Hunter spec

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realac0
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Postby realac0 » Dec 29, 2012 05:05

Seem to me really strange u have this low dex on kobold and more strange your dex on celt ranger.
My ranger is shar and with dex 3 + red d/q self buff + base dex potion i get 308 dex, if i remember well (i have try for 1 day 35 bow and full pierce damage with 48 buff).

I know sniper rangers keen with dex3 run 330/340+ dex with 48 path for red d/q and base dex potion, if a kobby sniper with dex3 gain the same dex of my shar... Well, this explain why rangers hit harder...

Btw as sniper u should always run base dex potion too, 20 dex more mean a lot on bow damage and remember right dmg type of arrows...
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----------------------------------------
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Tiberian1986
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Postby Tiberian1986 » Dec 31, 2012 01:46

To my Hunter: I did not use base dex but I will do that now. I got also only yellow spec. Maybe I will buy the charge dex/quick and lower beast to 32.


When I compare that with your stats, it fits. Kobold: + 20 basedexbuff its 324dex + difference between yellow and red spexdex could give also around 340 dex.


to my ranger: He has only yellow spec, 0 dex ra, and also no base dex.

The ranger celt has only 268. But + your 20 dex ra its 288 + 20 basedexbuff = 308 + difference between yellow and red specbuff could also lead to around 325.

Fjott
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Postby Fjott » Dec 31, 2012 04:45

By default a hunter can not reach the potential of a sniper Ranger!

Here are some numbers and pointers.
Code: Select all
Level 50 hunter:     115 base dex (kobold)
with 15 start dex:   130 dex
with 75 from items:  205 dex
with red self d/q:   298 dex
with dex potion:     318 dex
with aug dex 2:      330 dex
with aug dex 3:      340 dex
with aug dex 4:      352 dex

If you run red self d/q and cap qui, you should have 261 qui and crit draw of 3.9 sec with (5.3) bedlam, 1.6 sec rapid.

A sniper hunter would want 50 bc, 45 bow, 15 spear (snare). This leads to only 32 stealth and r8 is needed!



Reasons why we envy the potential of the ranger:
Code: Select all

- Slower bows. (Silly Mythic with their RapidFire, and Uthgard bugs.)
- 10 more base dex.
- Top self d/q is 48 path, and not 50.
- Auto-train.
- Stun and snare-style.
- R5 is both a free kill, and a get-out-of-jail-card.
- CD penetrate defense better, so it is easier to stun or snare to begin kite, or simply finish the target off in melee.
- Dmg Add in path.

A sniper ranger would want 48 path, 45 bow, 18 cd (stun and snare). This leaves points for 36 stealth and only r4 is needed!


With the same dex, qui and speed of bow; scout, hunter and ranger will all do the same damage!
But that is not the reality.
Hunter have access to more dex than scouts, and rangers even more so, added with a dmg-add.

The big, and I mean big advantage when it comes to damage for the ranger is the self dmg-add buff. It is probably equal to an additional 60 dex, forgetting for a moment that it penetrates the biggest damage reduction archers face, PD and ablative.

You might now want to say that scouts and hunters can just charge a higher value dmg-add.
Sure, that is correct, but this means we use up our charge timer that we might want to use in other situations.
Not forgetting the fact that using it drops stealth to reveal our position, and that a fight can last longer than 30 seconds.

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Orihiime
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Postby Orihiime » Dec 31, 2012 05:34

- Slower bows. (Silly Mythic with their RapidFire, and Uthgard bugs.)
- 10 more base dex.
- Top self d/q is 48 path, and not 50.
- Auto-train.
- Stun and snare-style.
- R5 is both a free kill, and a get-out-of-jail-card.
- CD penetrate defense better, so it is easier to stun or snare to begin kite, or simply finish the target off in melee.
- Dmg Add in path.

A sniper ranger would want 48 path, 45 bow, 18 cd (stun and snare). This leaves points for 36 stealth and only r4 is needed!


And still will die easy vs a hunter because you still can rupt the ranger bow with ur pet, and while you rupted you shot with your own bow. Dont see only what you want, add dmg from ranger = useless if you are bow spec fighting a hunter.
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

Ieall
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Postby Ieall » Dec 31, 2012 11:02

Good thing pet hits for 7!

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Tiberian1986
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Postby Tiberian1986 » Dec 31, 2012 12:52

Yes, the dmgadd is tooly. I guess 90 extradmg with a Critshoot is normal. And you do not need to put much into your meleeskills as ranger to kill better than a hunter with low in melee. The hunter needs 39 spear. The Ranger only 18 cd or/and 25 evade stun (thrust) to make melees problems.

But well, I guess a hunter vs ranger (eatchother) 1-1 should not be our comparison. My Point is, you need more meleespec as hunter than as ranger because no evade or low sidestun and because no dmgadd and base strength and ofc because the hunter uses 2 hand.

Btw whats the rr5 of the hunter :D?

Vynard
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Postby Vynard » Dec 31, 2012 15:06

Is the counting of the dex down below true?? does the Charge + Selfbuff stack???
I know if i use the charmed arachnide his af buff stacks with selfbuff. but the charge of an item also stacks???

Fjott wrote:By default a hunter can not reach the potential of a sniper Ranger!

Here are some numbers and pointers.
Code: Select all
Level 50 hunter:     115 base dex (kobold)
with 15 start dex:   130 dex
with 75 from items:  205 dex
with red self d/q:   298 dex
with dex potion:     318 dex
with aug dex 2:      330 dex
with aug dex 3:      340 dex
with aug dex 4:      352 dex

If you run red self d/q and cap qui, you should have 261 qui and crit draw of 3.9 sec with (5.3) bedlam, 1.6 sec rapid.

