Optimal weapons for NS (speed)

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Outphaze
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Postby Outphaze » Jun 14, 2013 00:10

Buddy of mine is making a NS and i'm helping him template the toon. I was wondering what the best weapon speeds are to use? Someone was saying 3.3 offhand was nice, because of PA? I don't understand this, as I thought style damage only affected the mainhand?

Thanks for the help!
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pweet
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Postby pweet » Jun 14, 2013 01:27

slowest mainhand, fastest offhand. both crafted, both with dot proc. main hand 99% so u can get as many swap weapons for reapplieing poison as often as u can effort.

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Celteen
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Postby Celteen » Jun 14, 2013 01:55

There are two types of stealthers out there:

The good looking once and the once with crafted weapons / procs who actually make RP.
Go for crafted weapons with dot procs, use speed as you like but for PA 4.x then you can switch to 3.x if you like it better.
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pweet
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Postby pweet » Jun 14, 2013 01:59

actually it depends on how fast u can swap weapons by hand, if u use a quicker main hand u need to be as quick with ur fingers as well ;)

Badtzmaru
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Postby Badtzmaru » Jun 14, 2013 13:21

The only advantage slow weapons have vs faster ones, is first swing. First swing is made with no time to wait, so, in theory, give me a 99.0 speed weapon and i'll oneshot every enemy, who cares if i have to wait more than a minute to swing again :grin:
But with a NS you have to switch at least once (better get used to change weapon at every swing though ;) ), so, since first swing is already done, why don't take the advantages that faster weapons gives? With faster weapons you suffer less reaction styles from the opponent and have more chances to trigger yours (on evade), you also use less endurance per swing, that sometimes might be helpful and finally, if you are able to change main hand before each swing with a new poisoned one, you raise the frequency of poison ticks your opponent have to suffer.
That's why in my opinion a ns should use the slowest possible weapon in main hand (which is 3.9 for a crafted piercer :P ), fastest one on OH, and switch to the fastest one you could use, without wasting damage, on MH.
To calculate the fastest one you could use without wasting damage, you can use this: http://www.daocmaps.com/weapon-speed-calculator Put in weapons speed, your qui, your common haste buff and go for the lowest possible value on Overall Dual Wield Swing Speed without hitting the 1.5 seconds cap (if you hit that, you'd waste damage).
BTW, weapon speed is also a matter of taste and ability to switch weapons (from inventory) at every swing.
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pweet
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Postby pweet » Jun 14, 2013 14:49

Thats wrong u ve the most meele DPS with slowest MH and fastest OH with every swing if both weapons hit.
Your style dmg is just based on ur MH Speed while ur swingspeed is the mean of MH and OH if they hit both.

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Magicco
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Postby Magicco » Jun 14, 2013 16:07

pweet wrote:Thats wrong u ve the most meele DPS with slowest MH and fastest OH with every swing if both weapons hit.
Your style dmg is just based on ur MH Speed while ur swingspeed is the mean of MH and OH if they hit both.


yep this is the basic rule for merc and non-viper assassins...
but if you use very fast weapons and if you are capable to switch every swing and you got Viper3 , you will outdamage every other combination.

Badtzmaru
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Postby Badtzmaru » Jun 14, 2013 16:25

pweet wrote:Your style dmg is just based on ur MH Speed while ur swingspeed is the mean of MH and OH if they hit both.


Wow thanks, that's a secret nobody knows lol.

Obviously weapon speed must be calculated according to the case where both weapons hit (to avoid wasting dmg). In case you single swing, you'll be even more farther from cap. DPS means damage per second, so the damage coming from every 16.5 weapon is the same if you divide it per seconds. The speed increase granted by dual swinging is more effective as higher is the difference between MH and OF but the real gain difference between a 3.6 and a 3.9 weapon is 7 centiseconds. Pretty much laughable and least important factor to be taken into account when deciding what's best for you. You can use the linked calculator to calculate it on your own.
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pweet
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Postby pweet » Jun 15, 2013 02:24

thanks for ur clarification, ur statement is still wrong 8)

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Postby pweet » Jun 15, 2013 02:56

Badtzmaru wrote:DPS means damage per second, so the damage coming from every 16.5 weapon is the same if you divide it per seconds.

and that is wrong as well since that is just true if u hit unstyled

Badtzmaru
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Postby Badtzmaru » Jun 15, 2013 03:11

pweet wrote:thanks for ur clarification, ur statement is still wrong 8)


No problem for me, everyone can be his own God, trusting no evidence. As long as you're happy, i'm happy too :wink:
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majky666
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Postby majky666 » Jun 15, 2013 03:39

pweet wrote:slowest mainhand, fastest offhand. both crafted, both with dot proc. main hand 99% so u can get as many swap weapons for reapplieing poison as often as u can effort.

This
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Fabulabelle
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Postby Fabulabelle » Jun 17, 2013 08:13

Badtzmaru wrote:First swing is made with no time to wait, so, in theory, give me a 99.0 speed weapon and i'll oneshot every enemy, who cares if i have to wait more than a minute to swing again :grin:

If you miss this hit, you will have to wait 99 sec before hitting again. So even if for NS/Infi/SB first hit is better with an heavy slow weapon, we cannot say that, in general, "first swing is made with no time to wait" so speed is not important, cause you will wait after that hit ^^
Try to slam with a 5sec+ Shield :) You will loose half of your stun duration ^^

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tagratagra
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Postby tagratagra » Jun 17, 2013 08:30

using 5.3 weapon for PA, and then waiting 2 seconds for make CD :D

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Force
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Postby Force » Jun 18, 2013 02:36

pweet wrote:
Badtzmaru wrote:DPS means damage per second, so the damage coming from every 16.5 weapon is the same if you divide it per seconds.

and that is wrong as well since that is just true if u hit unstyled



and that is wrong as well since the base dmg equation factors in weaponspeed in a way that makes slower weapons hit just slightly harder.

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