Keep warfare over the last few weeks.
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You're right on severals points :
- Albion level 50 player have only a 8v8 mentality, no one seems to want to build a BG, even if zerg events are great success. - Building a RvR BG every evening on each realm should enable more player to be involved in RvR - Keep reward for upgraded keep should be reduced, or door upgrade should be limited by level of keep. Atm, it's better to up the door and not claim to get the keep for longer time ![]() But for this point, hum ![]()
RIP : Ectoplasme
My own version of Uthgard Character Builder |
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learn what , that? : http://www.youtube.com/watch?v=JSJwi9dwj04&feature=plcp nothing to learn here and till mid stop his every evening there will be not a lot of alb out. we rvr the night on alb when no more zerg out at emain. look at herald lwrp , never saw so low lwrp and it's almost only blue. look all alb in first page of herald lwrp , only ppl from thid ![]() ![]() |
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Since claim a keep worth nothing useful (even more upgrade it), you will never see an improvement on this problem, only casual claim to advertise the guild. There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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If you reduce keep rewards it will kill keep action again ^^ Its already not much and you can get in emain rps much faster as with keeps. To reduce door upgrades cost is the same, no point to take a L1 keep with L10 doors for just 500rps ^^ Maybe someone else has a good idea how to make claiming and defending keeps more attractive. And even in a Zerg you can learn more if do dont do any rvr at all (after thid) ^^ I have already seen ppld who dont know how to build Rams, or that rams cant be moved in real RvR, Healers/Shamis that not be able to buff fg cause they dont know how to do that, players with wrong RAs, what maybe are ok in BGs but not in 50er RvR and so on. Some times in a real R50 rvr grp, and they learn more about postBG rvr. And dont tell me its always 5fg+ zerg where setup&co play no difference ^^ Often enought its just 2 separate grps that work together at keep but run/fight alone. |
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lol no way ! Player who take a lot of keeps this times will never gain more RPs in Emain, cause they can't compete with group running there. Even a pug with me can defeat 2 fg of this people. And i'm far to be the best cab of Albion ![]() To compete, they need to be more than 2 fg (or stick DG). And they won't fight a lot of group, because the zerg make other player to stop roaming in Emain. 1 group for more than 16 people = same RP gain than 1 keep take ![]() 1. If you reduce the amount of RP given by a claimed keep, then taking a unclaimed keep or a claimed one will be more similar in termes of RP => There will be no more whine for unclaimed ennemy keep (QQ no claim, no gain, QQ it's not fair) => There will be less unclaimed keep since it won't give more RPs to other realm. 2. If you limit the door upgrade by the level of keep (maybe with a 2X, keep lvl 2 can have door lvl 4 max for exemple) => difficulty of keep take will scale with level of keep, and so with the amount of rp gain => there will be more claim in order to upgrade door RIP : Ectoplasme
My own version of Uthgard Character Builder |
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Like those noob casuals in Morrigan's Breath or I Requiem I. ![]() [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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> People are lazy, remember it If you reduce amount of reward of claimed keeps half ppl who go for keep takes will not take any keep anymore, and other half will continue because cant compete in "emain", but things will became more slowly.. and realms like hibernia will just probably not partecipate at all Scale the door lvl cap is a good solution, but maybe ONLY when defend a keep will be a smart thing, since now have a claimed keep dont give anything (-remember that ppl are usually lazy-) plus the fact that defend an OF keep is pretty hard without siege weapons (and bad structure) and if the door goes always down in less than 5 mins it will be much harder gather ppl to defend it in time. Give utility to claim keeps + put door lvl cap to doors = more claimed AND upgraded keeps @Austerim: i mean casual claims, not players ![]() There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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I really doubt. Even reward of unclaimed keep + group mission is enough to make keep take "RP-attractive", and it would be even more attractive if you are sure to not face a highly upgraded door. With point 2 a high upgrade on door mean an nice upgraded on keep itself and then more RPs, so that would be still attractive on claimed keep with upgraded door. Last edited by HulkGris on Dec 07, 2012 11:48, edited 1 time in total.
RIP : Ectoplasme
My own version of Uthgard Character Builder |
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I like the cap to doors based on level of the keep alot, but I have to agree with Caemma that I doubt reducing the rp reward will have much of an effect. Obviously it would be nicer if there was a bigger bonus for defending, but this is not something easily achieved.
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A Bonus for defending? Upgrading Keeps and Doors to 10 is nothing but bait for enemies.
You'll make plenty of RP's day and night defending that fortress. I just wish there was a bigger incentive for taking/defending keeps rather than "Just for RP's and DF." Something such as a teleporting system ( Ex) "Own all 4 keeps of Breifine, Pennie, or Jamtland to gain Teleporting access"). At least then players would possibly feel it would be necessary to claim these structures or defend them. "It's not fair unless I'm winning!" |
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man thats some decent video. anyone knows this warri in the shiny armor? i heard he is a huge progamer and kind of a legend. man he realy got some sick skills with his shield. and yea i think claiming keep should get your guild some bonus or sth. if u claim a keep atm and upgrade it, its only for make enemies happy. and i say it because we are happy ourselves when we see upped keeps .) dunno, maybe increased income / rp with every lvl of the keep? or maybe the thing with relic guards whose number depends on the keeps owned in own fz. it's nice this way, but as i am german i say it could be better |
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Not in a good way either. ![]() [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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Sorry, but that won´t change anything. Increased RP-Bonus for owning more keeps would just result in raids between Hib and Mid, because they have more players than Alb. Mid is overpopulated and you need to zerg to get RP´s (because there´s not much enemies), so holding most of the keeps would increase their rp-gain. And if relic-guards would be linked to keeps, it would be the same. A freaking nice idea might be: The stronger the group, the harder the guards. Low RR-group - lower guards and so on. But it´s even impossible to realize this idea (keeps would have to be an instance or whatever). An example: If Alb had relics, and Mid wants to raid them - they would raid the keeps with 3-5 fg to get down the relic guards fast. Even if they raided the keeps with 1 fg each, Alb wouldn´t have a chance to defend them, because there´s not enough players to place 1 fg into every sieged keep. Know what I mean? So linking relic guards to keeps wouldn´t help. If you get outnumbered by population, you would need to have stronger defense-possibilities. And that´s not possible. Maybe, it would help if there had to be a nearly equal account of players logged in on each realm. If there´s 100 Albs on, not more than 100 (+/- 10%) Mid / Hib accs could be logged in. But even if it was like that, some players would log in a second account with different IP on another realm to log in their preferred toon or somewhat. A nice idea for PVP might be to realize Arena-Zones (like it was in WoW, if I remember correctly): If you have a group, you can click on a NPC which teleports your group into a Dungeon (or even just a FZ), when another group on another realm did the same. You would have a 8vs8-fight, it would be fun for all. If your group-setup sucks, you might lose. Or you might win, because the other PUG sucks anyways. Zerging would be impossible. Normal PVP-zones should stay there, to grant RP to solo/duo/smallmen, or some keep-raiding-action. Groups like DG could show their skill (they say that thei´re skilled, so it would be interesting to see that skill) in 8vs8. Groups that prefer keepraiding could keep going on with raids and so on. But I´m really afraid that nobody can realize that, because it wouldn´t be livelike. This post was made by Samaritu who is currently on your ignore list. Display this post.
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Albion actually has the second highest population after Midgard but I think they just prefer to PvE. ![]() [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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Golestad has been slain bei 76 Players. Time 21h CET
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