A sniper hunter would want 50 bc, 45 bow, 15 spear (snare). This leads to only 32 stealth and r8 is needed!



Reasons why we envy the potential of the ranger:
Code: Select all

- Slower bows. (Silly Mythic with their RapidFire, and Uthgard bugs.)
- 10 more base dex.
- Top self d/q is 48 path, and not 50.
- Auto-train.
- Stun and snare-style.
- R5 is both a free kill, and a get-out-of-jail-card.
- CD penetrate defense better, so it is easier to stun or snare to begin kite, or simply finish the target off in melee.
- Dmg Add in path.

A sniper ranger would want 48 path, 45 bow, 18 cd (stun and snare). This leaves points for 36 stealth and only r4 is needed!


With the same dex, qui and speed of bow; scout, hunter and ranger will all do the same damage!
But that is not the reality.
Hunter have access to more dex than scouts, and rangers even more so, added with a dmg-add.

The big, and I mean big advantage when it comes to damage for the ranger is the self dmg-add buff. It is probably equal to an additional 60 dex, forgetting for a moment that it penetrates the biggest damage reduction archers face, PD and ablative.

You might now want to say that scouts and hunters can just charge a higher value dmg-add.
Sure, that is correct, but this means we use up our charge timer that we might want to use in other situations.
Not forgetting the fact that using it drops stealth to reveal our position, and that a fight can last longer than 30 seconds.

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Fortyseven
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Postby Fortyseven » Dec 31, 2012 15:43

No, the "75 from items" is your limit from item bonuses (i.e., your template) at level 50. It just means your temp can provide 75 permanent points to each stat and, considering the red charge value is also 75, you can possibly end up with a grand total of 150 (assuming charged buffs) or 168 (assuming an actual self buff, being delve * 1.25) added to your primary stats (on top of your character's inherent stat values).
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Astery82
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Postby Astery82 » Jan 01, 2013 14:23

I have make some try with a guild mate... i have seen that if u keep bc at 50 and bow at 22 u deal far more damage than u keep bow at 50. U will have just critical shot VII and u lose penetrating arrow and rapid fire. I will keep spear at 39 for back stun and stealth at 36. When i will rank i will take down stealth and take up bow.
So reassuming: BC 50, Bow 22, Spear 39, Staelth 36 for starter spec.
But i will play most the time with my boyfriend that have a sb so i don't know it this spec will be of any good in solo.
I must try it when i will reach 50 and will tell u how it goes
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Tiberian1986
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Postby Tiberian1986 » Jan 01, 2013 17:47

Astery82 wrote:I have make some try with a guild mate... i have seen that if u keep bc at 50 and bow at 22 u deal far more damage than u keep bow at 50. U will have just critical shot VII and u lose penetrating arrow and rapid fire. I will keep spear at 39 for back stun and stealth at 36. When i will rank i will take down stealth and take up bow.
So reassuming: BC 50, Bow 22, Spear 39, Staelth 36 for starter spec.
But i will play most the time with my boyfriend that have a sb so i don't know it this spec will be of any good in solo.
I must try it when i will reach 50 and will tell u how it goes


U checked out yellow spec (40 beast) + 50 bow vs red spec (50 beast) + 22 bow, right?
Or only 22 bow without a spec to show, that dex makes much more difference(dmg) than bowspec?


Addition: Found a link

talsyra.tripod.com/daocmechanics/bow_weaponskills.html

ADDITION Nr. 2:

I made a simple weaponskill test 2 bow spec = 55 weaponskill.
13 dex (i guess difference between yellow and red spec dex is 12) = 53 weaponskill.

Therefore it would be around ; 2 bow spec = 12 dex = 53-55 weaponskill.
If higher Weaponskill = higher dmg than 50 bowspec and yellow spec dex should make more dmg than 47 bow spec + red spec dex.

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Tiberian1986
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Postby Tiberian1986 » Jan 05, 2013 14:13

Question: Does the volley break fend/bubl? Patch 1.62 says yes(all) but I tried it yesterday and it went into bubl.

But because of only 1 try I am not sure. What is your experience?

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Harkon
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Postby Harkon » Jan 06, 2013 08:50

As far as i Know from live from years ago:
The penetrating arrow from archers should never penetrate a selfcast bubble.
That means u can penetrate (shoot through) any kind of fend which is castet (or pulses) by other players on your target (runemaster,theurg,warden) but never to the selfonly casterbubble.
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Orihiime
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Postby Orihiime » Jan 06, 2013 09:00

Harkon wrote:As far as i Know from live from years ago:
The penetrating arrow from archers should never penetrate a selfcast bubble.
That means u can penetrate (shoot through) any kind of fend which is castet (or pulses) by other players on your target (runemaster,theurg,warden) but never to the selfonly casterbubble.

I tested it on uth, and it work like this so its fine
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

Vynard
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Postby Vynard » Jan 07, 2013 02:30

Atm i try a different skill:
34 spear
35 stealth
40 bow
41 bc ( ok the One Point more than 40 is for the petbuff, so ;-/ )

Works good and i tell you more later Ehen i tested ist for a longer Time

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Tiberian1986
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Postby Tiberian1986 » Jan 07, 2013 02:49

Seems they nerfed hunter bow. All 5.3 bows are now only suddenly 5.0. Thats the slowest bow in Mid now :(

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