RP's for Tower Claim

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Thraxia
Eagle Knight
 
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Postby Thraxia » Feb 01, 2007 07:43

Would it be possible to disable rp's for tower claim? Think it's a bit hefty if you can get 800 rp's per player if you claim towers in groups of two (not all of them though - not sure about the exact system). I know some are even capable of claiming a tower solo, so it's an almost free and easy 1600 rp's when there's no RvR action going.

Maybe it would be enough the let the keeplords give rp, at this rate i think it'll not take long till it's just "power-raiding" all the time.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Thraxia" />

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Matthew
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Postby Matthew » Feb 01, 2007 09:25

I totally agree with Thraxia. It cant be, that you gain about 1600 rps for
just one tower. This morning i got about 5k rps just by clicking
monotonous on keepdoors and npc lords O.o. Thx for the rps, but iam not
really happy with it. I dont know whether there is a rp-system based on
the level of the keeps/towers, but it is possible for me and also for some
other charakters to claim such towers alone. So, 1600 rps for claiming?
Seriously? Will this the beginning of a R/PvK server? Allready having
about 1000 keep- and tower-raids, this is incredible, especially in relation
to my albkills, just a few more O.o. Where is the sense? Please tell me,
cause i dont see any.
The sencond point, as Thraxia allready mentioned, is the power-raiding.
As i remember, we allready had such a situation on uthgard. It ended up
in ping pong lordkilling. Ok, this is an extremity. But seriously, isn't it
much easier, just running in circles, claiming the towers, without this inc,
which is able to kill you? Claiming is booooooring, so this should not be
the solution. What about rams in kombination with stronger keepgates,
lower bonus, bonus just for rvr-zones,... , most of this propositions were
allready mentioned by other players.

Sry for my english. I tried my best, now it is on you to unriddle this post.

Miau, Matthew

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Kronos
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Postby Kronos » Feb 01, 2007 11:30

Can't agree more with Thraxia. Do not let TowerCaptains give RP. Maybe the Lords...but not the Towers.

Greetz
Kronos

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Sethor
Alerion Knight
 
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Postby Sethor » Feb 01, 2007 13:26

Well I think the idea to get RPs for Tower Capatains and Keep Lords is ok.
On live servers for example you have got frontier quests delivering some
nice amounts of RP where you have to kill NPC guards, too.

The only think that should be done is to make the tower lords stronger with
more guards, so that it becomes impossible to kill them without at least 5+
people in your group.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Kronos
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Postby Kronos » Feb 01, 2007 13:35

Rearange the towers as they were two days ago, do not make them stronger or give the Tower Captain RP. Thats my opinion.

If you have the need to give the Keep Lords RP, strongen the Lords (not the keep doors, unless rams or such things are implemented AND tested - this is not live, folks, plz remind that).

And, if you give RP through lords, maybe think about letting the lords only give XP after some "upgrade levels", so a ping pong keep raiding (as you could see this morning with the bolg towers :roll: ) is not possible.

Make it so, that a keep lord only gives RP on level 2 or better 3.
Or at least make it so, that the RP on Level 1 are really not worth the effort/risk.

Just think about it, there were some reasons, Towers and Keeps were excepted from RP giving...and those reasons did not vanish like a luri after missed PA ^^

Greetz
Kronos

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TheKrokodil
Alerion Knight
 
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Postby TheKrokodil » Feb 01, 2007 13:38

was a bug, should be fixed.. ;)..as towercaptain inherited from keeplord - should now nearly give no rps - told blue to reboot as fast as quickly, but didn't look like he did it..
Be nice. :)

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Massa
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Location: Cuxhaven

Postby Massa » Feb 01, 2007 14:20

The RP for tower and Keep raiding is in my opinion very nice :)

But, now it should be fixed that Midgard can claim it so much faster then the other realms. Yesterday it was again Midgard claimed a tower and 4min after that they claimed the hole keep, becaus now they can easy farm rps without making RvR and it takes no time for them like in Hib Or Alb.

