Champion template advices & comments

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kemor
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Postby kemor » Aug 05, 2013 10:41

Hello,

I've been trying to make a champion SC template, not "too" expensive, for a shield champion, with capped int. The champion spec is 50shield, 50vigor, 14 parry and 25 in whatever weaponspec, doesn't matter.

Here what I came up with for now (updated)

Mora's Equipmentplanner
Configuration Report for Sweefter04

Stats:
Strength: 75 Emphathy: 0
Const.: 73 Int.: 75
Dexterity: 73 Piety: 0
Quickness: 72 Charisma: 0
Hitpoints: 204
Power : 0

Resists:
Crush : 26 Heat : 18 Body : 24
Slash: 27 Cold : 28 Spirit : 18
Thrust: 27 Matter: 25 Energy: 25

Skills:
11 Blades
11 Shield

Body:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Jewel 1: 9 Matter - 99% (Polieshed) Earthen Shielding Jewel
Jewel 2: 9 Spirit - 99% (Polieshed) Schutzjuwel des Nebels
Jewel 3: 9 Energy - 99% (Polieshed) Schutzjuwel des Lichtes
Jewel 4: 4 Strength - 99% (Uncut) Fiery Essence Jewel
Utility: 56.7

Arms:
Imbue Points: 33.0 of 28 (99% Qual) Overcharge: 30%
Jewel 1: 5 Crush - 99% (Flawed) Fiery Shielding Jewel
Jewel 2: 7 Slash - 99% (Imperfect) Watery Shielding Jewel
Jewel 3: 5 Thrust - 99% (Flawed) Airy Shielding Jewel
Jewel 4: 76 Hits - 99% (Perfect) Blood Essence Jewel
Utility: 53.0

Head:
Imbue Points: 32.5 of 28 (99% Qual) Overcharge: 50%
Jewel 1: 13 Strength - 99% (Imperfect) Fiery Essence Jewel
Jewel 2: 22 Constitution - 99% (Precious) Earthen Essence Jewel
Jewel 3: 10 Dexterity - 99% (Flawed) Vapor Essence Jewel
Jewel 4: 25 Quickness - 99% (Flawless) Airy Essence Jewel
Utility: 46.9

Legs:
Imbue Points: 30.0 of 28 (99% Qual) Overcharge: 72%
Jewel 1: 7 Matter - 99% (Imperfect) Earthen Shielding Jewel
Jewel 2: 9 Spirit - 99% (Polieshed) Schutzjuwel des Nebels
Jewel 3: 9 Energy - 99% (Polieshed) Schutzjuwel des Lichtes
Jewel 4: Leer -
Utility: 50.0

Hands:
Imbue Points: 30.0 of 28 (99% Qual) Overcharge: 80%
Jewel 1: 7 Crush - 99% (Imperfect) Fiery Shielding Jewel
Jewel 2: 7 Slash - 99% (Imperfect) Watery Shielding Jewel
Jewel 3: 7 Thrust - 99% (Imperfect) Airy Shielding Jewel
Jewel 4: 7 Body - 99% (Imperfect) Dusty Shielding Jewel
Utility: 56.0

Feet:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Jewel 1: 25 Quickness - 99% (Flawless) Airy Essence Jewel
Jewel 2: 25 Intelligence - 99% (Flawless) Dusty Essence Jewel
Jewel 3: 5 Crush - 99% (Flawed) Fiery Shielding Jewel
Jewel 4: 5 Slash - 99% (Flawed) Watery Shielding Jewel
Utility: 53.5

Right Hand:
Imbue Points: 35.0 of 31 (100% Qual) Overcharge: 42%
Jewel 1: 6 Shield - 99% (Polieshed) Fiery Battle Jewel
Jewel 2: 5 Blades - 99% (Imperfect) Watery War Spell Stone
Jewel 3: Leer -
Jewel 4: Leer -
Utility: 55.0

