Question about Sorc template

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catlady1234
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Postby catlady1234 » Feb 22, 2013 19:27

Hi, i have been making a cheap starting sorcerer template and i was wondering how much is +mind magic in template important. it wont boost my dmage because mind line doesnt have any and from what iwe heard it doeant effect my ressist rate. so since im broke and i need to leave something out of the temp - whats more important? power or mind magic?

an anwser from a gm would be nice because no1 seems to know what do i benefit from +mind magic??

Thanks

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Akip
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Postby Akip » Feb 22, 2013 19:30

+mind doesn't do anything for you what should it do in your oppinion?
don't need to be a gm to answere that Oo
Last edited by Akip on Feb 22, 2013 19:56, edited 1 time in total.
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Nachtdrache
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Postby Nachtdrache » Feb 22, 2013 19:48

+mind I'snt going to do anything for you. You could leave +mind out of your template completely.

Depending on your spec you dont even need +11 body from items. If you figure you're going 39body/37mind and rr4 at 50 you only need +8 from items. Also you could leave +power out since it adds maybe 1 cast if you're lucky. Another cost saver is going lower on spirit resist since no one really uses it.

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Akip
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Postby Akip » Feb 22, 2013 19:58

caster temps are fairly cheap, and you will run out of power alot on a sorc
adding the extra mana is a good idea
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catlady1234
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Postby catlady1234 » Feb 24, 2013 15:29

i do need + body so i can cap out my LT dmg, i would like an anwser from a GM because uthgard works different than live, i just want to know does+min effect my resist rate or it does, thats it

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pweet
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Postby pweet » Feb 24, 2013 18:58

catlady1234 wrote:i do need + body so i can cap out my LT dmg, i would like an anwser from a GM because uthgard works different than live, i just want to know does+min effect my resist rate or it does, thats it

NO it does not, how often u want to hear it again?

Xedie
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Postby Xedie » Feb 24, 2013 19:08

Resists are only calculated based on the level of your enemy and the effective level of your spell (spelllevel + mof) :wink:
And that's for RvR only. In PvE resistrate is only depending on your character level and the mob level.

+Mind does absolutely nothing.
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Akip
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Postby Akip » Feb 24, 2013 19:12

Xedie wrote:In PvE resistrate is only depending on your character level and the mob level.

and the number of attackers
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Xedie
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Postby Xedie » Feb 24, 2013 19:17

Akip wrote:
Xedie wrote:In PvE resistrate is only depending on your character level and the mob level.

and the number of attackers


True, true!
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poplik
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Postby poplik » Feb 24, 2013 19:18

Akip wrote:
Xedie wrote:In PvE resistrate is only depending on your character level and the mob level.

and the number of attackers


hmm yes and no, number of attackers effectively lowers the level of mob, so I guess both is correct :)
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Unicum II - youtube
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catlady1234
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Postby catlady1234 » Mar 01, 2013 12:50

Thanks fellas

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HulkGris
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Postby HulkGris » Mar 01, 2013 15:05

Xedie wrote:Resists are only calculated based on the level of your enemy and the effective level of your spell (spelllevel + mof) :wink:
And that's for RvR only. In PvE resistrate is only depending on your character level and the mob level.

+Mind does absolutely nothing.

For resist, yes, but bonus in mind is not completly useless. It has a little effect.
The latest single mezz is level 50. If you want to reduce the cost of this spell, you need to reach the spell level (or maybe spell level + 1, not sure) with composite spec. So, with a 37 mind spec, you need +13 from RR and craft.
RIP : Ectoplasme
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poplik
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Postby poplik » Mar 01, 2013 15:16

meh, that mezz is pretty cheap and it's nothing you would spam anyway.
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Unicum II - youtube
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