level 50 Paladin spec

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jefe
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Postby jefe » May 10, 2013 15:55

Hey guys,

I been talking to some guys in-game and id kike to confirm on forums.

46 chants
42 Shield
44 thrust

Does this sound like a winning combination?

Thanks in advance for input!

jherrer
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Postby jherrer » May 10, 2013 18:48

I didn't see the need for 46 in chants. Stopped mine at 45 and put more into parry.

You've got a solid spec, the minor consideration is how much chants do you want?

These are your real options with chant:

43: Gives you Aura of Salvation - purple AF chant
45: Gives you Archangels Refreshment - purple heal chant
46: Gives you Great Battle Zeal

This was my thinking on it:

43 was the minimum I was willing to go

46 would be ideal for soloing

Then you must consider how much do you plan to solo? Is this your first char? If so I would recommend 46 chants as you will want to solo named mobs etc a bit to earn some coin / drops for your temp.

Do you plan to NEVER solo? If so 43 chants is more than likely sufficient and the extra parry would be nice.

I personally chose to go with 45, as I chose to AT to 48 I had a few extra points to still put into parry while still getting the most utility I wanted and it assists with down time while soloing.

I opted to not go for the 46, even though it would be beneficial while soloing/small groups I still group more than I solo, so I opted for a few extra points in parry as opposed to something that would be commonly offered by a theurg in party.

Just my .02 hope it helps.

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HulkGris
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Postby HulkGris » May 10, 2013 19:04

Need the best block rate to improve your guard.
50 shield
48 chants
29 slash
4 in 2H
Reste of point where you prefer :
- parry to be betteer in 1vs1
- more 2H for side snare just to show off 8)
- more slash for damage (anyway, you will do more damage with shield style imo)

48 chants will give you 20% resist cold, the usual damage type of mage in other groups.
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jefe
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Postby jefe » May 10, 2013 19:43

jherre,

I do solo a lot (this is my first character on Uthgard) so i'm probably going to go 46 chants. I am currently lvl 40 and I do have to say since i respeced from slash to thrust, my Paladin feels real gimp! :(

Hulk,

Your spec is very interesting but what about the lvl 44 thrust snare for RvR? Isn't that the main focal point for the Pally in group RvR?

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HulkGris
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Postby HulkGris » May 10, 2013 22:04

For solo, i woult put more point in parry.
Something like
46 Chant
42 Shield
30 Parry
34 slash
Parry is nice for solo, since you will face a lot of stealthers with dual weapon.
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Trey
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Postby Trey » May 21, 2013 01:46

I am considering specing my Pally :

43 Chants
31 Slash
42 Shield
39 2 - Hand

Any thoughts?
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Byun
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Postby Byun » May 21, 2013 05:01

HulkGris wrote:Need the best block rate to improve your guard.
50 shield
48 chants
29 slash
4 in 2H
Reste of point where you prefer :
- parry to be betteer in 1vs1
- more 2H for side snare just to show off 8)
- more slash for damage (anyway, you will do more damage with shield style imo)

48 chants will give you 20% resist cold, the usual damage type of mage in other groups.


Resists and snares are just important in rvr. In PvE you just need a good blockrate, a weapon to taunt and maybe elemental resists for dragon raids. If your question was concerning rvr then ...

The DPS with 2H won't be that high, because you'll just have 15 or 21 in 2H if you ignore the points in parry.
Beside that you don't really need the 8 extra points in shield, because you will lose 13 seconds snare for that and blocking dw attacks, is hard anyways. With 2H spec you can spam your snare, so you deal dmg and keep the opponent snared. Problem with that is just, that you won't have the time to stick to an enemy in the most scenarios.

Like i already stated in several threads, i use the 44 thrust, 42 shield 46 chant spec because the dmg is higher and you got a way better snare. The cold resist chant is a nice thing to have, but normally you won't be in need of it.

snare + pugs arent a good combination because its easy to break. If you have a guild for rvr,then is the better ice resist chant and the 2H snare really helpful. For PvE both specs work, but you won't need 2H in PvE.+

By the way, i don't understand why you made another thread. In the last months, there were so many people asking in the forum, how to spec their paladin and what is the best spec. "Search..." would've helped you, i guess :D
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Ilerget
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Postby Ilerget » May 21, 2013 08:36

how much u need in 2H for this snare? and how long it lasts?
It's the thrill of the chase
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Tydowen
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Postby Tydowen » May 21, 2013 09:33