Left Hand:
Imbue Points: 35.0 of 31 (100% Qual) Overcharge: 42%
Jewel 1: 5 Shield - 99% (Imperfect) Fiery Battle Jewel
Jewel 2: 6 Blades - 99% (Polieshed) Watery War Spell Stone
Jewel 3: Leer -
Jewel 4: Leer -
Utility: 55.0

Neck:
Name: exquisite infernal black diamond necklace
Level: 0 Quality: 99%
Bonus: 0%
Origin: df dias
Effect 1: 48 Hits
Effect 2: 7 Body
Effect 3: 7 Energy
Effect 4: 7 Thrust
Utility: 54.0

Cloak:
Name: Fortified Cloak of Alifa
Level: 50 Quality: 100%
Bonus: 40%
Origin: Tajendi Tank Cloak (Sub-Quest-Reward)
Effect 1: 19 Strength
Effect 2: 19 Dexterity
Effect 3: 9 Crush
Effect 4: 9 Matter
Utility: 61.5

Jewel:
Name: Exquisite Infernal Black Diamond
Level: 50 Quality: 91%
Bonus: 30%
Origin: DF/Kodo
Effect 1: 18 Strength
Effect 2: 10 Cold
Effect 3: 10 Body
Utility: 52.1

Waist:
Name: Skeaghshee Fighting Belt
Level: 51 Quality: 100%
Bonus: 35%
Origin: Dropped/sold by 'Skeaghshee' in 'Cursed Forest' at locs 48k, 17k
Effect 1: 22 Constitution
Effect 2: 22 Dexterity
Effect 3: 22 Quickness
Effect 4: 40 Hits
Utility: 54.2

Right Ring:
Name: Orey eyed Magic Ring
Level: 0 Quality: 99%
Bonus: 0%
Origin:
Effect 1: 3 Light
Effect 2: 22 Intelligence
Effect 3: 22 Constitution
Effect 4: 22 Dexterity
Utility: 44.2

Left Ring:
Name: Ring of Elements
Level: 0 Quality: 99%
Bonus: 0%
Origin: CF (Wyvern)
Effect 1: 7 Constitution
Effect 2: 7 Intelligence
Effect 3: 10 Cold
Effect 4: 10 Heat
Utility: 49.4

Right Wrist:
Name: Midar's Bracer of Strength
Level: 51 Quality: 100%
Bonus: 35%
Origin: Dropped/sold by 'Midar' in 'Valley of Bri Leith' at locs 56k, 8k
Effect 1: 21 Strength
Effect 2: 20 Hits
Effect 3: 8 Thrust
Effect 4: 8 Slash
Utility: 51.1

Left Wrist:
Name: Midar's Bracer of Power
Level: 51 Quality: 100%
Bonus: 35%
Origin: Dropped/sold by 'Midar' in 'Valley of Bri Leith' at locs 56k, 8k
Effect 1: 21 Intelligence
Effect 2: 20 Hits
Effect 3: 8 Cold
Effect 4: 8 Heat
Utility: 51.1


No weaponskill in there obviously it caps what needs capping and has the main things I wanted in there, INT and shield.

That said, I'm still new in the SCing world so I'm not sure if this template is correct (as in, valid in game currently) and if it can be arranged in a better way.

Also, I read conflicting reports about weaponskill currently on the server so apart from damage variation, is not capping weaponskill is REAL no go, or just a "try to avoid"?

Comments are welcome, good and bad :)

Thanks
Last edited by kemor on Aug 06, 2013 10:21, edited 1 time in total.
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Jerrian
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Postby Jerrian » Aug 05, 2013 15:37

Hi,
first of all you can overcharge with 5.5 Points (with 99%gems) so you have imbue Points 33.5 at 99% lvl. 51 items and 37.5 at masterpiece lvl. 51 shield.
The template is solid but not optimal I think you know that on your own and made it as a starter template because of Money Problems. I would say try to increase your 1h weaponskill to have a better Chance to hit with a higher weaponskill, heat resi could be drained, only firewizzards and weapon procs use fire damage and fire wizzards are rare.

