Class Balance
75 posts
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Well, just to say, there are some Major class balance issues on this server
I agree that bombing classes should do high damadge, but my opinion , getting 400-500 dmg every two seconds is hardly reasonable, it would be the same if stealthers can just PA anytime ae .... And the Hybrids are equally inbalanced compared to classic classes, dmg of 200-300+ melee (!) can really get on your nerves from time to time... I , for one , would like the GM team to sort out these issues instead of hunting down the bugs they do on a daily basis. (Keep up the good work GM team ![]() What do you guys think ? |
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I think it's unpolite to spit on guys who sacrifice major parts of their free time to keep uthgard working
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that stealthers are not so hard like on life is because on live u get a buffbot and a buffed stealther kills the most tanks on Live, because, evade 7, after evade dps debuff chain ect... so on Uthgard u need a bit more "skill" to kill a tank as a stealther in 1on1 but it's possible ...
When pbaoe 500dmg it's ok if someone is so stupid to run in.. Reavers are dealing 600-700dmg on 0%resis per second ok, too if u let him backstyle ![]() Hybrids are doing 200-300dmg with twohanded weapons that's not so hard, fulltanks do 400+ dmg some little things are here ok but no big imbalancing problems... AND u cant compare all classes with any other classes.. Hybrid does low dmg but got some other abilities like thane single nuke, ae nuke, single inst, pbaoe inst selfbuffs ect. .. and there are classes wich cant beat another class, no Savage would ever kill a champion if the champion played well as the savage, maybe rr 7 vs rr2 ... but thats the game... it's maybe imbalanced when the high fight against the low rr but that's normal ... |
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Is this the "nerf PBAE and Mages" Thread?
I was not aware of Casters dominating RvR on Uthgard and leaving poor melee classes no chance ... Looking at Uthgard RvR it seems to me, that Tank-Groups do pretty well. Looking at the Top 50 Players on the Herald, there are 46 Healing and Tanking Classes and 4 Casters and only one of those Casters is a PBAE Class. I did not vote, nothing to see here if you ask me. EDIT: Yes, i counted 2 Infis, one Minstrel and a Scout as Tanks, that disputable, so you may say 42 Tanking and Healing classes and 4 Stealthers. |
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Im not asking for major nerfs
Im not spitting on gm's, on the contrary I , for one , would appreciate minor changes, major nerfs have always been bad , so .. The comparison of the stealther with the enchanter was just for dmg, i wasnt really comparing the classes ... But some classes are superiour when compared to the other, You have to be a well specced, well experienced and skillfull armsman/merc to take on the average Savage (May be exaggerating a bit here, but just for comparison) And thanes are a pain idd @Razzer ![]() @Mazza maintanks doing 400+dmg is a pretty rare sight, ok for Backstyle and folow-up , but an anytime style (excluding Diamond slash[followup]) hardly does that ammount of dmg. Also , Knowing the enemy class is a real help (agree with Razzer) After playing some mid and hib chars , i really know what to look out for, but Insta PBAE disease is there to stay , and its not like you can do much as melee class at 350 range ![]() And i seriously want to add : People , Read the entire post before replying And this is NOT a flamethread All i wanted is to open a discussion about possible class balance issues And still , you cant compare this to live, in no way can you compare uthgard to live... Last edited by Raven on Feb 22, 2007 14:16, edited 1 time in total.
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No need to balance anything.. every class has its advantages and disadvantages. 1 Class is a good solo or 1on1 char another is only grp char. You can not compare single classes, they have to be seen in their context of their realm.
