Class Balance

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Class balancing issues ?

Yes, Class inbalance is a major problem
15
23%
Maybe some slight changes wouldn't hurt
29
45%
No , The classes here are perfectly ballanced
21
32%
 
Total votes : 65

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monty
Eagle Knight
 
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Joined: Apr 01, 2006 00:00

Postby monty » Feb 23, 2007 00:14

hmm, talking abouth a blow below the belt.... it's not because you look young on a pic that it means you don't know what you are talking abouth..

and if a post is useless, why you make it even longer by adding useless stuff?

i try to follow german forum from time to time, and allmost all the threads get killed by guy's who have realy nothing to say but just feel the urge to draw attention by posting stupid offtopic stuff and flames...

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Argyl
Myrmidon
 
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Joined: Jul 31, 2005 00:00

Postby Argyl » Feb 23, 2007 00:31

ah help from Dad , nice



If its construktive to do , Wish you something , in this thread , well i can do that too.


Plz decrease the bonedancer lifetap to 2 seconds , cause it does only 150 dmg on a full resi buffed grp and that sucks if its only every 4 seconds.

Take of Vanish and stealth from the Stealthers , cause i dont like it and its lame.


try to get a minstrel with insta stun or a merc with charge or a grp with cleric that knows where his caststun is to kill the uber insta disease shammy 8O

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Nayru
Developer
Developer
 
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Postby Nayru » Feb 23, 2007 00:57

Stop flaming in here please.. :roll:

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Murax
Eagle Knight
 
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Joined: Mar 13, 2006 01:00

Postby Murax » Feb 23, 2007 01:27

yay increase the dmg of runi and spiritmaster... that would be nice and we get the next classes to whine about. Increasing or decreasing any class will start additional topics.. he is too strong now.. he is to weak now. In my opinion this will lead to nothing

charge tanks can kill cave schamy.. when charge is used at right time.. warden can kill cave schamy, skald could kill him. There is no class which could not be killed by another class in 1on1

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Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Feb 23, 2007 02:29

/offtopic
In first stance I never flamed in this topic. I just get it to the point in an
unorthodox way and if you started to read the replies you might have
seen the red-written sentences in Gerbalds first posting which indicate
that his posting got moderated due to flame! Was mine moderated? No,
so please reconsider who flamed in here. Thx

/ontopic
Raven, it is absulutely dangerous to try to rebalance what is stated as
balanced by Mythic and thousands of players, but lets just take a look
on your desired changes:

Shaman disease to effective: Disease is equal in every realm. It slows,
halves the amount of heal you receive and just gets a longer duration
in higher levels. Every realm has got disease on certain classes. Shamans
can be very powerful, if they skill CaveMagic and combine the disease
with their DoT spells. However, CaveShamans are almost doomed to
ever play solo due to missing buffpower.
Swinging the nerf-bat over the disease spells would mean that you had
in exchange to buff up the DoT lines. So what to do with them? Making
DoT hitting with 50% more dmg?

FireWizard: FireWizards are meant to be dmgdealers. Bolt + nukes and
thats everything they are able to do. Ok, maybe a root or dmg-add, but
thats minor support stuff. If you take a closer look into earth and ice lines
you might see where these lines may be effective.
IceWizards are PBAE dmg-dealers (bombs) and EarthWizards can cast
PulsingBladeturn in addition to a AE snare DD which is extremely powerful
against assist trains. The only reason why FireWizards are more common
than earth or ice is that every player wants to make dmg and be the pwner
of his realm. A supporter doesnt spam killmessages even though an ice or
earth wizard might do as well.

Enchanter: So, tweaking dmg of enchanters? In which way. More constant
dmg to the bomb or nuke? Bomb and nuke are NOT in the same line.
If you want to run a direct dmg enchanter you'd skill into light. If you want
a bomb you just skill into mana magic. This means you will never be able
to deal constant dmg in both lines at the same time and what is called
balancing. So, you are asking to unbalance Enchanters in giving them constant
dmg in both lines?
Btw ManaEnchanters are the ONLY pet-class able to cast a focus dmg-shield
in addition to a bomb!