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Postby seicar » Aug 06, 2013 01:51

Someone correct me if i''m wrong, but I don't think OC with only 3 gems on sleeves works. Also besides your +blades being important, it seems to me that +power will be useful for a spec that is relying so heavily on your valor. Other than that nice solid template on the cheap. Also either of the taj1 cloaks will help your temp with higher utility and is basically free.

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_Oglop_
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Postby _Oglop_ » Aug 06, 2013 02:48

+26 Power is 1, if not, almost 1 Spell.

It's great if you can cap it; however, not worth gimping your template over.
Last edited by _Oglop_ on Aug 06, 2013 09:52, edited 1 time in total.
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kemor
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Postby kemor » Aug 06, 2013 09:35

Jerrian :
Ah! That's the kind of things I didn't know about SC, the overcharge you can do. Good to know thanks :)
I'll see how I can change things up for more weaponskill in there.

seicar:
I'll check it out for the cloak, would indeed lower the cost, thanks.
As for power, it wasn't a priority mainly because with capped INT, the power gained from that should be sufficient.



I'll go back to the drawing board and see how I can improve things, thanks :)
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Postby kemor » Aug 06, 2013 10:23

I edited the original post with update SC template.

Some magic resists are close not capped but probably close enough but it's got +11shield and weapon and use less expensive items I think.
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Postby seicar » Aug 07, 2013 00:28

Almost there! you've got wonderful 100%qual sword and shield, might as well fill them with 3%spirit, 1%body to each. capping imbue for pieces, body resist and closeing the gap on spirit. Also the legs can hold a 3% gem for either heat, power; 7 stat gem of your choice; or even go crazy and throw on a 2 parry gem for an extra 1% parry chance. the legs can hold it might as well use it.

On to jewelry, and i know changing this stuff means recalculating all the armor imbue, many people find the Book of Arcane dealings cheap (~250-500g) housing or farmed off of yellow (@50) siabrian waterwalkers a better slot choice with 6pow 8%cold/matter/heat. Also the dazzling verdant ring will be cheaper and have more utility that Orey magic ring. Get rid of that pesky +light and replace with a touch of +parry. The stats are 4parry, 15str, 15quick, 40hit and can also be farmed from yellow (@50) mobs in sheerio hills. I don't know its value in housing off hand.

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Harkon
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Postby Harkon » Aug 07, 2013 02:03

kemor wrote:Hello,

I've been trying to make a champion SC template, not "too" expensive, for a shield champion, with capped int. The champion spec is 50shield, 50vigor, 14 parry and 25 in whatever weaponspec, doesn't matter.
.....
.....
Also, I read conflicting reports about weaponskill currently on the server so apart from damage variation, is not capping weaponskill is REAL no go, or just a "try to avoid"?

Comments are welcome, good and bad :)

Thanks


For an advice the important question is: What are u going to do with this char? pvm only right? then doesnt care that much about the magic resist.

For Grp-RvR? that spec makes no sense to me, if u want a 50 shield def tank for grp - go play hero, champ is much better with LW assisting a bm in a Hib-Tankgroup (yes hes really viable there but he isnt as deftank).

Solo RvR - nearly same, 50 shield and low weaponspec makes no sense - or you rely on woc3, static and rr5 on every single inc. Just a few hints: Parry chance is not halved by dual wield like shield is, your melee dmg variance will be huge with this low weapon spec and finally the key factor, on Uthgard missrate in RvR depends on your Weaponspec - you will miss a lot.
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Postby kemor » Aug 07, 2013 09:12

Harkon:

That bit about weaponskill is the info I was missing on Utghard. Is 25+11+RR really too low and will give lots of misses? I don't remember it that way but that was a long time ago. Also, shield should be on a weaponskill of it's own no? So 50 means I won't miss slams/etc right?
As for dual wield halving shield, doesn't 2hd halve parry as well and multiple attackers also lowers parry? (More dual wielders out there but just saying). You can't guard with parry anyway.