A few days ago I have make a tour has emain and I hadn't read the patch note of uthgard but I noticed at once that the snare had changed.
Since I've respec to go 44 thrust again. Now it's a true weapon.
If the mages of group don't give immunity coz root it's just happiness to see det5 tank in the wind.
You have 2h snare in 4 two hand (back) and other side 15 two hand. But duration is a bit crap 14 sec then the snare after stun is a bit useless (14 - approximatly 7-8 sec stun = ...) . + you can use you're 2h only when you don't need guard. It is my opinion... I think when you have 44 thrust or more, the interest of switch 2h is limited.
The only problem it's certain BT which make difficult the placement of chain snare (or "traverse") and time to loose for snare is time loose for switch guard, then same if you're member cry for guard you cannot always be here.
When you have 3-4 split tank opposite it's an horror coz everybody bawls but you can not be 4 place at the same time :wall:
Finally, I guess the great effective snare on a push or a kite because mages/clerics continue to run while the opposite tanks are snare. If the person doesn't pay attention and let the tank de5(snared) reach him, then he will take a snare and mine loses all its utility. :)
I regreat to not having same snare that today when I had roam in kite casters group, I think that would have been much simpler.
The thing is you need to choose between better snare(and a bit dmg) and better guard / resist, you can't have all.
Other thing concerning resist : you are capped to 52% then during twist :
with red resist : 26 + 10tri resist red 45-46 chants) + 20 you haven't 56 but 52%
with yellow single : 26 + 10(tri resist red 45-46 chants) + 10 you have 46%
with all yellow : 26 + 5 + 10 you have 41%
Paladin Ra it is a little bit boring because you begin to deter 5 but all cc is long without stoicism.
You need to take purge and purge 3 seems has good option too. You need to up you' re block with mb ect...you can't have ra really "kikoo" you rest on basics ra. You can indulge yourself really that high rank. The paladin is a class totally different from a warrior or hero who looks like more arms.

I didn't cut opinion, I try to test various things and I set according to my felt.
I guess that it belongs to the person to choose according to his style of play, his personnal experience... ect it is what makes this game good
Last edited by Tydowen on May 21, 2013 11:10, edited 4 times in total.
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HulkGris
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Postby HulkGris » May 21, 2013 10:22

[quote="Byun"]The DPS with 2H won't be that high, because you'll just have 15 or 21 in 2H if you ignore the points in parry.
Beside that you don't really need the 8 extra points in shield, because you will lose 13 seconds snare for that and blocking dw attacks, is hard anyways. [/quoteI didn't talk about dps :?:
8 extra points of shield are not useless. Don't you spec MoB ? MoB 2 -> + 5% block rate, Mob 3 -> +10% block rate, MoB 2 + 8pts in shield -> +9% block rate. This 8 points have the same effect than ~5 pts of RA.
Snare from thrust is awesome, but 2 hit combo, no bonus to-hit on first hit, with the evade of light tank + BT + miss, is it really easy to put this snare on a tank out of a stun ?
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Jezzmin
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Postby Jezzmin » May 21, 2013 15:42

HulkGris wrote:For solo, i woult put more point in parry.
Something like
46 Chant
42 Shield
30 Parry
34 slash
Parry is nice for solo, since you will face a lot of stealthers with dual weapon.



that comes close to the spec I have in mind...my paly will be

46 chant
42 shield
29 thrust
rest parry

as i'll go fully AT that's 33 parry...

for grp rvr i was thinking of spending 4 pts in 2h - as far as i know the level 4 2h style has a snare instead of a stun? if so that'd be nice for switching...but my paly will be all-solo anyway, so no need for snares except vs shamies maybe, but i rarely see solo-shamies anyway...
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realac0
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Postby realac0 » May 23, 2013 09:15

44 thrust ... always be the way to go
---------- UTHGARD 1.0 ------------
ALBION
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Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
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Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
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Jezzmin
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Postby Jezzmin » May 23, 2013 10:24

realac0 wrote:44 thrust ... always be the way to go


even for solo paly? the only reason for a solo paly to use the snare is for killing shamies...and maybe elds, but they don't have endu-buffs and way less hp, so they shouldn't survive long enough :P
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Ruthenian Unchained
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Postby Ruthenian Unchained » May 23, 2013 12:19

I frequently read that paladins are relegated to peeling/guarding on Uthgard. I have not played open field RvR here, but I'm curious why it's so much different than Classic Live where the two main 8man specs were 2H and hybrid. In a tank group, if support needed a peel, the train would often peel en masse to keep DPS high or an armsman would drop off. The hybrids were only fielded in balanced or caster-heavy extend groups.

2H paladin was a blast in that context. What's the crucial difference here that makes 2H paladins so unpopular?

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Snigel
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Postby Snigel » May 23, 2013 12:46

If "Classic Live" = Bossiney:
There's no ToA stats, no celerity and the growth rates of Albion 2h suck pretty hard on Uthgard.
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