Bonedancer: Perhaps 5-6seconds? Ok, bonedancers are a hard thing, BUT
currently they work as it was planned by Mythic and if you take again a
look to live servers you will see that this class is insane in solo PvP. Why
do you want to nerf it? Because one killed you in Braemar or Wilton?
5-6seconds would mean that the Bonedancer is dead. On live the bonedancer
is able to get up to 4pets. Yeah yeah you said don't mention pets, BUT...
As you have seen on live, BDs lifetap got nerfed, but in exchange they
received some heavy buffing of their pet lines. I believe the new BD
will be even more harder to kill than a BD currently is. However. It is like
it is and asking for a nerf would mean that I could ask for a nerf about hmm
maybe halve the Leviathan proc dmg? (no offense, Gaius...just an example ^^)

Scouts: Scouts are WTF NOT weak. Learn the goddam class to play. Scout
bow dmg is insane uber if you got the right speccs. You may critshot and
shoot twice with 5.5delay bows. After this you may stun your opponent. If
he still isnt dead use your anytimer snare combo and gain some distance to
wtfpwn your opponent.
The only thing we could talk about scouts would be the implementation of
5.8delay bows. I believe Scouts even received 5.9delay ToA bows. Please
check ML1.x drops mob name:"Aithos", but prepare for a lot of whine in
forums when your Scout hits 1000+ crits on casters.

Runemasters/Spiritmasters: omfg, my inner child shouts yes, please give
my darkness runemaster more dmg. In Braemar he was only able to kill
players with 2 and a half nuke ^^
The reason why runemasters/spiritmasters are rare is, because all casters
on Uthgard are hard to level up. Except AE DoT or some PBAE classes.
Usually Spiritmasters pets have got the intercept skill which is pretty imba
due to your pet almost intercepting every time until it is dead.
These classes are mostly rare due to the lack of mana reg stuff. I hope
that the droprate of these campfires which regen mp/hp/endu will be
raised a bit to make casters more attractive.
But raising the dmg of Runemasters only because the class is rare. omfg.


I really dont want to act like you are a four year old, but please make yourself
a better picture of what it means to nerf a bit here and buff a bit there.
Additionally I must say that your examples are extreme nerfs/buffs if
you put them into the big picture on how classes work. Just calculate
what it would mean to a cloth-wearing bonedancer if you raise the reuse
timer up to 6seconds while he is receiving ~200dmg every 4seconds and
he as neither pets nor other interesting skills in other lines than supp.

@Razzer - please don't encourage players to ask for their opinion on how
to tweak classes abilities. This will obviously lead to a VNboard style forum.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Luv
Gryphon Knight
 
Posts: 216
Joined: Apr 28, 2006 00:00
Location: Belgium

Postby Luv » Feb 23, 2007 03:11

ok... this whole thread has been kinda missing the point since post n° 1...

first off: minor tweaks dont include changing base damage on spells, cast time or reuse timers. more in the line of having a look at the damage calculation formula's, check if there's no small mistake, check of certain spells are actually resistable, etc

I was mere seconds away from shift-deleting my entire daoc folder a few days ago after i got fed up with the fact that with my mp armor and weapons, all stat's and resists capped, fully buffed i would only do 50-70 (sometimes 90 if i was lucky and then only with diamond slash) vs practically any enemy with main hand, offhand varies from 30 to 50. yet even with nothing more to add to my defence, any other melee class would out damage me and as soon as someone draws a 2h weapon i'm bound to get at least triple the damage i do, all at more or less the same speed. tank vs tank battle in emain i loose 99% of the battles, just standing there spamming our combat styles against eachother i consider myself lucky if i get the opponents hp below 50% before dieing (even if i use IP and the enemy doesn't)
so my conclusion was that for some reason, i basicaly do half the melee damage then any other lvl 50 tank or hybrid from mid and hib. I just couldn't find a reason why my basic damage is so low.
either there's a bug in damage calc or something seriously wrong with my char (and for the record, duels against albs generally end with me still standing)

a few 'minor' changes i would suggest from my point of view:
1) flurry: i dont care about the huge variety in damage output, but since it's on a relatively fast reuse timer it would be nice to use it on keep guards/lords as it's supposed to be (even ingame delve states it can be used on enemy realm guards)
2) dirty tricks: does it actually work? i can make the dragon fumble first hit after i use it, but in pvp (including duels) it's a serious disappointment (i played a merc on live for several years, dirty tricks was a lifesaver and anyone i used it on would curse me for several generations because of it) here on uthgard i get a strong suspicion it's way below what it should be so i'd be really pleased if someone could check up on that
3) i'd be happy if someone would just explain to me why 2h pure tank hits me 3 to 4 times harder than i hit him when we're swinging at more or less the same speed, 130 damage vs 400+ :cry: i know RR and RA's make a difference, but is it really that significant?