As for the goal, bit of everything really, PvM, RvR, whatnot. While he doesn't have the same RAs, Debuffs, snare and decent block rate should still be decent as DefTank, plus can interrupt from range and above all I kinda like Champions. But that's also why I put all the +skill on weapon/shield, that way I can respec to LW if I feel like it.
...And Hero's can't be Elves, so that settles it. I see your point though.

seicar:

I'll check it out and try to fill in the little gaps, cheers :)
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Barlox
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Postby Barlox » Aug 07, 2013 09:25

The Problem with champ being a defensive Tank is that you are way to CC vulnerable. Thats why ppl always will pick a Hero over a Champ (or same example a warri over a thane).

No matter how good you can Block and how good your debuffs-RAs are, a high Det Hero will still be the first choice though. And thats for a good reason.

So if you want to play a champ go high LW spec and kill a few ppl :) (well at least in times you are not mezzed or rooted ^_^)

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Jerrian
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Postby Jerrian » Aug 08, 2013 02:23

To be honest to you, what ppl say is true, there are much better choices as champ anyway, especially when you head to group RvR. Champion is really strong in 1vs1 with solo RA ´s , but I would recommend a hybrid specc with 42 shield for slam and block and largeweapon. As Def Tank Hero is stronger, but anyway that wasn ´t your question and if you really want to Play a def Champ here is a cheap template you can start with. It ´s made for hero and you may miss the int on it, but int is only important for the damage of the DD and manapool , heat resi is drained too due there are not alot firewizzards out here :-D. If you really want to go this way and don ´t wana miss Int you can send me a pm if you want, and I ll try to raise int too, but I think the +11 parry skill for better defence is more important.
Anyway, I know it can be build better of course, but it ´s nice and cheap as start template:


Str: 77 Int: 0 hitpoints: 204

const..: 75 piety: 0 power : 6

Dex..: 75 Charisma : 0

quick.: 76 Emphatie : 0


Resis:

Crush : 27 heat : 17 body : 25

slash: 26 cold : 28 spirit : 27

trust : 26 matter: 28 energy: 25


skills:

11 Blades

11 Shield

11 Parry



torso:

Imbue Punkte: 32,0 von 32 (99% Qual)

Effekte: 9 Energy Resist, 7 Crush Resist, 9 Body Resist, 3 Slash Resist

utility: 56,0



arms:

Imbue Punkte: 33,0 von 32 (99% Qual)

Effekte: 28 Dexterity, 7 Slash Resist, 7 Crush Resist, 3 Body Resist

utility: 52,8



head:

Imbue Punkte: 33,5 von 32 (99% Qual)

28 Quickness, 3 Parry, 4 Blades, 3 Slash Resist

Nutzen: 59,8



legs:

Imbue Punkte: 33,5 von 32 (99% Qual)

4 Shield, 9 Spirit Resist, 7 Slash Resist, 5 Thrust Resist

utility: 62,0



hands:

Imbue Punkte: 33,5 von 32 (99% Qual)

Effekte: 3 Shield, 19 Constitution, 7 Thrust Resist, 9 Energy Resist

utility: 59,7



feet:

Imbue Punkte: 33,5 von 32 (99% Qual)

Effekte: 16 Constitution, 7 Crush Resist, 7 Thrust Resist, 9 Spirit Resist

Utility: 56,7



right hand: weapon crafted

Imbue Punkte: 32,5 von 32 (99% Qual)

13 Strength, 36 Hits, 4 Blades, 9 Heat Resist

utilitiy: 55,7



left hand: Shield crafted

Imbue Punkte: 37,5 von 32 (100% Qual)

Effekte: 3 Blades, 4 Shield, 9 Spirit Resist, 25 Dexterity

utility: 69,8



2hand slot: Dealrach Lann (poser Switch weapon with glow for pvm ,-))

