what about a 2h pally ?
22 posts
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i was thinking to go for a full autotrain 2h pally and was thinking about this spec:
44 chant 42 shields 39 2hand 29 crush / slash rest parry do you think this would work for pvp / rvr greetz |
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It's useless.
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ppl don't know the value of a 2h paly but its really good imo
ask some Blooddyn he runs something like 42 42 39 32 i think i like it alot even though its maybe 180-220 dmg 'only' its still ~200dmg each swing that is less you need to burst down which you will run alot if you kite on an alb grp ontop you have the good backstyle snare and a sidesnare, on first swing and not like a pierce paladin as a follow up that you only land when your target is slammed anyways ![]() |
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Why 29 crush / slash? Both have useless styles if you already have 39 2H. And also as far as I remember 1H spec doesn't increase your 2H dmg on uthgard. It's easy to test; lvl a paladin to lvl 10 or something like that, train only 2H. Test your dmg with dummies, then spend rest of your points into slash and do it again. Result was negative when I did it. If it's still the same, 2H pally = 1H pally with no shield equiped.
@Akip. You have 2 clerics, 1 sorc, 1 theu and 1 caba to guard most of the time in alb setups. 2H side and back snare is cool but you drop your guard when you perform them. Also I don't think using a slow 2H to get around 200 dmg per swing is useful for pala, they already have an endu issue. 44 thrust suits pala more if you use a fast thrust and not try to deal dmg. |
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Amy slash is perhaps the most useful style to paladin, after slam. 1H spec is important for 2handed damage on albion (I think it increases your lowest damage or something like that). |
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It should, but as I said before it's broken. |
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Well even if it is bugged, you still need to use 1hand weapon a lot, unless you wanna micromanage your 2hand/1hand on top of twisting
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If you have a guild supporting a 2H pally it´s fun to play
![]() Satas Hakx - various artists
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why NOT a 2h pally?
- broken styles. lvl 4 style is wrong in a good way. 14s rear snare instead of 2s stun. lvl 39 is wrong in a bad way. 12s rear snare with a worse to hit than the lvl 4. so you are speccing high 2h just for damage. this alone should be significant reason to give up twohand. no 27s rear snare butchers the bread and butter style of twohanded. you can get 4 twohand and toss out shorter rear snares with scrap pts left over from any s/s spec. - terrible endo usage and to-hit bonuses. go through the twohanded style line and compare it to other lines. it will make you cry. twohanded got fixed on live a few patches after the uthgard patch set. so you are looking at the worst twohand styles you could hope for. but thats the patchset we use. so live with it and spec shield. - no TOAs. less mellee bonues and no bodyguard. this isnt live where you can pop out twohanded and obliterate enemies while bodyguarding. here you have to choose between utility and damage. vs a 3 zerker train you wil be in s/s mode the whole fight. or at best be able to switch to twohanded for a couple swings to snare after a slam. or for fun when cleaning up the last enemies. why waste all those points for so little gain? ------------------ when i rolled my pally here I went hybrid spec like 8v8 pallies on live did/do. 42 shield/39 twohand/29 slash/44 chants. but the broken styles and need to always be in s/s mode ruined it for me. now im 50 shield and while its a lot more boring, it is a lot more effective. your main job on pally is to get your casters to survive the first 30 seconds of the fight through charge. if you do that, you win. and shield spec is the one that is going to make that happen. |
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Probably one of the hardest questions for a spec
![]() I know quite a lot of people that are convinced of their 2h spec with the lvl39 backstyle and it is really helpful if you can snare your target within 1 hit and dont have to hope that you hit it twice with your follow up thrust style. The damage is obviously higher than with 1h spec but is it really worth it? Choosing more DMG and 1 hit snare for a worse snare ... Personally I prefer an 1h spec (sth like 44 chants, 42 shield, 44 thrust, 15 2h). You can use the follow up snare and still hit your enemies with your 2h weapon from time to time. Its also much easier to handle because you dont have to switch weapons and you burn less endu with your fast thrust weapon. So, you can ask 10 paladins and every one will suggest some other spec that might be the best one ![]() Just choose the one that fits best and that you'd like to play ![]() |
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on live server skill in slash just decrease the variance for 2h dmg, so its for arms dunno about pallys but think its the same
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1h is ground dmg w/o style dmg (not sure if its 100% or 50/50)
2h is style dmg (you hit your target with bla style(+100)) 2h increases your dmg per point in 2h (0.5% per specpoint) ![]() |
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150% of paladin base dmg is... (pulls out his calculator)... still nothing. |
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Don't play 2h paladin on Uthgard. Seriously, just don't. Either come to peace with the fact that 2h spec on Uthgard is utter trash or reroll. While thrust spec is ****** annoying to play (you will hate every advanced evade class and you will want to drown firstborn babies of savage players) it's the least terrible one for paladin. If you can land sidestyles consistently go for slash, but otherwise stick with thrust.
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