so, no 'i dont like that ability being used on me so tune it down' or 'noone plays that class, amp up it's damage' only: i got 2 abilities that arent as usefull as they're supposed to be and either i screwed up or something screwed me in the melee damage department.

ps: save for that one time i nearly deleted daoc, i never run from a fight, not even from certain death. i think lots of hibs & mids can confirm: if i spot you i'll kill you or die trying. well, at least with my merc ^^

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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Feb 23, 2007 03:40

I guess Lilian what you wish is what is actually happen on live server, uniformisation.

Giving anyone a chance to kick anyone else, whatever the class.
With:

- Artefact
- ML
- CL
- Etc
And we all know why it happened and what the conclusion of this : bull$..t
Infortunatly, or fortunatly, on Uthgard the main way is o fit to the first age of what was daoc with some more recent tools that give more fun, not more power. (I had understood it like that at the beginning i played here).

Meaning simply, and maybe infortunatly (again?!) that there will always be someone stronger than you or that will kill you whatever you do.
Just an exemple that will also help to make a transition.

I play a shadowblade, i respeced him many times to fit my gameplay and to able to do his job as more as possible, killing.
I can say i duelled many different classes in many different ways, sometimes it was easy, sometimes i was really close to die and finally sometime i died (yes it happen ...)
Since the first update of the Reaver, a strong black cloud passed over this shadowblade head. The other gods, to punish Loki; made his prefered minions, weak (except for a minor part of theim), and that was the new golden age slam + leviathan with an amazing lethal proc.
The first freshly reaver getting out from heretic church can bit this sb in 4 shots, without losing anything. I ragged a lot, asked to many ppl just after a kill if there was no bug or such (and heard sthg about the piety or dext that shouldn't have any effect but that's another problem).
And finally decided to buy purge.

This long story just to say, when you just get killed, find it unfair because you think your toon can handle anything, do not post just after, it bring nothing good. Just take a deep breath, a warm bath and think about all of this.

So in a way as many said, this post drive nowhere. I also think there is some thing that need to done and not work correctly but it's more a code related (DoL) that still need some heavy test than what you requested.

Sincerly,

Pirith.

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Luv
Gryphon Knight
 
Posts: 216
Joined: Apr 28, 2006 00:00
Location: Belgium

Postby Luv » Feb 23, 2007 03:41

@ sethor:

about shaman: i agree, cave spec shamans are what smite clerics were after launch of the live servers: strong, not really overpowered but enough to be annoying and doomed to spam "LFG" at atk untill he/she respecced (i played smitecleric :wink: i was like a venus-flytrap to assasin classes ^^) also cavemans euh, cavespec shamans can be killed, it just takes a bit of skill, co-operation, luck and some trial&error.
the only real problem with cave shamans is a problem that has plagued daoc since day one: FOTM!

about firewiz: fireworks are pretty ^^ but it's just up to the player to decide how he specs, depending on his personal opinion and prefered play style
tuning down damage on fire spells so ppl will spec ice and earth? flashback... smite nerf, albs complained about smite because they wanted rejuv/enh clerics... smite damage nearly halved, ranged decreased, etc... what you're proposing is a second smite nerf... i'm gonna kick you tomorrow >.< that simply isnt the solution, just try to play ice wiz and earth wiz, show players what they're capable of and you'll see

no real comment on enchanter, they're a pain but they can be avoided/killed

bonedancer 1vs1? either you're stupid or unlucky but chances of success are minimal, changing anything to bonedancer as they are here on uthgard would more or less be the same as disabling the class (just like necro's and animists, not sure about animist though :P ) the only solution to the bonedancer issue is bring a friend or stay out of their way

scouts: 100% correct and btw, not the only class which is often played incorrect, twisting pallies are like bigfoot here

last: mid casters have always been scarce(SP?) midgard is melee realm for a reason, i just happy there's some hib melee action in emain and it's not all luribombs as far as the eye can see

i'd also like to apologize for lillian, somewhere deep inside, he's got a point, but often these posts are made in the heat of the moment and rational thinking can be a disposable option at the time.