Stufe: 50 Qualität: 95%

DPS: 16,2 Bonus: 35%

Herkunft:

18 Strength, 48 Hits, 4 Blades

utility: 44,1


Hals: Exquisite Infernal Black Diamond Necklace

7 Thrust Resist, 7 Body Resist, 48 Hits, 7 Energy Resist

utility: 54,0



cloak: Juggernaut Hide Cloak

22 Strength, 22 Dexterity, 22 Constitution, 40 Hits


jewel: Book of Arcane Dealings

8 Cold Resist, 8 Matter Resist, 8 Heat Resist 6 power



belt: Superior Accursed Belt of Might

12 Strength, 6 Body Resist, 6 Crush Resist, 6 Slash Resist

utility: 44,0


ring: Dazzling Verdant Ring

4 Parry, 15 Strength, 15 Quickness, 40 Hits

utility: 50,1



ring: Dazzling Verdant Ring

4 Parry, 15 Strength, 15 Quickness, 40 Hits

utility: 50,1



wrist: Warshadow Bracer
9 Constitution, 9 Quickness, 10 Cold Resist, 10 Matter Resist

utility: 52,1


wrist: Warshadow Bracer
9 Constitution, 9 Quickness, 10 Cold Resist, 10 Matter Resist

Utility: 52,1

kemor
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Postby kemor » Aug 08, 2013 10:20

Thanks for the feedback but INT is really part of what I want, or as you said, I'd play a hero :)


Anyway, I came up with something that I quite like and seems doable. Got everything, capped resists with the racial, capped int and some Parry on top of that.

I'll probably start off with 42shield, 39blade, 50 valor and rest in parry (8) since weaponskill seems really important. I'll then see how it does the job.

Mora's Equipmentplanner
Configuration Report for Sweefter

Stats:
Strength: 74 Emphathy: 0
Const.: 75 Int.: 75
Dexterity: 75 Piety: 0
Quickness: 74 Charisma: 0
Hitpoints: 200
Power : 6

Resists (with elven racial):
Crush : 26 Heat : 8 Body : 26
Slash: 25(27) Cold : 25 Spirit : 20(25)
Thrust: 23(26) Matter: 27 Energy: 26

Skills:
11 Blades
11 Shield
8 Parry

Body:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Jewel 1: 25 Strength - 99% (Flawless) Fiery Essence Jewel
Jewel 2: 25 Constitution - 99% (Flawless) Earthen Essence Jewel
Jewel 3: 5 Crush - 99% (Flawed) Fiery Shielding Jewel
Jewel 4: 5 Slash - 99% (Flawed) Watery Shielding Jewel
Utility: 53.5

Arms:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Jewel 1: 13 Quickness - 99% (Imperfect) Airy Essence Jewel
Jewel 2: 28 Intelligence - 99% (Perfect) Dusty Essence Jewel
Jewel 3: 3 Crush - 99% (Rough) Fiery Shielding Jewel
Jewel 4: 9 Slash - 99% (Polieshed) Watery Shielding Jewel
Utility: 51.5

Head:
Imbue Points: 33.0 of 28 (99% Qual) Overcharge: 30%
Jewel 1: 19 Constitution - 99% (Facetted) Earthen Essence Jewel
Jewel 2: 13 Dexterity - 99% (Imperfect) Vapor Essence Jewel
Jewel 3: 7 Crush - 99% (Imperfect) Fiery Shielding Jewel
Jewel 4: 9 Slash - 99% (Polieshed) Watery Shielding Jewel
Utility: 53.4

Legs:
Imbue Points: 32.5 of 28 (99% Qual) Overcharge: 50%
Jewel 1: 19 Intelligence - 99% (Facetted) Dusty Essence Jewel
Jewel 2: 9 Thrust - 99% (Polieshed) Airy Shielding Jewel
Jewel 3: 5 Body - 99% (Flawed) Dusty Shielding Jewel
Jewel 4: 7 Spirit - 99% (Imperfect) Schutzjuwel des Nebels
Utility: 54.7

