Playstyle vs. Fun
63 posts
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Well, if people think back to Thid or hell, just go bring a lvl45+ into thid and see how much people die and keep coming back, because even if they die chances are that the person they attacked will be popped on soon after they die or be jumped and they can get some RP's from it and have a small intensive to return. I found myself dying well over 60 times in Thid and would come back because I knew I would make SOME rp's and SOME xp since I was also leveling and on top of it I was having tons of fun - yes Emain is not as 'instant' but it doesn't mean it can't still be fun if everybody is killing everybody - or at least not protecting enemy players when they sit ... -_- |
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exactly...i usually play solo at the early eu and late us hours, which is like 5-7am euro (should be like 22pm to 1 am us time) - and at those times its really hard to find any1 to grp...today is a good example..there was a grp of 4 hibs out and a grp of 4 later 5 albs...i was running solo...i had some nice fights with a mid and another solo-hib...if i just joined the albs, action woulda slowed down, cause: mid woulda logged, hibs would have taken a while to find more ppl to fight the 6 albs...while hibs look for more albs will log, cause there's no inc...thats why i chose to stay solo and not grp with the albs, though i really like running with the leader of the grp...good RPs usually ![]() and DIJAZ: if you really think a HUGE part of the community is excluded by the ppl fighting at amg: if the part is so huge, why doesnt that part just zerg the amg-dudes? o_O Genuine Spirit Cabalist since 2002
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Since I - and many other players - started with DAoC (especially on this server) it was not a casual experiences at all to me. It was not a casual experience to level to 50 nor it was a casual experience to gather your template, get a nice community/guild or to get started up with the rvr system. Even in Agramon. I can understand why casual players tend to play GuildWars 2. You don't have real imbalances due to the lack of realmranks/-abilities, you can have instant action and there is no "don't add"-mentality involved, yet.
But hardcore players return to games like DAoC because it is more challanging for them. I'm sorry but I cannot see clearly how much fun DAoC can be in a casual playstyle since its really costly in terms of time compared to games like GuildWars 2. I see that casual players don't have that amount of time like those players I know. In fact you cannot compare thid to old frontiers perfectly due to the long ways/porting time differences in my opinion. Realmpoints/realmranks are still content of the game which is kinda a motivation for many players. You cannot change the fact that they are implemented. Realmpoints aren't useless at all because you see your character grow up unlike in games without realmranks. Even realmrank-driven player are motivated to join zergs which are not part of this "don't add" mentality. There isnt always a connection between "hardcore players" and "realmpoints" to be honest. Forming up zergs could still cost much time. I think you know how the eve could be with less time for this game. Its not as easy as I had seen in GuildWars 2! It still costs time ... And after one wipe usually a big part of the players could leave. You cannot expect from all players with much more time than you forming up zergs every evening. By the way: Zergs are my (extreme) example who are positioned against that "don't add"/"XvsX only!" mentality of those so called hardcore players. Its true that realmranks create kinda a gap between lowranked and highranked players. Its MUCH easier to play with tons of realmabilities against lowranked players, at least it is really hard to fight with a lower rank against high ranked players (extreme example: rr4 against rr10/11). I'm ready to invest much time if my guild is forming up a group. In usual terms a player has to find/build a fullgroup for about 15mins-30mins (sometimes even more) as I experienced. My guildcommunity is my motivation - not realmpoints. But the fact that I'd invest more than 3/4hrs a night for some runs around OF makes me to a so called hardcore gamer, doesn't it? (I think its a matter of opinion what differences between hardcore and casual playstyles are) But I think its really hard to play alone as a casual player. Probably you can motivate yourself to play this game on this server by finding a casual-player-friendly guild. aylwynn warden
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If you don't like the way people are playing, go kill them. Unless you are the only person that thinks this way (which I doubt) you should be able to find a few people to go out and kill the people you are unhappy with. This is what makes pvp in any game great. You have the option to go and kill the people you don't like. So... spend your 1.5-2 hours killing these people. Make it your goal in life to kill them.
