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Bloodwyne
Phoenix Knight
 
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Joined: May 17, 2008 00:00

Postby Bloodwyne » May 08, 2013 18:44

Blackbeard did the vast majority of his RR in solo, and ofc an RR9 arms is a nice asset to a group but nevertheless it can easily be replaced
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Smokey
Banned
 
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Location: Caerwent

Postby Smokey » May 08, 2013 18:48

seems like you dont get it :D :gaga:

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Harkon
Gryphon Knight
 
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Joined: Jan 13, 2010 01:00

Postby Harkon » May 08, 2013 18:48

Nef Melody wrote:
Bloodwyne wrote:
Nef Melody wrote:
I as a long time alb player can tell that arms is really good, especially since the snare fix, pick the fastest pole to snare and the slowest one for dps.


awaiting ur appearance in emain :)


already leveling, look at my sig !


U really think, that those 20 more str is worth the eye bleeding? I mean Half Ogre in plate omg that hurts...
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Nef Melody
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Postby Nef Melody » May 08, 2013 18:54

15 str 10quick startpoints and yes, half ogre is worth it !
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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KaiserReto
Warder
 
Posts: 60
Joined: Jan 18, 2010 01:00

Postby KaiserReto » May 08, 2013 19:33

There is nothing better out there than a Breton Armsman, and as soon as I can get in contact with the player of
Kaiser Skinhead
there will be a new good looking armsman in emain!

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Force
Phoenix Knight
 
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Joined: Oct 22, 2009 00:00

Postby Force » May 08, 2013 21:24

problem with armsman is they can't replace a paladin, but they will end up filling the same role. So you really end up replacing a merc or maybe a reaver slot, and the armsman simply can't fill that role well enough. Sure you can make it work, but until defense penetration is working, its an inferior option.

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Nef Melody
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Postby Nef Melody » May 08, 2013 21:28

2 mercs or merc minstrel + a pushing paladin is more than enough
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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Celteen
Alerion Knight
 
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Joined: Dec 20, 2010 16:52

Postby Celteen » May 09, 2013 01:30

Versus eld druid hero trio in the backline with TS I would prefer Minstrel merc merc, since it's the only way to force the bard moving back or even SoSing back for demezz on the druid. If you trigger mezz on druid at the front and mezz on druid in the back at the same time while sending your pet spam or sorc pet (or red minstel pet for eld or whatever!) on the warden... well that goes too much into detail of counter tactics!
Yes playng without paladin might be expensive but it's a damn good setup.
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_Oglop_
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Postby _Oglop_ » May 09, 2013 01:57

If anyone cares to know.

The highest level Half-Ogre Sorcerer on this server is level 22.

Someone should make one!

Anyway, I've always had great success in groups that had a Polearms, really don't understand why people don't play them. I think they''re highly underrated. They actually look fun too!
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"It's not fair unless I'm winning!"

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Dragoonn
Gryphon Knight
 
Posts: 421
Joined: Aug 01, 2009 00:00
Location: Firenze (Italy)

Postby Dragoonn » May 09, 2013 02:15

OLD RAs is the key!!
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_Oglop_
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Postby _Oglop_ » May 09, 2013 02:18

Dragoonn wrote:OLD RAs is the key!!


MmmHmm. Would probably be a much happier server if they just made some attempt at them.
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"It's not fair unless I'm winning!"

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Force
Phoenix Knight
 
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Joined: Oct 22, 2009 00:00

Postby Force » May 09, 2013 03:51

_Oglop_ wrote:Anyway, I've always had great success in groups that had a Polearms, really don't understand why people don't play them. I think they''re highly underrated. They actually look fun too!



Defense penetration is a huge reason why armsman is not wanted for an assist train. And with paladins being the go to defensive tank in albion, its hard for them to find a role.

If we had livelike block/guard rates, I think you'd see them used as a standard component of alb groups, but its just not the case.

Similar to savages. Except 2H gets destroyed even worse by pbt + guard here.



Old RAs makes everything better ofc, except for maybe the life of a hybrid or a caster using lower level spells.

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_Oglop_
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Postby _Oglop_ » May 09, 2013 04:57

Force wrote:
Defense penetration is a huge reason why armsman is not wanted for an assist train. And with paladins being the go to defensive tank in albion, its hard for them to find a role.

If we had livelike block/guard rates, I think you'd see them used as a standard component of alb groups, but its just not the case.

Similar to savages. Except 2H gets destroyed even worse by pbt + guard here.


Old RAs makes everything better ofc, except for maybe the life of a hybrid or a caster using lower level spells.


Everyone mentions having an Armsman would be like having a 2nd paladin. This is incorrect. Unlike the Paladin, the Armsman has the option to switch to offensive mode. As for Defense Penetration, about every tank is already disadvantaging from this, that's hardly an argument anymore.

It's the same bogus arguments I see players claim all the time. Everywhere people are screaming 2h Line is super gimped and should not be considered for a Paladin. I took the line, and it's been the most amazing experience ever. At not one single point did I ever feel "gimped" (except before I found out how to fix my miss-rates). I actually, absolutely hated the Paladin I created the 2H one.
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Force
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Postby Force » May 09, 2013 07:13

_Oglop_ wrote:Everyone mentions having an Armsman would be like having a 2nd paladin. This is incorrect. Unlike the Paladin, the Armsman has the option to switch to offensive mode. As for Defense Penetration, about every tank is already disadvantaging from this, that's hardly an argument anymore.




They are better suited to a defensive position on this server because of dashing defense versus charge, guard, snare, and a lack of dual wield mechanics. But because they can't give endu regen (or cold resists) they end up taking the place of a reaver or merc, which is a role for which they are inferior.

Defense penetration missing effects an armsman much more than it effects a merc. An armsman can have 90+% of its dmg shutdown by guard/bubble. A merc will see something like 40%-45%, which still isn't live like, but its no where near what the armsman faces. Savages even have a problem with this, and their DPS starts out higher than anything else in melee.

I like 2H paladins, but their snare duration is a bit short.

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Nef Melody
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Postby Nef Melody » May 09, 2013 16:25

A defensive armsmen will mostly hit enemies that are out of the pbt range, it's even less common that you face any guarder.
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

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