Now some mids say again thats fair blabla we should form a keep claiming grp bla, dont try to bring theese arguments again pls, or i will say again Midgard is easy2play mode :P

http://rapidshare.com/files/14384793/keep.wmv.html

Little video so that all can see how much time Midgard needs :wink:
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Gerbald
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Postby Gerbald » Feb 01, 2007 14:43

20-25 seconds for a Keep Door.
And mids called me a whining liar when i said they can do it in 30 seconds.
Thanks for the video.

Door down before anyone can set up the oil Pot :P

RPs for Towers and Keeps are no Problem, because Keeps and towers cant be chain claimed.
Someone else has to claim them back before you can do it again, so no way to abuse it, unless you cross-realm and pingpong the Lord.

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Cantara
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Postby Cantara » Feb 01, 2007 15:06

Gerbald - how about just writing something to the topics question or a post?
By calling Midgard liars you just provoked another flame-thread. Stop that
immediately! And i want noone to answer on that - that's not the question.

3 savages nepo/liam/matthed
1 Warrior Moloto
2 healer aug/pac
1 Thane zwergie
1 shaman

Now Massa - come back to earth and think about it.
Couldn't a group of:

2clerics
1 theurg (for haste
4 mercs (instead of thane/warrior/3savages)
1 friar do it in the same time?

This is somehow ridiculous regarding the fact that this was a lvl 1 keep
and the gate was a little bit damaged. Aswell 2 trebuchets are constantly
firing at the Gate. Then it were the keeps before the patch that took more
damage than these now.

What comes on top is that a group of three Iam / Kurosaki / Thraxx did
that in nearly 1 minute. How do you explain that? How about nerfing all
the realms instead of Albion?

Okay and if you need a Sorc in your group that can't damage any Gates.
How about just giving the sorc a balista? That's awesome damage!
Any realm can make these. I am tired of telling you what to do in order to
be as good in keepclaiming as Midgard is. USE YOUR OWN BRAIN!

And Massa just one thing at the end. You are a skilled player. But your dis-
advantage is that you often have something coming up in your mind and
just straight away you try to realize that thought. When you were in
Midgard ts and tried to improve Midgard somehow many of us tried to tell
you that there is no need for love in that case. (love / nerf) Now that you
are in Albion please notice that there will only be a few to critisize you
because most of the players on other realms take midgard as the /easymode on realm.

Please answer to all my questions Massa. Perhaps I'm mistaking aswell.

Gerbald
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Postby Gerbald » Feb 01, 2007 15:24

Cantara wrote:By calling Midgard liars you just provoked another flame-thread. Stop that immediately!

I demand, that Cantara reads my post before giving me orders!
So i will quote myself: "And mids called me a whining liar when i said ..."
So where did i call Midgard liars? They called me a whining liar and crybaby when i said they can open a gate in 30 seconds. Video is the proof i did not lie.

While we are on the topic:
20-25 seconds is not enough to set up a Balista, aim and load it and fire a single shot. So telling people, they can just use Siege engines and be just as fast as Mids, is a joke.

Btw, even Sethor says, that Doors need to ne a lot harder and rams introduced.

The way it is now, you dont have to start running to a keep when mids are on it, because they will be inside and on the Lord before you made half the way.

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Cantara
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Postby Cantara » Feb 01, 2007 15:39

Did you ever hear about Midgard being the Melee realm?
You want to boost others Melee power so that they can reach the 25 secs
(as i said with 2 trebuchets - damaged keepgate - perfect melee template!)
than i want - hmmm lets see ... baseline stunn for our casters!

okay i think i made it clear that it's just fictional to be as fast as this group
in the video for these reasons: perfect template. Celerity(now please don't
argue that midgard is overpowered because of celerity). Keepgates weren't
patched so that they could take much more damage. 2 trebutchets firing.

gerbald you are too focussed on these 25 seconds. you want 25 seconds?
i will make you a hibernian group that can do it in nearly that time if you want
to! but then: choose characters with ONLY MELEE output damage!

it's like 25 seconds are highlightened in your head and thats the only thing you
can concentrate on!

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Sethor
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Postby Sethor » Feb 01, 2007 15:42

Right, I said the introduction of stronger keepdoors and rams is needed,
but in addition I'd like to see that players had to spent money in form of
wooden boards or BPs for door/keepupgrades.
Gerbald the main problem here is that our beloved friend Malle in his
superior wisdom tries to equal the raiding capability of a pure melee
setup with an Alb hybrid setup in which you find 2 melee dmg dealers.