Hands:
Imbue Points: 33.0 of 28 (99% Qual) Overcharge: 30%
Jewel 1: 28 Intelligence - 99% (Perfect) Dusty Essence Jewel
Jewel 2: 5 Thrust - 99% (Flawed) Airy Shielding Jewel
Jewel 3: 7 Cold - 99% (Imperfect) Icy Shielding Jewel
Jewel 4: 5 Body - 99% (Flawed) Dusty Shielding Jewel
Utility: 52.8

Feet:
Imbue Points: 33.5 of 28 (99% Qual) Overcharge: 30%
Jewel 1: 9 Body - 99% (Polieshed) Dusty Shielding Jewel
Jewel 2: 5 Spirit - 99% (Flawed) Schutzjuwel des Nebels
Jewel 3: 11 Energy - 99% (Facetted) Schutzjuwel des Lichtes
Jewel 4: 12 Hits - 99% (Uncut) Blood Essence Jewel
Utility: 53.0

Right Hand:
Imbue Points: 36.5 of 31 (100% Qual) Overcharge: 38%
Jewel 1: 5 Shield - 99% (Imperfect) Fiery Battle Jewel
Jewel 2: 6 Blades - 99% (Polieshed) Watery War Spell Stone
Jewel 3: 1 Crush - 99% (Raw) Fiery Shielding Jewel
Jewel 4: 2 Slash - 99% (Uncut) Watery Shielding Jewel
Utility: 61.0

Left Hand:
Imbue Points: 36.5 of 31 (100% Qual) Overcharge: 38%
Jewel 1: 6 Shield - 99% (Polieshed) Fiery Battle Jewel
Jewel 2: 5 Blades - 99% (Imperfect) Watery War Spell Stone
Jewel 3: 1 Crush - 99% (Raw) Fiery Shielding Jewel
Jewel 4: 2 Thrust - 99% (Uncut) Airy Shielding Jewel
Utility: 61.0

Neck:
Name: exquisite infernal black diamond necklace
Level: 0 Quality: 99%
Bonus: 0%
Origin: df dias
Effect 1: 48 Hits
Effect 2: 7 Body
Effect 3: 7 Energy
Effect 4: 7 Thrust
Utility: 54.0

Cloak:
Name: Fortified Cloak of Alifa
Level: 50 Quality: 100%
Bonus: 40%
Origin: Tajendi Tank Cloak (Sub-Quest-Reward)
Effect 1: 19 Strength
Effect 2: 19 Dexterity
Effect 3: 9 Crush
Effect 4: 9 Matter
Utility: 61.5

Jewel:
Name: Book of Arcane Dealings
Level: 50 Quality: 100%
Bonus: 25%
Origin: Dropped/sold by 'siabra waterwalker' in 'Bog of Cullen' at locs 33k, 20k
Effect 1: 8 Cold
Effect 2: 8 Matter
Effect 3: 6 Power
Effect 4: 8 Heat
Utility: 60.0

Waist:
Name: Skeaghshee Fighting Belt
Level: 51 Quality: 100%
Bonus: 35%
Origin: Dropped/sold by 'Skeaghshee' in 'Cursed Forest' at locs 48k, 17k
Effect 1: 22 Constitution
Effect 2: 22 Dexterity
Effect 3: 22 Quickness
Effect 4: 40 Hits
Utility: 54.2

Right Ring:
Name: dazzling verdant ring
Level: 0 Quality: 99%
Bonus: 0%
Origin:
Effect 1: 4 Parry
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 40 Hits
Utility: 50.1

Left Ring:
Name: dazzling verdant ring
Level: 0 Quality: 99%
Bonus: 0%
Origin:
Effect 1: 4 Parry
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 40 Hits
Utility: 50.1

