue when they will be released :cry:

i bet when old ra are released we will hit the player cap on uthgard again for some days. And the game was also fun with old RA, not so balanced etc. but who cares. The good old tactic: when you have no chance, bring more! Will still work. :wink:


Sorry, I wont play on uthgard anymore I think and most of my guild decided to move to origins so if the origin server is up ill play there. Too many changes that bring no fun for me :/

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Nov 02, 2013 01:39

Sanni wrote:
Sorry, I wont play on uthgard anymore I think and most of my guild decided to move to origins so if the origin server is up ill play there. Too many changes that bring no fun for me :/

You...do know their patch limit is 1.62 right?

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Nov 02, 2013 01:41

RonELuvv wrote:You have it correct, except a couple of things. The first implementation of See Hidden was about the equivalent of MoS4 or 5. They then made a fix to See Hidden and 1/2'd the distance. It was then about equivalent to MoS3.

t.



Whats your source for that? I recall original see hidden as being rather ridiculous, and the post nerf see hidden as being something like 800 units when I tested it. That would be like mos6+ or something.

User avatar
svperstar
Eagle Knight
 
Posts: 638
Joined: May 31, 2012 20:33

Postby svperstar » Nov 02, 2013 02:05

Force wrote:Whats your source for that? I recall original see hidden as being rather ridiculous, and the post nerf see hidden as being something like 800 units when I tested it. That would be like mos6+ or something.


You are correct. The original See Hidden was pretty ridiculous. Again this is memory and I have no proof but people posted screenshots on the vnboards of See Hidden when it was released and it was almost clipping range. People went ballistic. Archers quit en mass. Eventually it was nerfed but that was after my time.

Zack is hoping that is what See Hidden is like and he is very wrong.

Also to all the QQing archers at least you get camo. New RAs assassins get nothing to counter MOS no matter how many points they are willing to spend.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


Image
Image

User avatar
Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Nov 02, 2013 02:07

Who cares about stealthers? Daoc is the wrong Game for you anyway.
Last edited by Celteen on Nov 02, 2013 02:10, edited 1 time in total.
Image
<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
viewtopic.php?f=10&t=25079
viewtopic.php?f=10&t=26934

User avatar
svperstar
Eagle Knight
 
Posts: 638
Joined: May 31, 2012 20:33

Postby svperstar » Nov 02, 2013 02:08

RonELuvv wrote:The first implementation of See Hidden was about the equivalent of MoS4 or 5. They then made a fix to See Hidden and 1/2'd the distance. It was then about equivalent to MoS3


Panzer this is all 100% wrong so feel free to ignore.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


Image
Image

User avatar
svperstar
Eagle Knight
 
Posts: 638
Joined: May 31, 2012 20:33

Postby svperstar » Nov 02, 2013 02:13

Panzer wrote:What it means for me (as a Hunter) with very little time at my disposal, that soloing is gone. Period. I know most of you dont give a crap about that, but for me and many others who enjoy Hunters and dont have the time to stealthzerg (thats right ppl, stealthzergs will grow even BIGGER) that the casual fun is over.

Have I grasped this correctly? Or will this be tweaked in ANY way?


Hey Panzer I want to point something out to you. Welcome to what every Assassin on uth has had to deal with since launch except at the very least archers have camo to counter See Hidden where as Assassins get nothing to counter MOS.

Why do you think there are so many high rr rangers compared to Infs? When I talk to other Infs who have quit they say the EXACT same thing you just said "It isn't fun to play Inf in emain, I buff up, go out and get some archer hitting me from ridiculous range and I don't get IP. It sucks."

Uthgard staff has never moved to nerf MOS on archers so why should they nerf See Hidden on Assassins?
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


Image
Image

PreviousNext

Return to News

Who is online

Users browsing this forum: No registered users and 8 guests

Wednesday, 18. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff