Petition for RvR Areas=Dungeons

Talk about your RvR experience here
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svperstar
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Postby svperstar » Sep 15, 2013 13:10

Do you mean that speed is not an advantage for solo ?


The only thing I use my horse for is to get to a location faster on my Inf. It doesn't help me in combat. If someone engages in combat it ruins the horse speed then they have to stand still after being out of combat to resummon the horse.

I fail to see how it is a negative against speed classes. If you have minst/bard/skald speed a horse is about as useless as can be to catch up to them.

People ****** its slow getting to fights but you want to make it even slower by removing horses. Again, what is the issue?
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Sinoda
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Postby Sinoda » Sep 15, 2013 13:46

When you play a caster and a fulltank runs to you with speed 5 while you try to cast your first spell with this amazing castspeed here, then you can see why horses in rvr just suck. Just one example.

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Suax01
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Postby Suax01 » Sep 15, 2013 15:06

which requires:

solo caster
solo tank



speed 5.... lool :lol:
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Sinoda
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Postby Sinoda » Sep 15, 2013 15:21

Speed 4 (mount) +speed 1 (sprint) = speed 5 (argument would be still valid with speed 2 btw, so stfu pls :wink: )

and an extra argument for you:

trollololroflroflloltrolln00btrolllololrofllol11111 kkthxbb!

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Suax01
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Postby Suax01 » Sep 15, 2013 15:30

Yep, all horse owner run with lw5 :lol:

Paper daoc is fun btw!
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Sinoda
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Postby Sinoda » Sep 15, 2013 15:34

No need to run permanently with sprint, just if you closer then 2k/1,5k locs to the caster (hint: castrange). but now i can imagine why you can´t see any problems :wink:

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Suax01
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Postby Suax01 » Sep 15, 2013 15:37

sure. Distance horse <---> caster > 1 cast :D
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_Oglop_
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Postby _Oglop_ » Sep 15, 2013 15:39

Scenarios I've experienced where Mounts were clearly unfit for this setting: Both Offensive and Defensive examples.

1. Fighting multiple players while alone or lesser numbers
- Attempted to Solo in Emain on Eldritch, encountered a Warrior with an adding Hunter. Slowly I was doing fine, but once I gained enough distance, one would just summon a mount while I was still being chased by the other. Constantly switch roles until they finally closed in on me with melee.
- Just the other day I encountered a trio of Stealthers on my lvl 43 Enchantress. I managed to drop 1-2 off their horses, but one I could not. If I stopped I would end up within range of melee and allow the others to gain distance. The two off their mounts were able to fire ranged abilities to keep my speed from popping while I was unable to stop and drop the 3rd's off his mount. So my only option was to donate RP's. No escaping from classes that should not have speed in the first place.

2. Maintaining Mounts when encountering Enemies (Amnesia / Resists / Misses / Debuffs does not dismount players.)
- With Bard being my main, this has happened quite often. I typically open fights with AoE-Amnesia the moment they get within range specifically to kill the enemies speed.
- Unfortunate event for a solo Eldritch: Open with Bolt (Miss) or a Spell gets Resisted (debuffs also fail to knock them off), Tank closes in -> Kills me (or purges a QC'd CC-Spell) if I happen to land one while it's already too late thanks to this speed bonus.

3. Escapability
- Encountered players able to just barely make it back up a PortalKeep hill to avoid a swift death.
- Encountered players that CC'd (or Slam-> Snare) me and ran away, summoned horse, ran out of clip range.
- Group Starts losing? Leave a little early -> Summon Horse -> Run back toward PK to deny enemies RP's

4. Occasional Bugs
- Players that appear to not have a horse (on others' screens), but still have the speed bonus
- Recent Summon Mount to ignore Root bug.


5. Sprinting

- Certain classes, such as the Warden, Shaman, and Paladin, could simply run a horse and sprint for a pretty decent speed bonus. Some Warden's don't bother with Speed and just Endurance Chant + Sprint as it's faster, and it has the perks of ignoring some dismount actions unlike his own pulsing speed. Sure you could chug-Invigoration potions or invest into higher LW, but those comes at a price.

