Theurg Air pets need Stun Immunity timmer

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lakosa
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Postby lakosa » May 12, 2013 21:04

lol Nightwatch theurgist is bad cast 20 air pets and stun stun stun and more pet stun and merc stun again 9 seconds and again stun from air pet thats not fair in rvr

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Magicco
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Postby Magicco » May 12, 2013 21:05

cant be true... after slam u cant be stunned by air pets ... u gimp :D

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lakosa
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Postby lakosa » May 12, 2013 21:48

Midgard need all bonedancer pets and warlock or Valkyr class and spiritmaster with shield stun ^^

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Tsimshian
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Postby Tsimshian » May 13, 2013 01:25

lakosa wrote:lol Nightwatch theurgist is bad cast 20 air pets and stun stun stun and more pet stun and merc stun again 9 seconds and again stun from air pet thats not fair in rvr

kkthxbye troll
I have a dream

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Ormilig
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Postby Ormilig » May 13, 2013 01:39

Tsimshian wrote:
Always QQing about Theurgist Airpets .... OMG

We waiting since years for a correct working RR5 ability and to be the first target of every AT isnt very funny cause you have no self defense abililty as every other caster class on Uthgard


1. PD
2. Guard
3. PBT
4. ATS debuff
Tsimshian wrote:The stunproc from Airpet is correct and lifelike. If you have 1 Airpet with a live duration 20 seconds on you with a swingtime from 3 sesonds = maximum 6 hits you maybe get 1 or 2 stuns.
If the theurgist was able to SPAM Airpets on you, you maybe possible catch in "stunlock" but for this you need permanent 4 or 5 Pets on you = means that the Theurgist was able to cast 15-20 seconds without any rupt. And in this case you have made something wrong before...


hmm...
viewtopic.php?f=42&t=30331
Blue wrote:by Blue » Apr 23, 2013 02:59

Ok my quick test revealed that the proc chance is indeed messed up due to out of range. Its still the same bug as for Cabalist pets.

The proc check runs every 500ms when out of range which is incorrect. So, same problem here.



And yes, I have played Theurgist myself for a few month.
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Tsimshian
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Postby Tsimshian » May 13, 2013 12:28

Ormilig wrote:1. PD
2. Guard
3. PBT
4. ATS debuff


Mate, I was talking about the missing RR5 ability :wink:

Your List 1,2 and 3 have normaly every other Caster in a FG and so its not a Theurgist own advantage!

16% ATS with 5 sec RUT, high manacosts and often resists with MoF1 (spell is level 37) is an awesome Defence
vs Zerker with 17% Cele Buff from Aughealer ....
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pweet
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Postby pweet » May 13, 2013 12:32

Mate, you are talking about the most OP class in Daoc. So stop crying if it is too hard for u to play a theurg, you ve serious problems.

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Celteen
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Postby Celteen » May 13, 2013 12:32

Tsimshian wrote:
Ormilig wrote:1. PD
2. Guard
3. PBT
4. ATS debuff


Mate, I was talking about the missing RR5 ability :wink:

Your List 1,2 and 3 have normaly every other Caster in a FG and so its not a Theurgist own advantage!

16% ATS with 5 sec RUT, high manacosts and often resists with MoF1 (spell is level 37) is an awesome Defence
vs Zerker with 17% Cele Buff from Aughealer ....


If the zerker has celerity from the aughealer vs your theurg we should talk about your positioning rather than any missing RR5 ability. :)
Last edited by Celteen on May 13, 2013 12:33, edited 1 time in total.
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Celteen
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Postby Celteen » May 13, 2013 12:32

hm posted it 2 times
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Bloodwyne
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Postby Bloodwyne » May 13, 2013 12:39

pweet wrote:Mate, you are talking about the most OP class in Daoc. So stop crying if it is too hard for u to play a theurg, you ve serious problems.


some might guess theres more people having serious problems here, playing eldritch with red nearsight (not OP at all in this setting, riiiight) desease, snare nukes, 209 DD awesome RR5, Lurikeen

Celteen wrote:
Tsimshian wrote:
Mate, I was talking about the missing RR5 ability :wink:

Your List 1,2 and 3 have normaly every other Caster in a FG and so its not a Theurgist own advantage!

16% ATS with 5 sec RUT, high manacosts and often resists with MoF1 (spell is level 37) is an awesome Defence
vs Zerker with 17% Cele Buff from Aughealer ....


If the zerker has celerity from the aughealer vs your theurg we should talk about your positioning rather than any missing RR5 ability. :)


hes talking about the haste buff not celerity.
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holsten-knight
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Postby holsten-knight » May 13, 2013 12:49

still theurg has not many needed RA, so he can get pd 5 quite early. To kill a theurg in melee is so hard, quite all tank grps in mid went from "theurg first target" to "keep the theurg ruptet, it is impossible to kill him as first target"... if any caster does not need more defensive abilities it is the theurg :wink:

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Ormilig
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Postby Ormilig » May 13, 2013 12:52

Theurgist is by far the most powerfull caster in DAoC. Let him be free for 10secs and a fight can be easily won if you dont have any counter like TWF3.

And PBT is coming with the Theurgist, so it is HIS defense tool :o. Its also not my fault that you dont go for red pbt+red ATS debuff in such a tank heavy setting only because Air pets were bugged. Its pretty easy to survive with pd4-5, red pbt, red ATS debuff and a guarder even against a dual rr10+ berserk assist.
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Bloodwyne
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Postby Bloodwyne » May 13, 2013 13:06

Ormilig wrote:Theurgist is by far the most powerfull caster in DAoC. Let him be free for 10secs and a fight can be easily won if you dont have any counter like TWF3.


i wonder how u measure powerful classes. You take your theorycraft chalkboard and calculate the amount of pets that have to be on a supporter of your group that equal a nearsighted supporter of your enemy group and then you go post in forums and say I know which caster is the most powerful one or sth like that? :D

If Eld is free he can easily counter the theurg (clear his pets, nearsight him) and got still a ****** of other utility and dmg to burst out if necessary.

Im not underestimating the power of petspams but the current hype about theurgist being so unbalanced and ****** while there is NOT A SINGLE Caster that is easier to take out of the game (except for enchanter maybe) is kinda ridiculous.
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Celteen
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Postby Celteen » May 13, 2013 13:09

It's no argument that a theurg can be locked easily.
This is a group game and hence it's not the theurgs task to get rid of his tank.
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Bloodwyne
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Postby Bloodwyne » May 13, 2013 13:11

Celteen wrote:It's no argument that a theurg can be locked easily.
This is a group game and hence it's not the theurgs task to get rid of his tank.


you seem like a pretty smart person
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