Right Wrist:
Name: Warshadow Bracer
Level: 0 Quality: 99%
Bonus: 0%
Origin: Sheroee (Warshade)
Effect 1: 9 Constitution
Effect 2: 9 Quickness
Effect 3: 10 Cold
Effect 4: 10 Matter
Utility: 52.1

Left Wrist:
Name: Midar's Bracer of Dexterity
Level: 51 Quality: 100%
Bonus: 35%
Origin: Dropped/sold by 'Midar' in 'Valley of Bri Leith' at locs 56k, 8k
Effect 1: 21 Dexterity
Effect 2: 20 Hits
Effect 3: 8 Spirit
Effect 4: 8 Energy
Utility: 51.1
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kemor
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Postby kemor » Aug 08, 2013 12:12

Well, it's getting done.

Friendly SCer tuned it up a bit to reduce difficulty and managed to cap parry as well. Bit more costy but heh, not like plats are used for anything else but templates.
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Harkon
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Postby Harkon » Aug 08, 2013 19:26

kemor wrote:Harkon:

That bit about weaponskill is the info I was missing on Utghard. Is 25+11+RR really too low and will give lots of misses? I don't remember it that way but that was a long time ago. Also, shield should be on a weaponskill of it's own no? So 50 means I won't miss slams/etc right?


Uthgard =/ live to any patch because of NF Ras + Old Frontier skills + huge bugs wich influence pvp way too much

so: Uthgard way: your weaponspec influences your missrate in RvR significant - you will miss far more often with low weaponspec than with high - e.g.: my ward with 10 weaponspec +11 +10RR; misses ~ 1 out of 2 hits in RvR, sometimes 5 or more in a row .. i love ya Uthgard :lol:
Shield slam missrate was always pesky, even on live. You simply sacrifice too much speccing 50 shield for what u get as a champ.

As for the goal, bit of everything really, PvM, RvR, whatnot. While he doesn't have the same RAs, Debuffs, snare and decent block rate should still be decent as DefTank, plus can interrupt from range and above all I kinda like Champions. But that's also why I put all the +skill on weapon/shield


PvM: spec what you want

grp PvP: again Uthgard =/ live like to any patch > champ as def tank is here completly gimp, even a no brain hero will do this job much better in most cases.
The deftank normally has 3 things to do:
1. guarding - the hero has stoicism, a better rr5 for that job and access to completly OP Ra dashing defense, dashing alone is the reason i would never prefer a defchamp over a hero.
2. damage - yes, when the charge time from the enemy offtanks is over or vs castergrps this should be his mainrole - and the most common hibgrp with an eld simply needs a shield/spear or 2h hero to kill something, especially vs mids who have cold resist because the eld cant do this job alone. > a 1hand, low weapon spec champ is here completly missplaced
3. snare - since the melee snare change a few month ago, melee snare is the best way to control enemy tanks, means its the most important form off cc vs tankgroups now. A spear hero, who can back snare + damage at the same time is way better here than a sidesnare 1hand champ most of the time.

solo PvP: no reason to go over 42 shield, even 50 lw should be good if you practice with the backstun - you will want to do some damage in melee and not only with your dd. You will face a lot of overpowered (vs high defense tanks) viper 3 assasins and other dual wielders, thats why i would put +11 parry in my Sc, shield doesnt help much vs dual wield - and you will barely find any 2hand only users except a few skalds.

> I would really suggest you, stick to LW or 42 shield and put +11parry! in your SC (for pvm and solo/smallgrp pvp)
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Postby kemor » Aug 08, 2013 21:57

Thanks Harkon,

I got 10shield 11 blade and 11 parry on template and indeed specced 39blade, 42 shield as suggested.

Overall though, you're just saying that Champions have absolutely no place whatsoever in RvR, probably explains why there are so few of us out there.

Anyway, I'll try out shield/blade for a month or two, see how that goes. Then I can just spec LW and be done with it :)

Thanks for all the info
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Tuesday, 24. June 2025

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