~

I only wish mounts were extremely sensitive to any actions taken against the rider. Dismounting them if an enemy attempts to use ANY ranged-attack (even if it's missed/resisted).

Even if it works differently on live, they are still custom here and highly influential. Live servers have plenty of modes of transportation and ways of countering players on mounts. Hastener Charge Gems, Speed-Shout charges on Artifacts, Speedwarp and Caltrops to name a few. New Fronteirs also has many environments that would force players to dismount such as: Water (diving), bridges, towers/keeps, monsters, random structures . . .)

You could argue that Hastener speed has the same influence, but at least Hastener speed only has a duration of only 4 minutes. That's just enough to get back into action, not enough to consistently screw over players and groups that thrive on maintaining distance.
Last edited by _Oglop_ on Sep 15, 2013 16:08, edited 2 times in total.
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svperstar
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Postby svperstar » Sep 15, 2013 15:55

Sinoda wrote:When you play a caster and a fulltank runs to you with speed 5 while you try to cast your first spell with this amazing castspeed here, then you can see why horses in rvr just suck. Just one example.


Hit them with root. it kills horse. you run away with caster speed. you long gone.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Sinoda
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Postby Sinoda » Sep 15, 2013 16:08

not everyone goes to rvr to run away;)

and free rootimunity on inc, next pls :grin:

btw, beside my exapmle there are much more. simply see the post above you.

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pweet
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Postby pweet » Sep 15, 2013 20:11

Sometimes i am wondering if ppl are just too stupid to see the clear advantage horses give to no speed classes, or if they are just egoistig enough to keep their advantage :gaga:
Ty Nayeh for ur nice summary, which could be extended easily by day by day RvR expirience. This includes that u actually need to do RvR actively 8)

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svperstar
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Postby svperstar » Sep 16, 2013 06:39

Sinoda wrote:btw, beside my exapmle there are much more. simply see the post above you.


I see Nayeh complaining he can't kill 3 people at once..........because of a horse. kk

All taking horses out will do is slow this already slow rvr setting down even more. Period.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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_Oglop_
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Postby _Oglop_ » Sep 16, 2013 06:59

svperstar wrote:
Sinoda wrote:btw, beside my exapmle there are much more. simply see the post above you.


I see Nayeh complaining he can't kill 3 people at once..........because of a horse. kk

All taking horses out will do is slow this already slow rvr setting down even more. Period.


I didn't say anything about killing 3 players at once. I mentioned being unable to escape. I have speed, their classes should not.
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RazorRamon
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Postby RazorRamon » Sep 16, 2013 08:19

While it's off topic from the original post, I agree with Svper for once, This is already a customized RvR server even if it is the most classic, I can't possibly imagine RvR in general improving removing such a vital tool to people that perfer a certain play style vs another, travel times are already tedious out in OF with or without speed. In response to Nayeh, minus the actual bugs themselves it seems to me you aren't utilizing all the resources, options, variables, skills, Ra's, whichever the case may be to give yourself a competing edge, or simply put, adapt or die.

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_Oglop_
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Postby _Oglop_ » Sep 16, 2013 08:40

RazorRamon wrote: . . . In response to Nayeh, minus the actual bugs themselves it seems to me you aren't utilizing all the resources, options, variables, skills, Ra's, whichever the case may be to give yourself a competing edge, or simply put, adapt or die.


Excuse me? Re-Read my post.

You think I have not attempted about every possible way of encountering these players? Do you realize at all if a melee ever, literally, touches a class that is 100% reliant on maintaining range, it's usually over? I've already had to adapt to a few tanks that run on mounts in RvR, needing to run up and DD-Shout them (Hope it does not get resisted), completely changing a usual strategy for encounter these players (Ask Teagun, he knows all about it!).

As I stated already, I don't mind if they stay as long as they become extremely sensitive to ALL offensive actions and instantly dismount players.

Actions include:
- Damage
- Mezz
- Root
- Nearsight
- Debuffs
- Amnesia
- Resists
- Misses
- RA's
. . . everything!

Mounts should be used as a mode of transportation, not an advantage point over others during RvR combat..
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