2-Handed Miss Rates (?)

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_Oglop_
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Postby _Oglop_ » Apr 05, 2013 12:20

Alright what all influences Miss-Rates?

I feel my 2h pally can have an absurd miss rate at times. Missing up to 2-4 times in a row during a fight, even on stunned targets.

I'm level 49 rr3 fighting other Thidranki players.~ My spec currently contains 21(+12) Slash and 39(+12) 2-Handed. My weapons are level 51, 100% quality with the 35% enchanted bonus. My 2hander being a dropped weapon, 5.5 speed. I tend to swap to s/s then bust out the 2h for an anytimer style, then switch back to s/s if the target is not stunned.

I have a hunch this miss-rate drastically increases when my weapons are not quite 100% Condition but still display 100% as they have yet to reach 99% Condition. (Meaning I'm able to repair the item again)

I've only played a Bard, Warden, Skald, and Valewalker as far as melee classes here on Uthgard. I don't recall either of them having a miss-rate this frustrating. Other than these miss-rates, I'm diggin' this 2h slash pally. It's a hell of a lot easier to land these snares in comparison to the thrust line snares, and it's more fun imo!
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Snigel
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Postby Snigel » Apr 05, 2013 12:58

Blame the horrible "to hit" boni coming along with Albion's 2h styles, afaik even some positionals having low "to hit" chances. I've got no clue about how condition affects missrates.
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Blue
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Postby Blue » Apr 05, 2013 13:03

Missrate is influenced by styles, weapon/armor bonus, count of attackers on target. Not weapon condition.

10% improvement for "ToHit" if you have >75% spec of your level.
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_Oglop_
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Postby _Oglop_ » Apr 05, 2013 13:12

So I need to raise my slash to gain this 10% improvement? Would having extra RealmRanks to become closer to composite 50 count toward this?

I know Slash influences my 2h damage of whatever damage-type I'm using but did not know it also influenced miss rates. Is it supposed to be like that?
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shintari
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Postby shintari » Apr 05, 2013 13:34

Blue wrote:Missrate is influenced by styles, weapon/armor bonus, count of attackers on target. Not weapon condition.

10% improvement for "ToHit" if you have >75% spec of your level.


spec of your level = base spec or including bonus? is 30+20 slash = 60% or 100% (if im 50)

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Netchel
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Postby Netchel » Apr 05, 2013 17:13

yeah, twohanded blows mostly due to the style to-hit bonus being low or none on almost all the styles.

Blue wrote:Missrate is influenced by styles, weapon/armor bonus, count of attackers on target. Not weapon condition.

10% improvement for "ToHit" if you have >75% spec of your level.


that is interesting. sounds very custom to uthgard as I'd never heard anything even remotely like that from live. so with truncating, 38 spec is required to get this hidden to-hit bonus at lvl 50. I might have to take that into consideration when respeccing. 10% is a pretty huge difference.

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Postby Blue » Apr 05, 2013 17:57

This isn't custom. This was found by accident in live tests. Maybe further tests should be taken to make that a safe assumption.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby HulkGris » Apr 08, 2013 15:15

Blue wrote:This isn't custom. This was found by accident in live tests. Maybe further tests should be taken to make that a safe assumption.

And for 2H/Polearm, the spec taken into account is the damage spec or the 2H/polearm spec ?
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Postby mdocod » Apr 09, 2013 12:09

I imagine if you're taking the 10% penalty right now due to weaponspec being below 75% of level, then depending on how that 10% manifests itself that could make a noticeable change in miss rates.

Everyone says 2H is broken but I wonder if it's simply misunderstood. The lower 'to-hit' of the styles may be by-design to offset the utility and or damage of those styles. I haven't personally used it or explored the issue in great depth but it's a curious issue that "2H=busted" is like "common knowledge" on the server.

Depending on how '10%' is applied it's very possible for the resulting miss rates to increase by a large margin... As an example if you have a 90% chance 'to-hit' and drop that to an 80% chance 'to-hit' then the miss rate doubles!

Combine that with poor to-hit on styles and perhaps the occasional dirty dancing strafe induced miss and I think one might be able to make the argument that things are 'working as intended." You are, after-all, trying to pull an enormous amount of utility out of that pally, something had to give but you probably didn't anticipate or expect to be compounding miss-rate penalties in thid when you decided on the spec.

I imagine that with lvl 50 you will get that 10% back with a few mot points in slash and another +1 from gear. You might keep an eye on strafe misses see if you are getting them.

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Postby Blue » Apr 09, 2013 12:34

Oh I forgot, the spec is compared to 75% target level.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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_Oglop_
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Postby _Oglop_ » Apr 09, 2013 12:45

mdocod wrote:You might keep an eye on strafe misses see if you are getting them.


These are not "strafe" misses.

Could the following questions please receive clear answers please:

Do I need to have my base spec >75% of my level for this 10% "ToHit" bonus? Or do +Skills help influence this?
As in, would I be safe with 30 Slash (+10 from Skills and RealmRank) or would I need to spec 37+ Slash for this?

Which line do I need to raise to influence my 2H missrates? Slash or 2H, or even both?

Does Polearm work the same way?
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Postby Blue » Apr 09, 2013 13:32

OK. I investigated the code. For Twohanded and Polearm in Albion the damage type specific spec counts towards this bonus modifier. That means your spec in Slash/Crush/Thrust decides whether you get that bonus or not. Polearm / Twohanded alone is not considered for that.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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_Oglop_
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Postby _Oglop_ » Apr 09, 2013 13:36

Blue wrote:OK. I investigated the code. For Twohanded and Polearm in Albion the damage type specific spec counts towards this bonus modifier. That means your spec in Slash/Crush/Thrust decides whether you get that bonus or not. Polearm / Twohanded alone is not considered for that.


Okay, that answered 2 of my questions. What about this one:

Oglop wrote:Do I need to have my base spec >75% of my level for this 10% "ToHit" bonus? Or do +Skills help influence this?
As in, would I be safe with 30 Slash (+10 from Skills and RealmRank) or would I need to spec 37+ Slash for this?
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Postby Blue » Apr 09, 2013 13:54

base+itembonus+RR is considered.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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wla
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Postby wla » Apr 09, 2013 16:37

means u need in total at least 37,5 = 37 in a weapon skill to get that benefit in 50-RVR, correct ? or is it 38?
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