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Yup that's what I will be doing as soon as I get a chance, but even those who feel the same way tend to change their play-style in order to not be targeted by the high realm rank players (from all realms) on sight - which would not be a big deal if they didn't have a tons of others who followed them around from every realm. I think of it like a popularity contest - except where people want to be on the side of the high rr people out of mostly the fear of being ganked over and over on sight because they 'duo' or 'trio' them one too many times etc. And it would not be a big issue if they stuck with their realm and didn't have this influence on members of other realms. So yeah, that was the main point I was trying to make - this whole idea messes up RvR because it moves across all realms and it's not just one high realm rank + his realm mates but it's quite a couple of high realm ranks who have the support of tons of others from any given realm and they do not even pretend NOT to be allied... So 1-2 hours really is not enough when other players (who play slightly more often) REGARDLESS of how they feel about it either re-roll for Thid or adjust their 'play-style' into this other 'play-style' in order to fit in and not be ganked by a random assortment of other enemies who side with each other... Which is the reason I even brought it up - it's not isolated to one person or one realm it's widespread... Maybe one day there will be an attitude change and people will realize it's fine to kill whoever is around rather than trying to 'please' the higher realm ranks and be on their good side so they can duel them on occasion etc. and just fight and not be so picky about every single target just because they wanna 'look-good' for other players - (mostly out of fear of being the out cast). Once I start playing a bit more I will continue to play how I want (of course) - I just hope others can come out to AMG with a similar attitude and it will give everyone a good opportunity to rank up and advance without having to befriend high rr's from other realms just to be part of this clique which will protect you from other enemies if you happen to be resting for HP after a fight etc. Yes there's benefits to playing how these people want but since I don't think this is how DAoC was supposed to be played (RvR at least) and this is an RvR and not a PvP server I will not adjust my way of playing because I don't think there should be a chosen play-style. Go play any other game for 30 seconds and you will not see enemies just hanging out... If you wanna hang out just go to that realm... (that's what I do). Inb4 ("I don't play any other game that's why I play DAoC blah blah" lol) And it's always frowned upon when other players in other games do this and for some reason the normal attitude is not carried over to Uthgard because people want so badly to have their own 'play-style' and ignore the basic principle of the game. One last thing, it's never NOT been my life's mission to kill all those people allying but there's too many at any given time to do much even with a duo or trio... If I had more time to play I would gather up as many people as I could and come at them over and over just out of spite but that's really the wrong way to go about it - Pointing out that they're being allies to enemies doesn't even work because GM's will just ignore those claims and ask for proof, but the funny part is that the evidence is right there in front of them... Choosing NOT to kill a player usually ends up in wanting to HELP that player if he gets in some sort of trouble. (a.k.a 'gets added on or is sitting to rest) <--- Not saying this is OKAY just giving an example. Basically I think it's more OKAY to jump a player and add them etc. than to help an enemy even if it's vs. another enemy and then allow the other enemy to live among you... I could understand if it was for strategy - such as in an 8v8 helping the weaker realm kill the stronger realm but then killing the weaker one in the end, nothing wrong with this... But it usually works the other way around with players... You have the weaker players killing the other weaker players to help the stronger players who are 1v1 and then ignore the two players who are low on HP and they even sometimes ignore each other until they can restart the fight... (which I think it turns into an arranged fight after that)... Even if it was not starting out as an arranged 1v1 or duel if this happens it becomes one just because you want to show 'respect' to one person... I'm not saying it always happens but it's just a matter of time - furthermore, I'm not saying there's anything wrong with wanting to help your friend but just switch to his realm and help him out - that's 100% okay with me and if anything I would encourage it - and I know some people who DO this and that's cool with me because it makes it clear that those TWO players are against me and I know what I'm up against, rather than if I go out and suddenly 2 or 3 others pop up to help the random mid, hib or alb I attack (depending on my realm of choice at the moment)... Whether I'm adding or jumping someone who's resting or just finish killing someone who they like - and they dont "know" me so I'm treated differently than if I was their "friend" - which further encourages people to change their play-style instead of just playing how the game was supposed to be (yes my opinion of how the game was supposed to be because it's Realm vs Realm and not Player vs Player). So there's a huge amount of incentive ** to go play friendly with the enemy because they might let you rest up after a fight and not jump you and if you get jumped help you out etc. and this wont help others who AGREE with me HELP me or join the cause to stop this allying - which is really sad because the game would be a lot more populated and a lot more fun and exciting if more people fought the enemy strictly and didn't just try to befriend them all... There's a choice to do this in Uthgard and it stops being a choice with so much pressure that some people wont stand up to it and will just accept it and unless you have tons of time to make groups and run with multiple people all the time you will not be able to go against this new NORM that was established on Uthgard - and this is really unique to this server because of the kind of game this is and because of the pressures that are applied to people to join this way of playing. Yes, throughout time you get to know your enemy and you can respect them but helping them and choosing sides (regardless of realm association) kills the idea of RvR and this server might as well just be PvP instead - because people will choose these sides and not be punished for being basically traitors of their own realm mates - do this in war and you would be jailed for conspiracy or become the enemy of your country for that matter. Last edited by DJLAZ on Oct 18, 2012 19:39, edited 1 time in total.
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Or not.
-> My flowers are beautiful. RIP : Ectoplasme
My own version of Uthgard Character Builder |
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we are very high rr player (the highest i would say), and no one tries to impress us with his playstile
![]() maybe because we kill all enemies no matter how impressive their attitude is... or maybe because no one likes us ![]() |
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The first thing lead to the second i guess! |
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maybe thats why we still like them ![]() ![]() |
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Maybe but maybe no ![]() ![]() |
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Essentially he is saying that the idea of letting an enemy realm rest up after a fight or "helping" them when a person add's takes away from the game. I can understand the sentiment. He is saying that if people just killed all the enemies in sight regardless of who they are or what the #'s situation is then more people would come out and casually play. I can also see where he is coming from there. My response back sum's up what I have allready stated in many more words above, it sounds nice in theory but doesnt work in practice quite as well. It seems good, but during American prime time there is usually 1 realm that has #'s and the other 2 are usually lacking. So if Albs have the #'s and are camping at AMG and they play with this mentality then any solo or small man of Hib's or Mid's will not only get beat but they will probably log because of not being able to compete with the #'s. Same goes for solo, 8 vs 8, zerg, etc... You have the right idea though DJLAZ, and that is to just play the way you want. When you see those solo's camping at AMG and having "duels" where people wait for a person to get to 100% life before attacking, now you can get a small man group or even an 8 man and come and take care of those people. |
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Guys, get back to the topic. I've taken the liberty to clean this thread up a little.
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Why cleaned Orihiime post? it was the greatest part of this thread
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dont forget i impress my whole guild with my playstyle every and every evening ![]() ![]() ![]() [12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks [23:52] <Skarz> u are best skald i seen for long time |
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monkey see, monkey do
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