i'm kinda glad this discussion has started, just sad it turned out like this

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DanGer666
Phoenix Knight
 
Posts: 1399
Joined: Feb 03, 2006 01:00

Postby DanGer666 » Feb 23, 2007 03:53

earthwiz with bladeturn? good joke.
Realm versus Realm means:
Everybody of some Realm, against everyone of the other Realms..
<img src="http://opakwertheim.mine.nu/sig.php?chars=Fortius;Jelhenna;Mhaerion;Elkhas;Kheran;Geneva;Deheaeniera;Kaeron;Throgrus;Colibri;Khalinos;Rhelaine;Kheldan;He

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panachier
Banned
 
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Joined: Apr 04, 2006 00:00

Postby panachier » Feb 23, 2007 03:58

shhht don't tell them and maybe they will kill wizard in place of theu first
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Luv
Gryphon Knight
 
Posts: 216
Joined: Apr 28, 2006 00:00
Location: Belgium

Postby Luv » Feb 23, 2007 04:05

euh, earth wiz has GTAoE DoT iirc, also they got a pretty powerfull bolt

but not pbt, only self bt :P

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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Feb 23, 2007 04:07

@Luv

You sorted out one of the point really makes me wonder of the DoL code about dmg calculation for melee.
About your dedicated mercenary's problems, make some efficient test (in duel or against enemy for more valuable info) and start a new thread.

So, on live, over forum there is a strong thing called "damage tables".
Most old players will understand you, will think it's part of game, and even if mythic stay obscure (as far a si know) about it it doesn't negate this things.

Those so called damage table, as you certainly now are different for all melee class and everyone refere about it.
But it seems that on DoL and more particulary on uthgard those damage table are supposed to be a fake, something that does not exist on the code.
All you can have is your weapon skill and your strenght.

I know this point of view, of "damage table" can be more than a urban legend. But here even if it's not a part of code we can't see as you mentionned a huge diffreence between some crap hybrid like a paladin or a warden and dual weild that supposed to deal damage or even a pure tank.
And yes it's sometimes really amazing to see how crappy are your hit on some vulnerable target (i know your feeling about hitting for 70 main hand whith high skill spec).

The second point, still in my opinion is the eroneous impact of buffs.
When RA was not yet implemted neither charge buffs, some classes was just negated or not designed as the best class was on dol relativly more efficient like the warden, thane, ranger, friar. And we can see that all of those class have buff, self buffs etc.
And it can be see on any other shard, all those class are the most fashioned and most played in regard of the one from live.

This is (in my opinion) the major issue. I can't told you if it has been changed, if it will be or not.
I play on uthgard since too long now, i can say i gived up, i play the toon i like and i get the fun i want. When i'm bored i stop.
And i play(ed) a skald for long, so no one can tell me i choosed the more wtf pwn imblah class ever. I enjoyed it even with half of my efficiency.

To resume, yes there is something deep in the code that makes the game on DoL and Uthgard more particulary, way different than on live, but it's well playable. And since no one provide some REAL efficient test from live and uthgard, i think all those post will be more useless than wanted.
Until that some ppl will benefit of this dif and some other not.

Sincerly.

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Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Feb 23, 2007 04:33

Luv wrote:euh, earth wiz has GTAoE DoT iirc, also they got a pretty powerfull bolt

but not pbt, only self bt :P


Aye, I muddled it up xD Earth Theurg is the pbt guy ;)
About dmg-tables. I already mentioned that issue some time ago.
Think razzer told they are implemented.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Raven
Gryphon Knight
 
Posts: 456
Joined: Jan 21, 2006 01:00

Postby Raven » Feb 23, 2007 13:25

Meh, forget about the list, half of it i made up on the spot anyway..:roll: S-pecially about the fire wiz , cant believe i was talking about WIZ :D
Nah, just forget the list, really , its quite crap
Also, thank you Argyl once again for being the REAL four year old around here :idiot:

About the Cavespec Shammy (and bards) im comparing them to the Cleric atm, its not the certain death (or certain mezz) that bothers me, its the way they can defend themselves, if you want your group to survive when your getting your leg humped by a grey con pet, you have to spec in a major nerfed spec line, that bothers me , Clerics not being able to defend themselves, and between you and me, that DPS selfbuff is ****

About the melee dmg, I really want Midgard to stay the strongest in melee, since they ARE the melee realm
Hibernia magic dmg should be very strong in magic, since they ARE the magic realm
And Albion should be good call-around since we are the normal realm :D

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