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I agree that every class has its ups and downs, yet some of the ups are too 'up' and some of the downs are not 'down' enough
![]() Take the warden, Its up being that its a healing tank with selfbuff Its downs are, it hasnt got any insta heals, but ive seen countless of wardens heal themselves when im hitting them at cap speed .... A lot of classes are unbalanced not only compared to other classes, but to themselves (Not including casters having high dmg and low hp orso) As in Cleric being great at healing and buffing, but is a sitting duck since its not able to defend itself except for the instas in smite spec (and noone specs smite since the major nerf), even a grey con pet means certain death to a cleric and its group if they dont help out their cleric right away Paladins (especially low lvls) are know for living great lengths of time even when under heavy attack , but you have to be pretty good as a paladin to take out an enemy fast , mostly enemy hps drops as fast as yours... slowly .. Once again i agree with murax , every class has its dissadvantages and advantages, but cant they be balanced ? Some of the differences are so great , you begin to doubt if they were made on purposeor by accident Once again, please read entire posts before replying (not only in this topic) This is not a flame thread Im not asking for Major nerfs If your here to be annoying and tell other people to 'stfu and die suxxor' just dont bother to post, please |
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if you want 100% balanced gameplay just reduce daoc to 1 realm and 1 class and 1 race.. there is no other possibility.
I am sad of reading every 2 weeks about not balanced game. |
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No nonsense posts please ...
Is this a forum or what ? And if you get complaints about class balance often and by numorous players, doesnt it give a twitch that there might be something wrong |
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If your Cleric dies because he cant get rid of a greycon mob, his group needs to learn a lot.
- There are classes who are designed to solo, like all stealthers. - There are classes who shine i duels and 1v1. - There are classes who cant do much solo, but bring much needed things too groups. You just cannot compare them. What you can compare is, what groups a realm can bring against groups from other realms. (I think one realm might be better there than the other two, but i think i better not talk about this here, or we will get another flamethread.) |
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I agree (once again *sigh*) about classes designed about this and desinged for that but there should be classes that are designed to single handedly defeat more than 2 - 3 enemies ?
The Bainshee is the perfect example , altough not implemented, it can be a perfect example as for some classes are atm And if your cleri dies cuz of greycon mob or blue enemy player, his group needs to learn alot, thats why i stay in braemar with my cleric, to prevent them from making the same mistakes again in wilton and emain... There is a realm inbalance for sure, if its huge or small, well keep that for the other topic, cuz here its about class inbalance, or was I think its a topic gone to waste except for the poll Some minor changes might help balance the game a bit so.. |
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i dont die cause of a blue mob ... and if u thrust or not i got 2 solo kills ^^ one where little dwarf in braemer who didnt know how to dry and the other was a lvl 50 (!!!) Shadowblade .. a cleric is not easy to kill for the most classes ^^
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I really don't understand your problem, Lillian.
Different classes are designed to be different, to have different abilities. In my opinion you can't compare them like comparing apples and pears. Do you want to make the pear more circular, to compare it with an apple? This i understand, maybe i missunderstood you, Lillian. Most of the classes are designed to do RvR... so you have to combine their abilities to get a punchy group. What's exactly your balancing problem, Lillian? You repeated to read exactly, but i think noone understand your problem. Calin Calin *inactive*
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@Massa I dont die cuz of blue mob either , but i cant heal my group cuz of blue mob , and theres no way of killing or stopping that blue mob quickly
@Calin I've got several encounter with several classes that made me think if things were balanced or not , ive been hit for damages i didnt believe till i scrolled back up (NOT only on my infi , dont start blamming infi AGAIN pls) I was just asking if other people experienced the same things As the poll awnsers , some have and would like some slight changes, others like it the way it is, its just a discussion post , not a demand like most of the others , thats the first thing i would like people to know, this isnt a 'nerf them' flaming thread, this is a discussion... I for one would like the Insta PBAE Disease's of the Cave spec shammy timer slightly reduced , since its no winning against it as a tank group orso , he just diseases and runs , if you run he comes after you and dots you , if you run after him he just runs and dots you , till your whole group is dead, Purge doesnt help , cuz 8 seconds later , hes at it again ... The Decrease of the timer wont affect it dramaticly , but would be helpfull in the long run fight against shammy's ... Last edited by Raven on Feb 22, 2007 18:07, edited 1 time in total.
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