So, thinking about 2vs5 melee dmg dealers on a door it is sooo freckin'
obvious which group might be the faster one while trebuchets fire on the
gates doing both together around 10%dmg each hit (thats the fast HP drops
in the vid).

I demand Gerbald to...dunno...lets take it easy this time :D while i further
demand Malle to start using his brain and stop spamming crap about the
realm and the players he once played with.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Massa
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Postby Massa » Feb 01, 2007 15:50

Cantara wrote:2clerics
1 theurg (for haste
4 mercs (instead of thane/warrior/3savages)
1 friar do it in the same time?


No they dont do, because they have no 30-40% haste and no endu.
And another point is that this grp will never kill something in RvR, because u have no Endu, no Ae Mezz :arrow: No dmg of tanks, supporters cant kite ect. The only Tank grp whats possible is, would be 2xcleric, 1x theurg, 1x pala, 1x sorc and 3 x mercs/armsi/reaver.

But this grp will loose every time against a mid-grp "skilled" like they are. Because the mid grp got more dmg output(celerity), better cc resistance (2-3 demezzer), Disease, nearly same rupt, etc. In albion u need to roll a grp with caster, what means u cant claim a keep fast like the melee realm. Atm we need 20-30 minutes for a keep what a mid grp claims in 5minutes in my opinion thats not really fair.

The thing is that a midgard tank grp is effective but a Albion or Hib grp without caster isnt. But i guess now i get called flamer again bye the "uba-skilled-mids". And we shall form our keep raid grps what cant do rvr yeah i like to level chars that i only can use to destroy some stupid doors 8O

AND I played in midgard too, ok theese video i showed is a very fast grp and not all grps are fast like that BUT every mid grp i ran in, is faster than every alb grp i ran in.

PS: I never was with u in ts discussing about the keep doors ^^, or maybe drunk and i cant rember it :P but i dont think so :wink:

Edit:
Sethor/Cantara u dont get the point, i think only that a caster should get the keeps as fast as a tank grp. Now u say on live its not like this bla etc. But we aren't on live here, and on Uthgard the main points in RvR are the keeps atm. So think about that and than say something about fairness.
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Gerbald
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Postby Gerbald » Feb 01, 2007 16:02

Cantara wrote:gerbald you are too focussed on these 25 seconds. you want 25 seconds?
i will make you a hibernian group that can do it in nearly that time if you want
to! but then: choose characters with ONLY MELEE output damage!

it's like 25 seconds are highlightened in your head and thats the only thing you can concentrate on!


Reading comprehension for the win.

First you say i called Midgard Liars, which i didnt.
I just had no proof that i was right and the video proves it.

Then you say i want to be able to break keepdoors in 25 seconds, wich i didnt ...

I will now try to type very slow, so you can read and understand it .. :
No Group from any Realm with just weapons in their hands should be able to break through Keep-Doors faster than any other group can build a ram/treb or whatever.
Got my point now?

Doors need to be so hard and last so long, that its worth the time to set up Siege engines.

---

btw: Only one Tower Treb can fire on a Keep Door. And They do around 2-3% per shot, not 10%. They do around 700 Points per hit, but they only fire every 15 Seconds, so a Tank that does 100 every 1,5 seconds still does more than twice as much.

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Cantara
Myrmidon
 
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Postby Cantara » Feb 01, 2007 16:18

We were talking about keepraiding - it may be that this group cant take on
another in rvr - and you could simply change one merc with a pala. so what?

But I think I know where you want to lead us to. That is to say "Fairness"
or Balancing - isnt it?

Okay you argue that we have got 40% haste because of celerity.
You ask where the fairness is. Thats reasonable.
Midgard has too much Melee power by that.

On the other hand I would like to have a caster like the theurg who can rupt all the supporters with his freakin pets that stay a minute? dont know but this
is so unfair ....

Isn't this unfair? Isn't it? --- albion just doesnt have celerity!

albion - theurg pets
midgard - celerity
hibernia - Celerity selfbuff (just one thing - dont worry about it)

there are special abilities that EVERY realm posesses and the other would
LIKE to posess. but these are unique.

Isn't that fair? Isn't that balanced?

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